zenilib
0.5.3.0
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Mouse button event structure (event.button.*) More...
#include <SDL_events.h>
Public Attributes | |
Uint8 | button |
Uint8 | padding1 |
Uint8 | padding2 |
Uint8 | state |
Uint32 | timestamp |
Uint32 | type |
Uint32 | which |
Uint32 | windowID |
Sint32 | x |
Sint32 | y |
Mouse button event structure (event.button.*)
Definition at line 234 of file SDL_events.h.
Uint8 SDL_MouseButtonEvent::button |
The mouse button index
Definition at line 240 of file SDL_events.h.
Referenced by Zeni::Gamestate_II::on_event(), Zeni::Game::on_event(), Zeni::Widget::on_event(), Zeni::Game::run(), and SDLTest_PrintEvent().
Uint8 SDL_MouseButtonEvent::padding1 |
Definition at line 242 of file SDL_events.h.
Uint8 SDL_MouseButtonEvent::padding2 |
Definition at line 243 of file SDL_events.h.
Uint8 SDL_MouseButtonEvent::state |
Definition at line 241 of file SDL_events.h.
Referenced by Zeni::Game::run().
Uint32 SDL_MouseButtonEvent::timestamp |
Definition at line 237 of file SDL_events.h.
Uint32 SDL_MouseButtonEvent::type |
SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
Definition at line 236 of file SDL_events.h.
Referenced by Zeni::Widget::on_event().
Uint32 SDL_MouseButtonEvent::which |
The mouse instance id, or SDL_TOUCH_MOUSEID
Definition at line 239 of file SDL_events.h.
Referenced by Zeni::Game::run().
Uint32 SDL_MouseButtonEvent::windowID |
The window with mouse focus, if any
Definition at line 238 of file SDL_events.h.
Referenced by SDLTest_PrintEvent().
Sint32 SDL_MouseButtonEvent::x |
X coordinate, relative to window
Definition at line 244 of file SDL_events.h.
Referenced by Zeni::Widget::on_event(), Zeni::Game::run(), SDL_RendererEventWatch(), and SDLTest_PrintEvent().
Sint32 SDL_MouseButtonEvent::y |
Y coordinate, relative to window
Definition at line 245 of file SDL_events.h.
Referenced by Zeni::Widget::on_event(), Zeni::Game::run(), SDL_RendererEventWatch(), and SDLTest_PrintEvent().