zenilib  0.5.3.0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Zeni::Popup_Pause_State Class Reference

#include <Popup_State.h>

Inherits Zeni::Popup_State.

Public Member Functions

 Popup_Pause_State ()
 
void on_active (const SDL_ActiveEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
void perform_logic ()
 Then perform logic. Called by Game as part of the main gameloop. More...
 
void render ()
 Then render. Called by Game as part of the main gameloop. More...
 
- Public Member Functions inherited from Zeni::Popup_State
 Popup_State ()
 
- Public Member Functions inherited from Zeni::Widget_Gamestate
 Widget_Gamestate (const std::pair< Point2f, Point2f > &virtual_window_, const bool &fix_aspect_ratio_=true)
 
const bool & fix_aspect_ratio () const
 
const std::pair< Point2f,
Point2f > & 
get_virtual_window () const
 
void on_key (const SDL_KeyboardEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
void on_mouse_button (const SDL_MouseButtonEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
void on_mouse_motion (const SDL_MouseMotionEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
void on_pop ()
 Called when the Gamestate is popped off the stack in Game. More...
 
void on_push ()
 Called when the Gamestate is pushed onto the stack in Game. More...
 
void perform_logic ()
 Then perform logic. Called by Game as part of the main gameloop. More...
 
void render ()
 Then render. Called by Game as part of the main gameloop. More...
 
- Public Member Functions inherited from Zeni::Gamestate_Base
 Gamestate_Base ()
 
virtual ~Gamestate_Base ()
 
const bool & is_pausable () const
 
virtual void on_cover ()
 Called when a Gamestate is pushed on top of this Gamestate in Game. More...
 
virtual void on_event (const SDL_Event &event)
 First check for events. Called by Game as part of the main gameloop. More...
 
virtual void on_uncover ()
 Called when a Gamestate is popped off Game, making this Gamestate on top. More...
 
void set_pausable (const bool &pausable_)
 

Additional Inherited Members

- Static Public Member Functions inherited from Zeni::Gamestate_Base
static char to_char (const SDL_Keysym &ks)
 Returns a character key corresponding to the current combination of keys pressed or the null character (0). More...
 
static SDL_Keycode to_sym (const String &text_version)
 Convert a text representation to an actual sym. More...
 
static String to_text (const SDL_Keycode &sym)
 Convert a sym to a text representation. More...
 
- Protected Member Functions inherited from Zeni::Popup_State
void on_key (const SDL_KeyboardEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
void on_pop ()
 Called when the Gamestate is popped off the stack in Game. More...
 
void on_push ()
 Called when the Gamestate is pushed onto the stack in Game. More...
 
void prerender ()
 No actual rendering, but any logic strictly necessary for rendering. More...
 
- Protected Member Functions inherited from Zeni::Gamestate_Base
virtual void on_controller_axis (const SDL_ControllerAxisEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
virtual void on_controller_button (const SDL_ControllerButtonEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
virtual void on_controller_device (const SDL_ControllerDeviceEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
virtual void on_quit (const SDL_QuitEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
virtual void on_system_wm_event (const SDL_SysWMEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
virtual void on_user_event (const SDL_UserEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
virtual void on_video_expose (const SDL_ExposeEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
virtual void on_video_resize (const SDL_ResizeEvent &event)
 Override this input callback in your Gamestates. See SDL documentation for details. More...
 
- Protected Attributes inherited from Zeni::Popup_State
Gamestate m_gamestate
 
- Protected Attributes inherited from Zeni::Widget_Gamestate
Widgets m_widgets
 

Detailed Description

Definition at line 284 of file Popup_State.h.

Constructor & Destructor Documentation

Zeni::Popup_Pause_State::Popup_Pause_State ( )
inline

Definition at line 289 of file Popup_State.h.

Member Function Documentation

void Zeni::Popup_Pause_State::on_active ( const SDL_ActiveEvent &  event)
inlinevirtual

Override this input callback in your Gamestates. See SDL documentation for details.

Reimplemented from Zeni::Gamestate_Base.

Definition at line 301 of file Popup_State.h.

References Zeni::get_Game(), Zeni::Gamestate_Base::on_active(), and Zeni::Game::pop_state().

void Zeni::Popup_Pause_State::perform_logic ( )
inlinevirtual

Then perform logic. Called by Game as part of the main gameloop.

Reimplemented from Zeni::Popup_State.

Definition at line 309 of file Popup_State.h.

References SDL_Delay().

void Zeni::Popup_Pause_State::render ( )
inlinevirtual

Then render. Called by Game as part of the main gameloop.

Reimplemented from Zeni::Popup_State.

Definition at line 316 of file Popup_State.h.

References Zeni::get_Colors(), Zeni::get_Fonts(), Zeni::Font::get_text_height(), Zeni::Popup_State::render(), Zeni::Font::render_text(), and Zeni::ZENI_CENTER.


The documentation for this class was generated from the following file: