zenilib
0.5.3.0
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The SDL keysym structure, used in key events. More...
#include <SDL_keyboard.h>
Public Attributes | |
Uint16 | mod |
SDL_Scancode | scancode |
SDL_Keycode | sym |
Uint32 | unused |
The SDL keysym structure, used in key events.
Definition at line 47 of file SDL_keyboard.h.
Uint16 SDL_Keysym::mod |
current key modifiers
Definition at line 51 of file SDL_keyboard.h.
Referenced by Zeni::Game::run(), SDLTest_CommonEvent(), and Zeni::Gamestate_Base::to_char().
SDL_Scancode SDL_Keysym::scancode |
SDL physical key code - see SDL_Scancode for details
Definition at line 49 of file SDL_keyboard.h.
Referenced by PSP_PumpEvents(), Zeni::Game::run(), and SDLTest_PrintEvent().
SDL_Keycode SDL_Keysym::sym |
SDL virtual key code - see SDL_Keycode for details
Definition at line 50 of file SDL_keyboard.h.
Referenced by Zeni::Gamestate_II::on_event(), Zeni::Game::on_event(), Zeni::Popup_State::on_key(), Zeni::Gamestate_Base::on_key(), Zeni::Text_Box::on_key(), PSP_PumpEvents(), Zeni::Game::run(), SDLTest_CommonEvent(), SDLTest_PrintEvent(), and Zeni::Gamestate_Base::to_char().
Uint32 SDL_Keysym::unused |
Definition at line 52 of file SDL_keyboard.h.