zenilib
0.5.3.0
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Keyboard button event structure (event.key.*) More...
#include <SDL_events.h>
Public Attributes | |
SDL_Keysym | keysym |
Uint8 | padding2 |
Uint8 | padding3 |
Uint8 | repeat |
Uint8 | state |
Uint32 | timestamp |
Uint32 | type |
Uint32 | windowID |
Keyboard button event structure (event.key.*)
Definition at line 176 of file SDL_events.h.
SDL_Keysym SDL_KeyboardEvent::keysym |
The key that was pressed or released
Definition at line 185 of file SDL_events.h.
Referenced by Zeni::Gamestate_II::on_event(), Zeni::Game::on_event(), Zeni::Widget::on_event(), Zeni::Popup_State::on_key(), Zeni::Gamestate_Base::on_key(), Zeni::Game::run(), SDLTest_CommonEvent(), and SDLTest_PrintEvent().
Uint8 SDL_KeyboardEvent::padding2 |
Definition at line 183 of file SDL_events.h.
Uint8 SDL_KeyboardEvent::padding3 |
Definition at line 184 of file SDL_events.h.
Uint8 SDL_KeyboardEvent::repeat |
Non-zero if this is a key repeat
Definition at line 182 of file SDL_events.h.
Uint8 SDL_KeyboardEvent::state |
Definition at line 181 of file SDL_events.h.
Referenced by Zeni::Popup_State::on_key(), Zeni::Gamestate_Base::on_key(), and Zeni::Game::run().
Uint32 SDL_KeyboardEvent::timestamp |
Definition at line 179 of file SDL_events.h.
Uint32 SDL_KeyboardEvent::type |
Definition at line 178 of file SDL_events.h.
Referenced by Zeni::Widget::on_event().
Uint32 SDL_KeyboardEvent::windowID |
The window with keyboard focus, if any
Definition at line 180 of file SDL_events.h.
Referenced by SDLTest_CommonEvent(), and SDLTest_PrintEvent().