zenilib
0.5.3.0
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Gamestate with some helpers for dealing with Widgets. More...
#include <Widget_Gamestate.h>
Inherits Zeni::Gamestate_Base.
Inherited by Instructions_State, Zeni::Configurator_Video, Zeni::Configurator_Video::Check_State, Zeni::Popup_State, and Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE >.
Public Member Functions | |
Widget_Gamestate (const std::pair< Point2f, Point2f > &virtual_window_, const bool &fix_aspect_ratio_=true) | |
const bool & | fix_aspect_ratio () const |
const std::pair< Point2f, Point2f > & | get_virtual_window () const |
void | on_key (const SDL_KeyboardEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
void | on_mouse_button (const SDL_MouseButtonEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
void | on_mouse_motion (const SDL_MouseMotionEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
void | on_pop () |
Called when the Gamestate is popped off the stack in Game. More... | |
void | on_push () |
Called when the Gamestate is pushed onto the stack in Game. More... | |
void | perform_logic () |
Then perform logic. Called by Game as part of the main gameloop. More... | |
void | render () |
Then render. Called by Game as part of the main gameloop. More... | |
Public Member Functions inherited from Zeni::Gamestate_Base | |
Gamestate_Base () | |
virtual | ~Gamestate_Base () |
const bool & | is_pausable () const |
virtual void | on_cover () |
Called when a Gamestate is pushed on top of this Gamestate in Game. More... | |
virtual void | on_event (const SDL_Event &event) |
First check for events. Called by Game as part of the main gameloop. More... | |
virtual void | on_uncover () |
Called when a Gamestate is popped off Game, making this Gamestate on top. More... | |
virtual void | prerender () |
No actual rendering, but any logic strictly necessary for rendering. More... | |
void | set_pausable (const bool &pausable_) |
Protected Attributes | |
Widgets | m_widgets |
Additional Inherited Members | |
Static Public Member Functions inherited from Zeni::Gamestate_Base | |
static char | to_char (const SDL_Keysym &ks) |
Returns a character key corresponding to the current combination of keys pressed or the null character (0). More... | |
static SDL_Keycode | to_sym (const String &text_version) |
Convert a text representation to an actual sym. More... | |
static String | to_text (const SDL_Keycode &sym) |
Convert a sym to a text representation. More... | |
Protected Member Functions inherited from Zeni::Gamestate_Base | |
virtual void | on_active (const SDL_ActiveEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_controller_axis (const SDL_ControllerAxisEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_controller_button (const SDL_ControllerButtonEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_controller_device (const SDL_ControllerDeviceEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_quit (const SDL_QuitEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_system_wm_event (const SDL_SysWMEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_user_event (const SDL_UserEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_video_expose (const SDL_ExposeEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
virtual void | on_video_resize (const SDL_ResizeEvent &event) |
Override this input callback in your Gamestates. See SDL documentation for details. More... | |
Gamestate with some helpers for dealing with Widgets.
Contact: bazal d@ze nipex .com
Definition at line 38 of file Widget_Gamestate.h.
Zeni::Widget_Gamestate::Widget_Gamestate | ( | const std::pair< Point2f, Point2f > & | virtual_window_, |
const bool & | fix_aspect_ratio_ = true |
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Definition at line 22 of file Widget_Gamestate.cpp.
const bool & Zeni::Widget_Gamestate::fix_aspect_ratio | ( | ) | const |
Definition at line 32 of file Widget_Gamestate.cpp.
Definition at line 28 of file Widget_Gamestate.cpp.
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virtual |
Override this input callback in your Gamestates. See SDL documentation for details.
Reimplemented from Zeni::Gamestate_Base.
Definition at line 55 of file Widget_Gamestate.cpp.
References Zeni::Widget::is_busy(), m_widgets, Zeni::Widget::on_event(), and Zeni::Gamestate_Base::on_key().
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virtual |
Override this input callback in your Gamestates. See SDL documentation for details.
Reimplemented from Zeni::Gamestate_Base.
Definition at line 61 of file Widget_Gamestate.cpp.
References m_widgets, and Zeni::Widget::on_event().
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virtual |
Override this input callback in your Gamestates. See SDL documentation for details.
Reimplemented from Zeni::Gamestate_Base.
Definition at line 65 of file Widget_Gamestate.cpp.
References m_widgets, and Zeni::Widget::on_event().
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virtual |
Called when the Gamestate is popped off the stack in Game.
Reimplemented from Zeni::Gamestate_Base.
Definition at line 48 of file Widget_Gamestate.cpp.
References Zeni::Game::controller_mouse, Zeni::Game::Controller_Mouse::enabled, Zeni::get_Game(), Zeni::get_Video(), Zeni::get_Window(), Zeni::Video::set_clear_Color(), and Zeni::Window::set_mouse_state().
Referenced by Zeni::Popup_State::on_pop().
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Called when the Gamestate is pushed onto the stack in Game.
Reimplemented from Zeni::Gamestate_Base.
Definition at line 36 of file Widget_Gamestate.cpp.
References Zeni::Game::controller_mouse, Zeni::Game::Controller_Mouse::enabled, Zeni::Video::get_clear_Color(), Zeni::get_Game(), Zeni::Window::get_mouse_state(), Zeni::get_Video(), Zeni::get_Window(), Zeni::Window::MOUSE_NORMAL, and Zeni::Window::set_mouse_state().
Referenced by Zeni::Popup_State::on_push().
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Then perform logic. Called by Game as part of the main gameloop.
Reimplemented from Zeni::Gamestate_Base.
Definition at line 76 of file Widget_Gamestate.cpp.
References Zeni::Video::calculate_viewport(), Zeni::get_Video(), Zeni::get_Window(), m_widgets, and Zeni::Widgets::perform_logic().
Referenced by Zeni::Popup_State::perform_logic(), and Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE >::perform_logic().
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Then render. Called by Game as part of the main gameloop.
Reimplemented from Zeni::Gamestate_Base.
Definition at line 83 of file Widget_Gamestate.cpp.
References Zeni::get_Video(), m_widgets, Zeni::Widget::render(), and Zeni::Video::set_2d().
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protected |
Definition at line 63 of file Widget_Gamestate.h.
Referenced by Zeni::Configurator_Video::Check_State::Check_State(), Zeni::Configurator_Video::Configurator_Video(), on_key(), on_mouse_button(), on_mouse_motion(), perform_logic(), render(), and Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE >::Title_State().