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SDL_glfuncs.h
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1 /* list of OpenGL functions sorted alphabetically
2  If you need to use a GL function from the SDL video subsystem,
3  change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
4 */
5 #define SDL_PROC_UNUSED(ret,func,params)
6 
10  (GLsizei, const GLuint *, GLboolean *))
12 SDL_PROC(void, glBegin, (GLenum))
13 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
15  (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
16  const GLubyte *))
17 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
18 SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
19 SDL_PROC_UNUSED(void, glCallList, (GLuint))
20 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
21 SDL_PROC(void, glClear, (GLbitfield))
22 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
23 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
25 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
27 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
28 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
29 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
30 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
31 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
32 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
33 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
34 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
35 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
36 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
37 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
38 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
39 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
40 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
41 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
42 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
43 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
44 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
45 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
46 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
47 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
48 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
49 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
50 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
51 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
52 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
53 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
55  (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
56 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
58  (GLuint red, GLuint green, GLuint blue, GLuint alpha))
59 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
61  (GLushort red, GLushort green, GLushort blue, GLushort alpha))
62 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
64  (GLboolean red, GLboolean green, GLboolean blue,
65  GLboolean alpha))
66 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
68  (GLint size, GLenum type, GLsizei stride,
69  const GLvoid * pointer))
71  (GLint x, GLint y, GLsizei width, GLsizei height,
72  GLenum type))
74  (GLenum target, GLint level, GLenum internalFormat, GLint x,
75  GLint y, GLsizei width, GLint border))
77  (GLenum target, GLint level, GLenum internalFormat, GLint x,
78  GLint y, GLsizei width, GLsizei height, GLint border))
80  (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
81  GLsizei width))
83  (GLenum target, GLint level, GLint xoffset, GLint yoffset,
84  GLint x, GLint y, GLsizei width, GLsizei height))
85 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
86 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
87 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
88 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
89 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
91 SDL_PROC(void, glDisable, (GLenum cap))
93 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
94 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
96  (GLenum mode, GLsizei count, GLenum type,
97  const GLvoid * indices))
99  (GLsizei width, GLsizei height, GLenum format, GLenum type,
100  const GLvoid * pixels))
101 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
103  (GLsizei stride, const GLvoid * pointer))
104 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
105 SDL_PROC(void, glEnable, (GLenum cap))
107 SDL_PROC(void, glEnd, (void))
108 SDL_PROC_UNUSED(void, glEndList, (void))
109 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
110 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
111 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
112 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
113 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
114 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
115 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
116 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
117 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
119  (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
120 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
121 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
123  (GLsizei size, GLenum type, GLfloat * buffer))
124 SDL_PROC_UNUSED(void, glFinish, (void))
125 SDL_PROC_UNUSED(void, glFlush, (void))
126 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
127 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
128 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
129 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
130 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
132  (GLdouble left, GLdouble right, GLdouble bottom,
133  GLdouble top, GLdouble zNear, GLdouble zFar))
134 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
135 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
136 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
137 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
138 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
139 SDL_PROC(GLenum, glGetError, (void))
140 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
141 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
143  (GLenum light, GLenum pname, GLfloat * params))
145  (GLenum light, GLenum pname, GLint * params))
146 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
147 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
148 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
150  (GLenum face, GLenum pname, GLfloat * params))
152  (GLenum face, GLenum pname, GLint * params))
153 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
154 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
155 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
156 SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params))
157 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
158 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
160  (GLenum target, GLenum pname, GLfloat * params))
162  (GLenum target, GLenum pname, GLint * params))
164  (GLenum coord, GLenum pname, GLdouble * params))
166  (GLenum coord, GLenum pname, GLfloat * params))
168  (GLenum coord, GLenum pname, GLint * params))
170  (GLenum target, GLint level, GLenum format, GLenum type,
171  GLvoid * pixels))
173  (GLenum target, GLint level, GLenum pname, GLfloat * params))
175  (GLenum target, GLint level, GLenum pname, GLint * params))
177  (GLenum target, GLenum pname, GLfloat * params))
179  (GLenum target, GLenum pname, GLint * params))
180 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
181 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
183  (GLenum type, GLsizei stride, const GLvoid * pointer))
184 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
185 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
186 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
187 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
188 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
189 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
190 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
191 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
192 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
193 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
194 SDL_PROC_UNUSED(void, glInitNames, (void))
196  (GLenum format, GLsizei stride, const GLvoid * pointer))
197 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
198 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
199 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
200 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
201 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
202 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
203 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
204 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
206  (GLenum light, GLenum pname, const GLfloat * params))
207 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
209  (GLenum light, GLenum pname, const GLint * params))
210 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
211 SDL_PROC(void, glLineWidth, (GLfloat width))
212 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
213 SDL_PROC(void, glLoadIdentity, (void))
214 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
215 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
216 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
217 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
219  (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
220  GLint order, const GLdouble * points))
222  (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
223  GLint order, const GLfloat * points))
225  (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
226  GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
227  GLint vorder, const GLdouble * points))
229  (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
230  GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
231  GLint vorder, const GLfloat * points))
232 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
233 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
235  (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
236  GLdouble v2))
238  (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
239  GLfloat v2))
240 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
242  (GLenum face, GLenum pname, const GLfloat * params))
243 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
245  (GLenum face, GLenum pname, const GLint * params))
246 SDL_PROC(void, glMatrixMode, (GLenum mode))
247 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
248 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
249 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
250 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
251 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
252 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
253 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
254 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
255 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
256 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
257 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
258 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
259 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
261  (GLenum type, GLsizei stride, const GLvoid * pointer))
263  (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
264  GLdouble zNear, GLdouble zFar))
265 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
267  (GLenum map, GLsizei mapsize, const GLfloat * values))
269  (GLenum map, GLsizei mapsize, const GLuint * values))
271  (GLenum map, GLsizei mapsize, const GLushort * values))
272 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
273 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
274 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
275 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
276 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
277 SDL_PROC(void, glPointSize, (GLfloat size))
278 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
279 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
280 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
281 SDL_PROC_UNUSED(void, glPopAttrib, (void))
282 SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
283 SDL_PROC(void, glPopMatrix, (void))
284 SDL_PROC_UNUSED(void, glPopName, (void))
286  (GLsizei n, const GLuint * textures,
287  const GLclampf * priorities))
290 SDL_PROC(void, glPushMatrix, (void))
291 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
292 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
293 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
294 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
295 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
296 SDL_PROC(void, glRasterPos2i, (GLint x, GLint y))
297 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
298 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
299 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
300 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
301 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
302 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
303 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
304 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
305 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
306 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
307 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
309  (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
310 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
312  (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
313 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
314 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
315 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
317  (GLshort x, GLshort y, GLshort z, GLshort w))
318 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
319 SDL_PROC(void, glReadBuffer, (GLenum mode))
321  (GLint x, GLint y, GLsizei width, GLsizei height,
322  GLenum format, GLenum type, GLvoid * pixels))
324  (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
325 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
327  (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
328 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
329 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
330 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
332  (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
333 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
334 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
336  (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
338  (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
339 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
340 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
341 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height))
342 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
343 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
344 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
345 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
346 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
347 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
348 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
349 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
350 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
351 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
352 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
353 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
354 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
355 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
356 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
357 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
358 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
359 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
360 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
361 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
362 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
363 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
364 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
365 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
366 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
367 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
368 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
369 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
370 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
372  (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
373 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
375  (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
376 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
377 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
378 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
380  (GLshort s, GLshort t, GLshort r, GLshort q))
381 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
383  (GLint size, GLenum type, GLsizei stride,
384  const GLvoid * pointer))
385 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
387  (GLenum target, GLenum pname, const GLfloat * params))
388 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
390  (GLenum target, GLenum pname, const GLint * params))
391 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
393  (GLenum coord, GLenum pname, const GLdouble * params))
394 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
396  (GLenum coord, GLenum pname, const GLfloat * params))
397 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
399  (GLenum coord, GLenum pname, const GLint * params))
401  (GLenum target, GLint level, GLint internalformat,
402  GLsizei width, GLint border, GLenum format, GLenum type,
403  const GLvoid * pixels))
405  (GLenum target, GLint level, GLint internalformat, GLsizei width,
406  GLsizei height, GLint border, GLenum format, GLenum type,
407  const GLvoid * pixels))
409  (GLenum target, GLenum pname, GLfloat param))
411  (GLenum target, GLenum pname, const GLfloat * params))
412 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
414  (GLenum target, GLenum pname, const GLint * params))
416  (GLenum target, GLint level, GLint xoffset, GLsizei width,
417  GLenum format, GLenum type, const GLvoid * pixels))
419  (GLenum target, GLint level, GLint xoffset, GLint yoffset,
420  GLsizei width, GLsizei height, GLenum format, GLenum type,
421  const GLvoid * pixels))
422 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
423 SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
424 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
425 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
426 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))
427 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
428 SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y))
429 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
430 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
431 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
432 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
433 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
434 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
435 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
436 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
437 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
438 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
439 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
441  (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
442 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
444  (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
445 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
446 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
447 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
449  (GLshort x, GLshort y, GLshort z, GLshort w))
450 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
452  (GLint size, GLenum type, GLsizei stride,
453  const GLvoid * pointer))
454 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
455 
456 /* vi: set ts=4 sw=4 expandtab: */
#define glHint
Definition: gl_mangle.h:918
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
Definition: glew.h:3339
#define glStencilFunc
Definition: gl_mangle.h:1640
#define glDisable
Definition: gl_mangle.h:393
#define glPixelStoref
Definition: gl_mangle.h:1264
#define glTexParameteri
Definition: gl_mangle.h:1763
#define glGetPixelMapusv
Definition: gl_mangle.h:767
khronos_float_t GLclampf
Definition: gl2.h:34
#define glGetMapiv
Definition: gl_mangle.h:695
#define glNormal3sv
Definition: gl_mangle.h:1233
#define glVertex3i
Definition: gl_mangle.h:1950
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei mapsize
Definition: SDL_glfuncs.h:268
#define glTexCoord2s
Definition: gl_mangle.h:1702
#define glAreTexturesResident
Definition: gl_mangle.h:46
unsigned short GLushort
Definition: gl2.h:31
#define glSelectBuffer
Definition: gl_mangle.h:1617
#define glColor4fv
Definition: gl_mangle.h:205
#define glTexCoord4s
Definition: gl_mangle.h:1726
#define glTexGeni
Definition: gl_mangle.h:1750
GLint GLint bottom
Definition: glew.h:7291
#define glGetTexParameterfv
Definition: gl_mangle.h:839
#define glVertex4sv
Definition: gl_mangle.h:1963
#define glColor4usv
Definition: gl_mangle.h:221
#define glTexParameterf
Definition: gl_mangle.h:1759
int GLsizei
Definition: gl2.h:29
#define glVertex4fv
Definition: gl_mangle.h:1957
GLenum GLint param
Definition: gl2ext.h:1491
#define glLightiv
Definition: gl_mangle.h:988
#define glEvalCoord2d
Definition: gl_mangle.h:465
GLdouble s
Definition: glew.h:1376
GLfixed yfactor
Definition: glext.h:4551
GLfloat GLfloat v1
Definition: glew.h:1838
#define glRasterPos3f
Definition: gl_mangle.h:1489
#define glDepthRange
Definition: gl_mangle.h:385
#define glColor4i
Definition: gl_mangle.h:208
#define glIsTexture
Definition: gl_mangle.h:977
GLuint GLdouble u1
Definition: glew.h:3337
#define glRectd
Definition: gl_mangle.h:1507
GLhalf ny
Definition: glew.h:12055
#define glEvalCoord1dv
Definition: gl_mangle.h:462
#define glNormal3i
Definition: gl_mangle.h:1230
#define glInterleavedArrays
Definition: gl_mangle.h:947
#define glColor4us
Definition: gl_mangle.h:220
#define glTexGendv
Definition: gl_mangle.h:1747
#define glClipPlane
Definition: gl_mangle.h:177
#define glTexCoord1fv
Definition: gl_mangle.h:1677
#define glIndexPointer
Definition: gl_mangle.h:939
#define glGetTexLevelParameteriv
Definition: gl_mangle.h:838
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
Definition: gl2ext.h:845
GLuint GLdouble GLdouble GLint GLint uorder
Definition: glew.h:3339
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum light
Definition: SDL_glfuncs.h:144
#define glMap1d
Definition: gl_mangle.h:1018
#define glGetTexGenfv
Definition: gl_mangle.h:834
#define glColor4uiv
Definition: gl_mangle.h:219
#define glTexEnvfv
Definition: gl_mangle.h:1742
#define glPixelMapuiv
Definition: gl_mangle.h:1262
#define glLightModelfv
Definition: gl_mangle.h:990
#define glIndexd
Definition: gl_mangle.h:927
#define glColor3fv
Definition: gl_mangle.h:185
unsigned int GLenum
Definition: gl2.h:23
GLint left
Definition: glew.h:7291
#define glGetMaterialiv
Definition: gl_mangle.h:699
EGLImageKHR EGLint EGLint EGLint * stride
Definition: eglext.h:284
#define glEdgeFlag
Definition: gl_mangle.h:428
#define glTexGenfv
Definition: gl_mangle.h:1749
#define glReadPixels
Definition: gl_mangle.h:1506
#define glPolygonMode
Definition: gl_mangle.h:1295
#define glTexCoord3dv
Definition: gl_mangle.h:1705
GLdouble zFar
Definition: glew.h:11541
#define glCullFace
Definition: gl_mangle.h:332
#define glLineWidth
Definition: gl_mangle.h:994
unsigned char GLboolean
Definition: gl2.h:24
#define glIndexdv
Definition: gl_mangle.h:928
#define glListBase
Definition: gl_mangle.h:997
#define glGetMaterialfv
Definition: gl_mangle.h:698
#define glIndexsv
Definition: gl_mangle.h:941
#define glTexCoord2d
Definition: gl_mangle.h:1684
#define glMaterialfv
Definition: gl_mangle.h:1040
GLdouble angle
Definition: glew.h:8396
#define glCopyTexSubImage1D
Definition: gl_mangle.h:314
#define glRasterPos4i
Definition: gl_mangle.h:1499
#define glIndexubv
Definition: gl_mangle.h:943
#define glRasterPos3sv
Definition: gl_mangle.h:1494
#define glRasterPos2f
Definition: gl_mangle.h:1481
GLclampd n
Definition: glew.h:7287
#define glTexParameterfv
Definition: gl_mangle.h:1760
#define glLightf
Definition: gl_mangle.h:985
#define glPixelTransferf
Definition: gl_mangle.h:1271
#define glTexSubImage2D
Definition: gl_mangle.h:1771
#define glRasterPos4fv
Definition: gl_mangle.h:1498
#define glMaterialf
Definition: gl_mangle.h:1039
EGLSurface EGLint x
Definition: eglext.h:293
#define glTexCoord3d
Definition: gl_mangle.h:1704
#define glRasterPos2d
Definition: gl_mangle.h:1479
#define glFrontFace
Definition: gl_mangle.h:547
#define glColor3iv
Definition: gl_mangle.h:189
#define glFogiv
Definition: gl_mangle.h:511
#define glGetIntegerv
Definition: gl_mangle.h:679
#define glTexImage1D
Definition: gl_mangle.h:1752
#define glGetTexLevelParameterfv
Definition: gl_mangle.h:837
GLuint GLdouble GLdouble u2
Definition: glew.h:3337
#define glColorMask
Definition: gl_mangle.h:228
#define glGetPolygonStipple
Definition: gl_mangle.h:773
GLdouble GLdouble t
Definition: glew.h:1384
GLuint coord
Definition: glew.h:7559
#define glTexCoord1f
Definition: gl_mangle.h:1676
#define glIndexs
Definition: gl_mangle.h:940
#define glNormal3iv
Definition: gl_mangle.h:1231
#define glNormal3bv
Definition: gl_mangle.h:1221
#define glPrioritizeTextures
Definition: gl_mangle.h:1309
#define glPolygonStipple
Definition: gl_mangle.h:1298
int32_t j
Definition: e_log.c:102
GLfloat GLfloat GLfloat GLfloat nx
Definition: glew.h:14904
#define glColor4iv
Definition: gl_mangle.h:209
#define glTexEnvf
Definition: gl_mangle.h:1741
#define glOrtho
Definition: gl_mangle.h:1253
#define glPixelTransferi
Definition: gl_mangle.h:1272
#define glRecti
Definition: gl_mangle.h:1511
#define glTranslatef
Definition: gl_mangle.h:1802
EGLSurface EGLint EGLint EGLint EGLint height
Definition: eglext.h:293
#define glRects
Definition: gl_mangle.h:1513
#define glVertex4iv
Definition: gl_mangle.h:1961
#define glVertex3fv
Definition: gl_mangle.h:1947
#define glIsEnabled
Definition: gl_mangle.h:954
#define glDeleteLists
Definition: gl_mangle.h:353
#define glColor3f
Definition: gl_mangle.h:182
#define glPopClientAttrib
Definition: gl_mangle.h:1300
EGLImageKHR EGLint * name
Definition: eglext.h:284
#define glFogfv
Definition: gl_mangle.h:509
#define glTexCoord3fv
Definition: gl_mangle.h:1707
#define glRasterPos3fv
Definition: gl_mangle.h:1490
#define glIndexfv
Definition: gl_mangle.h:932
GLhalf GLhalf nz
Definition: glew.h:12055
#define glTexParameteriv
Definition: gl_mangle.h:1766
GLclampf green
Definition: glew.h:1506
#define glTranslated
Definition: gl_mangle.h:1801
GLenum pname
Definition: gl2ext.h:806
#define glTexGenf
Definition: gl_mangle.h:1748
#define glLightModeliv
Definition: gl_mangle.h:992
#define glColor3sv
Definition: gl_mangle.h:191
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint i2
Definition: SDL_glfuncs.h:118
#define glTexImage2D
Definition: gl_mangle.h:1753
GLenum func
Definition: SDL_opengl.h:5654
GLuint GLfloat GLfloat GLfloat GLfloat y1
Definition: glew.h:11582
#define glColorMaterial
Definition: gl_mangle.h:229
#define glTexCoord4dv
Definition: gl_mangle.h:1715
#define glTexEnviv
Definition: gl_mangle.h:1744
GLfixed GLfixed GLfixed y2
Definition: glext.h:4559
#define glColor4ui
Definition: gl_mangle.h:218
#define glRectf
Definition: gl_mangle.h:1509
#define glColor4dv
Definition: gl_mangle.h:201
#define glTexCoord1d
Definition: gl_mangle.h:1674
#define glLoadIdentity
Definition: gl_mangle.h:1003
GLsizei const GLvoid * pointer
Definition: glew.h:1509
#define glVertex2f
Definition: gl_mangle.h:1936
unsigned int GLbitfield
Definition: gl2.h:25
#define glPixelStorei
Definition: gl_mangle.h:1265
#define glIsList
Definition: gl_mangle.h:959
#define glScaled
Definition: gl_mangle.h:1571
GLenum array
Definition: glew.h:8327
#define glMultMatrixd
Definition: gl_mangle.h:1186
#define glVertex2i
Definition: gl_mangle.h:1940
#define glColor4bv
Definition: gl_mangle.h:199
#define glCopyTexSubImage2D
Definition: gl_mangle.h:316
#define glClear
Definition: gl_mangle.h:170
#define glFlush
Definition: gl_mangle.h:485
#define glVertex4s
Definition: gl_mangle.h:1962
#define glVertex2d
Definition: gl_mangle.h:1934
GLenum GLvoid ** params
Definition: gl2ext.h:806
#define glFrustum
Definition: gl_mangle.h:548
const GLubyte GLuint red
Definition: SDL_glfuncs.h:57
#define glBitmap
Definition: gl_mangle.h:118
#define glIndexub
Definition: gl_mangle.h:942
#define glTexCoord3i
Definition: gl_mangle.h:1710
#define glTexCoord3iv
Definition: gl_mangle.h:1711
#define glTexCoord3f
Definition: gl_mangle.h:1706
#define glRasterPos4d
Definition: gl_mangle.h:1495
#define glColor4ub
Definition: gl_mangle.h:212
#define glEdgeFlagPointer
Definition: gl_mangle.h:431
EGLContext EGLenum target
Definition: eglext.h:87
#define glEvalCoord1fv
Definition: gl_mangle.h:464
GLenum GLint * range
Definition: glew.h:3391
khronos_int8_t GLbyte
Definition: gl2.h:26
#define glTexGeniv
Definition: gl_mangle.h:1751
#define glIndexi
Definition: gl_mangle.h:933
EGLContext EGLenum EGLClientBuffer buffer
Definition: eglext.h:87
#define glEvalCoord1f
Definition: gl_mangle.h:463
#define glEndList
Definition: gl_mangle.h:449
#define glPushMatrix
Definition: gl_mangle.h:1476
#define glRasterPos2dv
Definition: gl_mangle.h:1480
#define glColor3usv
Definition: gl_mangle.h:197
#define glGetTexParameteriv
Definition: gl_mangle.h:844
#define glVertex3f
Definition: gl_mangle.h:1946
#define glLogicOp
Definition: gl_mangle.h:1013
#define glTexCoord2f
Definition: gl_mangle.h:1692
#define glFeedbackBuffer
Definition: gl_mangle.h:476
GLenum query
Definition: glew.h:5140
#define glRotatef
Definition: gl_mangle.h:1555
#define glFinish
Definition: gl_mangle.h:482
#define glRasterPos3i
Definition: gl_mangle.h:1491
#define glColor3ui
Definition: gl_mangle.h:194
ALuint u
Definition: alMain.h:58
GLint first
Definition: gl2ext.h:1011
#define glDrawPixels
Definition: gl_mangle.h:418
#define glRasterPos3iv
Definition: gl_mangle.h:1492
#define glGetLightiv
Definition: gl_mangle.h:684
#define glColor4b
Definition: gl_mangle.h:198
khronos_uint8_t GLubyte
Definition: gl2.h:30
#define glScissor
Definition: gl_mangle.h:1576
#define glPolygonOffset
Definition: gl_mangle.h:1297
GLenum cap
Definition: glew.h:10666
const GLdouble * v
Definition: glew.h:1377
#define glGetBooleanv
Definition: gl_mangle.h:601
#define glScalef
Definition: gl_mangle.h:1572
#define glArrayElement
Definition: gl_mangle.h:48
#define glRasterPos3dv
Definition: gl_mangle.h:1488
#define glVertex4d
Definition: gl_mangle.h:1954
#define glViewport
Definition: gl_mangle.h:2242
#define glVertex3dv
Definition: gl_mangle.h:1945
#define glVertex2iv
Definition: gl_mangle.h:1941
#define glTexCoord2i
Definition: gl_mangle.h:1700
#define SDL_PROC_UNUSED(ret, func, params)
Definition: SDL_glfuncs.h:5
EGLSurface EGLint EGLint EGLint width
Definition: eglext.h:293
#define glFogf
Definition: gl_mangle.h:507
#define glVertex2fv
Definition: gl_mangle.h:1937
#define glTexCoord4iv
Definition: gl_mangle.h:1725
#define glColor4d
Definition: gl_mangle.h:200
#define glShadeModel
Definition: gl_mangle.h:1626
#define glEnable
Definition: gl_mangle.h:441
#define glNormalPointer
Definition: gl_mangle.h:1239
GLint GLsizei count
Definition: gl2ext.h:1011
#define glDeleteTextures
Definition: gl_mangle.h:371
GLenum face
Definition: gl2ext.h:1490
GLubyte * pattern
Definition: glew.h:5147
#define glMapGrid2d
Definition: gl_mangle.h:1028
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint j1
Definition: SDL_glfuncs.h:118
#define glPixelMapfv
Definition: gl_mangle.h:1261
const GLfloat * c
Definition: glew.h:14913
#define glNormal3f
Definition: gl_mangle.h:1224
#define glVertex3iv
Definition: gl_mangle.h:1951
#define glLightModeli
Definition: gl_mangle.h:991
#define glGenTextures
Definition: gl_mangle.h:575
#define glColor4sv
Definition: gl_mangle.h:211
#define glGetTexEnvfv
Definition: gl_mangle.h:830
#define glTexCoord2dv
Definition: gl_mangle.h:1685
#define glTexCoord2fv
Definition: gl_mangle.h:1697
#define glGetTexGendv
Definition: gl_mangle.h:833
#define glTexGend
Definition: gl_mangle.h:1746
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl2ext.h:845
#define glRasterPos2sv
Definition: gl_mangle.h:1486
GLint GLint internalFormat
Definition: glew.h:1240
#define glMap2f
Definition: gl_mangle.h:1021
#define glTexCoord1i
Definition: gl_mangle.h:1680
#define glMateriali
Definition: gl_mangle.h:1041
GLint GLenum GLsizei GLsizei GLsizei GLint border
Definition: gl2ext.h:845
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition: glew.h:3339
#define glAccum
Definition: gl_mangle.h:32
#define glEvalCoord2f
Definition: gl_mangle.h:467
#define glColor4ubv
Definition: gl_mangle.h:217
#define glMaterialiv
Definition: gl_mangle.h:1042
GLclampf GLclampf GLclampf alpha
Definition: glew.h:1506
#define glRectfv
Definition: gl_mangle.h:1510
#define glColor3d
Definition: gl_mangle.h:180
#define glRasterPos4f
Definition: gl_mangle.h:1497
#define glTexCoord3sv
Definition: gl_mangle.h:1713
#define glIndexf
Definition: gl_mangle.h:929
#define glColor4f
Definition: gl_mangle.h:202
#define glVertex3d
Definition: gl_mangle.h:1944
#define glVertex3sv
Definition: gl_mangle.h:1953
GLfloat GLfloat GLfloat top
Definition: glew.h:13816
GLenum zfail
Definition: glcorearb.h:120
#define glGetDoublev
Definition: gl_mangle.h:642
#define glTexCoord1dv
Definition: gl_mangle.h:1675
#define glMultMatrixf
Definition: gl_mangle.h:1187
#define glColor3uiv
Definition: gl_mangle.h:195
#define glRasterPos2iv
Definition: gl_mangle.h:1484
#define glGenLists
Definition: gl_mangle.h:561
#define glMapGrid1f
Definition: gl_mangle.h:1027
khronos_float_t GLfloat
Definition: gl2.h:33
#define glGetMapfv
Definition: gl_mangle.h:694
#define glGetPointerv
Definition: gl_mangle.h:772
#define glDisableClientState
Definition: gl_mangle.h:390
#define glLoadName
Definition: gl_mangle.h:1006
#define glNormal3dv
Definition: gl_mangle.h:1223
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z GLdouble GLdouble GLdouble GLdouble q GLshort GLshort GLshort GLshort q GLenum GLenum const GLfloat *params GLenum GLenum const GLdouble *params GLenum GLenum const GLint *params GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid *pixels GLenum GLenum const GLfloat *params GLenum GLint GLint GLsizei GLenum GLenum const GLvoid *pixels SDL_PROC(void, glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC_UNUSED(void
#define glStencilOp
Definition: gl_mangle.h:1645
GLint GLenum internalformat
Definition: gl2ext.h:845
#define glGetTexImage
Definition: gl_mangle.h:836
#define glColor3ub
Definition: gl_mangle.h:192
#define glPopAttrib
Definition: gl_mangle.h:1299
#define glEdgeFlagv
Definition: gl_mangle.h:432
#define glDepthFunc
Definition: gl_mangle.h:379
#define glRectiv
Definition: gl_mangle.h:1512
#define glTexCoordPointer
Definition: gl_mangle.h:1739
#define glVertex4i
Definition: gl_mangle.h:1960
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint i1
Definition: SDL_glfuncs.h:118
GLuint GLfloat GLfloat GLfloat x1
Definition: glew.h:11582
#define glCopyTexImage1D
Definition: gl_mangle.h:310
#define glDepthMask
Definition: gl_mangle.h:380
#define glTexCoord4i
Definition: gl_mangle.h:1724
#define glRasterPos4s
Definition: gl_mangle.h:1501
#define glColorPointer
Definition: gl_mangle.h:236
#define glGetTexGeniv
Definition: gl_mangle.h:835
EGLSurface EGLint EGLint y
Definition: eglext.h:293
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Definition: gl_mangle.h:468
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Definition: glcorearb.h:120
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Definition: gl_mangle.h:178
double GLdouble
Definition: glew_head.h:205
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Definition: gl2ext.h:850
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Definition: gl_mangle.h:1218
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Definition: gl_mangle.h:1743
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Definition: gl_mangle.h:986
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Definition: gl_mangle.h:766
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Definition: gl_mangle.h:164
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Definition: gl_mangle.h:1301
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Definition: gl_mangle.h:308
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Definition: gl_mangle.h:693
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: gl2ext.h:845
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Definition: gl_mangle.h:1005
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Definition: glew.h:3339
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Definition: gl_mangle.h:1004
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Definition: gl_mangle.h:1500
int GLint
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Definition: gl_mangle.h:1703
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Definition: gl_mangle.h:169
#define const
Definition: zconf.h:91
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Definition: gl_mangle.h:1485
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Definition: gl_mangle.h:1487
unsigned int GLuint
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Definition: gl_mangle.h:188
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Definition: gl_mangle.h:1020
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Definition: gl_mangle.h:1502
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Definition: gl_mangle.h:1019
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Definition: gl_mangle.h:1718
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Definition: gl_mangle.h:438
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Definition: gl_mangle.h:1952
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Definition: gl_mangle.h:1232
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Definition: gl_mangle.h:935
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Definition: glew.h:1400
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Definition: gl_mangle.h:989
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Definition: gl_mangle.h:193
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Definition: gl_mangle.h:1227
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Definition: gl_mangle.h:1222
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Definition: gl_mangle.h:196
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Definition: glew.h:4751
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Definition: gl_mangle.h:1053
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Definition: gl2ext.h:961
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Definition: gl_mangle.h:1935
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Definition: gl2ext.h:845
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Definition: gl_mangle.h:470
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Definition: gl_mangle.h:1681
GLfixed GLfixed x2
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Definition: gl_mangle.h:1302
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Definition: gl_mangle.h:466
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Definition: glew.h:10204
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Definition: gl_mangle.h:1514
short GLshort
Definition: gl2.h:27
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Definition: gl_mangle.h:157
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Definition: gl_mangle.h:168
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Definition: glew.h:1392
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Definition: gl_mangle.h:1727
GLint GLint GLint GLint z
Definition: gl2ext.h:1214
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Definition: gl_mangle.h:683
GLuint GLdouble GLdouble GLint GLint order
Definition: glew.h:3337
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Definition: gl_mangle.h:404
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Definition: gl_mangle.h:56
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Definition: gl_mangle.h:993
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Definition: gl_mangle.h:179
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Definition: gl_mangle.h:1483
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Definition: gl_mangle.h:1714
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Definition: gl_mangle.h:1255
GLclampf ref
Definition: gl2ext.h:1455
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Definition: gl_mangle.h:1701
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Definition: gl_mangle.h:1482
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Definition: gl_mangle.h:987
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
Definition: glew.h:3337
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Definition: gl_mangle.h:312
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Definition: gl_mangle.h:1683
#define glTexCoord1s
Definition: gl_mangle.h:1682
#define glDrawElements
Definition: gl_mangle.h:416
#define glBindTexture
Definition: gl_mangle.h:98
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Definition: gl_mangle.h:171
#define glIndexiv
Definition: gl_mangle.h:934
#define glGetFloatv
Definition: gl_mangle.h:649
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Definition: gl_mangle.h:1943
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Definition: gl_mangle.h:831
void GLvoid
Definition: gl2.h:21
#define glTexCoord3s
Definition: gl_mangle.h:1712
#define glRasterPos3s
Definition: gl_mangle.h:1493
GLint GLint GLint yoffset
Definition: gl2ext.h:846
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Definition: gl_mangle.h:2196
#define glEnd
Definition: gl_mangle.h:450
int i
Definition: pngrutil.c:1377
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Definition: gl_mangle.h:765
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Definition: gl_mangle.h:944
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum map
Definition: SDL_glfuncs.h:268
GLfloat right
Definition: glew.h:13816
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Definition: gl_mangle.h:1522
#define glVertex4f
Definition: gl_mangle.h:1956
#define glTexSubImage1D
Definition: gl_mangle.h:1769
GLclampf GLclampf blue
Definition: glew.h:1506
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint vn
Definition: SDL_glfuncs.h:237
#define glVertex4dv
Definition: gl_mangle.h:1955
#define glDrawArrays
Definition: gl_mangle.h:403
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint un
Definition: SDL_glfuncs.h:237
#define glCallList
Definition: gl_mangle.h:150
#define glAlphaFunc
Definition: gl_mangle.h:42
#define glFogi
Definition: gl_mangle.h:510
GLfloat units
Definition: glew.h:12417
#define glPushClientAttrib
Definition: gl_mangle.h:1475
#define glReadBuffer
Definition: gl_mangle.h:1503
GLenum mode
Definition: glew.h:2394
#define glVertex2s
Definition: gl_mangle.h:1942
#define glPixelMapusv
Definition: gl_mangle.h:1263
#define glMapGrid1d
Definition: gl_mangle.h:1026
#define glMapGrid2f
Definition: gl_mangle.h:1029
#define glPushName
Definition: gl_mangle.h:1477
#define glColor3s
Definition: gl_mangle.h:190
#define glCallLists
Definition: gl_mangle.h:151
GLfloat GLfloat GLfloat GLfloat zNear
Definition: glew.h:13816
#define glRasterPos4dv
Definition: gl_mangle.h:1496
#define glEvalPoint2
Definition: gl_mangle.h:473
GLint GLsizei const GLuint64 * values
Definition: glew.h:3473
#define glStencilMask
Definition: gl_mangle.h:1643
#define glGetClipPlane
Definition: gl_mangle.h:610
GLfloat GLfloat GLfloat v2
Definition: glew.h:1842
#define glPointSize
Definition: gl_mangle.h:1292
#define glNormal3b
Definition: gl_mangle.h:1220
#define glGetString
Definition: gl_mangle.h:824
#define glColor4s
Definition: gl_mangle.h:210
#define glTexCoord4fv
Definition: gl_mangle.h:1721
#define glRectdv
Definition: gl_mangle.h:1508
#define glRotated
Definition: gl_mangle.h:1554
#define glBlendFunc
Definition: gl_mangle.h:135
GLsizei GLenum const GLvoid * indices
Definition: gl2ext.h:1012
#define glPixelZoom
Definition: gl_mangle.h:1277
#define glEvalMesh2
Definition: gl_mangle.h:471
#define glPushAttrib
Definition: gl_mangle.h:1473
#define glColor3dv
Definition: gl_mangle.h:181
GLsizei size
Definition: gl2ext.h:1467
#define glEvalPoint1
Definition: gl_mangle.h:472
double GLclampd
Definition: glew_head.h:206
const GLdouble * m
Definition: glew.h:8385
const GLfloat * equation
Definition: glew.h:13683