30 #if defined(USE_MGL_NAMESPACE)
40 #if !defined(__SCITECH_SNAP__)
46 #if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
50 #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
54 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
55 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32)
56 # define GLAPI __declspec(dllexport)
57 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL)
58 # define GLAPI __declspec(dllimport)
62 # if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)
65 # define GLAPIENTRY __stdcall
67 #elif defined(__CYGWIN__) && defined(USE_OPENGL32)
69 # define GLAPIENTRY __stdcall
70 #elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
71 # define GLAPI __attribute__((visibility("default")))
75 #if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
76 # define PRAGMA_EXPORT_SUPPORTED 1
87 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
88 #ifndef WIN32_LEAN_AND_MEAN
89 #define WIN32_LEAN_AND_MEAN 1
94 #if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
95 && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
96 && !defined(__CYGWIN__) || defined(__MINGW32__)
97 #include <GL/mesa_wgl.h>
100 #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
113 #define APIENTRY GLAPIENTRY
118 #define APIENTRYP APIENTRY *
122 #define GLAPIENTRYP GLAPIENTRY *
125 #ifdef CENTERLINE_CLPP
129 #if defined(PRAGMA_EXPORT_SUPPORTED)
146 #define GL_VERSION_1_1 1
147 #define GL_VERSION_1_2 1
148 #define GL_VERSION_1_3 1
149 #define GL_ARB_imaging 1
182 #define GL_BYTE 0x1400
183 #define GL_UNSIGNED_BYTE 0x1401
184 #define GL_SHORT 0x1402
185 #define GL_UNSIGNED_SHORT 0x1403
186 #define GL_INT 0x1404
187 #define GL_UNSIGNED_INT 0x1405
188 #define GL_FLOAT 0x1406
189 #define GL_2_BYTES 0x1407
190 #define GL_3_BYTES 0x1408
191 #define GL_4_BYTES 0x1409
192 #define GL_DOUBLE 0x140A
195 #define GL_POINTS 0x0000
196 #define GL_LINES 0x0001
197 #define GL_LINE_LOOP 0x0002
198 #define GL_LINE_STRIP 0x0003
199 #define GL_TRIANGLES 0x0004
200 #define GL_TRIANGLE_STRIP 0x0005
201 #define GL_TRIANGLE_FAN 0x0006
202 #define GL_QUADS 0x0007
203 #define GL_QUAD_STRIP 0x0008
204 #define GL_POLYGON 0x0009
207 #define GL_VERTEX_ARRAY 0x8074
208 #define GL_NORMAL_ARRAY 0x8075
209 #define GL_COLOR_ARRAY 0x8076
210 #define GL_INDEX_ARRAY 0x8077
211 #define GL_TEXTURE_COORD_ARRAY 0x8078
212 #define GL_EDGE_FLAG_ARRAY 0x8079
213 #define GL_VERTEX_ARRAY_SIZE 0x807A
214 #define GL_VERTEX_ARRAY_TYPE 0x807B
215 #define GL_VERTEX_ARRAY_STRIDE 0x807C
216 #define GL_NORMAL_ARRAY_TYPE 0x807E
217 #define GL_NORMAL_ARRAY_STRIDE 0x807F
218 #define GL_COLOR_ARRAY_SIZE 0x8081
219 #define GL_COLOR_ARRAY_TYPE 0x8082
220 #define GL_COLOR_ARRAY_STRIDE 0x8083
221 #define GL_INDEX_ARRAY_TYPE 0x8085
222 #define GL_INDEX_ARRAY_STRIDE 0x8086
223 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
224 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
225 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
226 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
227 #define GL_VERTEX_ARRAY_POINTER 0x808E
228 #define GL_NORMAL_ARRAY_POINTER 0x808F
229 #define GL_COLOR_ARRAY_POINTER 0x8090
230 #define GL_INDEX_ARRAY_POINTER 0x8091
231 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
232 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
233 #define GL_V2F 0x2A20
234 #define GL_V3F 0x2A21
235 #define GL_C4UB_V2F 0x2A22
236 #define GL_C4UB_V3F 0x2A23
237 #define GL_C3F_V3F 0x2A24
238 #define GL_N3F_V3F 0x2A25
239 #define GL_C4F_N3F_V3F 0x2A26
240 #define GL_T2F_V3F 0x2A27
241 #define GL_T4F_V4F 0x2A28
242 #define GL_T2F_C4UB_V3F 0x2A29
243 #define GL_T2F_C3F_V3F 0x2A2A
244 #define GL_T2F_N3F_V3F 0x2A2B
245 #define GL_T2F_C4F_N3F_V3F 0x2A2C
246 #define GL_T4F_C4F_N3F_V4F 0x2A2D
249 #define GL_MATRIX_MODE 0x0BA0
250 #define GL_MODELVIEW 0x1700
251 #define GL_PROJECTION 0x1701
252 #define GL_TEXTURE 0x1702
255 #define GL_POINT_SMOOTH 0x0B10
256 #define GL_POINT_SIZE 0x0B11
257 #define GL_POINT_SIZE_GRANULARITY 0x0B13
258 #define GL_POINT_SIZE_RANGE 0x0B12
261 #define GL_LINE_SMOOTH 0x0B20
262 #define GL_LINE_STIPPLE 0x0B24
263 #define GL_LINE_STIPPLE_PATTERN 0x0B25
264 #define GL_LINE_STIPPLE_REPEAT 0x0B26
265 #define GL_LINE_WIDTH 0x0B21
266 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
267 #define GL_LINE_WIDTH_RANGE 0x0B22
270 #define GL_POINT 0x1B00
271 #define GL_LINE 0x1B01
272 #define GL_FILL 0x1B02
274 #define GL_CCW 0x0901
275 #define GL_FRONT 0x0404
276 #define GL_BACK 0x0405
277 #define GL_POLYGON_MODE 0x0B40
278 #define GL_POLYGON_SMOOTH 0x0B41
279 #define GL_POLYGON_STIPPLE 0x0B42
280 #define GL_EDGE_FLAG 0x0B43
281 #define GL_CULL_FACE 0x0B44
282 #define GL_CULL_FACE_MODE 0x0B45
283 #define GL_FRONT_FACE 0x0B46
284 #define GL_POLYGON_OFFSET_FACTOR 0x8038
285 #define GL_POLYGON_OFFSET_UNITS 0x2A00
286 #define GL_POLYGON_OFFSET_POINT 0x2A01
287 #define GL_POLYGON_OFFSET_LINE 0x2A02
288 #define GL_POLYGON_OFFSET_FILL 0x8037
291 #define GL_COMPILE 0x1300
292 #define GL_COMPILE_AND_EXECUTE 0x1301
293 #define GL_LIST_BASE 0x0B32
294 #define GL_LIST_INDEX 0x0B33
295 #define GL_LIST_MODE 0x0B30
298 #define GL_NEVER 0x0200
299 #define GL_LESS 0x0201
300 #define GL_EQUAL 0x0202
301 #define GL_LEQUAL 0x0203
302 #define GL_GREATER 0x0204
303 #define GL_NOTEQUAL 0x0205
304 #define GL_GEQUAL 0x0206
305 #define GL_ALWAYS 0x0207
306 #define GL_DEPTH_TEST 0x0B71
307 #define GL_DEPTH_BITS 0x0D56
308 #define GL_DEPTH_CLEAR_VALUE 0x0B73
309 #define GL_DEPTH_FUNC 0x0B74
310 #define GL_DEPTH_RANGE 0x0B70
311 #define GL_DEPTH_WRITEMASK 0x0B72
312 #define GL_DEPTH_COMPONENT 0x1902
315 #define GL_LIGHTING 0x0B50
316 #define GL_LIGHT0 0x4000
317 #define GL_LIGHT1 0x4001
318 #define GL_LIGHT2 0x4002
319 #define GL_LIGHT3 0x4003
320 #define GL_LIGHT4 0x4004
321 #define GL_LIGHT5 0x4005
322 #define GL_LIGHT6 0x4006
323 #define GL_LIGHT7 0x4007
324 #define GL_SPOT_EXPONENT 0x1205
325 #define GL_SPOT_CUTOFF 0x1206
326 #define GL_CONSTANT_ATTENUATION 0x1207
327 #define GL_LINEAR_ATTENUATION 0x1208
328 #define GL_QUADRATIC_ATTENUATION 0x1209
329 #define GL_AMBIENT 0x1200
330 #define GL_DIFFUSE 0x1201
331 #define GL_SPECULAR 0x1202
332 #define GL_SHININESS 0x1601
333 #define GL_EMISSION 0x1600
334 #define GL_POSITION 0x1203
335 #define GL_SPOT_DIRECTION 0x1204
336 #define GL_AMBIENT_AND_DIFFUSE 0x1602
337 #define GL_COLOR_INDEXES 0x1603
338 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
339 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
340 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
341 #define GL_FRONT_AND_BACK 0x0408
342 #define GL_SHADE_MODEL 0x0B54
343 #define GL_FLAT 0x1D00
344 #define GL_SMOOTH 0x1D01
345 #define GL_COLOR_MATERIAL 0x0B57
346 #define GL_COLOR_MATERIAL_FACE 0x0B55
347 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
348 #define GL_NORMALIZE 0x0BA1
351 #define GL_CLIP_PLANE0 0x3000
352 #define GL_CLIP_PLANE1 0x3001
353 #define GL_CLIP_PLANE2 0x3002
354 #define GL_CLIP_PLANE3 0x3003
355 #define GL_CLIP_PLANE4 0x3004
356 #define GL_CLIP_PLANE5 0x3005
359 #define GL_ACCUM_RED_BITS 0x0D58
360 #define GL_ACCUM_GREEN_BITS 0x0D59
361 #define GL_ACCUM_BLUE_BITS 0x0D5A
362 #define GL_ACCUM_ALPHA_BITS 0x0D5B
363 #define GL_ACCUM_CLEAR_VALUE 0x0B80
364 #define GL_ACCUM 0x0100
365 #define GL_ADD 0x0104
366 #define GL_LOAD 0x0101
367 #define GL_MULT 0x0103
368 #define GL_RETURN 0x0102
371 #define GL_ALPHA_TEST 0x0BC0
372 #define GL_ALPHA_TEST_REF 0x0BC2
373 #define GL_ALPHA_TEST_FUNC 0x0BC1
376 #define GL_BLEND 0x0BE2
377 #define GL_BLEND_SRC 0x0BE1
378 #define GL_BLEND_DST 0x0BE0
381 #define GL_SRC_COLOR 0x0300
382 #define GL_ONE_MINUS_SRC_COLOR 0x0301
383 #define GL_SRC_ALPHA 0x0302
384 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
385 #define GL_DST_ALPHA 0x0304
386 #define GL_ONE_MINUS_DST_ALPHA 0x0305
387 #define GL_DST_COLOR 0x0306
388 #define GL_ONE_MINUS_DST_COLOR 0x0307
389 #define GL_SRC_ALPHA_SATURATE 0x0308
392 #define GL_FEEDBACK 0x1C01
393 #define GL_RENDER 0x1C00
394 #define GL_SELECT 0x1C02
399 #define GL_3D_COLOR 0x0602
400 #define GL_3D_COLOR_TEXTURE 0x0603
401 #define GL_4D_COLOR_TEXTURE 0x0604
402 #define GL_POINT_TOKEN 0x0701
403 #define GL_LINE_TOKEN 0x0702
404 #define GL_LINE_RESET_TOKEN 0x0707
405 #define GL_POLYGON_TOKEN 0x0703
406 #define GL_BITMAP_TOKEN 0x0704
407 #define GL_DRAW_PIXEL_TOKEN 0x0705
408 #define GL_COPY_PIXEL_TOKEN 0x0706
409 #define GL_PASS_THROUGH_TOKEN 0x0700
410 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
411 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
412 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
415 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
416 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
419 #define GL_FOG 0x0B60
420 #define GL_FOG_MODE 0x0B65
421 #define GL_FOG_DENSITY 0x0B62
422 #define GL_FOG_COLOR 0x0B66
423 #define GL_FOG_INDEX 0x0B61
424 #define GL_FOG_START 0x0B63
425 #define GL_FOG_END 0x0B64
426 #define GL_LINEAR 0x2601
427 #define GL_EXP 0x0800
428 #define GL_EXP2 0x0801
431 #define GL_LOGIC_OP 0x0BF1
432 #define GL_INDEX_LOGIC_OP 0x0BF1
433 #define GL_COLOR_LOGIC_OP 0x0BF2
434 #define GL_LOGIC_OP_MODE 0x0BF0
435 #define GL_CLEAR 0x1500
436 #define GL_SET 0x150F
437 #define GL_COPY 0x1503
438 #define GL_COPY_INVERTED 0x150C
439 #define GL_NOOP 0x1505
440 #define GL_INVERT 0x150A
441 #define GL_AND 0x1501
442 #define GL_NAND 0x150E
444 #define GL_NOR 0x1508
445 #define GL_XOR 0x1506
446 #define GL_EQUIV 0x1509
447 #define GL_AND_REVERSE 0x1502
448 #define GL_AND_INVERTED 0x1504
449 #define GL_OR_REVERSE 0x150B
450 #define GL_OR_INVERTED 0x150D
453 #define GL_STENCIL_BITS 0x0D57
454 #define GL_STENCIL_TEST 0x0B90
455 #define GL_STENCIL_CLEAR_VALUE 0x0B91
456 #define GL_STENCIL_FUNC 0x0B92
457 #define GL_STENCIL_VALUE_MASK 0x0B93
458 #define GL_STENCIL_FAIL 0x0B94
459 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
460 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
461 #define GL_STENCIL_REF 0x0B97
462 #define GL_STENCIL_WRITEMASK 0x0B98
463 #define GL_STENCIL_INDEX 0x1901
464 #define GL_KEEP 0x1E00
465 #define GL_REPLACE 0x1E01
466 #define GL_INCR 0x1E02
467 #define GL_DECR 0x1E03
471 #define GL_LEFT 0x0406
472 #define GL_RIGHT 0x0407
476 #define GL_FRONT_LEFT 0x0400
477 #define GL_FRONT_RIGHT 0x0401
478 #define GL_BACK_LEFT 0x0402
479 #define GL_BACK_RIGHT 0x0403
480 #define GL_AUX0 0x0409
481 #define GL_AUX1 0x040A
482 #define GL_AUX2 0x040B
483 #define GL_AUX3 0x040C
484 #define GL_COLOR_INDEX 0x1900
485 #define GL_RED 0x1903
486 #define GL_GREEN 0x1904
487 #define GL_BLUE 0x1905
488 #define GL_ALPHA 0x1906
489 #define GL_LUMINANCE 0x1909
490 #define GL_LUMINANCE_ALPHA 0x190A
491 #define GL_ALPHA_BITS 0x0D55
492 #define GL_RED_BITS 0x0D52
493 #define GL_GREEN_BITS 0x0D53
494 #define GL_BLUE_BITS 0x0D54
495 #define GL_INDEX_BITS 0x0D51
496 #define GL_SUBPIXEL_BITS 0x0D50
497 #define GL_AUX_BUFFERS 0x0C00
498 #define GL_READ_BUFFER 0x0C02
499 #define GL_DRAW_BUFFER 0x0C01
500 #define GL_DOUBLEBUFFER 0x0C32
501 #define GL_STEREO 0x0C33
502 #define GL_BITMAP 0x1A00
503 #define GL_COLOR 0x1800
504 #define GL_DEPTH 0x1801
505 #define GL_STENCIL 0x1802
506 #define GL_DITHER 0x0BD0
507 #define GL_RGB 0x1907
508 #define GL_RGBA 0x1908
511 #define GL_MAX_LIST_NESTING 0x0B31
512 #define GL_MAX_EVAL_ORDER 0x0D30
513 #define GL_MAX_LIGHTS 0x0D31
514 #define GL_MAX_CLIP_PLANES 0x0D32
515 #define GL_MAX_TEXTURE_SIZE 0x0D33
516 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
517 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
518 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
519 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
520 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
521 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
522 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
523 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
526 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
527 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
528 #define GL_COLOR_CLEAR_VALUE 0x0C22
529 #define GL_COLOR_WRITEMASK 0x0C23
530 #define GL_CURRENT_INDEX 0x0B01
531 #define GL_CURRENT_COLOR 0x0B00
532 #define GL_CURRENT_NORMAL 0x0B02
533 #define GL_CURRENT_RASTER_COLOR 0x0B04
534 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
535 #define GL_CURRENT_RASTER_INDEX 0x0B05
536 #define GL_CURRENT_RASTER_POSITION 0x0B07
537 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
538 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
539 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
540 #define GL_INDEX_CLEAR_VALUE 0x0C20
541 #define GL_INDEX_MODE 0x0C30
542 #define GL_INDEX_WRITEMASK 0x0C21
543 #define GL_MODELVIEW_MATRIX 0x0BA6
544 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
545 #define GL_NAME_STACK_DEPTH 0x0D70
546 #define GL_PROJECTION_MATRIX 0x0BA7
547 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
548 #define GL_RENDER_MODE 0x0C40
549 #define GL_RGBA_MODE 0x0C31
550 #define GL_TEXTURE_MATRIX 0x0BA8
551 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
552 #define GL_VIEWPORT 0x0BA2
555 #define GL_AUTO_NORMAL 0x0D80
556 #define GL_MAP1_COLOR_4 0x0D90
557 #define GL_MAP1_INDEX 0x0D91
558 #define GL_MAP1_NORMAL 0x0D92
559 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
560 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
561 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
562 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
563 #define GL_MAP1_VERTEX_3 0x0D97
564 #define GL_MAP1_VERTEX_4 0x0D98
565 #define GL_MAP2_COLOR_4 0x0DB0
566 #define GL_MAP2_INDEX 0x0DB1
567 #define GL_MAP2_NORMAL 0x0DB2
568 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
569 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
570 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
571 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
572 #define GL_MAP2_VERTEX_3 0x0DB7
573 #define GL_MAP2_VERTEX_4 0x0DB8
574 #define GL_MAP1_GRID_DOMAIN 0x0DD0
575 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
576 #define GL_MAP2_GRID_DOMAIN 0x0DD2
577 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
578 #define GL_COEFF 0x0A00
579 #define GL_ORDER 0x0A01
580 #define GL_DOMAIN 0x0A02
583 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
584 #define GL_POINT_SMOOTH_HINT 0x0C51
585 #define GL_LINE_SMOOTH_HINT 0x0C52
586 #define GL_POLYGON_SMOOTH_HINT 0x0C53
587 #define GL_FOG_HINT 0x0C54
588 #define GL_DONT_CARE 0x1100
589 #define GL_FASTEST 0x1101
590 #define GL_NICEST 0x1102
593 #define GL_SCISSOR_BOX 0x0C10
594 #define GL_SCISSOR_TEST 0x0C11
597 #define GL_MAP_COLOR 0x0D10
598 #define GL_MAP_STENCIL 0x0D11
599 #define GL_INDEX_SHIFT 0x0D12
600 #define GL_INDEX_OFFSET 0x0D13
601 #define GL_RED_SCALE 0x0D14
602 #define GL_RED_BIAS 0x0D15
603 #define GL_GREEN_SCALE 0x0D18
604 #define GL_GREEN_BIAS 0x0D19
605 #define GL_BLUE_SCALE 0x0D1A
606 #define GL_BLUE_BIAS 0x0D1B
607 #define GL_ALPHA_SCALE 0x0D1C
608 #define GL_ALPHA_BIAS 0x0D1D
609 #define GL_DEPTH_SCALE 0x0D1E
610 #define GL_DEPTH_BIAS 0x0D1F
611 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
612 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
613 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
614 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
615 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
616 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
617 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
618 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
619 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
620 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
621 #define GL_PIXEL_MAP_S_TO_S 0x0C71
622 #define GL_PIXEL_MAP_I_TO_I 0x0C70
623 #define GL_PIXEL_MAP_I_TO_R 0x0C72
624 #define GL_PIXEL_MAP_I_TO_G 0x0C73
625 #define GL_PIXEL_MAP_I_TO_B 0x0C74
626 #define GL_PIXEL_MAP_I_TO_A 0x0C75
627 #define GL_PIXEL_MAP_R_TO_R 0x0C76
628 #define GL_PIXEL_MAP_G_TO_G 0x0C77
629 #define GL_PIXEL_MAP_B_TO_B 0x0C78
630 #define GL_PIXEL_MAP_A_TO_A 0x0C79
631 #define GL_PACK_ALIGNMENT 0x0D05
632 #define GL_PACK_LSB_FIRST 0x0D01
633 #define GL_PACK_ROW_LENGTH 0x0D02
634 #define GL_PACK_SKIP_PIXELS 0x0D04
635 #define GL_PACK_SKIP_ROWS 0x0D03
636 #define GL_PACK_SWAP_BYTES 0x0D00
637 #define GL_UNPACK_ALIGNMENT 0x0CF5
638 #define GL_UNPACK_LSB_FIRST 0x0CF1
639 #define GL_UNPACK_ROW_LENGTH 0x0CF2
640 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
641 #define GL_UNPACK_SKIP_ROWS 0x0CF3
642 #define GL_UNPACK_SWAP_BYTES 0x0CF0
643 #define GL_ZOOM_X 0x0D16
644 #define GL_ZOOM_Y 0x0D17
647 #define GL_TEXTURE_ENV 0x2300
648 #define GL_TEXTURE_ENV_MODE 0x2200
649 #define GL_TEXTURE_1D 0x0DE0
650 #define GL_TEXTURE_2D 0x0DE1
651 #define GL_TEXTURE_WRAP_S 0x2802
652 #define GL_TEXTURE_WRAP_T 0x2803
653 #define GL_TEXTURE_MAG_FILTER 0x2800
654 #define GL_TEXTURE_MIN_FILTER 0x2801
655 #define GL_TEXTURE_ENV_COLOR 0x2201
656 #define GL_TEXTURE_GEN_S 0x0C60
657 #define GL_TEXTURE_GEN_T 0x0C61
658 #define GL_TEXTURE_GEN_R 0x0C62
659 #define GL_TEXTURE_GEN_Q 0x0C63
660 #define GL_TEXTURE_GEN_MODE 0x2500
661 #define GL_TEXTURE_BORDER_COLOR 0x1004
662 #define GL_TEXTURE_WIDTH 0x1000
663 #define GL_TEXTURE_HEIGHT 0x1001
664 #define GL_TEXTURE_BORDER 0x1005
665 #define GL_TEXTURE_COMPONENTS 0x1003
666 #define GL_TEXTURE_RED_SIZE 0x805C
667 #define GL_TEXTURE_GREEN_SIZE 0x805D
668 #define GL_TEXTURE_BLUE_SIZE 0x805E
669 #define GL_TEXTURE_ALPHA_SIZE 0x805F
670 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
671 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
672 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
673 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
674 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
675 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
676 #define GL_OBJECT_LINEAR 0x2401
677 #define GL_OBJECT_PLANE 0x2501
678 #define GL_EYE_LINEAR 0x2400
679 #define GL_EYE_PLANE 0x2502
680 #define GL_SPHERE_MAP 0x2402
681 #define GL_DECAL 0x2101
682 #define GL_MODULATE 0x2100
683 #define GL_NEAREST 0x2600
684 #define GL_REPEAT 0x2901
685 #define GL_CLAMP 0x2900
692 #define GL_VENDOR 0x1F00
693 #define GL_RENDERER 0x1F01
694 #define GL_VERSION 0x1F02
695 #define GL_EXTENSIONS 0x1F03
698 #define GL_NO_ERROR 0x0
699 #define GL_INVALID_ENUM 0x0500
700 #define GL_INVALID_VALUE 0x0501
701 #define GL_INVALID_OPERATION 0x0502
702 #define GL_STACK_OVERFLOW 0x0503
703 #define GL_STACK_UNDERFLOW 0x0504
704 #define GL_OUT_OF_MEMORY 0x0505
707 #define GL_CURRENT_BIT 0x00000001
708 #define GL_POINT_BIT 0x00000002
709 #define GL_LINE_BIT 0x00000004
710 #define GL_POLYGON_BIT 0x00000008
711 #define GL_POLYGON_STIPPLE_BIT 0x00000010
712 #define GL_PIXEL_MODE_BIT 0x00000020
713 #define GL_LIGHTING_BIT 0x00000040
714 #define GL_FOG_BIT 0x00000080
715 #define GL_DEPTH_BUFFER_BIT 0x00000100
716 #define GL_ACCUM_BUFFER_BIT 0x00000200
717 #define GL_STENCIL_BUFFER_BIT 0x00000400
718 #define GL_VIEWPORT_BIT 0x00000800
719 #define GL_TRANSFORM_BIT 0x00001000
720 #define GL_ENABLE_BIT 0x00002000
721 #define GL_COLOR_BUFFER_BIT 0x00004000
722 #define GL_HINT_BIT 0x00008000
723 #define GL_EVAL_BIT 0x00010000
724 #define GL_LIST_BIT 0x00020000
725 #define GL_TEXTURE_BIT 0x00040000
726 #define GL_SCISSOR_BIT 0x00080000
727 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
731 #define GL_PROXY_TEXTURE_1D 0x8063
732 #define GL_PROXY_TEXTURE_2D 0x8064
733 #define GL_TEXTURE_PRIORITY 0x8066
734 #define GL_TEXTURE_RESIDENT 0x8067
735 #define GL_TEXTURE_BINDING_1D 0x8068
736 #define GL_TEXTURE_BINDING_2D 0x8069
737 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
738 #define GL_ALPHA4 0x803B
739 #define GL_ALPHA8 0x803C
740 #define GL_ALPHA12 0x803D
741 #define GL_ALPHA16 0x803E
742 #define GL_LUMINANCE4 0x803F
743 #define GL_LUMINANCE8 0x8040
744 #define GL_LUMINANCE12 0x8041
745 #define GL_LUMINANCE16 0x8042
746 #define GL_LUMINANCE4_ALPHA4 0x8043
747 #define GL_LUMINANCE6_ALPHA2 0x8044
748 #define GL_LUMINANCE8_ALPHA8 0x8045
749 #define GL_LUMINANCE12_ALPHA4 0x8046
750 #define GL_LUMINANCE12_ALPHA12 0x8047
751 #define GL_LUMINANCE16_ALPHA16 0x8048
752 #define GL_INTENSITY 0x8049
753 #define GL_INTENSITY4 0x804A
754 #define GL_INTENSITY8 0x804B
755 #define GL_INTENSITY12 0x804C
756 #define GL_INTENSITY16 0x804D
757 #define GL_R3_G3_B2 0x2A10
758 #define GL_RGB4 0x804F
759 #define GL_RGB5 0x8050
760 #define GL_RGB8 0x8051
761 #define GL_RGB10 0x8052
762 #define GL_RGB12 0x8053
763 #define GL_RGB16 0x8054
764 #define GL_RGBA2 0x8055
765 #define GL_RGBA4 0x8056
766 #define GL_RGB5_A1 0x8057
767 #define GL_RGBA8 0x8058
768 #define GL_RGB10_A2 0x8059
769 #define GL_RGBA12 0x805A
770 #define GL_RGBA16 0x805B
771 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
772 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
773 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
774 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
904 GLdouble near_val, GLdouble far_val );
908 GLdouble near_val, GLdouble far_val );
926 GLdouble
x, GLdouble
y, GLdouble
z );
928 GLfloat
x, GLfloat
y, GLfloat
z );
954 const GLvoid *lists );
1159 GLsizei
stride,
const GLvoid *ptr );
1162 const GLvoid *ptr );
1165 GLsizei
stride,
const GLvoid *ptr );
1168 const GLvoid *ptr );
1171 GLsizei
stride,
const GLvoid *ptr );
1238 const GLushort *
values );
1409 const GLdouble *
points );
1435 GLint
vn, GLdouble
v1, GLdouble
v2 );
1437 GLint
vn, GLfloat
v1, GLfloat
v2 );
1485 #define GL_RESCALE_NORMAL 0x803A
1486 #define GL_CLAMP_TO_EDGE 0x812F
1487 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1488 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1489 #define GL_BGR 0x80E0
1490 #define GL_BGRA 0x80E1
1491 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1492 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1493 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1494 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1495 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1496 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1497 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1498 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1499 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1500 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1501 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1502 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1503 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1504 #define GL_SINGLE_COLOR 0x81F9
1505 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1506 #define GL_TEXTURE_MIN_LOD 0x813A
1507 #define GL_TEXTURE_MAX_LOD 0x813B
1508 #define GL_TEXTURE_BASE_LEVEL 0x813C
1509 #define GL_TEXTURE_MAX_LEVEL 0x813D
1510 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1511 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1512 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1513 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1514 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1515 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1516 #define GL_PACK_SKIP_IMAGES 0x806B
1517 #define GL_PACK_IMAGE_HEIGHT 0x806C
1518 #define GL_UNPACK_SKIP_IMAGES 0x806D
1519 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1520 #define GL_TEXTURE_3D 0x806F
1521 #define GL_PROXY_TEXTURE_3D 0x8070
1522 #define GL_TEXTURE_DEPTH 0x8071
1523 #define GL_TEXTURE_WRAP_R 0x8072
1524 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1525 #define GL_TEXTURE_BINDING_3D 0x806A
1552 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
1560 #define GL_CONSTANT_COLOR 0x8001
1561 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1562 #define GL_CONSTANT_ALPHA 0x8003
1563 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1564 #define GL_COLOR_TABLE 0x80D0
1565 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1566 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1567 #define GL_PROXY_COLOR_TABLE 0x80D3
1568 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1569 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1570 #define GL_COLOR_TABLE_SCALE 0x80D6
1571 #define GL_COLOR_TABLE_BIAS 0x80D7
1572 #define GL_COLOR_TABLE_FORMAT 0x80D8
1573 #define GL_COLOR_TABLE_WIDTH 0x80D9
1574 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1575 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1576 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1577 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1578 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1579 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1580 #define GL_CONVOLUTION_1D 0x8010
1581 #define GL_CONVOLUTION_2D 0x8011
1582 #define GL_SEPARABLE_2D 0x8012
1583 #define GL_CONVOLUTION_BORDER_MODE 0x8013
1584 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1585 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1586 #define GL_REDUCE 0x8016
1587 #define GL_CONVOLUTION_FORMAT 0x8017
1588 #define GL_CONVOLUTION_WIDTH 0x8018
1589 #define GL_CONVOLUTION_HEIGHT 0x8019
1590 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1591 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1592 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1593 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1594 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1595 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1596 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1597 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1598 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1599 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1600 #define GL_CONSTANT_BORDER 0x8151
1601 #define GL_REPLICATE_BORDER 0x8153
1602 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1603 #define GL_COLOR_MATRIX 0x80B1
1604 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1605 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1606 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1607 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1608 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1609 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1610 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1611 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1612 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1613 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1614 #define GL_HISTOGRAM 0x8024
1615 #define GL_PROXY_HISTOGRAM 0x8025
1616 #define GL_HISTOGRAM_WIDTH 0x8026
1617 #define GL_HISTOGRAM_FORMAT 0x8027
1618 #define GL_HISTOGRAM_RED_SIZE 0x8028
1619 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1620 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1621 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1622 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1623 #define GL_HISTOGRAM_SINK 0x802D
1624 #define GL_MINMAX 0x802E
1625 #define GL_MINMAX_FORMAT 0x802F
1626 #define GL_MINMAX_SINK 0x8030
1627 #define GL_TABLE_TOO_LARGE 0x8031
1628 #define GL_BLEND_EQUATION 0x8009
1629 #define GL_MIN 0x8007
1630 #define GL_MAX 0x8008
1631 #define GL_FUNC_ADD 0x8006
1632 #define GL_FUNC_SUBTRACT 0x800A
1633 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1634 #define GL_BLEND_COLOR 0x8005
1638 GLsizei width, GLenum format,
1639 GLenum type,
const GLvoid *
table );
1642 GLsizei start, GLsizei count,
1643 GLenum format, GLenum type,
1644 const GLvoid *
data );
1653 GLint x, GLint y, GLsizei width );
1656 GLint x, GLint y, GLsizei width );
1659 GLenum type, GLvoid *
table );
1673 GLenum internalformat, GLboolean
sink );
1678 GLenum format, GLenum type,
1693 GLenum format, GLenum
types,
1703 GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1704 const GLvoid *
image );
1707 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1708 GLenum type,
const GLvoid *
image );
1723 GLenum internalformat, GLint x, GLint y, GLsizei width );
1726 GLenum internalformat, GLint x, GLint y, GLsizei width,
1730 GLenum type, GLvoid *
image );
1739 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1740 GLenum type,
const GLvoid *
row,
const GLvoid *
column );
1755 #define GL_TEXTURE0 0x84C0
1756 #define GL_TEXTURE1 0x84C1
1757 #define GL_TEXTURE2 0x84C2
1758 #define GL_TEXTURE3 0x84C3
1759 #define GL_TEXTURE4 0x84C4
1760 #define GL_TEXTURE5 0x84C5
1761 #define GL_TEXTURE6 0x84C6
1762 #define GL_TEXTURE7 0x84C7
1763 #define GL_TEXTURE8 0x84C8
1764 #define GL_TEXTURE9 0x84C9
1765 #define GL_TEXTURE10 0x84CA
1766 #define GL_TEXTURE11 0x84CB
1767 #define GL_TEXTURE12 0x84CC
1768 #define GL_TEXTURE13 0x84CD
1769 #define GL_TEXTURE14 0x84CE
1770 #define GL_TEXTURE15 0x84CF
1771 #define GL_TEXTURE16 0x84D0
1772 #define GL_TEXTURE17 0x84D1
1773 #define GL_TEXTURE18 0x84D2
1774 #define GL_TEXTURE19 0x84D3
1775 #define GL_TEXTURE20 0x84D4
1776 #define GL_TEXTURE21 0x84D5
1777 #define GL_TEXTURE22 0x84D6
1778 #define GL_TEXTURE23 0x84D7
1779 #define GL_TEXTURE24 0x84D8
1780 #define GL_TEXTURE25 0x84D9
1781 #define GL_TEXTURE26 0x84DA
1782 #define GL_TEXTURE27 0x84DB
1783 #define GL_TEXTURE28 0x84DC
1784 #define GL_TEXTURE29 0x84DD
1785 #define GL_TEXTURE30 0x84DE
1786 #define GL_TEXTURE31 0x84DF
1787 #define GL_ACTIVE_TEXTURE 0x84E0
1788 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1789 #define GL_MAX_TEXTURE_UNITS 0x84E2
1791 #define GL_NORMAL_MAP 0x8511
1792 #define GL_REFLECTION_MAP 0x8512
1793 #define GL_TEXTURE_CUBE_MAP 0x8513
1794 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1795 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1796 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1797 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1798 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1799 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1800 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1801 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1802 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1804 #define GL_COMPRESSED_ALPHA 0x84E9
1805 #define GL_COMPRESSED_LUMINANCE 0x84EA
1806 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1807 #define GL_COMPRESSED_INTENSITY 0x84EC
1808 #define GL_COMPRESSED_RGB 0x84ED
1809 #define GL_COMPRESSED_RGBA 0x84EE
1810 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1811 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1812 #define GL_TEXTURE_COMPRESSED 0x86A1
1813 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1814 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1816 #define GL_MULTISAMPLE 0x809D
1817 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1818 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1819 #define GL_SAMPLE_COVERAGE 0x80A0
1820 #define GL_SAMPLE_BUFFERS 0x80A8
1821 #define GL_SAMPLES 0x80A9
1822 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1823 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1824 #define GL_MULTISAMPLE_BIT 0x20000000
1826 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1827 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1828 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1829 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1831 #define GL_COMBINE 0x8570
1832 #define GL_COMBINE_RGB 0x8571
1833 #define GL_COMBINE_ALPHA 0x8572
1834 #define GL_SOURCE0_RGB 0x8580
1835 #define GL_SOURCE1_RGB 0x8581
1836 #define GL_SOURCE2_RGB 0x8582
1837 #define GL_SOURCE0_ALPHA 0x8588
1838 #define GL_SOURCE1_ALPHA 0x8589
1839 #define GL_SOURCE2_ALPHA 0x858A
1840 #define GL_OPERAND0_RGB 0x8590
1841 #define GL_OPERAND1_RGB 0x8591
1842 #define GL_OPERAND2_RGB 0x8592
1843 #define GL_OPERAND0_ALPHA 0x8598
1844 #define GL_OPERAND1_ALPHA 0x8599
1845 #define GL_OPERAND2_ALPHA 0x859A
1846 #define GL_RGB_SCALE 0x8573
1847 #define GL_ADD_SIGNED 0x8574
1848 #define GL_INTERPOLATE 0x8575
1849 #define GL_SUBTRACT 0x84E7
1850 #define GL_CONSTANT 0x8576
1851 #define GL_PRIMARY_COLOR 0x8577
1852 #define GL_PREVIOUS 0x8578
1854 #define GL_DOT3_RGB 0x86AE
1855 #define GL_DOT3_RGBA 0x86AF
1857 #define GL_CLAMP_TO_BORDER 0x812D
1873 GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei
imageSize,
const GLvoid *
data );
1958 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
1968 #ifndef GL_ARB_multitexture
1969 #define GL_ARB_multitexture 1
1971 #define GL_TEXTURE0_ARB 0x84C0
1972 #define GL_TEXTURE1_ARB 0x84C1
1973 #define GL_TEXTURE2_ARB 0x84C2
1974 #define GL_TEXTURE3_ARB 0x84C3
1975 #define GL_TEXTURE4_ARB 0x84C4
1976 #define GL_TEXTURE5_ARB 0x84C5
1977 #define GL_TEXTURE6_ARB 0x84C6
1978 #define GL_TEXTURE7_ARB 0x84C7
1979 #define GL_TEXTURE8_ARB 0x84C8
1980 #define GL_TEXTURE9_ARB 0x84C9
1981 #define GL_TEXTURE10_ARB 0x84CA
1982 #define GL_TEXTURE11_ARB 0x84CB
1983 #define GL_TEXTURE12_ARB 0x84CC
1984 #define GL_TEXTURE13_ARB 0x84CD
1985 #define GL_TEXTURE14_ARB 0x84CE
1986 #define GL_TEXTURE15_ARB 0x84CF
1987 #define GL_TEXTURE16_ARB 0x84D0
1988 #define GL_TEXTURE17_ARB 0x84D1
1989 #define GL_TEXTURE18_ARB 0x84D2
1990 #define GL_TEXTURE19_ARB 0x84D3
1991 #define GL_TEXTURE20_ARB 0x84D4
1992 #define GL_TEXTURE21_ARB 0x84D5
1993 #define GL_TEXTURE22_ARB 0x84D6
1994 #define GL_TEXTURE23_ARB 0x84D7
1995 #define GL_TEXTURE24_ARB 0x84D8
1996 #define GL_TEXTURE25_ARB 0x84D9
1997 #define GL_TEXTURE26_ARB 0x84DA
1998 #define GL_TEXTURE27_ARB 0x84DB
1999 #define GL_TEXTURE28_ARB 0x84DC
2000 #define GL_TEXTURE29_ARB 0x84DD
2001 #define GL_TEXTURE30_ARB 0x84DE
2002 #define GL_TEXTURE31_ARB 0x84DF
2003 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
2004 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2005 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2070 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum
target, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
q);
2074 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum
target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
2085 #if defined(GL_GLEXT_LEGACY)
2097 #if GL_ARB_shader_objects
2099 #ifndef GL_MESA_shader_debug
2100 #define GL_MESA_shader_debug 1
2102 #define GL_DEBUG_OBJECT_MESA 0x8759
2103 #define GL_DEBUG_PRINT_MESA 0x875A
2104 #define GL_DEBUG_ASSERT_MESA 0x875B
2121 #ifndef GL_MESA_packed_depth_stencil
2122 #define GL_MESA_packed_depth_stencil 1
2124 #define GL_DEPTH_STENCIL_MESA 0x8750
2125 #define GL_UNSIGNED_INT_24_8_MESA 0x8751
2126 #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2127 #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2128 #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2133 #ifndef GL_MESA_program_debug
2134 #define GL_MESA_program_debug 1
2136 #define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
2137 #define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
2138 #define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
2139 #define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
2140 #define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
2141 #define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
2142 #define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
2143 #define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
2154 #ifndef GL_MESA_texture_array
2155 #define GL_MESA_texture_array 1
2159 #ifndef GL_EXT_texture_array
2161 #ifdef GL_GLEXT_PROTOTYPES
2174 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
2175 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
2176 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
2177 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
2178 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
2179 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
2180 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
2181 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
2187 #ifndef GL_ATI_blend_equation_separate
2188 #define GL_ATI_blend_equation_separate 1
2190 #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2199 #ifndef GL_OES_EGL_image
2203 #ifndef GL_OES_EGL_image
2204 #define GL_OES_EGL_image 1
2205 #ifdef GL_GLEXT_PROTOTYPES
2225 #if defined(PRAGMA_EXPORT_SUPPORTED)
2229 #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLsizei GLenum GLboolean sink
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GLenum GLsizei GLenum GLenum const GLvoid * table
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei mapsize
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
#define glAreTexturesResident
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLsizei GLenum GLenum * types
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
#define glGetTexParameterfv
GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
#define glGetDebugLogMESA
#define glInterleavedArrays
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
void(* GLprogramcallbackMESA)(GLenum target, GLvoid *data)
#define glGetTexLevelParameteriv
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
GLuint GLdouble GLdouble GLint GLint uorder
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum light
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
EGLImageKHR EGLint EGLint EGLint * stride
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
#define glCopyTexSubImage1D
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
#define glGetTexLevelParameterfv
GLuint GLdouble GLdouble u2
#define glGetPolygonStipple
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
#define glPrioritizeTextures
GLfloat GLfloat GLfloat GLfloat nx
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
EGLSurface EGLint EGLint EGLint EGLint height
#define glPopClientAttrib
EGLImageKHR EGLint * name
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLint GLboolean GLint layer
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint i2
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLfixed GLfixed GLfixed y2
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLsizei const GLvoid * pointer
#define glEGLImageTargetTexture2DOES
GLint GLint GLint GLint zoffset
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
#define glCopyTexSubImage2D
const GLuint GLboolean * residences
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
#define glEdgeFlagPointer
EGLContext EGLenum target
GLAPI void GLAPIENTRY glBlendEquationSeparateATI(GLenum modeRGB, GLenum modeA)
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
EGLContext EGLenum EGLClientBuffer buffer
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
#define glGetTexParameteriv
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLenum GLenum GLvoid * row
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
EGLSurface EGLint EGLint EGLint width
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint j1
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLenum GLenum GLvoid GLvoid * column
#define glFramebufferTextureLayerEXT
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLint GLenum GLsizei GLsizei GLsizei depth
GLint GLint internalFormat
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLclampf GLclampf GLclampf alpha
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLfloat GLfloat GLfloat top
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
#define glDisableClientState
GLint GLenum internalformat
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glTexCoordPointer
#define glEGLImageTargetRenderbufferStorageOES
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint i1
GLuint GLfloat GLfloat GLfloat x1
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
EGLSurface EGLint EGLint y
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLenum GLenum GLuint texture
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLuint GLdouble GLdouble GLint ustride
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
EGLSurface EGLint void ** value
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
#define glGetDebugLogLengthMESA
GLsizei GLfixed GLfixed GLfixed xmove
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
#define glEnableClientState
#define glCompressedTexImage2D
GLdouble GLdouble GLdouble GLdouble q
#define glClearDebugLogMESA
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLsizei const GLuint * textures
GLsizei GLfixed GLfixed yorig
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
const GLuint const GLclampf * priorities
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLdouble GLdouble GLdouble r
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLint GLint GLint GLint z
GLuint GLdouble GLdouble GLint GLint order
GLint GLint GLint GLint GLint w
#define glCreateDebugObjectMESA
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
#define glCompressedTexSubImage2D
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLint GLint GLint yoffset
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum map
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint vn
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint un
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
GLenum GLenum GLvoid GLvoid GLvoid * span
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
#define glPushClientAttrib
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLint GLsizei const GLuint64 * values
GLfloat GLfloat GLfloat v2
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLsizei GLenum const GLvoid * indices
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)