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glew.h File Reference
#include <stddef.h>
#include <stdint.h>
Go to the source code of this file.
Macros
#define
__gl2_h_
#define
__gl_ATI_h_
#define
__gl_h_
#define
__GL_H__
#define
__GLEW_H__
#define
__glext_h_
#define
__GLEXT_H_
#define
__gltypes_h_
#define
__REGAL_H__
#define
__X_GL_H
#define
APIENTRY
#define
GL_1PASS_EXT
0x80A1
#define
GL_1PASS_SGIS
0x80A1
#define
GL_2_BYTES
0x1407
#define
GL_2D
0x0600
#define
GL_2PASS_0_EXT
0x80A2
#define
GL_2PASS_0_SGIS
0x80A2
#define
GL_2PASS_1_EXT
0x80A3
#define
GL_2PASS_1_SGIS
0x80A3
#define
GL_2X_BIT_ATI
0x00000001
#define
GL_3_BYTES
0x1408
#define
GL_3D
0x0601
#define
GL_3D_COLOR
0x0602
#define
GL_3D_COLOR_TEXTURE
0x0603
#define
GL_3DFX_multisample
1
#define
GL_3DFX_tbuffer
1
#define
GL_3DFX_texture_compression_FXT1
1
#define
GL_422_AVERAGE_EXT
0x80CE
#define
GL_422_EXT
0x80CC
#define
GL_422_REV_AVERAGE_EXT
0x80CF
#define
GL_422_REV_EXT
0x80CD
#define
GL_4_BYTES
0x1409
#define
GL_4D_COLOR_TEXTURE
0x0604
#define
GL_4PASS_0_EXT
0x80A4
#define
GL_4PASS_0_SGIS
0x80A4
#define
GL_4PASS_1_EXT
0x80A5
#define
GL_4PASS_1_SGIS
0x80A5
#define
GL_4PASS_2_EXT
0x80A6
#define
GL_4PASS_2_SGIS
0x80A6
#define
GL_4PASS_3_EXT
0x80A7
#define
GL_4PASS_3_SGIS
0x80A7
#define
GL_4X_BIT_ATI
0x00000002
#define
GL_8X_BIT_ATI
0x00000004
#define
GL_ABGR_EXT
0x8000
#define
GL_ACCUM
0x0100
#define
GL_ACCUM_ADJACENT_PAIRS_NV
0x90AD
#define
GL_ACCUM_ALPHA_BITS
0x0D5B
#define
GL_ACCUM_BLUE_BITS
0x0D5A
#define
GL_ACCUM_BUFFER_BIT
0x00000200
#define
GL_ACCUM_CLEAR_VALUE
0x0B80
#define
GL_ACCUM_GREEN_BITS
0x0D59
#define
GL_ACCUM_RED_BITS
0x0D58
#define
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
0x92D9
#define
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
0x8B8A
#define
GL_ACTIVE_ATTRIBUTES
0x8B89
#define
GL_ACTIVE_PROGRAM
0x8259
#define
GL_ACTIVE_PROGRAM_EXT
0x8B8D
#define
GL_ACTIVE_RESOURCES
0x92F5
#define
GL_ACTIVE_STENCIL_FACE_EXT
0x8911
#define
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
0x8E48
#define
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
0x8E47
#define
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
0x8E49
#define
GL_ACTIVE_SUBROUTINE_UNIFORMS
0x8DE6
#define
GL_ACTIVE_SUBROUTINES
0x8DE5
#define
GL_ACTIVE_TEXTURE
0x84E0
#define
GL_ACTIVE_TEXTURE_ARB
0x84E0
#define
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
0x8A35
#define
GL_ACTIVE_UNIFORM_BLOCKS
0x8A36
#define
GL_ACTIVE_UNIFORM_MAX_LENGTH
0x8B87
#define
GL_ACTIVE_UNIFORMS
0x8B86
#define
GL_ACTIVE_VARIABLES
0x9305
#define
GL_ACTIVE_VARYING_MAX_LENGTH_NV
0x8C82
#define
GL_ACTIVE_VARYINGS_NV
0x8C81
#define
GL_ACTIVE_VERTEX_UNITS_ARB
0x86A5
#define
GL_ADD
0x0104
#define
GL_ADD_ATI
0x8963
#define
GL_ADD_SIGNED
0x8574
#define
GL_ADD_SIGNED_ARB
0x8574
#define
GL_ADD_SIGNED_EXT
0x8574
#define
GL_ADJACENT_PAIRS_NV
0x90AE
#define
GL_AFFINE_2D_NV
0x9092
#define
GL_AFFINE_3D_NV
0x9094
#define
GL_ALIASED_LINE_WIDTH_RANGE
0x846E
#define
GL_ALIASED_POINT_SIZE_RANGE
0x846D
#define
GL_ALL_ATTRIB_BITS
0x000fffff
#define
GL_ALL_BARRIER_BITS
0xFFFFFFFF
#define
GL_ALL_BARRIER_BITS_EXT
0xFFFFFFFF
#define
GL_ALL_COMPLETED_NV
0x84F2
#define
GL_ALL_SHADER_BITS
0xFFFFFFFF
#define
GL_ALL_STATIC_DATA_IBM
103060
#define
GL_ALLOW_DRAW_FRG_HINT_PGI
107024
#define
GL_ALLOW_DRAW_MEM_HINT_PGI
107025
#define
GL_ALLOW_DRAW_OBJ_HINT_PGI
107022
#define
GL_ALLOW_DRAW_WIN_HINT_PGI
107023
#define
GL_ALPHA
0x1906
#define
GL_ALPHA
0x1906
#define
GL_ALPHA12
0x803D
#define
GL_ALPHA12_EXT
0x803D
#define
GL_ALPHA16
0x803E
#define
GL_ALPHA16_EXT
0x803E
#define
GL_ALPHA16_EXTENDED_RANGE_SGIX
0x85F4
#define
GL_ALPHA16_SIGNED_SGIX
0x85E8
#define
GL_ALPHA16_SNORM
0x9018
#define
GL_ALPHA16F_ARB
0x881C
#define
GL_ALPHA16I_EXT
0x8D8A
#define
GL_ALPHA16UI_EXT
0x8D78
#define
GL_ALPHA32F_ARB
0x8816
#define
GL_ALPHA32I_EXT
0x8D84
#define
GL_ALPHA32UI_EXT
0x8D72
#define
GL_ALPHA4
0x803B
#define
GL_ALPHA4_EXT
0x803B
#define
GL_ALPHA8
0x803C
#define
GL_ALPHA8_EXT
0x803C
#define
GL_ALPHA8_SNORM
0x9014
#define
GL_ALPHA8I_EXT
0x8D90
#define
GL_ALPHA8UI_EXT
0x8D7E
#define
GL_ALPHA_BIAS
0x0D1D
#define
GL_ALPHA_BITS
0x0D55
#define
GL_ALPHA_EXTENDED_RANGE_SGIX
0x85EE
#define
GL_ALPHA_FLOAT16_APPLE
0x881C
#define
GL_ALPHA_FLOAT16_ATI
0x881C
#define
GL_ALPHA_FLOAT32_APPLE
0x8816
#define
GL_ALPHA_FLOAT32_ATI
0x8816
#define
GL_ALPHA_INTEGER
0x8D97
#define
GL_ALPHA_INTEGER_EXT
0x8D97
#define
GL_ALPHA_MAX_CLAMP_INGR
0x8567
#define
GL_ALPHA_MAX_SGIX
0x8321
#define
GL_ALPHA_MIN_CLAMP_INGR
0x8563
#define
GL_ALPHA_MIN_SGIX
0x8320
#define
GL_ALPHA_SCALE
0x0D1C
#define
GL_ALPHA_SIGNED_SGIX
0x85E2
#define
GL_ALPHA_SNORM
0x9010
#define
GL_ALPHA_TEST
0x0BC0
#define
GL_ALPHA_TEST_FUNC
0x0BC1
#define
GL_ALPHA_TEST_REF
0x0BC2
#define
GL_ALREADY_SIGNALED
0x911A
#define
GL_ALWAYS
0x0207
#define
GL_ALWAYS_FAST_HINT_PGI
107020
#define
GL_ALWAYS_SOFT_HINT_PGI
107021
#define
GL_AMBIENT
0x1200
#define
GL_AMBIENT_AND_DIFFUSE
0x1602
#define
GL_AMD_blend_minmax_factor
1
#define
GL_AMD_conservative_depth
1
#define
GL_AMD_debug_output
1
#define
GL_AMD_depth_clamp_separate
1
#define
GL_AMD_draw_buffers_blend
1
#define
GL_AMD_interleaved_elements
1
#define
GL_AMD_multi_draw_indirect
1
#define
GL_AMD_name_gen_delete
1
#define
GL_AMD_performance_monitor
1
#define
GL_AMD_pinned_memory
1
#define
GL_AMD_query_buffer_object
1
#define
GL_AMD_sample_positions
1
#define
GL_AMD_seamless_cubemap_per_texture
1
#define
GL_AMD_shader_stencil_export
1
#define
GL_AMD_shader_trinary_minmax
1
#define
GL_AMD_sparse_texture
1
#define
GL_AMD_stencil_operation_extended
1
#define
GL_AMD_texture_texture4
1
#define
GL_AMD_transform_feedback3_lines_triangles
1
#define
GL_AMD_vertex_shader_layer
1
#define
GL_AMD_vertex_shader_tessellator
1
#define
GL_AMD_vertex_shader_viewport_index
1
#define
GL_AND
0x1501
#define
GL_AND_INVERTED
0x1504
#define
GL_AND_REVERSE
0x1502
#define
GL_ANGLE_depth_texture
1
#define
GL_ANGLE_framebuffer_blit
1
#define
GL_ANGLE_framebuffer_multisample
1
#define
GL_ANGLE_instanced_arrays
1
#define
GL_ANGLE_pack_reverse_row_order
1
#define
GL_ANGLE_program_binary
1
#define
GL_ANGLE_texture_compression_dxt1
1
#define
GL_ANGLE_texture_compression_dxt3
1
#define
GL_ANGLE_texture_compression_dxt5
1
#define
GL_ANGLE_texture_usage
1
#define
GL_ANGLE_timer_query
1
#define
GL_ANGLE_translated_shader_source
1
#define
GL_ANY_SAMPLES_PASSED
0x8C2F
#define
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
0x8D6A
#define
GL_APPLE_aux_depth_stencil
1
#define
GL_APPLE_client_storage
1
#define
GL_APPLE_element_array
1
#define
GL_APPLE_fence
1
#define
GL_APPLE_float_pixels
1
#define
GL_APPLE_flush_buffer_range
1
#define
GL_APPLE_object_purgeable
1
#define
GL_APPLE_pixel_buffer
1
#define
GL_APPLE_rgb_422
1
#define
GL_APPLE_row_bytes
1
#define
GL_APPLE_specular_vector
1
#define
GL_APPLE_texture_range
1
#define
GL_APPLE_transform_hint
1
#define
GL_APPLE_vertex_array_object
1
#define
GL_APPLE_vertex_array_range
1
#define
GL_APPLE_vertex_program_evaluators
1
#define
GL_APPLE_ycbcr_422
1
#define
GL_ARB_arrays_of_arrays
1
#define
GL_ARB_base_instance
1
#define
GL_ARB_bindless_texture
1
#define
GL_ARB_blend_func_extended
1
#define
GL_ARB_buffer_storage
1
#define
GL_ARB_cl_event
1
#define
GL_ARB_clear_buffer_object
1
#define
GL_ARB_clear_texture
1
#define
GL_ARB_color_buffer_float
1
#define
GL_ARB_compatibility
1
#define
GL_ARB_compressed_texture_pixel_storage
1
#define
GL_ARB_compute_shader
1
#define
GL_ARB_compute_variable_group_size
1
#define
GL_ARB_conservative_depth
1
#define
GL_ARB_copy_buffer
1
#define
GL_ARB_copy_image
1
#define
GL_ARB_debug_output
1
#define
GL_ARB_depth_buffer_float
1
#define
GL_ARB_depth_clamp
1
#define
GL_ARB_depth_texture
1
#define
GL_ARB_draw_buffers
1
#define
GL_ARB_draw_buffers_blend
1
#define
GL_ARB_draw_elements_base_vertex
1
#define
GL_ARB_draw_indirect
1
#define
GL_ARB_draw_instanced
1
#define
GL_ARB_enhanced_layouts
1
#define
GL_ARB_ES2_compatibility
1
#define
GL_ARB_ES3_compatibility
1
#define
GL_ARB_explicit_attrib_location
1
#define
GL_ARB_explicit_uniform_location
1
#define
GL_ARB_fragment_coord_conventions
1
#define
GL_ARB_fragment_layer_viewport
1
#define
GL_ARB_fragment_program
1
#define
GL_ARB_fragment_program_shadow
1
#define
GL_ARB_fragment_shader
1
#define
GL_ARB_framebuffer_no_attachments
1
#define
GL_ARB_framebuffer_object
1
#define
GL_ARB_framebuffer_sRGB
1
#define
GL_ARB_geometry_shader4
1
#define
GL_ARB_get_program_binary
1
#define
GL_ARB_gpu_shader5
1
#define
GL_ARB_gpu_shader_fp64
1
#define
GL_ARB_half_float_pixel
1
#define
GL_ARB_half_float_vertex
1
#define
GL_ARB_imaging
1
#define
GL_ARB_indirect_parameters
1
#define
GL_ARB_instanced_arrays
1
#define
GL_ARB_internalformat_query
1
#define
GL_ARB_internalformat_query2
1
#define
GL_ARB_invalidate_subdata
1
#define
GL_ARB_map_buffer_alignment
1
#define
GL_ARB_map_buffer_range
1
#define
GL_ARB_matrix_palette
1
#define
GL_ARB_multi_bind
1
#define
GL_ARB_multi_draw_indirect
1
#define
GL_ARB_multisample
1
#define
GL_ARB_multitexture
1
#define
GL_ARB_occlusion_query
1
#define
GL_ARB_occlusion_query2
1
#define
GL_ARB_pixel_buffer_object
1
#define
GL_ARB_point_parameters
1
#define
GL_ARB_point_sprite
1
#define
GL_ARB_program_interface_query
1
#define
GL_ARB_provoking_vertex
1
#define
GL_ARB_query_buffer_object
1
#define
GL_ARB_robust_buffer_access_behavior
1
#define
GL_ARB_robustness
1
#define
GL_ARB_robustness_application_isolation
1
#define
GL_ARB_robustness_share_group_isolation
1
#define
GL_ARB_sample_shading
1
#define
GL_ARB_sampler_objects
1
#define
GL_ARB_seamless_cube_map
1
#define
GL_ARB_seamless_cubemap_per_texture
1
#define
GL_ARB_separate_shader_objects
1
#define
GL_ARB_shader_atomic_counters
1
#define
GL_ARB_shader_bit_encoding
1
#define
GL_ARB_shader_draw_parameters
1
#define
GL_ARB_shader_group_vote
1
#define
GL_ARB_shader_image_load_store
1
#define
GL_ARB_shader_image_size
1
#define
GL_ARB_shader_objects
1
#define
GL_ARB_shader_precision
1
#define
GL_ARB_shader_stencil_export
1
#define
GL_ARB_shader_storage_buffer_object
1
#define
GL_ARB_shader_subroutine
1
#define
GL_ARB_shader_texture_lod
1
#define
GL_ARB_shading_language_100
1
#define
GL_ARB_shading_language_420pack
1
#define
GL_ARB_shading_language_include
1
#define
GL_ARB_shading_language_packing
1
#define
GL_ARB_shadow
1
#define
GL_ARB_shadow_ambient
1
#define
GL_ARB_sparse_texture
1
#define
GL_ARB_stencil_texturing
1
#define
GL_ARB_sync
1
#define
GL_ARB_tessellation_shader
1
#define
GL_ARB_texture_border_clamp
1
#define
GL_ARB_texture_buffer_object
1
#define
GL_ARB_texture_buffer_object_rgb32
1
#define
GL_ARB_texture_buffer_range
1
#define
GL_ARB_texture_compression
1
#define
GL_ARB_texture_compression_bptc
1
#define
GL_ARB_texture_compression_rgtc
1
#define
GL_ARB_texture_cube_map
1
#define
GL_ARB_texture_cube_map_array
1
#define
GL_ARB_texture_env_add
1
#define
GL_ARB_texture_env_combine
1
#define
GL_ARB_texture_env_crossbar
1
#define
GL_ARB_texture_env_dot3
1
#define
GL_ARB_texture_float
1
#define
GL_ARB_texture_gather
1
#define
GL_ARB_texture_mirror_clamp_to_edge
1
#define
GL_ARB_texture_mirrored_repeat
1
#define
GL_ARB_texture_multisample
1
#define
GL_ARB_texture_non_power_of_two
1
#define
GL_ARB_texture_query_levels
1
#define
GL_ARB_texture_query_lod
1
#define
GL_ARB_texture_rectangle
1
#define
GL_ARB_texture_rg
1
#define
GL_ARB_texture_rgb10_a2ui
1
#define
GL_ARB_texture_stencil8
1
#define
GL_ARB_texture_storage
1
#define
GL_ARB_texture_storage_multisample
1
#define
GL_ARB_texture_swizzle
1
#define
GL_ARB_texture_view
1
#define
GL_ARB_timer_query
1
#define
GL_ARB_transform_feedback2
1
#define
GL_ARB_transform_feedback3
1
#define
GL_ARB_transform_feedback_instanced
1
#define
GL_ARB_transpose_matrix
1
#define
GL_ARB_uniform_buffer_object
1
#define
GL_ARB_vertex_array_bgra
1
#define
GL_ARB_vertex_array_object
1
#define
GL_ARB_vertex_attrib_64bit
1
#define
GL_ARB_vertex_attrib_binding
1
#define
GL_ARB_vertex_blend
1
#define
GL_ARB_vertex_buffer_object
1
#define
GL_ARB_vertex_program
1
#define
GL_ARB_vertex_shader
1
#define
GL_ARB_vertex_type_10f_11f_11f_rev
1
#define
GL_ARB_vertex_type_2_10_10_10_rev
1
#define
GL_ARB_viewport_array
1
#define
GL_ARB_window_pos
1
#define
GL_ARC_TO_NV
0xFE
#define
GL_ARRAY_BUFFER
0x8892
#define
GL_ARRAY_BUFFER_ARB
0x8892
#define
GL_ARRAY_BUFFER_BINDING
0x8894
#define
GL_ARRAY_BUFFER_BINDING_ARB
0x8894
#define
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
0x81A9
#define
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
0x81A8
#define
GL_ARRAY_OBJECT_BUFFER_ATI
0x8766
#define
GL_ARRAY_OBJECT_OFFSET_ATI
0x8767
#define
GL_ARRAY_SIZE
0x92FB
#define
GL_ARRAY_STRIDE
0x92FE
#define
GL_ASYNC_DRAW_PIXELS_SGIX
0x835D
#define
GL_ASYNC_HISTOGRAM_SGIX
0x832C
#define
GL_ASYNC_MARKER_SGIX
0x8329
#define
GL_ASYNC_READ_PIXELS_SGIX
0x835E
#define
GL_ASYNC_TEX_IMAGE_SGIX
0x835C
#define
GL_ATI_draw_buffers
1
#define
GL_ATI_element_array
1
#define
GL_ATI_envmap_bumpmap
1
#define
GL_ATI_fragment_shader
1
#define
GL_ATI_map_object_buffer
1
#define
GL_ATI_meminfo
1
#define
GL_ATI_pn_triangles
1
#define
GL_ATI_separate_stencil
1
#define
GL_ATI_shader_texture_lod
1
#define
GL_ATI_text_fragment_shader
1
#define
GL_ATI_texture_compression_3dc
1
#define
GL_ATI_texture_env_combine3
1
#define
GL_ATI_texture_float
1
#define
GL_ATI_texture_mirror_once
1
#define
GL_ATI_vertex_array_object
1
#define
GL_ATI_vertex_attrib_array_object
1
#define
GL_ATI_vertex_streams
1
#define
GL_ATIX_point_sprites
1
#define
GL_ATIX_texture_env_combine3
1
#define
GL_ATIX_texture_env_route
1
#define
GL_ATIX_vertex_shader_output_point_size
1
#define
GL_ATOMIC_COUNTER_BARRIER_BIT
0x00001000
#define
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
0x00001000
#define
GL_ATOMIC_COUNTER_BUFFER
0x92C0
#define
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
0x92C6
#define
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
0x92C5
#define
GL_ATOMIC_COUNTER_BUFFER_BINDING
0x92C1
#define
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
0x92C4
#define
GL_ATOMIC_COUNTER_BUFFER_INDEX
0x9301
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
0x90ED
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
0x92CB
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
0x92CA
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
0x92C8
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
0x92C9
#define
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
0x92C7
#define
GL_ATOMIC_COUNTER_BUFFER_SIZE
0x92C3
#define
GL_ATOMIC_COUNTER_BUFFER_START
0x92C2
#define
GL_ATTACHED_SHADERS
0x8B85
#define
GL_ATTENUATION_EXT
0x834D
#define
GL_ATTRIB_ARRAY_POINTER_NV
0x8645
#define
GL_ATTRIB_ARRAY_SIZE_NV
0x8623
#define
GL_ATTRIB_ARRAY_STRIDE_NV
0x8624
#define
GL_ATTRIB_ARRAY_TYPE_NV
0x8625
#define
GL_ATTRIB_STACK_DEPTH
0x0BB0
#define
GL_AUTO_GENERATE_MIPMAP
0x8295
#define
GL_AUTO_NORMAL
0x0D80
#define
GL_AUX0
0x0409
#define
GL_AUX1
0x040A
#define
GL_AUX2
0x040B
#define
GL_AUX3
0x040C
#define
GL_AUX_BUFFERS
0x0C00
#define
GL_AUX_DEPTH_STENCIL_APPLE
0x8A14
#define
GL_AVERAGE_EXT
0x8335
#define
GL_BACK
0x0405
#define
GL_BACK_LEFT
0x0402
#define
GL_BACK_NORMALS_HINT_PGI
107043
#define
GL_BACK_PRIMARY_COLOR_NV
0x8C77
#define
GL_BACK_RIGHT
0x0403
#define
GL_BACK_SECONDARY_COLOR_NV
0x8C78
#define
GL_BEVEL_NV
0x90A6
#define
GL_BGR
0x80E0
#define
GL_BGR_EXT
0x80E0
#define
GL_BGR_INTEGER
0x8D9A
#define
GL_BGR_INTEGER_EXT
0x8D9A
#define
GL_BGRA
0x80E1
#define
GL_BGRA
0x80E1
#define
GL_BGRA
0x80E1
#define
GL_BGRA_EXT
0x80E1
#define
GL_BGRA_INTEGER
0x8D9B
#define
GL_BGRA_INTEGER_EXT
0x8D9B
#define
GL_BIAS_BIT_ATI
0x00000008
#define
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
0x8541
#define
GL_BINORMAL_ARRAY_EXT
0x843A
#define
GL_BINORMAL_ARRAY_POINTER_EXT
0x8443
#define
GL_BINORMAL_ARRAY_STRIDE_EXT
0x8441
#define
GL_BINORMAL_ARRAY_TYPE_EXT
0x8440
#define
GL_BITMAP
0x1A00
#define
GL_BITMAP_TOKEN
0x0704
#define
GL_BLEND
0x0BE2
#define
GL_BLEND_ADVANCED_COHERENT_NV
0x9285
#define
GL_BLEND_COLOR
0x8005
#define
GL_BLEND_COLOR_EXT
0x8005
#define
GL_BLEND_DST
0x0BE0
#define
GL_BLEND_DST_ALPHA
0x80CA
#define
GL_BLEND_DST_ALPHA_EXT
0x80CA
#define
GL_BLEND_DST_RGB
0x80C8
#define
GL_BLEND_DST_RGB_EXT
0x80C8
#define
GL_BLEND_EQUATION
0x8009
#define
GL_BLEND_EQUATION_ALPHA
0x883D
#define
GL_BLEND_EQUATION_ALPHA_EXT
0x883D
#define
GL_BLEND_EQUATION_EXT
0x8009
#define
GL_BLEND_EQUATION_RGB
GL_BLEND_EQUATION
#define
GL_BLEND_EQUATION_RGB_EXT
0x8009
#define
GL_BLEND_OVERLAP_NV
0x9281
#define
GL_BLEND_PREMULTIPLIED_SRC_NV
0x9280
#define
GL_BLEND_SRC
0x0BE1
#define
GL_BLEND_SRC_ALPHA
0x80CB
#define
GL_BLEND_SRC_ALPHA_EXT
0x80CB
#define
GL_BLEND_SRC_RGB
0x80C9
#define
GL_BLEND_SRC_RGB_EXT
0x80C9
#define
GL_BLOCK_INDEX
0x92FD
#define
GL_BLUE
0x1905
#define
GL_BLUE
0x1905
#define
GL_BLUE_BIAS
0x0D1B
#define
GL_BLUE_BIT_ATI
0x00000004
#define
GL_BLUE_BITS
0x0D54
#define
GL_BLUE_INTEGER
0x8D96
#define
GL_BLUE_INTEGER_EXT
0x8D96
#define
GL_BLUE_MAX_CLAMP_INGR
0x8566
#define
GL_BLUE_MIN_CLAMP_INGR
0x8562
#define
GL_BLUE_SCALE
0x0D1A
#define
GL_BOLD_BIT_NV
0x01
#define
GL_BOOL
0x8B56
#define
GL_BOOL_ARB
0x8B56
#define
GL_BOOL_VEC2
0x8B57
#define
GL_BOOL_VEC2_ARB
0x8B57
#define
GL_BOOL_VEC3
0x8B58
#define
GL_BOOL_VEC3_ARB
0x8B58
#define
GL_BOOL_VEC4
0x8B59
#define
GL_BOOL_VEC4_ARB
0x8B59
#define
GL_BOUNDING_BOX_NV
0x908D
#define
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
0x909C
#define
GL_BUFFER
0x82E0
#define
GL_BUFFER_ACCESS
0x88BB
#define
GL_BUFFER_ACCESS_ARB
0x88BB
#define
GL_BUFFER_ACCESS_FLAGS
0x911F
#define
GL_BUFFER_BINDING
0x9302
#define
GL_BUFFER_DATA_SIZE
0x9303
#define
GL_BUFFER_FLUSHING_UNMAP_APPLE
0x8A13
#define
GL_BUFFER_GPU_ADDRESS_NV
0x8F1D
#define
GL_BUFFER_IMMUTABLE_STORAGE
0x821F
#define
GL_BUFFER_MAP_LENGTH
0x9120
#define
GL_BUFFER_MAP_OFFSET
0x9121
#define
GL_BUFFER_MAP_POINTER
0x88BD
#define
GL_BUFFER_MAP_POINTER_ARB
0x88BD
#define
GL_BUFFER_MAPPED
0x88BC
#define
GL_BUFFER_MAPPED_ARB
0x88BC
#define
GL_BUFFER_OBJECT_APPLE
0x85B3
#define
GL_BUFFER_SERIALIZED_MODIFY_APPLE
0x8A12
#define
GL_BUFFER_SIZE
0x8764
#define
GL_BUFFER_SIZE_ARB
0x8764
#define
GL_BUFFER_STORAGE_FLAGS
0x8220
#define
GL_BUFFER_UPDATE_BARRIER_BIT
0x00000200
#define
GL_BUFFER_UPDATE_BARRIER_BIT_EXT
0x00000200
#define
GL_BUFFER_USAGE
0x8765
#define
GL_BUFFER_USAGE_ARB
0x8765
#define
GL_BUFFER_VARIABLE
0x92E5
#define
GL_BUMP_ENVMAP_ATI
0x877B
#define
GL_BUMP_NUM_TEX_UNITS_ATI
0x8777
#define
GL_BUMP_ROT_MATRIX_ATI
0x8775
#define
GL_BUMP_ROT_MATRIX_SIZE_ATI
0x8776
#define
GL_BUMP_TARGET_ATI
0x877C
#define
GL_BUMP_TEX_UNITS_ATI
0x8778
#define
GL_BYTE
0x1400
#define
GL_C3F_V3F
0x2A24
#define
GL_C4F_N3F_V3F
0x2A26
#define
GL_C4UB_V2F
0x2A22
#define
GL_C4UB_V3F
0x2A23
#define
GL_CACHE_REGAL
0x9362
#define
GL_CAVEAT_SUPPORT
0x82B8
#define
GL_CCW
0x0901
#define
GL_CG_FRAGMENT_SHADER_EXT
0x890F
#define
GL_CG_VERTEX_SHADER_EXT
0x890E
#define
GL_CIRCULAR_CCW_ARC_TO_NV
0xF8
#define
GL_CIRCULAR_CW_ARC_TO_NV
0xFA
#define
GL_CIRCULAR_TANGENT_ARC_TO_NV
0xFC
#define
GL_CLAMP
0x2900
#define
GL_CLAMP_FRAGMENT_COLOR
0x891B
#define
GL_CLAMP_FRAGMENT_COLOR_ARB
0x891B
#define
GL_CLAMP_READ_COLOR
0x891C
#define
GL_CLAMP_READ_COLOR_ARB
0x891C
#define
GL_CLAMP_TO_BORDER
0x812D
#define
GL_CLAMP_TO_BORDER_ARB
0x812D
#define
GL_CLAMP_TO_BORDER_SGIS
0x812D
#define
GL_CLAMP_TO_EDGE
0x812F
#define
GL_CLAMP_TO_EDGE_EXT
0x812F
#define
GL_CLAMP_TO_EDGE_SGIS
0x812F
#define
GL_CLAMP_VERTEX_COLOR
0x891A
#define
GL_CLAMP_VERTEX_COLOR_ARB
0x891A
#define
GL_CLEAR
0x1500
#define
GL_CLEAR_BUFFER
0x82B4
#define
GL_CLEAR_TEXTURE
0x9365
#define
GL_CLIENT_ACTIVE_TEXTURE
0x84E1
#define
GL_CLIENT_ACTIVE_TEXTURE_ARB
0x84E1
#define
GL_CLIENT_ALL_ATTRIB_BITS
0xffffffff
#define
GL_CLIENT_ATTRIB_STACK_DEPTH
0x0BB1
#define
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
0x00004000
#define
GL_CLIENT_PIXEL_STORE_BIT
0x00000001
#define
GL_CLIENT_STORAGE_BIT
0x0200
#define
GL_CLIENT_VERTEX_ARRAY_BIT
0x00000002
#define
GL_CLIP_DISTANCE0
GL_CLIP_PLANE0
#define
GL_CLIP_DISTANCE1
GL_CLIP_PLANE1
#define
GL_CLIP_DISTANCE2
GL_CLIP_PLANE2
#define
GL_CLIP_DISTANCE3
GL_CLIP_PLANE3
#define
GL_CLIP_DISTANCE4
GL_CLIP_PLANE4
#define
GL_CLIP_DISTANCE5
GL_CLIP_PLANE5
#define
GL_CLIP_DISTANCE_NV
0x8C7A
#define
GL_CLIP_FAR_HINT_PGI
107041
#define
GL_CLIP_NEAR_HINT_PGI
107040
#define
GL_CLIP_PLANE0
0x3000
#define
GL_CLIP_PLANE1
0x3001
#define
GL_CLIP_PLANE2
0x3002
#define
GL_CLIP_PLANE3
0x3003
#define
GL_CLIP_PLANE4
0x3004
#define
GL_CLIP_PLANE5
0x3005
#define
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
0x80F0
#define
GL_CLOSE_PATH_NV
0x00
#define
GL_CMYK_EXT
0x800C
#define
GL_CMYKA_EXT
0x800D
#define
GL_CND0_ATI
0x896B
#define
GL_CND_ATI
0x896A
#define
GL_CODE_REGAL
0x9363
#define
GL_COEFF
0x0A00
#define
GL_COLOR
0x1800
#define
GL_COLOR3_BIT_PGI
0x00010000
#define
GL_COLOR4_BIT_PGI
0x00020000
#define
GL_COLOR_ALPHA_PAIRING_ATI
0x8975
#define
GL_COLOR_ARRAY
0x8076
#define
GL_COLOR_ARRAY_ADDRESS_NV
0x8F23
#define
GL_COLOR_ARRAY_BUFFER_BINDING
0x8898
#define
GL_COLOR_ARRAY_BUFFER_BINDING_ARB
0x8898
#define
GL_COLOR_ARRAY_COUNT_EXT
0x8084
#define
GL_COLOR_ARRAY_EXT
0x8076
#define
GL_COLOR_ARRAY_LENGTH_NV
0x8F2D
#define
GL_COLOR_ARRAY_LIST_IBM
103072
#define
GL_COLOR_ARRAY_LIST_STRIDE_IBM
103082
#define
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
0x83F7
#define
GL_COLOR_ARRAY_POINTER
0x8090
#define
GL_COLOR_ARRAY_POINTER_EXT
0x8090
#define
GL_COLOR_ARRAY_SIZE
0x8081
#define
GL_COLOR_ARRAY_SIZE_EXT
0x8081
#define
GL_COLOR_ARRAY_STRIDE
0x8083
#define
GL_COLOR_ARRAY_STRIDE_EXT
0x8083
#define
GL_COLOR_ARRAY_TYPE
0x8082
#define
GL_COLOR_ARRAY_TYPE_EXT
0x8082
#define
GL_COLOR_ATTACHMENT0
0x8CE0
#define
GL_COLOR_ATTACHMENT0_EXT
0x8CE0
#define
GL_COLOR_ATTACHMENT1
0x8CE1
#define
GL_COLOR_ATTACHMENT10
0x8CEA
#define
GL_COLOR_ATTACHMENT10_EXT
0x8CEA
#define
GL_COLOR_ATTACHMENT11
0x8CEB
#define
GL_COLOR_ATTACHMENT11_EXT
0x8CEB
#define
GL_COLOR_ATTACHMENT12
0x8CEC
#define
GL_COLOR_ATTACHMENT12_EXT
0x8CEC
#define
GL_COLOR_ATTACHMENT13
0x8CED
#define
GL_COLOR_ATTACHMENT13_EXT
0x8CED
#define
GL_COLOR_ATTACHMENT14
0x8CEE
#define
GL_COLOR_ATTACHMENT14_EXT
0x8CEE
#define
GL_COLOR_ATTACHMENT15
0x8CEF
#define
GL_COLOR_ATTACHMENT15_EXT
0x8CEF
#define
GL_COLOR_ATTACHMENT1_EXT
0x8CE1
#define
GL_COLOR_ATTACHMENT2
0x8CE2
#define
GL_COLOR_ATTACHMENT2_EXT
0x8CE2
#define
GL_COLOR_ATTACHMENT3
0x8CE3
#define
GL_COLOR_ATTACHMENT3_EXT
0x8CE3
#define
GL_COLOR_ATTACHMENT4
0x8CE4
#define
GL_COLOR_ATTACHMENT4_EXT
0x8CE4
#define
GL_COLOR_ATTACHMENT5
0x8CE5
#define
GL_COLOR_ATTACHMENT5_EXT
0x8CE5
#define
GL_COLOR_ATTACHMENT6
0x8CE6
#define
GL_COLOR_ATTACHMENT6_EXT
0x8CE6
#define
GL_COLOR_ATTACHMENT7
0x8CE7
#define
GL_COLOR_ATTACHMENT7_EXT
0x8CE7
#define
GL_COLOR_ATTACHMENT8
0x8CE8
#define
GL_COLOR_ATTACHMENT8_EXT
0x8CE8
#define
GL_COLOR_ATTACHMENT9
0x8CE9
#define
GL_COLOR_ATTACHMENT9_EXT
0x8CE9
#define
GL_COLOR_BUFFER_BIT
0x00004000
#define
GL_COLOR_CLEAR_VALUE
0x0C22
#define
GL_COLOR_COMPONENTS
0x8283
#define
GL_COLOR_ENCODING
0x8296
#define
GL_COLOR_FLOAT_APPLE
0x8A0F
#define
GL_COLOR_INDEX
0x1900
#define
GL_COLOR_INDEX12_EXT
0x80E6
#define
GL_COLOR_INDEX12_EXT
0x80E6
#define
GL_COLOR_INDEX16_EXT
0x80E7
#define
GL_COLOR_INDEX16_EXT
0x80E7
#define
GL_COLOR_INDEX1_EXT
0x80E2
#define
GL_COLOR_INDEX1_EXT
0x80E2
#define
GL_COLOR_INDEX2_EXT
0x80E3
#define
GL_COLOR_INDEX2_EXT
0x80E3
#define
GL_COLOR_INDEX4_EXT
0x80E4
#define
GL_COLOR_INDEX4_EXT
0x80E4
#define
GL_COLOR_INDEX8_EXT
0x80E5
#define
GL_COLOR_INDEX8_EXT
0x80E5
#define
GL_COLOR_INDEXES
0x1603
#define
GL_COLOR_LOGIC_OP
0x0BF2
#define
GL_COLOR_MATERIAL
0x0B57
#define
GL_COLOR_MATERIAL_FACE
0x0B55
#define
GL_COLOR_MATERIAL_PARAMETER
0x0B56
#define
GL_COLOR_MATRIX
0x80B1
#define
GL_COLOR_MATRIX_SGI
0x80B1
#define
GL_COLOR_MATRIX_STACK_DEPTH
0x80B2
#define
GL_COLOR_MATRIX_STACK_DEPTH_SGI
0x80B2
#define
GL_COLOR_RENDERABLE
0x8286
#define
GL_COLOR_SAMPLES_NV
0x8E20
#define
GL_COLOR_SUM
0x8458
#define
GL_COLOR_SUM_ARB
0x8458
#define
GL_COLOR_SUM_CLAMP_NV
0x854F
#define
GL_COLOR_SUM_EXT
0x8458
#define
GL_COLOR_TABLE
0x80D0
#define
GL_COLOR_TABLE_ALPHA_SIZE
0x80DD
#define
GL_COLOR_TABLE_ALPHA_SIZE_EXT
0x80DD
#define
GL_COLOR_TABLE_ALPHA_SIZE_SGI
0x80DD
#define
GL_COLOR_TABLE_BIAS
0x80D7
#define
GL_COLOR_TABLE_BIAS_SGI
0x80D7
#define
GL_COLOR_TABLE_BLUE_SIZE
0x80DC
#define
GL_COLOR_TABLE_BLUE_SIZE_EXT
0x80DC
#define
GL_COLOR_TABLE_BLUE_SIZE_SGI
0x80DC
#define
GL_COLOR_TABLE_FORMAT
0x80D8
#define
GL_COLOR_TABLE_FORMAT_EXT
0x80D8
#define
GL_COLOR_TABLE_FORMAT_SGI
0x80D8
#define
GL_COLOR_TABLE_GREEN_SIZE
0x80DB
#define
GL_COLOR_TABLE_GREEN_SIZE_EXT
0x80DB
#define
GL_COLOR_TABLE_GREEN_SIZE_SGI
0x80DB
#define
GL_COLOR_TABLE_INTENSITY_SIZE
0x80DF
#define
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
0x80DF
#define
GL_COLOR_TABLE_INTENSITY_SIZE_SGI
0x80DF
#define
GL_COLOR_TABLE_LUMINANCE_SIZE
0x80DE
#define
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
0x80DE
#define
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
0x80DE
#define
GL_COLOR_TABLE_RED_SIZE
0x80DA
#define
GL_COLOR_TABLE_RED_SIZE_EXT
0x80DA
#define
GL_COLOR_TABLE_RED_SIZE_SGI
0x80DA
#define
GL_COLOR_TABLE_SCALE
0x80D6
#define
GL_COLOR_TABLE_SCALE_SGI
0x80D6
#define
GL_COLOR_TABLE_SGI
0x80D0
#define
GL_COLOR_TABLE_WIDTH
0x80D9
#define
GL_COLOR_TABLE_WIDTH_EXT
0x80D9
#define
GL_COLOR_TABLE_WIDTH_SGI
0x80D9
#define
GL_COLOR_WRITEMASK
0x0C23
#define
GL_COLORBURN_NV
0x929A
#define
GL_COLORDODGE_NV
0x9299
#define
GL_COMBINE
0x8570
#define
GL_COMBINE4_NV
0x8503
#define
GL_COMBINE_ALPHA
0x8572
#define
GL_COMBINE_ALPHA_ARB
0x8572
#define
GL_COMBINE_ALPHA_EXT
0x8572
#define
GL_COMBINE_ARB
0x8570
#define
GL_COMBINE_EXT
0x8570
#define
GL_COMBINE_RGB
0x8571
#define
GL_COMBINE_RGB_ARB
0x8571
#define
GL_COMBINE_RGB_EXT
0x8571
#define
GL_COMBINER0_NV
0x8550
#define
GL_COMBINER1_NV
0x8551
#define
GL_COMBINER2_NV
0x8552
#define
GL_COMBINER3_NV
0x8553
#define
GL_COMBINER4_NV
0x8554
#define
GL_COMBINER5_NV
0x8555
#define
GL_COMBINER6_NV
0x8556
#define
GL_COMBINER7_NV
0x8557
#define
GL_COMBINER_AB_DOT_PRODUCT_NV
0x8545
#define
GL_COMBINER_AB_OUTPUT_NV
0x854A
#define
GL_COMBINER_BIAS_NV
0x8549
#define
GL_COMBINER_CD_DOT_PRODUCT_NV
0x8546
#define
GL_COMBINER_CD_OUTPUT_NV
0x854B
#define
GL_COMBINER_COMPONENT_USAGE_NV
0x8544
#define
GL_COMBINER_INPUT_NV
0x8542
#define
GL_COMBINER_MAPPING_NV
0x8543
#define
GL_COMBINER_MUX_SUM_NV
0x8547
#define
GL_COMBINER_SCALE_NV
0x8548
#define
GL_COMBINER_SUM_OUTPUT_NV
0x854C
#define
GL_COMMAND_BARRIER_BIT
0x00000040
#define
GL_COMMAND_BARRIER_BIT_EXT
0x00000040
#define
GL_COMP_BIT_ATI
0x00000002
#define
GL_COMPARE_R_TO_TEXTURE
0x884E
#define
GL_COMPARE_R_TO_TEXTURE_ARB
0x884E
#define
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
0x884E
#define
GL_COMPARE_REF_TO_TEXTURE
GL_COMPARE_R_TO_TEXTURE_ARB
#define
GL_COMPATIBLE_SUBROUTINES
0x8E4B
#define
GL_COMPILE
0x1300
#define
GL_COMPILE_AND_EXECUTE
0x1301
#define
GL_COMPILE_STATUS
0x8B81
#define
GL_COMPRESSED_ALPHA
0x84E9
#define
GL_COMPRESSED_ALPHA_ARB
0x84E9
#define
GL_COMPRESSED_INTENSITY
0x84EC
#define
GL_COMPRESSED_INTENSITY_ARB
0x84EC
#define
GL_COMPRESSED_LUMINANCE
0x84EA
#define
GL_COMPRESSED_LUMINANCE_ALPHA
0x84EB
#define
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
0x8837
#define
GL_COMPRESSED_LUMINANCE_ALPHA_ARB
0x84EB
#define
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
0x8C72
#define
GL_COMPRESSED_LUMINANCE_ARB
0x84EA
#define
GL_COMPRESSED_LUMINANCE_LATC1_EXT
0x8C70
#define
GL_COMPRESSED_R11_EAC
0x9270
#define
GL_COMPRESSED_RED
0x8225
#define
GL_COMPRESSED_RED_GREEN_RGTC2_EXT
0x8DBD
#define
GL_COMPRESSED_RED_RGTC1
0x8DBB
#define
GL_COMPRESSED_RED_RGTC1_EXT
0x8DBB
#define
GL_COMPRESSED_RG
0x8226
#define
GL_COMPRESSED_RG11_EAC
0x9272
#define
GL_COMPRESSED_RG_RGTC2
0x8DBD
#define
GL_COMPRESSED_RGB
0x84ED
#define
GL_COMPRESSED_RGB8_ETC2
0x9274
#define
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
0x9276
#define
GL_COMPRESSED_RGB_ARB
0x84ED
#define
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
0x8E8E
#define
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
0x8E8E
#define
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
0x8E8F
#define
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
0x8E8F
#define
GL_COMPRESSED_RGB_FXT1_3DFX
0x86B0
#define
GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE
0x83F0
#define
GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE
0x83F0
#define
GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE
0x83F0
#define
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
0x83F0
#define
GL_COMPRESSED_RGBA
0x84EE
#define
GL_COMPRESSED_RGBA8_ETC2_EAC
0x9278
#define
GL_COMPRESSED_RGBA_ARB
0x84EE
#define
GL_COMPRESSED_RGBA_ASTC_10x10_KHR
0x93BB
#define
GL_COMPRESSED_RGBA_ASTC_10x5_KHR
0x93B8
#define
GL_COMPRESSED_RGBA_ASTC_10x6_KHR
0x93B9
#define
GL_COMPRESSED_RGBA_ASTC_10x8_KHR
0x93BA
#define
GL_COMPRESSED_RGBA_ASTC_12x10_KHR
0x93BC
#define
GL_COMPRESSED_RGBA_ASTC_12x12_KHR
0x93BD
#define
GL_COMPRESSED_RGBA_ASTC_4x4_KHR
0x93B0
#define
GL_COMPRESSED_RGBA_ASTC_5x4_KHR
0x93B1
#define
GL_COMPRESSED_RGBA_ASTC_5x5_KHR
0x93B2
#define
GL_COMPRESSED_RGBA_ASTC_6x5_KHR
0x93B3
#define
GL_COMPRESSED_RGBA_ASTC_6x6_KHR
0x93B4
#define
GL_COMPRESSED_RGBA_ASTC_8x5_KHR
0x93B5
#define
GL_COMPRESSED_RGBA_ASTC_8x6_KHR
0x93B6
#define
GL_COMPRESSED_RGBA_ASTC_8x8_KHR
0x93B7
#define
GL_COMPRESSED_RGBA_BPTC_UNORM
0x8E8C
#define
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
0x8E8C
#define
GL_COMPRESSED_RGBA_FXT1_3DFX
0x86B1
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
0x83F1
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
0x83F2
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
0x83F3
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
0x83F3
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
0x83F3
#define
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
0x83F3
#define
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
0x8C73
#define
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
0x8C71
#define
GL_COMPRESSED_SIGNED_R11_EAC
0x9271
#define
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
0x8DBE
#define
GL_COMPRESSED_SIGNED_RED_RGTC1
0x8DBC
#define
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
0x8DBC
#define
GL_COMPRESSED_SIGNED_RG11_EAC
0x9273
#define
GL_COMPRESSED_SIGNED_RG_RGTC2
0x8DBE
#define
GL_COMPRESSED_SLUMINANCE
0x8C4A
#define
GL_COMPRESSED_SLUMINANCE_ALPHA
0x8C4B
#define
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
0x8C4B
#define
GL_COMPRESSED_SLUMINANCE_EXT
0x8C4A
#define
GL_COMPRESSED_SRGB
0x8C48
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
0x93DB
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
0x93D8
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
0x93D9
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
0x93DA
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
0x93DC
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
0x93DD
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
0x93D0
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
0x93D1
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
0x93D2
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
0x93D3
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
0x93D4
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
0x93D5
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
0x93D6
#define
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
0x93D7
#define
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
0x9279
#define
GL_COMPRESSED_SRGB8_ETC2
0x9275
#define
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
0x9277
#define
GL_COMPRESSED_SRGB_ALPHA
0x8C49
#define
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
0x8E8D
#define
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
0x8E8D
#define
GL_COMPRESSED_SRGB_ALPHA_EXT
0x8C49
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
0x8C4D
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
0x8C4E
#define
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
0x8C4F
#define
GL_COMPRESSED_SRGB_EXT
0x8C48
#define
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
0x8C4C
#define
GL_COMPRESSED_TEXTURE_FORMATS
0x86A3
#define
GL_COMPRESSED_TEXTURE_FORMATS_ARB
0x86A3
#define
GL_COMPUTE_PROGRAM_NV
0x90FB
#define
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV
0x90FC
#define
GL_COMPUTE_SHADER
0x91B9
#define
GL_COMPUTE_SHADER_BIT
0x00000020
#define
GL_COMPUTE_SUBROUTINE
0x92ED
#define
GL_COMPUTE_SUBROUTINE_UNIFORM
0x92F3
#define
GL_COMPUTE_TEXTURE
0x82A0
#define
GL_COMPUTE_WORK_GROUP_SIZE
0x8267
#define
GL_CON_0_ATI
0x8941
#define
GL_CON_1_ATI
0x8942
#define
GL_CON_2_ATI
0x8943
#define
GL_CON_3_ATI
0x8944
#define
GL_CON_4_ATI
0x8945
#define
GL_CON_5_ATI
0x8946
#define
GL_CON_6_ATI
0x8947
#define
GL_CON_7_ATI
0x8948
#define
GL_CONDITION_SATISFIED
0x911C
#define
GL_CONJOINT_NV
0x9284
#define
GL_CONSERVE_MEMORY_HINT_PGI
107005
#define
GL_CONST_EYE_NV
0x86E5
#define
GL_CONSTANT
0x8576
#define
GL_CONSTANT_ALPHA
0x8003
#define
GL_CONSTANT_ALPHA_EXT
0x8003
#define
GL_CONSTANT_ARB
0x8576
#define
GL_CONSTANT_ATTENUATION
0x1207
#define
GL_CONSTANT_BORDER
0x8151
#define
GL_CONSTANT_COLOR
0x8001
#define
GL_CONSTANT_COLOR0_NV
0x852A
#define
GL_CONSTANT_COLOR1_NV
0x852B
#define
GL_CONSTANT_COLOR_EXT
0x8001
#define
GL_CONSTANT_EXT
0x8576
#define
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
0x00000002
#define
GL_CONTEXT_CORE_PROFILE_BIT
0x00000001
#define
GL_CONTEXT_FLAG_DEBUG_BIT
0x00000002
#define
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
0x0001
#define
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
0x00000004
#define
GL_CONTEXT_FLAGS
0x821E
#define
GL_CONTEXT_PROFILE_MASK
0x9126
#define
GL_CONTINUOUS_AMD
0x9007
#define
GL_CONTRAST_NV
0x92A1
#define
GL_CONVEX_HULL_NV
0x908B
#define
GL_CONVOLUTION_1D
0x8010
#define
GL_CONVOLUTION_1D_EXT
0x8010
#define
GL_CONVOLUTION_2D
0x8011
#define
GL_CONVOLUTION_2D_EXT
0x8011
#define
GL_CONVOLUTION_BORDER_COLOR
0x8154
#define
GL_CONVOLUTION_BORDER_MODE
0x8013
#define
GL_CONVOLUTION_BORDER_MODE_EXT
0x8013
#define
GL_CONVOLUTION_FILTER_BIAS
0x8015
#define
GL_CONVOLUTION_FILTER_BIAS_EXT
0x8015
#define
GL_CONVOLUTION_FILTER_SCALE
0x8014
#define
GL_CONVOLUTION_FILTER_SCALE_EXT
0x8014
#define
GL_CONVOLUTION_FORMAT
0x8017
#define
GL_CONVOLUTION_FORMAT_EXT
0x8017
#define
GL_CONVOLUTION_HEIGHT
0x8019
#define
GL_CONVOLUTION_HEIGHT_EXT
0x8019
#define
GL_CONVOLUTION_HINT_SGIX
0x8316
#define
GL_CONVOLUTION_WIDTH
0x8018
#define
GL_CONVOLUTION_WIDTH_EXT
0x8018
#define
GL_COORD_REPLACE
0x8862
#define
GL_COORD_REPLACE_ARB
0x8862
#define
GL_COORD_REPLACE_NV
0x8862
#define
GL_COPY
0x1503
#define
GL_COPY_INVERTED
0x150C
#define
GL_COPY_PIXEL_TOKEN
0x0706
#define
GL_COPY_READ_BUFFER
0x8F36
#define
GL_COPY_WRITE_BUFFER
0x8F37
#define
GL_COUNT_DOWN_NV
0x9089
#define
GL_COUNT_UP_NV
0x9088
#define
GL_COUNTER_RANGE_AMD
0x8BC1
#define
GL_COUNTER_TYPE_AMD
0x8BC0
#define
GL_CUBIC_CURVE_TO_NV
0x0C
#define
GL_CUBIC_EXT
0x8334
#define
GL_CULL_FACE
0x0B44
#define
GL_CULL_FACE_MODE
0x0B45
#define
GL_CULL_FRAGMENT_NV
0x86E7
#define
GL_CULL_MODES_NV
0x86E0
#define
GL_CULL_VERTEX_EXT
0x81AA
#define
GL_CULL_VERTEX_EYE_POSITION_EXT
0x81AB
#define
GL_CULL_VERTEX_IBM
103050
#define
GL_CULL_VERTEX_OBJECT_POSITION_EXT
0x81AC
#define
GL_CURRENT_ATTRIB_NV
0x8626
#define
GL_CURRENT_BINORMAL_EXT
0x843C
#define
GL_CURRENT_BIT
0x00000001
#define
GL_CURRENT_COLOR
0x0B00
#define
GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE
#define
GL_CURRENT_FOG_COORDINATE
0x8453
#define
GL_CURRENT_FOG_COORDINATE_EXT
0x8453
#define
GL_CURRENT_INDEX
0x0B01
#define
GL_CURRENT_MATRIX_ARB
0x8641
#define
GL_CURRENT_MATRIX_INDEX_ARB
0x8845
#define
GL_CURRENT_MATRIX_NV
0x8641
#define
GL_CURRENT_MATRIX_STACK_DEPTH_ARB
0x8640
#define
GL_CURRENT_MATRIX_STACK_DEPTH_NV
0x8640
#define
GL_CURRENT_NORMAL
0x0B02
#define
GL_CURRENT_OCCLUSION_QUERY_ID_NV
0x8865
#define
GL_CURRENT_PALETTE_MATRIX_ARB
0x8843
#define
GL_CURRENT_PROGRAM
0x8B8D
#define
GL_CURRENT_QUERY
0x8865
#define
GL_CURRENT_QUERY_ANGLE
0x8865
#define
GL_CURRENT_QUERY_ARB
0x8865
#define
GL_CURRENT_RASTER_COLOR
0x0B04
#define
GL_CURRENT_RASTER_DISTANCE
0x0B09
#define
GL_CURRENT_RASTER_INDEX
0x0B05
#define
GL_CURRENT_RASTER_NORMAL_EXT
0x8406
#define
GL_CURRENT_RASTER_POSITION
0x0B07
#define
GL_CURRENT_RASTER_POSITION_VALID
0x0B08
#define
GL_CURRENT_RASTER_SECONDARY_COLOR
0x845F
#define
GL_CURRENT_RASTER_TEXTURE_COORDS
0x0B06
#define
GL_CURRENT_SAMPLE_COUNT_QUERY_NV
0x8865
#define
GL_CURRENT_SECONDARY_COLOR
0x8459
#define
GL_CURRENT_SECONDARY_COLOR_EXT
0x8459
#define
GL_CURRENT_TANGENT_EXT
0x843B
#define
GL_CURRENT_TEXTURE_COORDS
0x0B03
#define
GL_CURRENT_TIME_NV
0x8E28
#define
GL_CURRENT_VERTEX_ATTRIB
0x8626
#define
GL_CURRENT_VERTEX_ATTRIB_ARB
0x8626
#define
GL_CURRENT_VERTEX_EXT
0x87E2
#define
GL_CURRENT_VERTEX_WEIGHT_EXT
0x850B
#define
GL_CURRENT_WEIGHT_ARB
0x86A8
#define
GL_CW
0x0900
#define
GL_DARKEN_NV
0x9297
#define
GL_DATA_BUFFER_AMD
0x9151
#define
GL_DEBUG_CALLBACK_FUNCTION
0x8244
#define
GL_DEBUG_CALLBACK_FUNCTION_ARB
0x8244
#define
GL_DEBUG_CALLBACK_USER_PARAM
0x8245
#define
GL_DEBUG_CALLBACK_USER_PARAM_ARB
0x8245
#define
GL_DEBUG_CATEGORY_API_ERROR_AMD
0x9149
#define
GL_DEBUG_CATEGORY_APPLICATION_AMD
0x914F
#define
GL_DEBUG_CATEGORY_DEPRECATION_AMD
0x914B
#define
GL_DEBUG_CATEGORY_OTHER_AMD
0x9150
#define
GL_DEBUG_CATEGORY_PERFORMANCE_AMD
0x914D
#define
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
0x914E
#define
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
0x914C
#define
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
0x914A
#define
GL_DEBUG_GROUP_STACK_DEPTH
0x826D
#define
GL_DEBUG_LOGGED_MESSAGES
0x9145
#define
GL_DEBUG_LOGGED_MESSAGES_AMD
0x9145
#define
GL_DEBUG_LOGGED_MESSAGES_ARB
0x9145
#define
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
0x8243
#define
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
0x8243
#define
GL_DEBUG_OUTPUT
0x92E0
#define
GL_DEBUG_OUTPUT_SYNCHRONOUS
0x8242
#define
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
0x8242
#define
GL_DEBUG_REGAL
0x9323
#define
GL_DEBUG_SEVERITY_HIGH
0x9146
#define
GL_DEBUG_SEVERITY_HIGH_AMD
0x9146
#define
GL_DEBUG_SEVERITY_HIGH_ARB
0x9146
#define
GL_DEBUG_SEVERITY_LOW
0x9148
#define
GL_DEBUG_SEVERITY_LOW_AMD
0x9148
#define
GL_DEBUG_SEVERITY_LOW_ARB
0x9148
#define
GL_DEBUG_SEVERITY_MEDIUM
0x9147
#define
GL_DEBUG_SEVERITY_MEDIUM_AMD
0x9147
#define
GL_DEBUG_SEVERITY_MEDIUM_ARB
0x9147
#define
GL_DEBUG_SEVERITY_NOTIFICATION
0x826B
#define
GL_DEBUG_SOURCE_API
0x8246
#define
GL_DEBUG_SOURCE_API_ARB
0x8246
#define
GL_DEBUG_SOURCE_APPLICATION
0x824A
#define
GL_DEBUG_SOURCE_APPLICATION_ARB
0x824A
#define
GL_DEBUG_SOURCE_OTHER
0x824B
#define
GL_DEBUG_SOURCE_OTHER_ARB
0x824B
#define
GL_DEBUG_SOURCE_SHADER_COMPILER
0x8248
#define
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
0x8248
#define
GL_DEBUG_SOURCE_THIRD_PARTY
0x8249
#define
GL_DEBUG_SOURCE_THIRD_PARTY_ARB
0x8249
#define
GL_DEBUG_SOURCE_WINDOW_SYSTEM
0x8247
#define
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
0x8247
#define
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
0x824D
#define
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
0x824D
#define
GL_DEBUG_TYPE_ERROR
0x824C
#define
GL_DEBUG_TYPE_ERROR_ARB
0x824C
#define
GL_DEBUG_TYPE_MARKER
0x8268
#define
GL_DEBUG_TYPE_OTHER
0x8251
#define
GL_DEBUG_TYPE_OTHER_ARB
0x8251
#define
GL_DEBUG_TYPE_PERFORMANCE
0x8250
#define
GL_DEBUG_TYPE_PERFORMANCE_ARB
0x8250
#define
GL_DEBUG_TYPE_POP_GROUP
0x826A
#define
GL_DEBUG_TYPE_PORTABILITY
0x824F
#define
GL_DEBUG_TYPE_PORTABILITY_ARB
0x824F
#define
GL_DEBUG_TYPE_PUSH_GROUP
0x8269
#define
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
0x824E
#define
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
0x824E
#define
GL_DECAL
0x2101
#define
GL_DECODE_EXT
0x8A49
#define
GL_DECR
0x1E03
#define
GL_DECR_WRAP
0x8508
#define
GL_DECR_WRAP_EXT
0x8508
#define
GL_DELETE_STATUS
0x8B80
#define
GL_DEPENDENT_AR_TEXTURE_2D_NV
0x86E9
#define
GL_DEPENDENT_GB_TEXTURE_2D_NV
0x86EA
#define
GL_DEPENDENT_HILO_TEXTURE_2D_NV
0x8858
#define
GL_DEPENDENT_RGB_TEXTURE_3D_NV
0x8859
#define
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
0x885A
#define
GL_DEPTH
0x1801
#define
GL_DEPTH24_STENCIL8
0x88F0
#define
GL_DEPTH24_STENCIL8_EXT
0x88F0
#define
GL_DEPTH32F_STENCIL8
0x8CAD
#define
GL_DEPTH32F_STENCIL8_NV
0x8DAC
#define
GL_DEPTH_ATTACHMENT
0x8D00
#define
GL_DEPTH_ATTACHMENT_EXT
0x8D00
#define
GL_DEPTH_BIAS
0x0D1F
#define
GL_DEPTH_BITS
0x0D56
#define
GL_DEPTH_BOUNDS_EXT
0x8891
#define
GL_DEPTH_BOUNDS_TEST_EXT
0x8890
#define
GL_DEPTH_BUFFER
0x8223
#define
GL_DEPTH_BUFFER_BIT
0x00000100
#define
GL_DEPTH_BUFFER_FLOAT_MODE_NV
0x8DAF
#define
GL_DEPTH_CLAMP
0x864F
#define
GL_DEPTH_CLAMP_FAR_AMD
0x901F
#define
GL_DEPTH_CLAMP_NEAR_AMD
0x901E
#define
GL_DEPTH_CLAMP_NV
0x864F
#define
GL_DEPTH_CLEAR_VALUE
0x0B73
#define
GL_DEPTH_COMPONENT
0x1902
#define
GL_DEPTH_COMPONENT16
0x81A5
#define
GL_DEPTH_COMPONENT16_ARB
0x81A5
#define
GL_DEPTH_COMPONENT16_SGIX
0x81A5
#define
GL_DEPTH_COMPONENT24
0x81A6
#define
GL_DEPTH_COMPONENT24_ARB
0x81A6
#define
GL_DEPTH_COMPONENT24_SGIX
0x81A6
#define
GL_DEPTH_COMPONENT32
0x81A7
#define
GL_DEPTH_COMPONENT32_ARB
0x81A7
#define
GL_DEPTH_COMPONENT32_SGIX
0x81A7
#define
GL_DEPTH_COMPONENT32F
0x8CAC
#define
GL_DEPTH_COMPONENT32F_NV
0x8DAB
#define
GL_DEPTH_COMPONENTS
0x8284
#define
GL_DEPTH_FUNC
0x0B74
#define
GL_DEPTH_RANGE
0x0B70
#define
GL_DEPTH_RANGE
0x0B70
#define
GL_DEPTH_RENDERABLE
0x8287
#define
GL_DEPTH_SCALE
0x0D1E
#define
GL_DEPTH_STENCIL
0x84F9
#define
GL_DEPTH_STENCIL_ATTACHMENT
0x821A
#define
GL_DEPTH_STENCIL_EXT
0x84F9
#define
GL_DEPTH_STENCIL_NV
0x84F9
#define
GL_DEPTH_STENCIL_TEXTURE_MODE
0x90EA
#define
GL_DEPTH_STENCIL_TO_BGRA_NV
0x886F
#define
GL_DEPTH_STENCIL_TO_RGBA_NV
0x886E
#define
GL_DEPTH_TEST
0x0B71
#define
GL_DEPTH_TEXTURE_MODE
0x884B
#define
GL_DEPTH_TEXTURE_MODE_ARB
0x884B
#define
GL_DEPTH_WRITEMASK
0x0B72
#define
GL_DIFFERENCE_NV
0x929E
#define
GL_DIFFUSE
0x1201
#define
GL_DISCARD_ATI
0x8763
#define
GL_DISCARD_NV
0x8530
#define
GL_DISCRETE_AMD
0x9006
#define
GL_DISJOINT_NV
0x9283
#define
GL_DISPATCH_INDIRECT_BUFFER
0x90EE
#define
GL_DISPATCH_INDIRECT_BUFFER_BINDING
0x90EF
#define
GL_DISPLAY_LIST
0x82E7
#define
GL_DISTANCE_ATTENUATION_EXT
0x8129
#define
GL_DITHER
0x0BD0
#define
GL_DOMAIN
0x0A02
#define
GL_DONT_CARE
0x1100
#define
GL_DOT2_ADD_ATI
0x896C
#define
GL_DOT3_ATI
0x8966
#define
GL_DOT3_RGB
0x86AE
#define
GL_DOT3_RGB_ARB
0x86AE
#define
GL_DOT3_RGB_EXT
0x8740
#define
GL_DOT3_RGBA
0x86AF
#define
GL_DOT3_RGBA_ARB
0x86AF
#define
GL_DOT3_RGBA_EXT
0x8741
#define
GL_DOT4_ATI
0x8967
#define
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
0x885D
#define
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
0x86F3
#define
GL_DOT_PRODUCT_DEPTH_REPLACE_NV
0x86ED
#define
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
0x86F1
#define
GL_DOT_PRODUCT_NV
0x86EC
#define
GL_DOT_PRODUCT_PASS_THROUGH_NV
0x885B
#define
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
0x86F2
#define
GL_DOT_PRODUCT_TEXTURE_1D_NV
0x885C
#define
GL_DOT_PRODUCT_TEXTURE_2D_NV
0x86EE
#define
GL_DOT_PRODUCT_TEXTURE_3D_NV
0x86EF
#define
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
0x86F0
#define
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
0x864E
#define
GL_DOUBLE
0x140A
#define
GL_DOUBLE_EXT
0x140A
#define
GL_DOUBLE_MAT2
0x8F46
#define
GL_DOUBLE_MAT2_EXT
0x8F46
#define
GL_DOUBLE_MAT2x3
0x8F49
#define
GL_DOUBLE_MAT2x3_EXT
0x8F49
#define
GL_DOUBLE_MAT2x4
0x8F4A
#define
GL_DOUBLE_MAT2x4_EXT
0x8F4A
#define
GL_DOUBLE_MAT3
0x8F47
#define
GL_DOUBLE_MAT3_EXT
0x8F47
#define
GL_DOUBLE_MAT3x2
0x8F4B
#define
GL_DOUBLE_MAT3x2_EXT
0x8F4B
#define
GL_DOUBLE_MAT3x4
0x8F4C
#define
GL_DOUBLE_MAT3x4_EXT
0x8F4C
#define
GL_DOUBLE_MAT4
0x8F48
#define
GL_DOUBLE_MAT4_EXT
0x8F48
#define
GL_DOUBLE_MAT4x2
0x8F4D
#define
GL_DOUBLE_MAT4x2_EXT
0x8F4D
#define
GL_DOUBLE_MAT4x3
0x8F4E
#define
GL_DOUBLE_MAT4x3_EXT
0x8F4E
#define
GL_DOUBLE_VEC2
0x8FFC
#define
GL_DOUBLE_VEC2_EXT
0x8FFC
#define
GL_DOUBLE_VEC3
0x8FFD
#define
GL_DOUBLE_VEC3_EXT
0x8FFD
#define
GL_DOUBLE_VEC4
0x8FFE
#define
GL_DOUBLE_VEC4_EXT
0x8FFE
#define
GL_DOUBLEBUFFER
0x0C32
#define
GL_DRAW_BUFFER
0x0C01
#define
GL_DRAW_BUFFER0
0x8825
#define
GL_DRAW_BUFFER0_ARB
0x8825
#define
GL_DRAW_BUFFER0_ATI
0x8825
#define
GL_DRAW_BUFFER1
0x8826
#define
GL_DRAW_BUFFER10
0x882F
#define
GL_DRAW_BUFFER10_ARB
0x882F
#define
GL_DRAW_BUFFER10_ATI
0x882F
#define
GL_DRAW_BUFFER11
0x8830
#define
GL_DRAW_BUFFER11_ARB
0x8830
#define
GL_DRAW_BUFFER11_ATI
0x8830
#define
GL_DRAW_BUFFER12
0x8831
#define
GL_DRAW_BUFFER12_ARB
0x8831
#define
GL_DRAW_BUFFER12_ATI
0x8831
#define
GL_DRAW_BUFFER13
0x8832
#define
GL_DRAW_BUFFER13_ARB
0x8832
#define
GL_DRAW_BUFFER13_ATI
0x8832
#define
GL_DRAW_BUFFER14
0x8833
#define
GL_DRAW_BUFFER14_ARB
0x8833
#define
GL_DRAW_BUFFER14_ATI
0x8833
#define
GL_DRAW_BUFFER15
0x8834
#define
GL_DRAW_BUFFER15_ARB
0x8834
#define
GL_DRAW_BUFFER15_ATI
0x8834
#define
GL_DRAW_BUFFER1_ARB
0x8826
#define
GL_DRAW_BUFFER1_ATI
0x8826
#define
GL_DRAW_BUFFER2
0x8827
#define
GL_DRAW_BUFFER2_ARB
0x8827
#define
GL_DRAW_BUFFER2_ATI
0x8827
#define
GL_DRAW_BUFFER3
0x8828
#define
GL_DRAW_BUFFER3_ARB
0x8828
#define
GL_DRAW_BUFFER3_ATI
0x8828
#define
GL_DRAW_BUFFER4
0x8829
#define
GL_DRAW_BUFFER4_ARB
0x8829
#define
GL_DRAW_BUFFER4_ATI
0x8829
#define
GL_DRAW_BUFFER5
0x882A
#define
GL_DRAW_BUFFER5_ARB
0x882A
#define
GL_DRAW_BUFFER5_ATI
0x882A
#define
GL_DRAW_BUFFER6
0x882B
#define
GL_DRAW_BUFFER6_ARB
0x882B
#define
GL_DRAW_BUFFER6_ATI
0x882B
#define
GL_DRAW_BUFFER7
0x882C
#define
GL_DRAW_BUFFER7_ARB
0x882C
#define
GL_DRAW_BUFFER7_ATI
0x882C
#define
GL_DRAW_BUFFER8
0x882D
#define
GL_DRAW_BUFFER8_ARB
0x882D
#define
GL_DRAW_BUFFER8_ATI
0x882D
#define
GL_DRAW_BUFFER9
0x882E
#define
GL_DRAW_BUFFER9_ARB
0x882E
#define
GL_DRAW_BUFFER9_ATI
0x882E
#define
GL_DRAW_FRAMEBUFFER
0x8CA9
#define
GL_DRAW_FRAMEBUFFER_ANGLE
0x8CA9
#define
GL_DRAW_FRAMEBUFFER_BINDING
0x8CA6
#define
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
0x8CA6
#define
GL_DRAW_FRAMEBUFFER_BINDING_EXT
0x8CA6
#define
GL_DRAW_FRAMEBUFFER_EXT
0x8CA9
#define
GL_DRAW_INDIRECT_ADDRESS_NV
0x8F41
#define
GL_DRAW_INDIRECT_BUFFER
0x8F3F
#define
GL_DRAW_INDIRECT_BUFFER_BINDING
0x8F43
#define
GL_DRAW_INDIRECT_LENGTH_NV
0x8F42
#define
GL_DRAW_INDIRECT_UNIFIED_NV
0x8F40
#define
GL_DRAW_PIXEL_TOKEN
0x0705
#define
GL_DRAW_PIXELS_APPLE
0x8A0A
#define
GL_DRIVER_REGAL
0x9326
#define
GL_DS_BIAS_NV
0x8716
#define
GL_DS_SCALE_NV
0x8710
#define
GL_DSDT8_MAG8_INTENSITY8_NV
0x870B
#define
GL_DSDT8_MAG8_INTENSITY8_NV
0x870B
#define
GL_DSDT8_MAG8_NV
0x870A
#define
GL_DSDT8_MAG8_NV
0x870A
#define
GL_DSDT8_NV
0x8709
#define
GL_DSDT8_NV
0x8709
#define
GL_DSDT_MAG_INTENSITY_NV
0x86DC
#define
GL_DSDT_MAG_INTENSITY_NV
0x86DC
#define
GL_DSDT_MAG_NV
0x86F6
#define
GL_DSDT_MAG_NV
0x86F6
#define
GL_DSDT_MAG_VIB_NV
0x86F7
#define
GL_DSDT_MAG_VIB_NV
0x86F7
#define
GL_DSDT_NV
0x86F5
#define
GL_DSDT_NV
0x86F5
#define
GL_DST_ALPHA
0x0304
#define
GL_DST_ATOP_NV
0x928F
#define
GL_DST_COLOR
0x0306
#define
GL_DST_IN_NV
0x928B
#define
GL_DST_NV
0x9287
#define
GL_DST_OUT_NV
0x928D
#define
GL_DST_OVER_NV
0x9289
#define
GL_DT_BIAS_NV
0x8717
#define
GL_DT_SCALE_NV
0x8711
#define
GL_DU8DV8_ATI
0x877A
#define
GL_DUDV_ATI
0x8779
#define
GL_DUP_FIRST_CUBIC_CURVE_TO_NV
0xF2
#define
GL_DUP_LAST_CUBIC_CURVE_TO_NV
0xF4
#define
GL_DYNAMIC_ATI
0x8761
#define
GL_DYNAMIC_COPY
0x88EA
#define
GL_DYNAMIC_COPY_ARB
0x88EA
#define
GL_DYNAMIC_DRAW
0x88E8
#define
GL_DYNAMIC_DRAW_ARB
0x88E8
#define
GL_DYNAMIC_READ
0x88E9
#define
GL_DYNAMIC_READ_ARB
0x88E9
#define
GL_DYNAMIC_STORAGE_BIT
0x0100
#define
GL_E_TIMES_F_NV
0x8531
#define
GL_EDGE_FLAG
0x0B43
#define
GL_EDGE_FLAG_ARRAY
0x8079
#define
GL_EDGE_FLAG_ARRAY_ADDRESS_NV
0x8F26
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
0x889B
#define
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
0x889B
#define
GL_EDGE_FLAG_ARRAY_COUNT_EXT
0x808D
#define
GL_EDGE_FLAG_ARRAY_EXT
0x8079
#define
GL_EDGE_FLAG_ARRAY_LENGTH_NV
0x8F30
#define
GL_EDGE_FLAG_ARRAY_LIST_IBM
103075
#define
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
103085
#define
GL_EDGE_FLAG_ARRAY_POINTER
0x8093
#define
GL_EDGE_FLAG_ARRAY_POINTER_EXT
0x8093
#define
GL_EDGE_FLAG_ARRAY_STRIDE
0x808C
#define
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
0x808C
#define
GL_EDGEFLAG_BIT_PGI
0x00040000
#define
GL_EIGHTH_BIT_ATI
0x00000020
#define
GL_ELEMENT_ARRAY_ADDRESS_NV
0x8F29
#define
GL_ELEMENT_ARRAY_APPLE
0x8A0C
#define
GL_ELEMENT_ARRAY_ATI
0x8768
#define
GL_ELEMENT_ARRAY_BARRIER_BIT
0x00000002
#define
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
0x00000002
#define
GL_ELEMENT_ARRAY_BUFFER
0x8893
#define
GL_ELEMENT_ARRAY_BUFFER_ARB
0x8893
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING
0x8895
#define
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
0x8895
#define
GL_ELEMENT_ARRAY_LENGTH_NV
0x8F33
#define
GL_ELEMENT_ARRAY_POINTER_APPLE
0x8A0E
#define
GL_ELEMENT_ARRAY_POINTER_ATI
0x876A
#define
GL_ELEMENT_ARRAY_TYPE_APPLE
0x8A0D
#define
GL_ELEMENT_ARRAY_TYPE_ATI
0x8769
#define
GL_ELEMENT_ARRAY_UNIFIED_NV
0x8F1F
#define
GL_EMBOSS_CONSTANT_NV
0x855E
#define
GL_EMBOSS_LIGHT_NV
0x855D
#define
GL_EMBOSS_MAP_NV
0x855F
#define
GL_EMISSION
0x1600
#define
GL_EMULATION_REGAL
0x9325
#define
GL_ENABLE_BIT
0x00002000
#define
GL_EQUAL
0x0202
#define
GL_EQUIV
0x1509
#define
GL_ERROR_REGAL
0x9322
#define
GL_EVAL_2D_NV
0x86C0
#define
GL_EVAL_BIT
0x00010000
#define
GL_EVAL_FRACTIONAL_TESSELLATION_NV
0x86C5
#define
GL_EVAL_TRIANGULAR_2D_NV
0x86C1
#define
GL_EVAL_VERTEX_ATTRIB0_NV
0x86C6
#define
GL_EVAL_VERTEX_ATTRIB10_NV
0x86D0
#define
GL_EVAL_VERTEX_ATTRIB11_NV
0x86D1
#define
GL_EVAL_VERTEX_ATTRIB12_NV
0x86D2
#define
GL_EVAL_VERTEX_ATTRIB13_NV
0x86D3
#define
GL_EVAL_VERTEX_ATTRIB14_NV
0x86D4
#define
GL_EVAL_VERTEX_ATTRIB15_NV
0x86D5
#define
GL_EVAL_VERTEX_ATTRIB1_NV
0x86C7
#define
GL_EVAL_VERTEX_ATTRIB2_NV
0x86C8
#define
GL_EVAL_VERTEX_ATTRIB3_NV
0x86C9
#define
GL_EVAL_VERTEX_ATTRIB4_NV
0x86CA
#define
GL_EVAL_VERTEX_ATTRIB5_NV
0x86CB
#define
GL_EVAL_VERTEX_ATTRIB6_NV
0x86CC
#define
GL_EVAL_VERTEX_ATTRIB7_NV
0x86CD
#define
GL_EVAL_VERTEX_ATTRIB8_NV
0x86CE
#define
GL_EVAL_VERTEX_ATTRIB9_NV
0x86CF
#define
GL_EXCLUSION_NV
0x92A0
#define
GL_EXP
0x0800
#define
GL_EXP2
0x0801
#define
GL_EXPAND_NEGATE_NV
0x8539
#define
GL_EXPAND_NORMAL_NV
0x8538
#define
GL_EXT_422_pixels
1
#define
GL_EXT_abgr
1
#define
GL_EXT_bgra
1
#define
GL_EXT_bindable_uniform
1
#define
GL_EXT_blend_color
1
#define
GL_EXT_blend_equation_separate
1
#define
GL_EXT_blend_func_separate
1
#define
GL_EXT_blend_logic_op
1
#define
GL_EXT_blend_minmax
1
#define
GL_EXT_blend_subtract
1
#define
GL_EXT_Cg_shader
1
#define
GL_EXT_clip_volume_hint
1
#define
GL_EXT_cmyka
1
#define
GL_EXT_color_subtable
1
#define
GL_EXT_compiled_vertex_array
1
#define
GL_EXT_convolution
1
#define
GL_EXT_coordinate_frame
1
#define
GL_EXT_copy_texture
1
#define
GL_EXT_cull_vertex
1
#define
GL_EXT_debug_marker
1
#define
GL_EXT_depth_bounds_test
1
#define
GL_EXT_direct_state_access
1
#define
GL_EXT_draw_buffers2
1
#define
GL_EXT_draw_instanced
1
#define
GL_EXT_draw_range_elements
1
#define
GL_EXT_fog_coord
1
#define
GL_EXT_fragment_lighting
1
#define
GL_EXT_framebuffer_blit
1
#define
GL_EXT_framebuffer_multisample
1
#define
GL_EXT_framebuffer_multisample_blit_scaled
1
#define
GL_EXT_framebuffer_object
1
#define
GL_EXT_framebuffer_sRGB
1
#define
GL_EXT_geometry_shader4
1
#define
GL_EXT_gpu_program_parameters
1
#define
GL_EXT_gpu_shader4
1
#define
GL_EXT_histogram
1
#define
GL_EXT_index_array_formats
1
#define
GL_EXT_index_func
1
#define
GL_EXT_index_material
1
#define
GL_EXT_index_texture
1
#define
GL_EXT_light_texture
1
#define
GL_EXT_misc_attribute
1
#define
GL_EXT_multi_draw_arrays
1
#define
GL_EXT_multisample
1
#define
GL_EXT_packed_depth_stencil
1
#define
GL_EXT_packed_float
1
#define
GL_EXT_packed_pixels
1
#define
GL_EXT_paletted_texture
1
#define
GL_EXT_pixel_buffer_object
1
#define
GL_EXT_pixel_transform
1
#define
GL_EXT_pixel_transform_color_table
1
#define
GL_EXT_point_parameters
1
#define
GL_EXT_polygon_offset
1
#define
GL_EXT_provoking_vertex
1
#define
GL_EXT_rescale_normal
1
#define
GL_EXT_scene_marker
1
#define
GL_EXT_secondary_color
1
#define
GL_EXT_separate_shader_objects
1
#define
GL_EXT_separate_specular_color
1
#define
GL_EXT_shader_image_load_store
1
#define
GL_EXT_shadow_funcs
1
#define
GL_EXT_shared_texture_palette
1
#define
GL_EXT_stencil_clear_tag
1
#define
GL_EXT_stencil_two_side
1
#define
GL_EXT_stencil_wrap
1
#define
GL_EXT_subtexture
1
#define
GL_EXT_texture
1
#define
GL_EXT_texture3D
1
#define
GL_EXT_texture_array
1
#define
GL_EXT_texture_buffer_object
1
#define
GL_EXT_texture_compression_dxt1
1
#define
GL_EXT_texture_compression_latc
1
#define
GL_EXT_texture_compression_rgtc
1
#define
GL_EXT_texture_compression_s3tc
1
#define
GL_EXT_texture_cube_map
1
#define
GL_EXT_texture_edge_clamp
1
#define
GL_EXT_texture_env
1
#define
GL_EXT_texture_env_add
1
#define
GL_EXT_texture_env_combine
1
#define
GL_EXT_texture_env_dot3
1
#define
GL_EXT_texture_filter_anisotropic
1
#define
GL_EXT_texture_integer
1
#define
GL_EXT_texture_lod_bias
1
#define
GL_EXT_texture_mirror_clamp
1
#define
GL_EXT_texture_object
1
#define
GL_EXT_texture_perturb_normal
1
#define
GL_EXT_texture_rectangle
1
#define
GL_EXT_texture_shared_exponent
1
#define
GL_EXT_texture_snorm
1
#define
GL_EXT_texture_sRGB
1
#define
GL_EXT_texture_sRGB_decode
1
#define
GL_EXT_texture_swizzle
1
#define
GL_EXT_timer_query
1
#define
GL_EXT_transform_feedback
1
#define
GL_EXT_vertex_array
1
#define
GL_EXT_vertex_array_bgra
1
#define
GL_EXT_vertex_attrib_64bit
1
#define
GL_EXT_vertex_shader
1
#define
GL_EXT_vertex_weighting
1
#define
GL_EXT_x11_sync_object
1
#define
GL_EXTENDED_RANGE_SGIS
0x85A5
#define
GL_EXTENSIONS
0x1F03
#define
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
0x9160
#define
GL_EYE_DISTANCE_TO_LINE_SGIS
0x81F2
#define
GL_EYE_DISTANCE_TO_POINT_SGIS
0x81F0
#define
GL_EYE_LINE_SGIS
0x81F6
#define
GL_EYE_LINEAR
0x2400
#define
GL_EYE_PLANE
0x2502
#define
GL_EYE_PLANE_ABSOLUTE_NV
0x855C
#define
GL_EYE_POINT_SGIS
0x81F4
#define
GL_EYE_RADIAL_NV
0x855B
#define
GL_FACTOR_MAX_AMD
0x901D
#define
GL_FACTOR_MIN_AMD
0x901C
#define
GL_FAILURE_NV
0x9030
#define
GL_FALSE
0
#define
GL_FASTEST
0x1101
#define
GL_FEEDBACK
0x1C01
#define
GL_FEEDBACK_BUFFER_POINTER
0x0DF0
#define
GL_FEEDBACK_BUFFER_SIZE
0x0DF1
#define
GL_FEEDBACK_BUFFER_TYPE
0x0DF2
#define
GL_FENCE_APPLE
0x8A0B
#define
GL_FENCE_CONDITION_NV
0x84F4
#define
GL_FENCE_STATUS_NV
0x84F3
#define
GL_FIELD_LOWER_NV
0x9023
#define
GL_FIELD_UPPER_NV
0x9022
#define
GL_FIELDS_NV
0x8E27
#define
GL_FILE_NAME_NV
0x9074
#define
GL_FILL
0x1B02
#define
GL_FILTER
0x829A
#define
GL_FIRST_TO_REST_NV
0x90AF
#define
GL_FIRST_VERTEX_CONVENTION
0x8E4D
#define
GL_FIRST_VERTEX_CONVENTION
0x8E4D
#define
GL_FIRST_VERTEX_CONVENTION_EXT
0x8E4D
#define
GL_FIXED
0x140C
#define
GL_FIXED_ONLY
0x891D
#define
GL_FIXED_ONLY_ARB
0x891D
#define
GL_FLAT
0x1D00
#define
GL_FLOAT
0x1406
#define
GL_FLOAT16_NV
0x8FF8
#define
GL_FLOAT16_VEC2_NV
0x8FF9
#define
GL_FLOAT16_VEC3_NV
0x8FFA
#define
GL_FLOAT16_VEC4_NV
0x8FFB
#define
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
0x8DAD
#define
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
0x8DAD
#define
GL_FLOAT_CLEAR_COLOR_VALUE_NV
0x888D
#define
GL_FLOAT_MAT2
0x8B5A
#define
GL_FLOAT_MAT2_ARB
0x8B5A
#define
GL_FLOAT_MAT2x3
0x8B65
#define
GL_FLOAT_MAT2x4
0x8B66
#define
GL_FLOAT_MAT3
0x8B5B
#define
GL_FLOAT_MAT3_ARB
0x8B5B
#define
GL_FLOAT_MAT3x2
0x8B67
#define
GL_FLOAT_MAT3x4
0x8B68
#define
GL_FLOAT_MAT4
0x8B5C
#define
GL_FLOAT_MAT4_ARB
0x8B5C
#define
GL_FLOAT_MAT4x2
0x8B69
#define
GL_FLOAT_MAT4x3
0x8B6A
#define
GL_FLOAT_R16_NV
0x8884
#define
GL_FLOAT_R32_NV
0x8885
#define
GL_FLOAT_R_NV
0x8880
#define
GL_FLOAT_RG16_NV
0x8886
#define
GL_FLOAT_RG32_NV
0x8887
#define
GL_FLOAT_RG_NV
0x8881
#define
GL_FLOAT_RGB16_NV
0x8888
#define
GL_FLOAT_RGB32_NV
0x8889
#define
GL_FLOAT_RGB_NV
0x8882
#define
GL_FLOAT_RGBA16_NV
0x888A
#define
GL_FLOAT_RGBA32_NV
0x888B
#define
GL_FLOAT_RGBA_MODE_NV
0x888E
#define
GL_FLOAT_RGBA_NV
0x8883
#define
GL_FLOAT_VEC2
0x8B50
#define
GL_FLOAT_VEC2_ARB
0x8B50
#define
GL_FLOAT_VEC3
0x8B51
#define
GL_FLOAT_VEC3_ARB
0x8B51
#define
GL_FLOAT_VEC4
0x8B52
#define
GL_FLOAT_VEC4_ARB
0x8B52
#define
GL_FOG
0x0B60
#define
GL_FOG_BIT
0x00000080
#define
GL_FOG_COLOR
0x0B66
#define
GL_FOG_COORD
GL_FOG_COORDINATE
#define
GL_FOG_COORD_ARRAY
GL_FOG_COORDINATE_ARRAY
#define
GL_FOG_COORD_ARRAY_ADDRESS_NV
0x8F28
#define
GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define
GL_FOG_COORD_ARRAY_LENGTH_NV
0x8F32
#define
GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_POINTER
#define
GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_STRIDE
#define
GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_TYPE
#define
GL_FOG_COORD_SRC
GL_FOG_COORDINATE_SOURCE
#define
GL_FOG_COORDINATE
0x8451
#define
GL_FOG_COORDINATE_ARRAY
0x8457
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
0x889D
#define
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
0x889D
#define
GL_FOG_COORDINATE_ARRAY_EXT
0x8457
#define
GL_FOG_COORDINATE_ARRAY_LIST_IBM
103076
#define
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
103086
#define
GL_FOG_COORDINATE_ARRAY_POINTER
0x8456
#define
GL_FOG_COORDINATE_ARRAY_POINTER_EXT
0x8456
#define
GL_FOG_COORDINATE_ARRAY_STRIDE
0x8455
#define
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
0x8455
#define
GL_FOG_COORDINATE_ARRAY_TYPE
0x8454
#define
GL_FOG_COORDINATE_ARRAY_TYPE_EXT
0x8454
#define
GL_FOG_COORDINATE_EXT
0x8451
#define
GL_FOG_COORDINATE_SOURCE
0x8450
#define
GL_FOG_COORDINATE_SOURCE_EXT
0x8450
#define
GL_FOG_DENSITY
0x0B62
#define
GL_FOG_DISTANCE_MODE_NV
0x855A
#define
GL_FOG_END
0x0B64
#define
GL_FOG_HINT
0x0C54
#define
GL_FOG_INDEX
0x0B61
#define
GL_FOG_MODE
0x0B65
#define
GL_FOG_OFFSET_SGIX
0x8198
#define
GL_FOG_OFFSET_VALUE_SGIX
0x8199
#define
GL_FOG_PATCHY_FACTOR_SGIX
0
#define
GL_FOG_SPECULAR_TEXTURE_WIN
0x80EC
#define
GL_FOG_START
0x0B63
#define
GL_FONT_ASCENDER_BIT_NV
0x00200000
#define
GL_FONT_DESCENDER_BIT_NV
0x00400000
#define
GL_FONT_HAS_KERNING_BIT_NV
0x10000000
#define
GL_FONT_HEIGHT_BIT_NV
0x00800000
#define
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
0x02000000
#define
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
0x01000000
#define
GL_FONT_UNDERLINE_POSITION_BIT_NV
0x04000000
#define
GL_FONT_UNDERLINE_THICKNESS_BIT_NV
0x08000000
#define
GL_FONT_UNITS_PER_EM_BIT_NV
0x00100000
#define
GL_FONT_X_MAX_BOUNDS_BIT_NV
0x00040000
#define
GL_FONT_X_MIN_BOUNDS_BIT_NV
0x00010000
#define
GL_FONT_Y_MAX_BOUNDS_BIT_NV
0x00080000
#define
GL_FONT_Y_MIN_BOUNDS_BIT_NV
0x00020000
#define
GL_FORCE_BLUE_TO_ONE_NV
0x8860
#define
GL_FORMAT_SUBSAMPLE_244_244_OML
0x8983
#define
GL_FORMAT_SUBSAMPLE_24_24_OML
0x8982
#define
GL_FRACTIONAL_EVEN
0x8E7C
#define
GL_FRACTIONAL_ODD
0x8E7B
#define
GL_FRAGMENT_COLOR_EXT
0x834C
#define
GL_FRAGMENT_COLOR_MATERIAL_EXT
0x8401
#define
GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT
0x8402
#define
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT
0x8403
#define
GL_FRAGMENT_DEPTH
0x8452
#define
GL_FRAGMENT_DEPTH_EXT
0x8452
#define
GL_FRAGMENT_FOG_SGIX
0
#define
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
0x8E5D
#define
GL_FRAGMENT_LIGHT0_EXT
0x840C
#define
GL_FRAGMENT_LIGHT7_EXT
0x8413
#define
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT
0x840A
#define
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT
0x8408
#define
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT
0x840B
#define
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT
0x8409
#define
GL_FRAGMENT_LIGHTING_EXT
0x8400
#define
GL_FRAGMENT_MATERIAL_EXT
0x8349
#define
GL_FRAGMENT_NORMAL_EXT
0x834A
#define
GL_FRAGMENT_PROGRAM_ARB
0x8804
#define
GL_FRAGMENT_PROGRAM_BINDING_NV
0x8873
#define
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
0x8E5D
#define
GL_FRAGMENT_PROGRAM_NV
0x8870
#define
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
0x8DA4
#define
GL_FRAGMENT_SHADER
0x8B30
#define
GL_FRAGMENT_SHADER_ARB
0x8B30
#define
GL_FRAGMENT_SHADER_ATI
0x8920
#define
GL_FRAGMENT_SHADER_BIT
0x00000002
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
0x8B8B
#define
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
0x8B8B
#define
GL_FRAGMENT_SUBROUTINE
0x92EC
#define
GL_FRAGMENT_SUBROUTINE_UNIFORM
0x92F2
#define
GL_FRAGMENT_TEXTURE
0x829F
#define
GL_FRAME_NV
0x8E26
#define
GL_FRAMEBUFFER
0x8D40
#define
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
0x8215
#define
GL_FRAMEBUFFER_ATTACHMENT_ANGLE
0x93A3
#define
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
0x8214
#define
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
0x8210
#define
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
0x8211
#define
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
0x8216
#define
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
0x8213
#define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
0x8DA7
#define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
0x8DA7
#define
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
0x8DA7
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
0x8CD1
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
0x8CD1
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
0x8CD0
#define
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
0x8CD0
#define
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
0x8212
#define
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
0x8217
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
0x8CD4
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
0x8CD3
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
0x8CD3
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
0x8CD4
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
0x8CD4
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
0x8CD4
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
0x8CD2
#define
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
0x8CD2
#define
GL_FRAMEBUFFER_BARRIER_BIT
0x00000400
#define
GL_FRAMEBUFFER_BARRIER_BIT_EXT
0x00000400
#define
GL_FRAMEBUFFER_BINDING
0x8CA6
#define
GL_FRAMEBUFFER_BINDING_EXT
0x8CA6
#define
GL_FRAMEBUFFER_BLEND
0x828B
#define
GL_FRAMEBUFFER_COMPLETE
0x8CD5
#define
GL_FRAMEBUFFER_COMPLETE_EXT
0x8CD5
#define
GL_FRAMEBUFFER_DEFAULT
0x8218
#define
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
0x9314
#define
GL_FRAMEBUFFER_DEFAULT_HEIGHT
0x9311
#define
GL_FRAMEBUFFER_DEFAULT_LAYERS
0x9312
#define
GL_FRAMEBUFFER_DEFAULT_SAMPLES
0x9313
#define
GL_FRAMEBUFFER_DEFAULT_WIDTH
0x9310
#define
GL_FRAMEBUFFER_EXT
0x8D40
#define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
0x8CD6
#define
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
0x8CD6
#define
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
0x8CD9
#define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
0x8CDB
#define
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
0x8CDB
#define
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
0x8CDA
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
0x8DA9
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
0x8DA9
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
0x8DA8
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
0x8DA8
#define
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
0x8DA8
#define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
0x8CD7
#define
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
0x8CD7
#define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
0x8D56
#define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
0x8D56
#define
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
0x8D56
#define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
0x8CDC
#define
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
0x8CDC
#define
GL_FRAMEBUFFER_RENDERABLE
0x8289
#define
GL_FRAMEBUFFER_RENDERABLE_LAYERED
0x828A
#define
GL_FRAMEBUFFER_SRGB
0x8DB9
#define
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
0x8DBA
#define
GL_FRAMEBUFFER_SRGB_EXT
0x8DB9
#define
GL_FRAMEBUFFER_UNDEFINED
0x8219
#define
GL_FRAMEBUFFER_UNSUPPORTED
0x8CDD
#define
GL_FRAMEBUFFER_UNSUPPORTED_EXT
0x8CDD
#define
GL_FRONT
0x0404
#define
GL_FRONT_AND_BACK
0x0408
#define
GL_FRONT_FACE
0x0B46
#define
GL_FRONT_LEFT
0x0400
#define
GL_FRONT_RIGHT
0x0401
#define
GL_FULL_RANGE_EXT
0x87E1
#define
GL_FULL_STIPPLE_HINT_PGI
107033
#define
GL_FULL_SUPPORT
0x82B7
#define
GL_FUNC_ADD
0x8006
#define
GL_FUNC_ADD_EXT
0x8006
#define
GL_FUNC_REVERSE_SUBTRACT
0x800B
#define
GL_FUNC_REVERSE_SUBTRACT_EXT
0x800B
#define
GL_FUNC_SUBTRACT
0x800A
#define
GL_FUNC_SUBTRACT_EXT
0x800A
#define
GL_GENERATE_MIPMAP
0x8191
#define
GL_GENERATE_MIPMAP_HINT
0x8192
#define
GL_GENERATE_MIPMAP_HINT_SGIS
0x8192
#define
GL_GENERATE_MIPMAP_SGIS
0x8191
#define
GL_GENERIC_ATTRIB_NV
0x8C7D
#define
GL_GEOMETRY_INPUT_TYPE
0x8917
#define
GL_GEOMETRY_INPUT_TYPE_ARB
0x8DDB
#define
GL_GEOMETRY_INPUT_TYPE_EXT
0x8DDB
#define
GL_GEOMETRY_OUTPUT_TYPE
0x8918
#define
GL_GEOMETRY_OUTPUT_TYPE_ARB
0x8DDC
#define
GL_GEOMETRY_OUTPUT_TYPE_EXT
0x8DDC
#define
GL_GEOMETRY_PROGRAM_NV
0x8C26
#define
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
0x8DA3
#define
GL_GEOMETRY_SHADER
0x8DD9
#define
GL_GEOMETRY_SHADER_ARB
0x8DD9
#define
GL_GEOMETRY_SHADER_BIT
0x00000004
#define
GL_GEOMETRY_SHADER_EXT
0x8DD9
#define
GL_GEOMETRY_SHADER_INVOCATIONS
0x887F
#define
GL_GEOMETRY_SUBROUTINE
0x92EB
#define
GL_GEOMETRY_SUBROUTINE_UNIFORM
0x92F1
#define
GL_GEOMETRY_TEXTURE
0x829E
#define
GL_GEOMETRY_VERTICES_OUT
0x8916
#define
GL_GEOMETRY_VERTICES_OUT_ARB
0x8DDA
#define
GL_GEOMETRY_VERTICES_OUT_EXT
0x8DDA
#define
GL_GEQUAL
0x0206
#define
GL_GET_TEXTURE_IMAGE_FORMAT
0x8291
#define
GL_GET_TEXTURE_IMAGE_TYPE
0x8292
#define
GL_GLOBAL_ALPHA_FACTOR_SUN
0x81DA
#define
GL_GLOBAL_ALPHA_SUN
0x81D9
#define
GL_GLYPH_HAS_KERNING_BIT_NV
0x100
#define
GL_GLYPH_HEIGHT_BIT_NV
0x02
#define
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
0x10
#define
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
0x04
#define
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
0x08
#define
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
0x80
#define
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
0x20
#define
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
0x40
#define
GL_GLYPH_WIDTH_BIT_NV
0x01
#define
GL_GPU_ADDRESS_NV
0x8F34
#define
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
0x9049
#define
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
0x9047
#define
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
0x904B
#define
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
0x904A
#define
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
0x9048
#define
GL_GREATER
0x0204
#define
GL_GREEN
0x1904
#define
GL_GREEN
0x1904
#define
GL_GREEN_BIAS
0x0D19
#define
GL_GREEN_BIT_ATI
0x00000002
#define
GL_GREEN_BITS
0x0D53
#define
GL_GREEN_INTEGER
0x8D95
#define
GL_GREEN_INTEGER_EXT
0x8D95
#define
GL_GREEN_MAX_CLAMP_INGR
0x8565
#define
GL_GREEN_MIN_CLAMP_INGR
0x8561
#define
GL_GREEN_SCALE
0x0D18
#define
GL_GREMEDY_frame_terminator
1
#define
GL_GREMEDY_string_marker
1
#define
GL_GUILTY_CONTEXT_RESET_ARB
0x8253
#define
GL_HALF_APPLE
0x140B
#define
GL_HALF_BIAS_NEGATE_NV
0x853B
#define
GL_HALF_BIAS_NORMAL_NV
0x853A
#define
GL_HALF_BIT_ATI
0x00000008
#define
GL_HALF_FLOAT
0x140B
#define
GL_HALF_FLOAT_ARB
0x140B
#define
GL_HALF_FLOAT_NV
0x140B
#define
GL_HARDLIGHT_NV
0x929B
#define
GL_HARDMIX_NV
0x92A9
#define
GL_HI_BIAS_NV
0x8714
#define
GL_HI_SCALE_NV
0x870E
#define
GL_HIGH_FLOAT
0x8DF2
#define
GL_HIGH_INT
0x8DF5
#define
GL_HILO16_NV
0x86F8
#define
GL_HILO16_NV
0x86F8
#define
GL_HILO8_NV
0x885E
#define
GL_HILO_NV
0x86F4
#define
GL_HILO_NV
0x86F4
#define
GL_HINT_BIT
0x00008000
#define
GL_HISTOGRAM
0x8024
#define
GL_HISTOGRAM_ALPHA_SIZE
0x802B
#define
GL_HISTOGRAM_ALPHA_SIZE_EXT
0x802B
#define
GL_HISTOGRAM_BLUE_SIZE
0x802A
#define
GL_HISTOGRAM_BLUE_SIZE_EXT
0x802A
#define
GL_HISTOGRAM_EXT
0x8024
#define
GL_HISTOGRAM_FORMAT
0x8027
#define
GL_HISTOGRAM_FORMAT_EXT
0x8027
#define
GL_HISTOGRAM_GREEN_SIZE
0x8029
#define
GL_HISTOGRAM_GREEN_SIZE_EXT
0x8029
#define
GL_HISTOGRAM_LUMINANCE_SIZE
0x802C
#define
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
0x802C
#define
GL_HISTOGRAM_RED_SIZE
0x8028
#define
GL_HISTOGRAM_RED_SIZE_EXT
0x8028
#define
GL_HISTOGRAM_SINK
0x802D
#define
GL_HISTOGRAM_SINK_EXT
0x802D
#define
GL_HISTOGRAM_WIDTH
0x8026
#define
GL_HISTOGRAM_WIDTH_EXT
0x8026
#define
GL_HORIZONTAL_LINE_TO_NV
0x06
#define
GL_HP_convolution_border_modes
1
#define
GL_HP_image_transform
1
#define
GL_HP_occlusion_test
1
#define
GL_HP_texture_lighting
1
#define
GL_HSL_COLOR_NV
0x92AF
#define
GL_HSL_HUE_NV
0x92AD
#define
GL_HSL_LUMINOSITY_NV
0x92B0
#define
GL_HSL_SATURATION_NV
0x92AE
#define
GL_IBM_cull_vertex
1
#define
GL_IBM_multimode_draw_arrays
1
#define
GL_IBM_rasterpos_clip
1
#define
GL_IBM_static_data
1
#define
GL_IBM_texture_mirrored_repeat
1
#define
GL_IBM_vertex_array_lists
1
#define
GL_IDENTITY_NV
0x862A
#define
GL_IGNORE_BORDER
0x8150
#define
GL_IMAGE_1D
0x904C
#define
GL_IMAGE_1D_ARRAY
0x9052
#define
GL_IMAGE_1D_ARRAY_EXT
0x9052
#define
GL_IMAGE_1D_EXT
0x904C
#define
GL_IMAGE_2D
0x904D
#define
GL_IMAGE_2D_ARRAY
0x9053
#define
GL_IMAGE_2D_ARRAY_EXT
0x9053
#define
GL_IMAGE_2D_EXT
0x904D
#define
GL_IMAGE_2D_MULTISAMPLE
0x9055
#define
GL_IMAGE_2D_MULTISAMPLE_ARRAY
0x9056
#define
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
0x9056
#define
GL_IMAGE_2D_MULTISAMPLE_EXT
0x9055
#define
GL_IMAGE_2D_RECT
0x904F
#define
GL_IMAGE_2D_RECT_EXT
0x904F
#define
GL_IMAGE_3D
0x904E
#define
GL_IMAGE_3D_EXT
0x904E
#define
GL_IMAGE_BINDING_ACCESS
0x8F3E
#define
GL_IMAGE_BINDING_ACCESS_EXT
0x8F3E
#define
GL_IMAGE_BINDING_FORMAT
0x906E
#define
GL_IMAGE_BINDING_FORMAT_EXT
0x906E
#define
GL_IMAGE_BINDING_LAYER
0x8F3D
#define
GL_IMAGE_BINDING_LAYER_EXT
0x8F3D
#define
GL_IMAGE_BINDING_LAYERED
0x8F3C
#define
GL_IMAGE_BINDING_LAYERED_EXT
0x8F3C
#define
GL_IMAGE_BINDING_LEVEL
0x8F3B
#define
GL_IMAGE_BINDING_LEVEL_EXT
0x8F3B
#define
GL_IMAGE_BINDING_NAME
0x8F3A
#define
GL_IMAGE_BINDING_NAME_EXT
0x8F3A
#define
GL_IMAGE_BUFFER
0x9051
#define
GL_IMAGE_BUFFER_EXT
0x9051
#define
GL_IMAGE_CLASS_10_10_10_2
0x82C3
#define
GL_IMAGE_CLASS_11_11_10
0x82C2
#define
GL_IMAGE_CLASS_1_X_16
0x82BE
#define
GL_IMAGE_CLASS_1_X_32
0x82BB
#define
GL_IMAGE_CLASS_1_X_8
0x82C1
#define
GL_IMAGE_CLASS_2_X_16
0x82BD
#define
GL_IMAGE_CLASS_2_X_32
0x82BA
#define
GL_IMAGE_CLASS_2_X_8
0x82C0
#define
GL_IMAGE_CLASS_4_X_16
0x82BC
#define
GL_IMAGE_CLASS_4_X_32
0x82B9
#define
GL_IMAGE_CLASS_4_X_8
0x82BF
#define
GL_IMAGE_COMPATIBILITY_CLASS
0x82A8
#define
GL_IMAGE_CUBE
0x9050
#define
GL_IMAGE_CUBE_EXT
0x9050
#define
GL_IMAGE_CUBE_MAP_ARRAY
0x9054
#define
GL_IMAGE_CUBE_MAP_ARRAY_EXT
0x9054
#define
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
0x90C9
#define
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
0x90C8
#define
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
0x90C7
#define
GL_IMAGE_PIXEL_FORMAT
0x82A9
#define
GL_IMAGE_PIXEL_TYPE
0x82AA
#define
GL_IMAGE_TEXEL_SIZE
0x82A7
#define
GL_IMPLEMENTATION_COLOR_READ_FORMAT
0x8B9B
#define
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
0x8B9B
#define
GL_IMPLEMENTATION_COLOR_READ_TYPE
0x8B9A
#define
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
0x8B9A
#define
GL_INCR
0x1E02
#define
GL_INCR_WRAP
0x8507
#define
GL_INCR_WRAP_EXT
0x8507
#define
GL_INDEX
0x8222
#define
GL_INDEX_ARRAY
0x8077
#define
GL_INDEX_ARRAY_ADDRESS_NV
0x8F24
#define
GL_INDEX_ARRAY_BUFFER_BINDING
0x8899
#define
GL_INDEX_ARRAY_BUFFER_BINDING_ARB
0x8899
#define
GL_INDEX_ARRAY_COUNT_EXT
0x8087
#define
GL_INDEX_ARRAY_EXT
0x8077
#define
GL_INDEX_ARRAY_LENGTH_NV
0x8F2E
#define
GL_INDEX_ARRAY_LIST_IBM
103073
#define
GL_INDEX_ARRAY_LIST_STRIDE_IBM
103083
#define
GL_INDEX_ARRAY_POINTER
0x8091
#define
GL_INDEX_ARRAY_POINTER_EXT
0x8091
#define
GL_INDEX_ARRAY_STRIDE
0x8086
#define
GL_INDEX_ARRAY_STRIDE_EXT
0x8086
#define
GL_INDEX_ARRAY_TYPE
0x8085
#define
GL_INDEX_ARRAY_TYPE_EXT
0x8085
#define
GL_INDEX_BIT_PGI
0x00080000
#define
GL_INDEX_BITS
0x0D51
#define
GL_INDEX_CLEAR_VALUE
0x0C20
#define
GL_INDEX_LOGIC_OP
0x0BF1
#define
GL_INDEX_MODE
0x0C30
#define
GL_INDEX_OFFSET
0x0D13
#define
GL_INDEX_SHIFT
0x0D12
#define
GL_INDEX_WRITEMASK
0x0C21
#define
GL_INFO_LOG_LENGTH
0x8B84
#define
GL_INGR_color_clamp
1
#define
GL_INGR_interlace_read
1
#define
GL_INNOCENT_CONTEXT_RESET_ARB
0x8254
#define
GL_INT
0x1404
#define
GL_INT16_NV
0x8FE4
#define
GL_INT16_VEC2_NV
0x8FE5
#define
GL_INT16_VEC3_NV
0x8FE6
#define
GL_INT16_VEC4_NV
0x8FE7
#define
GL_INT64_NV
0x140E
#define
GL_INT64_NV
0x140E
#define
GL_INT64_VEC2_NV
0x8FE9
#define
GL_INT64_VEC3_NV
0x8FEA
#define
GL_INT64_VEC4_NV
0x8FEB
#define
GL_INT8_NV
0x8FE0
#define
GL_INT8_VEC2_NV
0x8FE1
#define
GL_INT8_VEC3_NV
0x8FE2
#define
GL_INT8_VEC4_NV
0x8FE3
#define
GL_INT_2_10_10_10_REV
0x8D9F
#define
GL_INT_IMAGE_1D
0x9057
#define
GL_INT_IMAGE_1D_ARRAY
0x905D
#define
GL_INT_IMAGE_1D_ARRAY_EXT
0x905D
#define
GL_INT_IMAGE_1D_EXT
0x9057
#define
GL_INT_IMAGE_2D
0x9058
#define
GL_INT_IMAGE_2D_ARRAY
0x905E
#define
GL_INT_IMAGE_2D_ARRAY_EXT
0x905E
#define
GL_INT_IMAGE_2D_EXT
0x9058
#define
GL_INT_IMAGE_2D_MULTISAMPLE
0x9060
#define
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
0x9061
#define
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
0x9061
#define
GL_INT_IMAGE_2D_MULTISAMPLE_EXT
0x9060
#define
GL_INT_IMAGE_2D_RECT
0x905A
#define
GL_INT_IMAGE_2D_RECT_EXT
0x905A
#define
GL_INT_IMAGE_3D
0x9059
#define
GL_INT_IMAGE_3D_EXT
0x9059
#define
GL_INT_IMAGE_BUFFER
0x905C
#define
GL_INT_IMAGE_BUFFER_EXT
0x905C
#define
GL_INT_IMAGE_CUBE
0x905B
#define
GL_INT_IMAGE_CUBE_EXT
0x905B
#define
GL_INT_IMAGE_CUBE_MAP_ARRAY
0x905F
#define
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
0x905F
#define
GL_INT_SAMPLER_1D
0x8DC9
#define
GL_INT_SAMPLER_1D_ARRAY
0x8DCE
#define
GL_INT_SAMPLER_1D_ARRAY_EXT
0x8DCE
#define
GL_INT_SAMPLER_1D_EXT
0x8DC9
#define
GL_INT_SAMPLER_2D
0x8DCA
#define
GL_INT_SAMPLER_2D_ARRAY
0x8DCF
#define
GL_INT_SAMPLER_2D_ARRAY_EXT
0x8DCF
#define
GL_INT_SAMPLER_2D_EXT
0x8DCA
#define
GL_INT_SAMPLER_2D_MULTISAMPLE
0x9109
#define
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
0x910C
#define
GL_INT_SAMPLER_2D_RECT
0x8DCD
#define
GL_INT_SAMPLER_2D_RECT_EXT
0x8DCD
#define
GL_INT_SAMPLER_3D
0x8DCB
#define
GL_INT_SAMPLER_3D_EXT
0x8DCB
#define
GL_INT_SAMPLER_BUFFER
0x8DD0
#define
GL_INT_SAMPLER_BUFFER_AMD
0x9002
#define
GL_INT_SAMPLER_BUFFER_EXT
0x8DD0
#define
GL_INT_SAMPLER_CUBE
0x8DCC
#define
GL_INT_SAMPLER_CUBE_EXT
0x8DCC
#define
GL_INT_SAMPLER_CUBE_MAP_ARRAY
0x900E
#define
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
0x900E
#define
GL_INT_SAMPLER_RENDERBUFFER_NV
0x8E57
#define
GL_INT_VEC2
0x8B53
#define
GL_INT_VEC2_ARB
0x8B53
#define
GL_INT_VEC3
0x8B54
#define
GL_INT_VEC3_ARB
0x8B54
#define
GL_INT_VEC4
0x8B55
#define
GL_INT_VEC4_ARB
0x8B55
#define
GL_INTEL_map_texture
1
#define
GL_INTEL_parallel_arrays
1
#define
GL_INTEL_texture_scissor
1
#define
GL_INTENSITY
0x8049
#define
GL_INTENSITY12
0x804C
#define
GL_INTENSITY12_EXT
0x804C
#define
GL_INTENSITY16
0x804D
#define
GL_INTENSITY16_EXT
0x804D
#define
GL_INTENSITY16_EXTENDED_RANGE_SGIX
0x85F6
#define
GL_INTENSITY16_SIGNED_SGIX
0x85EA
#define
GL_INTENSITY16_SNORM
0x901B
#define
GL_INTENSITY16F_ARB
0x881D
#define
GL_INTENSITY16I_EXT
0x8D8B
#define
GL_INTENSITY16UI_EXT
0x8D79
#define
GL_INTENSITY32F_ARB
0x8817
#define
GL_INTENSITY32I_EXT
0x8D85
#define
GL_INTENSITY32UI_EXT
0x8D73
#define
GL_INTENSITY4
0x804A
#define
GL_INTENSITY4_EXT
0x804A
#define
GL_INTENSITY8
0x804B
#define
GL_INTENSITY8_EXT
0x804B
#define
GL_INTENSITY8_SNORM
0x9017
#define
GL_INTENSITY8I_EXT
0x8D91
#define
GL_INTENSITY8UI_EXT
0x8D7F
#define
GL_INTENSITY_EXT
0x8049
#define
GL_INTENSITY_EXTENDED_RANGE_SGIX
0x85F0
#define
GL_INTENSITY_FLOAT16_APPLE
0x881D
#define
GL_INTENSITY_FLOAT16_ATI
0x881D
#define
GL_INTENSITY_FLOAT32_APPLE
0x8817
#define
GL_INTENSITY_FLOAT32_ATI
0x8817
#define
GL_INTENSITY_SIGNED_SGIX
0x85E4
#define
GL_INTENSITY_SNORM
0x9013
#define
GL_INTERLACE_OML
0x8980
#define
GL_INTERLACE_READ_INGR
0x8568
#define
GL_INTERLACE_READ_OML
0x8981
#define
GL_INTERLACE_SGIX
0x8094
#define
GL_INTERLEAVED_ATTRIBS
0x8C8C
#define
GL_INTERLEAVED_ATTRIBS_EXT
0x8C8C
#define
GL_INTERLEAVED_ATTRIBS_NV
0x8C8C
#define
GL_INTERNALFORMAT_ALPHA_SIZE
0x8274
#define
GL_INTERNALFORMAT_ALPHA_TYPE
0x827B
#define
GL_INTERNALFORMAT_BLUE_SIZE
0x8273
#define
GL_INTERNALFORMAT_BLUE_TYPE
0x827A
#define
GL_INTERNALFORMAT_DEPTH_SIZE
0x8275
#define
GL_INTERNALFORMAT_DEPTH_TYPE
0x827C
#define
GL_INTERNALFORMAT_GREEN_SIZE
0x8272
#define
GL_INTERNALFORMAT_GREEN_TYPE
0x8279
#define
GL_INTERNALFORMAT_PREFERRED
0x8270
#define
GL_INTERNALFORMAT_RED_SIZE
0x8271
#define
GL_INTERNALFORMAT_RED_TYPE
0x8278
#define
GL_INTERNALFORMAT_SHARED_SIZE
0x8277
#define
GL_INTERNALFORMAT_STENCIL_SIZE
0x8276
#define
GL_INTERNALFORMAT_STENCIL_TYPE
0x827D
#define
GL_INTERNALFORMAT_SUPPORTED
0x826F
#define
GL_INTERPOLATE
0x8575
#define
GL_INTERPOLATE_ARB
0x8575
#define
GL_INTERPOLATE_EXT
0x8575
#define
GL_INVALID_ENUM
0x0500
#define
GL_INVALID_FRAMEBUFFER_OPERATION
0x0506
#define
GL_INVALID_FRAMEBUFFER_OPERATION_EXT
0x0506
#define
GL_INVALID_INDEX
0xFFFFFFFF
#define
GL_INVALID_OPERATION
0x0502
#define
GL_INVALID_VALUE
0x0501
#define
GL_INVARIANT_DATATYPE_EXT
0x87EB
#define
GL_INVARIANT_EXT
0x87C2
#define
GL_INVARIANT_VALUE_EXT
0x87EA
#define
GL_INVERSE_NV
0x862B
#define
GL_INVERSE_TRANSPOSE_NV
0x862D
#define
GL_INVERT
0x150A
#define
GL_INVERT_OVG_NV
0x92B4
#define
GL_INVERT_RGB_NV
0x92A3
#define
GL_INVERTED_SCREEN_W_REND
0x8491
#define
GL_IS_PER_PATCH
0x92E7
#define
GL_IS_ROW_MAJOR
0x9300
#define
GL_ISOLINES
0x8E7A
#define
GL_ITALIC_BIT_NV
0x02
#define
GL_KEEP
0x1E00
#define
GL_KHR_debug
1
#define
GL_KHR_texture_compression_astc_ldr
1
#define
GL_KTX_BACK_REGION
0x1
#define
GL_KTX_buffer_region
1
#define
GL_KTX_FRONT_REGION
0x0
#define
GL_KTX_STENCIL_REGION
0x3
#define
GL_KTX_Z_REGION
0x2
#define
GL_LARGE_CCW_ARC_TO_NV
0x16
#define
GL_LARGE_CW_ARC_TO_NV
0x18
#define
GL_LAST_VERTEX_CONVENTION
0x8E4E
#define
GL_LAST_VERTEX_CONVENTION
0x8E4E
#define
GL_LAST_VERTEX_CONVENTION_EXT
0x8E4E
#define
GL_LAST_VIDEO_CAPTURE_STATUS_NV
0x9027
#define
GL_LAYER_PROVOKING_VERTEX
0x825E
#define
GL_LAYOUT_DEFAULT_INTEL
0
#define
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
2
#define
GL_LAYOUT_LINEAR_INTEL
1
#define
GL_LEFT
0x0406
#define
GL_LEQUAL
0x0203
#define
GL_LERP_ATI
0x8969
#define
GL_LESS
0x0201
#define
GL_LIGHT0
0x4000
#define
GL_LIGHT1
0x4001
#define
GL_LIGHT2
0x4002
#define
GL_LIGHT3
0x4003
#define
GL_LIGHT4
0x4004
#define
GL_LIGHT5
0x4005
#define
GL_LIGHT6
0x4006
#define
GL_LIGHT7
0x4007
#define
GL_LIGHT_ENV_MODE_EXT
0x8407
#define
GL_LIGHT_MODEL_AMBIENT
0x0B53
#define
GL_LIGHT_MODEL_COLOR_CONTROL
0x81F8
#define
GL_LIGHT_MODEL_COLOR_CONTROL_EXT
0x81F8
#define
GL_LIGHT_MODEL_LOCAL_VIEWER
0x0B51
#define
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
0x85B0
#define
GL_LIGHT_MODEL_TWO_SIDE
0x0B52
#define
GL_LIGHTEN_NV
0x9298
#define
GL_LIGHTING
0x0B50
#define
GL_LIGHTING_BIT
0x00000040
#define
GL_LINE
0x1B01
#define
GL_LINE_BIT
0x00000004
#define
GL_LINE_LOOP
0x0002
#define
GL_LINE_RESET_TOKEN
0x0707
#define
GL_LINE_SMOOTH
0x0B20
#define
GL_LINE_SMOOTH_HINT
0x0C52
#define
GL_LINE_STIPPLE
0x0B24
#define
GL_LINE_STIPPLE_PATTERN
0x0B25
#define
GL_LINE_STIPPLE_REPEAT
0x0B26
#define
GL_LINE_STRIP
0x0003
#define
GL_LINE_STRIP_ADJACENCY
0x000B
#define
GL_LINE_STRIP_ADJACENCY_ARB
0xB
#define
GL_LINE_STRIP_ADJACENCY_EXT
0xB
#define
GL_LINE_TO_NV
0x04
#define
GL_LINE_TOKEN
0x0702
#define
GL_LINE_WIDTH
0x0B21
#define
GL_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_LINE_WIDTH_RANGE
0x0B22
#define
GL_LINEAR
0x2601
#define
GL_LINEAR_ATTENUATION
0x1208
#define
GL_LINEAR_MIPMAP_LINEAR
0x2703
#define
GL_LINEAR_MIPMAP_NEAREST
0x2701
#define
GL_LINEARBURN_NV
0x92A5
#define
GL_LINEARDODGE_NV
0x92A4
#define
GL_LINEARLIGHT_NV
0x92A7
#define
GL_LINES
0x0001
#define
GL_LINES_ADJACENCY
0x000A
#define
GL_LINES_ADJACENCY_ARB
0xA
#define
GL_LINES_ADJACENCY_EXT
0xA
#define
GL_LINK_STATUS
0x8B82
#define
GL_LIST_BASE
0x0B32
#define
GL_LIST_BIT
0x00020000
#define
GL_LIST_INDEX
0x0B33
#define
GL_LIST_MODE
0x0B30
#define
GL_LO_BIAS_NV
0x8715
#define
GL_LO_SCALE_NV
0x870F
#define
GL_LOAD
0x0101
#define
GL_LOCAL_CONSTANT_DATATYPE_EXT
0x87ED
#define
GL_LOCAL_CONSTANT_EXT
0x87C3
#define
GL_LOCAL_CONSTANT_VALUE_EXT
0x87EC
#define
GL_LOCAL_EXT
0x87C4
#define
GL_LOCATION
0x930E
#define
GL_LOCATION_COMPONENT
0x934A
#define
GL_LOCATION_INDEX
0x930F
#define
GL_LOG_APP_REGAL
0x931C
#define
GL_LOG_DEBUG_REGAL
0x931F
#define
GL_LOG_DRIVER_REGAL
0x931D
#define
GL_LOG_ERROR_REGAL
0x9319
#define
GL_LOG_HTTP_REGAL
0x9321
#define
GL_LOG_INFO_REGAL
0x931B
#define
GL_LOG_INTERNAL_REGAL
0x931E
#define
GL_LOG_REGAL
0x9324
#define
GL_LOG_STATUS_REGAL
0x9320
#define
GL_LOG_WARNING_REGAL
0x931A
#define
GL_LOGIC_OP
0x0BF1
#define
GL_LOGIC_OP_MODE
0x0BF0
#define
GL_LOSE_CONTEXT_ON_RESET_ARB
0x8252
#define
GL_LOW_FLOAT
0x8DF0
#define
GL_LOW_INT
0x8DF3
#define
GL_LOWER_LEFT
0x8CA1
#define
GL_LUMINANCE
0x1909
#define
GL_LUMINANCE12
0x8041
#define
GL_LUMINANCE12_ALPHA12
0x8047
#define
GL_LUMINANCE12_ALPHA12_EXT
0x8047
#define
GL_LUMINANCE12_ALPHA4
0x8046
#define
GL_LUMINANCE12_ALPHA4_EXT
0x8046
#define
GL_LUMINANCE12_EXT
0x8041
#define
GL_LUMINANCE16
0x8042
#define
GL_LUMINANCE16_ALPHA16
0x8048
#define
GL_LUMINANCE16_ALPHA16_EXT
0x8048
#define
GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX
0x85F7
#define
GL_LUMINANCE16_ALPHA16_SIGNED_SGIX
0x85EB
#define
GL_LUMINANCE16_ALPHA16_SNORM
0x901A
#define
GL_LUMINANCE16_EXT
0x8042
#define
GL_LUMINANCE16_EXTENDED_RANGE_SGIX
0x85F5
#define
GL_LUMINANCE16_SIGNED_SGIX
0x85E9
#define
GL_LUMINANCE16_SNORM
0x9019
#define
GL_LUMINANCE16F_ARB
0x881E
#define
GL_LUMINANCE16I_EXT
0x8D8C
#define
GL_LUMINANCE16UI_EXT
0x8D7A
#define
GL_LUMINANCE32F_ARB
0x8818
#define
GL_LUMINANCE32I_EXT
0x8D86
#define
GL_LUMINANCE32UI_EXT
0x8D74
#define
GL_LUMINANCE4
0x803F
#define
GL_LUMINANCE4_ALPHA4
0x8043
#define
GL_LUMINANCE4_ALPHA4_EXT
0x8043
#define
GL_LUMINANCE4_EXT
0x803F
#define
GL_LUMINANCE6_ALPHA2
0x8044
#define
GL_LUMINANCE6_ALPHA2_EXT
0x8044
#define
GL_LUMINANCE8
0x8040
#define
GL_LUMINANCE8_ALPHA8
0x8045
#define
GL_LUMINANCE8_ALPHA8_EXT
0x8045
#define
GL_LUMINANCE8_ALPHA8_SNORM
0x9016
#define
GL_LUMINANCE8_EXT
0x8040
#define
GL_LUMINANCE8_SNORM
0x9015
#define
GL_LUMINANCE8I_EXT
0x8D92
#define
GL_LUMINANCE8UI_EXT
0x8D80
#define
GL_LUMINANCE_ALPHA
0x190A
#define
GL_LUMINANCE_ALPHA16F_ARB
0x881F
#define
GL_LUMINANCE_ALPHA16I_EXT
0x8D8D
#define
GL_LUMINANCE_ALPHA16UI_EXT
0x8D7B
#define
GL_LUMINANCE_ALPHA32F_ARB
0x8819
#define
GL_LUMINANCE_ALPHA32I_EXT
0x8D87
#define
GL_LUMINANCE_ALPHA32UI_EXT
0x8D75
#define
GL_LUMINANCE_ALPHA8I_EXT
0x8D93
#define
GL_LUMINANCE_ALPHA8UI_EXT
0x8D81
#define
GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX
0x85F1
#define
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
0x881F
#define
GL_LUMINANCE_ALPHA_FLOAT16_ATI
0x881F
#define
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
0x8819
#define
GL_LUMINANCE_ALPHA_FLOAT32_ATI
0x8819
#define
GL_LUMINANCE_ALPHA_INTEGER_EXT
0x8D9D
#define
GL_LUMINANCE_ALPHA_SIGNED_SGIX
0x85E5
#define
GL_LUMINANCE_ALPHA_SNORM
0x9012
#define
GL_LUMINANCE_EXTENDED_RANGE_SGIX
0x85EF
#define
GL_LUMINANCE_FLOAT16_APPLE
0x881E
#define
GL_LUMINANCE_FLOAT16_ATI
0x881E
#define
GL_LUMINANCE_FLOAT32_APPLE
0x8818
#define
GL_LUMINANCE_FLOAT32_ATI
0x8818
#define
GL_LUMINANCE_INTEGER_EXT
0x8D9C
#define
GL_LUMINANCE_SIGNED_SGIX
0x85E3
#define
GL_LUMINANCE_SNORM
0x9011
#define
GL_MAD_ATI
0x8968
#define
GL_MAGNITUDE_BIAS_NV
0x8718
#define
GL_MAGNITUDE_SCALE_NV
0x8712
#define
GL_MAJOR_VERSION
0x821B
#define
GL_MANUAL_GENERATE_MIPMAP
0x8294
#define
GL_MAP1_BINORMAL_EXT
0x8446
#define
GL_MAP1_COLOR_4
0x0D90
#define
GL_MAP1_GRID_DOMAIN
0x0DD0
#define
GL_MAP1_GRID_SEGMENTS
0x0DD1
#define
GL_MAP1_INDEX
0x0D91
#define
GL_MAP1_NORMAL
0x0D92
#define
GL_MAP1_TANGENT_EXT
0x8444
#define
GL_MAP1_TEXTURE_COORD_1
0x0D93
#define
GL_MAP1_TEXTURE_COORD_2
0x0D94
#define
GL_MAP1_TEXTURE_COORD_3
0x0D95
#define
GL_MAP1_TEXTURE_COORD_4
0x0D96
#define
GL_MAP1_VERTEX_3
0x0D97
#define
GL_MAP1_VERTEX_4
0x0D98
#define
GL_MAP1_VERTEX_ATTRIB0_4_NV
0x8660
#define
GL_MAP1_VERTEX_ATTRIB10_4_NV
0x866A
#define
GL_MAP1_VERTEX_ATTRIB11_4_NV
0x866B
#define
GL_MAP1_VERTEX_ATTRIB12_4_NV
0x866C
#define
GL_MAP1_VERTEX_ATTRIB13_4_NV
0x866D
#define
GL_MAP1_VERTEX_ATTRIB14_4_NV
0x866E
#define
GL_MAP1_VERTEX_ATTRIB15_4_NV
0x866F
#define
GL_MAP1_VERTEX_ATTRIB1_4_NV
0x8661
#define
GL_MAP1_VERTEX_ATTRIB2_4_NV
0x8662
#define
GL_MAP1_VERTEX_ATTRIB3_4_NV
0x8663
#define
GL_MAP1_VERTEX_ATTRIB4_4_NV
0x8664
#define
GL_MAP1_VERTEX_ATTRIB5_4_NV
0x8665
#define
GL_MAP1_VERTEX_ATTRIB6_4_NV
0x8666
#define
GL_MAP1_VERTEX_ATTRIB7_4_NV
0x8667
#define
GL_MAP1_VERTEX_ATTRIB8_4_NV
0x8668
#define
GL_MAP1_VERTEX_ATTRIB9_4_NV
0x8669
#define
GL_MAP2_BINORMAL_EXT
0x8447
#define
GL_MAP2_COLOR_4
0x0DB0
#define
GL_MAP2_GRID_DOMAIN
0x0DD2
#define
GL_MAP2_GRID_SEGMENTS
0x0DD3
#define
GL_MAP2_INDEX
0x0DB1
#define
GL_MAP2_NORMAL
0x0DB2
#define
GL_MAP2_TANGENT_EXT
0x8445
#define
GL_MAP2_TEXTURE_COORD_1
0x0DB3
#define
GL_MAP2_TEXTURE_COORD_2
0x0DB4
#define
GL_MAP2_TEXTURE_COORD_3
0x0DB5
#define
GL_MAP2_TEXTURE_COORD_4
0x0DB6
#define
GL_MAP2_VERTEX_3
0x0DB7
#define
GL_MAP2_VERTEX_4
0x0DB8
#define
GL_MAP2_VERTEX_ATTRIB0_4_NV
0x8670
#define
GL_MAP2_VERTEX_ATTRIB10_4_NV
0x867A
#define
GL_MAP2_VERTEX_ATTRIB11_4_NV
0x867B
#define
GL_MAP2_VERTEX_ATTRIB12_4_NV
0x867C
#define
GL_MAP2_VERTEX_ATTRIB13_4_NV
0x867D
#define
GL_MAP2_VERTEX_ATTRIB14_4_NV
0x867E
#define
GL_MAP2_VERTEX_ATTRIB15_4_NV
0x867F
#define
GL_MAP2_VERTEX_ATTRIB1_4_NV
0x8671
#define
GL_MAP2_VERTEX_ATTRIB2_4_NV
0x8672
#define
GL_MAP2_VERTEX_ATTRIB3_4_NV
0x8673
#define
GL_MAP2_VERTEX_ATTRIB4_4_NV
0x8674
#define
GL_MAP2_VERTEX_ATTRIB5_4_NV
0x8675
#define
GL_MAP2_VERTEX_ATTRIB6_4_NV
0x8676
#define
GL_MAP2_VERTEX_ATTRIB7_4_NV
0x8677
#define
GL_MAP2_VERTEX_ATTRIB8_4_NV
0x8678
#define
GL_MAP2_VERTEX_ATTRIB9_4_NV
0x8679
#define
GL_MAP_ATTRIB_U_ORDER_NV
0x86C3
#define
GL_MAP_ATTRIB_V_ORDER_NV
0x86C4
#define
GL_MAP_COHERENT_BIT
0x00000080
#define
GL_MAP_COLOR
0x0D10
#define
GL_MAP_FLUSH_EXPLICIT_BIT
0x0010
#define
GL_MAP_INVALIDATE_BUFFER_BIT
0x0008
#define
GL_MAP_INVALIDATE_RANGE_BIT
0x0004
#define
GL_MAP_PERSISTENT_BIT
0x00000040
#define
GL_MAP_READ_BIT
0x0001
#define
GL_MAP_READ_BIT
0x0001
#define
GL_MAP_STENCIL
0x0D11
#define
GL_MAP_TESSELLATION_NV
0x86C2
#define
GL_MAP_UNSYNCHRONIZED_BIT
0x0020
#define
GL_MAP_WRITE_BIT
0x0002
#define
GL_MAP_WRITE_BIT
0x0002
#define
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
0x00200000
#define
GL_MAT_AMBIENT_BIT_PGI
0x00100000
#define
GL_MAT_COLOR_INDEXES_BIT_PGI
0x01000000
#define
GL_MAT_DIFFUSE_BIT_PGI
0x00400000
#define
GL_MAT_EMISSION_BIT_PGI
0x00800000
#define
GL_MAT_SHININESS_BIT_PGI
0x02000000
#define
GL_MAT_SPECULAR_BIT_PGI
0x04000000
#define
GL_MATERIAL_SIDE_HINT_PGI
107052
#define
GL_MATRIX0_ARB
0x88C0
#define
GL_MATRIX0_NV
0x8630
#define
GL_MATRIX10_ARB
0x88CA
#define
GL_MATRIX11_ARB
0x88CB
#define
GL_MATRIX12_ARB
0x88CC
#define
GL_MATRIX13_ARB
0x88CD
#define
GL_MATRIX14_ARB
0x88CE
#define
GL_MATRIX15_ARB
0x88CF
#define
GL_MATRIX16_ARB
0x88D0
#define
GL_MATRIX17_ARB
0x88D1
#define
GL_MATRIX18_ARB
0x88D2
#define
GL_MATRIX19_ARB
0x88D3
#define
GL_MATRIX1_ARB
0x88C1
#define
GL_MATRIX1_NV
0x8631
#define
GL_MATRIX20_ARB
0x88D4
#define
GL_MATRIX21_ARB
0x88D5
#define
GL_MATRIX22_ARB
0x88D6
#define
GL_MATRIX23_ARB
0x88D7
#define
GL_MATRIX24_ARB
0x88D8
#define
GL_MATRIX25_ARB
0x88D9
#define
GL_MATRIX26_ARB
0x88DA
#define
GL_MATRIX27_ARB
0x88DB
#define
GL_MATRIX28_ARB
0x88DC
#define
GL_MATRIX29_ARB
0x88DD
#define
GL_MATRIX2_ARB
0x88C2
#define
GL_MATRIX2_NV
0x8632
#define
GL_MATRIX30_ARB
0x88DE
#define
GL_MATRIX31_ARB
0x88DF
#define
GL_MATRIX3_ARB
0x88C3
#define
GL_MATRIX3_NV
0x8633
#define
GL_MATRIX4_ARB
0x88C4
#define
GL_MATRIX4_NV
0x8634
#define
GL_MATRIX5_ARB
0x88C5
#define
GL_MATRIX5_NV
0x8635
#define
GL_MATRIX6_ARB
0x88C6
#define
GL_MATRIX6_NV
0x8636
#define
GL_MATRIX7_ARB
0x88C7
#define
GL_MATRIX7_NV
0x8637
#define
GL_MATRIX8_ARB
0x88C8
#define
GL_MATRIX9_ARB
0x88C9
#define
GL_MATRIX_EXT
0x87C0
#define
GL_MATRIX_INDEX_ARRAY_ARB
0x8844
#define
GL_MATRIX_INDEX_ARRAY_POINTER_ARB
0x8849
#define
GL_MATRIX_INDEX_ARRAY_SIZE_ARB
0x8846
#define
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
0x8848
#define
GL_MATRIX_INDEX_ARRAY_TYPE_ARB
0x8847
#define
GL_MATRIX_MODE
0x0BA0
#define
GL_MATRIX_PALETTE_ARB
0x8840
#define
GL_MATRIX_STRIDE
0x92FF
#define
GL_MAX
0x8008
#define
GL_MAX_3D_TEXTURE_SIZE
0x8073
#define
GL_MAX_3D_TEXTURE_SIZE_EXT
0x8073
#define
GL_MAX_ACTIVE_LIGHTS_EXT
0x8405
#define
GL_MAX_ALPHA_SGIS
0x85AD
#define
GL_MAX_ARRAY_TEXTURE_LAYERS
0x88FF
#define
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
0x88FF
#define
GL_MAX_ASYNC_DRAW_PIXELS_SGIX
0x8360
#define
GL_MAX_ASYNC_HISTOGRAM_SGIX
0x832D
#define
GL_MAX_ASYNC_READ_PIXELS_SGIX
0x8361
#define
GL_MAX_ASYNC_TEX_IMAGE_SGIX
0x835F
#define
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
0x92DC
#define
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
0x92D8
#define
GL_MAX_ATTRIB_STACK_DEPTH
0x0D35
#define
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
0x8DED
#define
GL_MAX_BLUE_SGIS
0x85AB
#define
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
0x0D3B
#define
GL_MAX_CLIP_DISTANCES
GL_MAX_CLIP_PLANES
#define
GL_MAX_CLIP_PLANES
0x0D32
#define
GL_MAX_COLOR_ATTACHMENTS
0x8CDF
#define
GL_MAX_COLOR_ATTACHMENTS_EXT
0x8CDF
#define
GL_MAX_COLOR_MATRIX_STACK_DEPTH
0x80B3
#define
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
0x80B3
#define
GL_MAX_COLOR_TEXTURE_SAMPLES
0x910E
#define
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
0x92D1
#define
GL_MAX_COMBINED_ATOMIC_COUNTERS
0x92D7
#define
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
0x8266
#define
GL_MAX_COMBINED_DIMENSIONS
0x8282
#define
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
0x8A33
#define
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
0x8A32
#define
GL_MAX_COMBINED_IMAGE_UNIFORMS
0x90CF
#define
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
0x8F39
#define
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
0x8F39
#define
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
0x8F39
#define
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
0x90DC
#define
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
0x8E1E
#define
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
0x8E1F
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
0x8B4D
#define
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
0x8B4D
#define
GL_MAX_COMBINED_UNIFORM_BLOCKS
0x8A2E
#define
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
0x8A31
#define
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
0x8264
#define
GL_MAX_COMPUTE_ATOMIC_COUNTERS
0x8265
#define
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
0x90EB
#define
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
0x91BF
#define
GL_MAX_COMPUTE_IMAGE_UNIFORMS
0x91BD
#define
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
0x90DB
#define
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
0x8262
#define
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
0x91BC
#define
GL_MAX_COMPUTE_UNIFORM_BLOCKS
0x91BB
#define
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
0x8263
#define
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
0x9344
#define
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
0x9345
#define
GL_MAX_COMPUTE_WORK_GROUP_COUNT
0x91BE
#define
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
0x90EB
#define
GL_MAX_COMPUTE_WORK_GROUP_SIZE
0x91BF
#define
GL_MAX_CONVOLUTION_HEIGHT
0x801B
#define
GL_MAX_CONVOLUTION_HEIGHT_EXT
0x801B
#define
GL_MAX_CONVOLUTION_WIDTH
0x801A
#define
GL_MAX_CONVOLUTION_WIDTH_EXT
0x801A
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE
0x851C
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
0x851C
#define
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
0x851C
#define
GL_MAX_DEBUG_GROUP_STACK_DEPTH
0x826C
#define
GL_MAX_DEBUG_LOGGED_MESSAGES
0x9144
#define
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
0x9144
#define
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
0x9144
#define
GL_MAX_DEBUG_MESSAGE_LENGTH
0x9143
#define
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD
0x9143
#define
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
0x9143
#define
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
0x90D1
#define
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
0x90D0
#define
GL_MAX_DEPTH
0x8280
#define
GL_MAX_DEPTH_TEXTURE_SAMPLES
0x910F
#define
GL_MAX_DRAW_BUFFERS
0x8824
#define
GL_MAX_DRAW_BUFFERS_ARB
0x8824
#define
GL_MAX_DRAW_BUFFERS_ATI
0x8824
#define
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
0x88FC
#define
GL_MAX_ELEMENT_INDEX
0x8D6B
#define
GL_MAX_ELEMENTS_INDICES
0x80E9
#define
GL_MAX_ELEMENTS_INDICES_EXT
0x80E9
#define
GL_MAX_ELEMENTS_VERTICES
0x80E8
#define
GL_MAX_ELEMENTS_VERTICES_EXT
0x80E8
#define
GL_MAX_EVAL_ORDER
0x0D30
#define
GL_MAX_EXT
0x8008
#define
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
0x92D0
#define
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
0x92D6
#define
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
0x8DE3
#define
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
0x90CE
#define
GL_MAX_FRAGMENT_INPUT_COMPONENTS
0x9125
#define
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
0x8E5C
#define
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
0x8E5C
#define
GL_MAX_FRAGMENT_LIGHTS_EXT
0x8404
#define
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
0x8868
#define
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
0x90DA
#define
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
0x8A2D
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
0x8B49
#define
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
0x8B49
#define
GL_MAX_FRAGMENT_UNIFORM_VECTORS
0x8DFD
#define
GL_MAX_FRAMEBUFFER_HEIGHT
0x9316
#define
GL_MAX_FRAMEBUFFER_LAYERS
0x9317
#define
GL_MAX_FRAMEBUFFER_SAMPLES
0x9318
#define
GL_MAX_FRAMEBUFFER_WIDTH
0x9315
#define
GL_MAX_GENERAL_COMBINERS_NV
0x854D
#define
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
0x92CF
#define
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
0x92D5
#define
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
0x8DE4
#define
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
0x90CD
#define
GL_MAX_GEOMETRY_INPUT_COMPONENTS
0x9123
#define
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
0x9124
#define
GL_MAX_GEOMETRY_OUTPUT_VERTICES
0x8DE0
#define
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
0x8DE0
#define
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
0x8DE0
#define
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
0x8E5A
#define
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
0x8E5A
#define
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
0x90D7
#define
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
0x8C29
#define
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
0x8C29
#define
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
0x8C29
#define
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
0x8DE1
#define
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
0x8DE1
#define
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
0x8DE1
#define
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
0x8A2C
#define
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
0x8DDF
#define
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
0x8DDF
#define
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
0x8DDF
#define
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
0x8DDD
#define
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
0x8DDD
#define
GL_MAX_GREEN_SGIS
0x85A9
#define
GL_MAX_HEIGHT
0x827F
#define
GL_MAX_IMAGE_SAMPLES
0x906D
#define
GL_MAX_IMAGE_SAMPLES_EXT
0x906D
#define
GL_MAX_IMAGE_UNITS
0x8F38
#define
GL_MAX_IMAGE_UNITS_EXT
0x8F38
#define
GL_MAX_INTEGER_SAMPLES
0x9110
#define
GL_MAX_INTENSITY_SGIS
0x85FB
#define
GL_MAX_LABEL_LENGTH
0x82E8
#define
GL_MAX_LAYERS
0x8281
#define
GL_MAX_LIGHTS
0x0D31
#define
GL_MAX_LIST_NESTING
0x0B31
#define
GL_MAX_LUMINANCE_SGIS
0x85F9
#define
GL_MAX_MAP_TESSELLATION_NV
0x86D6
#define
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
0x8841
#define
GL_MAX_MODELVIEW_STACK_DEPTH
0x0D36
#define
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
0x8E11
#define
GL_MAX_NAME_LENGTH
0x92F6
#define
GL_MAX_NAME_STACK_DEPTH
0x0D37
#define
GL_MAX_NUM_ACTIVE_VARIABLES
0x92F7
#define
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
0x92F8
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
0x87CA
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
0x87CC
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
0x87CD
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
0x87CE
#define
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
0x87CB
#define
GL_MAX_PALETTE_MATRICES_ARB
0x8842
#define
GL_MAX_PATCH_VERTICES
0x8E7D
#define
GL_MAX_PIXEL_MAP_TABLE
0x0D34
#define
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
0x8337
#define
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
0x87F1
#define
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
0x88B1
#define
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
0x880B
#define
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
0x8908
#define
GL_MAX_PROGRAM_ATTRIBS_ARB
0x88AD
#define
GL_MAX_PROGRAM_CALL_DEPTH_NV
0x88F5
#define
GL_MAX_PROGRAM_CALL_DEPTH_NV
0x88F5
#define
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
0x88B5
#define
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
0x88F4
#define
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
0x88F4
#define
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
0x8DA5
#define
GL_MAX_PROGRAM_GENERIC_RESULTS_NV
0x8DA6