zenilib
0.5.3.0
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Game controller button event structure (event.cbutton.*) More...
#include <SDL_events.h>
Public Attributes | |
Uint8 | button |
Uint8 | padding1 |
Uint8 | padding2 |
Uint8 | state |
Uint32 | timestamp |
Uint32 | type |
SDL_JoystickID | which |
Game controller button event structure (event.cbutton.*)
Definition at line 358 of file SDL_events.h.
Uint8 SDL_ControllerButtonEvent::button |
The controller button (SDL_GameControllerButton)
Definition at line 363 of file SDL_events.h.
Referenced by Zeni::Gamestate_II::on_event(), and Zeni::Game::on_event().
Uint8 SDL_ControllerButtonEvent::padding1 |
Definition at line 365 of file SDL_events.h.
Uint8 SDL_ControllerButtonEvent::padding2 |
Definition at line 366 of file SDL_events.h.
Uint8 SDL_ControllerButtonEvent::state |
Definition at line 364 of file SDL_events.h.
Uint32 SDL_ControllerButtonEvent::timestamp |
Definition at line 361 of file SDL_events.h.
Uint32 SDL_ControllerButtonEvent::type |
SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP
Definition at line 360 of file SDL_events.h.
SDL_JoystickID SDL_ControllerButtonEvent::which |
The joystick instance id
Definition at line 362 of file SDL_events.h.
Referenced by Zeni::Gamestate_II::on_event(), and Zeni::Game::on_event().