zenilib
0.5.3.0
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#include <Popup_State.h>
Inherits Zeni::Popup_State.
Public Member Functions | |
Popup_Pause_State () | |
void | on_active (const SDL_ActiveEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
void | perform_logic () |
Then perform logic. Called by Game as part of the main gameloop. More... | |
void | render () |
Then render. Called by Game as part of the main gameloop. More... | |
Public Member Functions inherited from Zeni::Popup_State | |
Popup_State () | |
Public Member Functions inherited from Zeni::Widget_Gamestate | |
Widget_Gamestate (const std::pair< Point2f, Point2f > &virtual_window_, const bool &fix_aspect_ratio_=true) | |
const bool & | fix_aspect_ratio () const |
const std::pair< Point2f, Point2f > & | get_virtual_window () const |
void | on_key (const SDL_KeyboardEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
void | on_mouse_button (const SDL_MouseButtonEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
void | on_mouse_motion (const SDL_MouseMotionEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
void | on_pop () |
Called when the Gamestate is popped off the stack in Game. More... | |
void | on_push () |
Called when the Gamestate is pushed onto the stack in Game. More... | |
void | perform_logic () |
Then perform logic. Called by Game as part of the main gameloop. More... | |
void | render () |
Then render. Called by Game as part of the main gameloop. More... | |
Public Member Functions inherited from Zeni::Gamestate_Base | |
Gamestate_Base () | |
virtual | ~Gamestate_Base () |
const bool & | is_pausable () const |
virtual void | on_cover () |
Called when a Gamestate is pushed on top of this Gamestate in Game. More... | |
virtual void | on_event (const SDL_Event &event) |
First check for events. Called by Game as part of the main gameloop. More... | |
virtual void | on_uncover () |
Called when a Gamestate is popped off Game, making this Gamestate on top. More... | |
void | set_pausable (const bool &pausable_) |
Additional Inherited Members | |
Static Public Member Functions inherited from Zeni::Gamestate_Base | |
static char | to_char (const SDL_Keysym &ks) |
Returns a character key corresponding to the current combination of keys pressed or the null character (0). More... | |
static SDL_Keycode | to_sym (const String &text_version) |
Convert a text representation to an actual sym. More... | |
static String | to_text (const SDL_Keycode &sym) |
Convert a sym to a text representation. More... | |
Protected Member Functions inherited from Zeni::Popup_State | |
void | on_key (const SDL_KeyboardEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
void | on_pop () |
Called when the Gamestate is popped off the stack in Game. More... | |
void | on_push () |
Called when the Gamestate is pushed onto the stack in Game. More... | |
void | prerender () |
No actual rendering, but any logic strictly necessary for rendering. More... | |
Protected Member Functions inherited from Zeni::Gamestate_Base | |
virtual void | on_controller_axis (const SDL_ControllerAxisEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_controller_button (const SDL_ControllerButtonEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_controller_device (const SDL_ControllerDeviceEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_quit (const SDL_QuitEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_system_wm_event (const SDL_SysWMEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_user_event (const SDL_UserEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_video_expose (const SDL_ExposeEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_video_resize (const SDL_ResizeEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
Protected Attributes inherited from Zeni::Popup_State | |
Gamestate | m_gamestate |
Protected Attributes inherited from Zeni::Widget_Gamestate | |
Widgets | m_widgets |
Definition at line 284 of file Popup_State.h.
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inline |
Definition at line 289 of file Popup_State.h.
Override this input callback in your Gamestates. See SDL documentation for details.
Reimplemented from Zeni::Gamestate_Base.
Definition at line 301 of file Popup_State.h.
References Zeni::get_Game(), Zeni::Gamestate_Base::on_active(), and Zeni::Game::pop_state().
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inlinevirtual |
Then perform logic. Called by Game as part of the main gameloop.
Reimplemented from Zeni::Popup_State.
Definition at line 309 of file Popup_State.h.
References SDL_Delay().
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inlinevirtual |
Then render. Called by Game as part of the main gameloop.
Reimplemented from Zeni::Popup_State.
Definition at line 316 of file Popup_State.h.
References Zeni::get_Colors(), Zeni::get_Fonts(), Zeni::Font::get_text_height(), Zeni::Popup_State::render(), Zeni::Font::render_text(), and Zeni::ZENI_CENTER.