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SDL_Keysym Struct Reference

The SDL keysym structure, used in key events. More...

#include <SDL_keyboard.h>

Public Attributes

Uint16 mod
 
SDL_Scancode scancode
 
SDL_Keycode sym
 
Uint32 unused
 

Detailed Description

The SDL keysym structure, used in key events.

Note
If you are looking for translated character input, see the SDL_TEXTINPUT event.

Definition at line 47 of file SDL_keyboard.h.

Member Data Documentation

Uint16 SDL_Keysym::mod

current key modifiers

Definition at line 51 of file SDL_keyboard.h.

Referenced by Zeni::Game::run(), SDLTest_CommonEvent(), and Zeni::Gamestate_Base::to_char().

SDL_Scancode SDL_Keysym::scancode

SDL physical key code - see SDL_Scancode for details

Definition at line 49 of file SDL_keyboard.h.

Referenced by PSP_PumpEvents(), Zeni::Game::run(), and SDLTest_PrintEvent().

Uint32 SDL_Keysym::unused

Definition at line 52 of file SDL_keyboard.h.


The documentation for this struct was generated from the following file: