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SDL_ControllerAxisEvent Struct Reference

Game controller axis motion event structure (event.caxis.*) More...

#include <SDL_events.h>

Public Attributes

Uint8 axis
 
Uint8 padding1
 
Uint8 padding2
 
Uint8 padding3
 
Uint16 padding4
 
Uint32 timestamp
 
Uint32 type
 
Sint16 value
 
SDL_JoystickID which
 

Detailed Description

Game controller axis motion event structure (event.caxis.*)

Definition at line 341 of file SDL_events.h.

Member Data Documentation

Uint8 SDL_ControllerAxisEvent::axis

The controller axis (SDL_GameControllerAxis)

Definition at line 346 of file SDL_events.h.

Referenced by Zeni::Gamestate_II::on_event(), and Zeni::Game::on_event().

Uint8 SDL_ControllerAxisEvent::padding1

Definition at line 347 of file SDL_events.h.

Uint8 SDL_ControllerAxisEvent::padding2

Definition at line 348 of file SDL_events.h.

Uint8 SDL_ControllerAxisEvent::padding3

Definition at line 349 of file SDL_events.h.

Uint16 SDL_ControllerAxisEvent::padding4

Definition at line 351 of file SDL_events.h.

Uint32 SDL_ControllerAxisEvent::timestamp

Definition at line 344 of file SDL_events.h.

Uint32 SDL_ControllerAxisEvent::type

SDL_CONTROLLERAXISMOTION

Definition at line 343 of file SDL_events.h.

Sint16 SDL_ControllerAxisEvent::value

The axis value (range: -32768 to 32767)

Definition at line 350 of file SDL_events.h.

Referenced by Zeni::Gamestate_II::on_event(), and Zeni::Game::on_event().

SDL_JoystickID SDL_ControllerAxisEvent::which

The joystick instance id

Definition at line 345 of file SDL_events.h.

Referenced by Zeni::Gamestate_II::on_event(), and Zeni::Game::on_event().


The documentation for this struct was generated from the following file: