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SDL_MouseButtonEvent Struct Reference

Mouse button event structure (event.button.*) More...

#include <SDL_events.h>

Public Attributes

Uint8 button
 
Uint8 padding1
 
Uint8 padding2
 
Uint8 state
 
Uint32 timestamp
 
Uint32 type
 
Uint32 which
 
Uint32 windowID
 
Sint32 x
 
Sint32 y
 

Detailed Description

Mouse button event structure (event.button.*)

Definition at line 234 of file SDL_events.h.

Member Data Documentation

Uint8 SDL_MouseButtonEvent::button
Uint8 SDL_MouseButtonEvent::padding1

Definition at line 242 of file SDL_events.h.

Uint8 SDL_MouseButtonEvent::padding2

Definition at line 243 of file SDL_events.h.

Uint8 SDL_MouseButtonEvent::state

SDL_PRESSED or SDL_RELEASED

Definition at line 241 of file SDL_events.h.

Referenced by Zeni::Game::run().

Uint32 SDL_MouseButtonEvent::timestamp

Definition at line 237 of file SDL_events.h.

Uint32 SDL_MouseButtonEvent::type

SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP

Definition at line 236 of file SDL_events.h.

Referenced by Zeni::Widget::on_event().

Uint32 SDL_MouseButtonEvent::which

The mouse instance id, or SDL_TOUCH_MOUSEID

Definition at line 239 of file SDL_events.h.

Referenced by Zeni::Game::run().

Uint32 SDL_MouseButtonEvent::windowID

The window with mouse focus, if any

Definition at line 238 of file SDL_events.h.

Referenced by SDLTest_PrintEvent().

Sint32 SDL_MouseButtonEvent::x

X coordinate, relative to window

Definition at line 244 of file SDL_events.h.

Referenced by Zeni::Widget::on_event(), Zeni::Game::run(), SDL_RendererEventWatch(), and SDLTest_PrintEvent().

Sint32 SDL_MouseButtonEvent::y

Y coordinate, relative to window

Definition at line 245 of file SDL_events.h.

Referenced by Zeni::Widget::on_event(), Zeni::Game::run(), SDL_RendererEventWatch(), and SDLTest_PrintEvent().


The documentation for this struct was generated from the following file: