36 #define WIN32_LEAN_AND_MEAN
50 #if defined(__MACOSX__)
51 #include <OpenGL/gl.h>
77 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
111 #define GL_GLEXT_VERSION 64
114 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
115 #define WIN32_LEAN_AND_MEAN 1
123 #define APIENTRYP APIENTRY *
131 #ifndef GL_VERSION_1_2
132 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
133 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
134 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
135 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
136 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
137 #define GL_TEXTURE_BINDING_3D 0x806A
138 #define GL_PACK_SKIP_IMAGES 0x806B
139 #define GL_PACK_IMAGE_HEIGHT 0x806C
140 #define GL_UNPACK_SKIP_IMAGES 0x806D
141 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
142 #define GL_TEXTURE_3D 0x806F
143 #define GL_PROXY_TEXTURE_3D 0x8070
144 #define GL_TEXTURE_DEPTH 0x8071
145 #define GL_TEXTURE_WRAP_R 0x8072
146 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
147 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
148 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
149 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
150 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
151 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
152 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
153 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
154 #define GL_BGR 0x80E0
155 #define GL_BGRA 0x80E1
156 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
157 #define GL_MAX_ELEMENTS_INDICES 0x80E9
158 #define GL_CLAMP_TO_EDGE 0x812F
159 #define GL_TEXTURE_MIN_LOD 0x813A
160 #define GL_TEXTURE_MAX_LOD 0x813B
161 #define GL_TEXTURE_BASE_LEVEL 0x813C
162 #define GL_TEXTURE_MAX_LEVEL 0x813D
163 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
164 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
165 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
166 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
170 #ifndef GL_VERSION_1_2_DEPRECATED
171 #define GL_RESCALE_NORMAL 0x803A
172 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
173 #define GL_SINGLE_COLOR 0x81F9
174 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
175 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
178 #ifndef GL_ARB_imaging
179 #define GL_CONSTANT_COLOR 0x8001
180 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
181 #define GL_CONSTANT_ALPHA 0x8003
182 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
183 #define GL_BLEND_COLOR 0x8005
184 #define GL_FUNC_ADD 0x8006
185 #define GL_MIN 0x8007
186 #define GL_MAX 0x8008
187 #define GL_BLEND_EQUATION 0x8009
188 #define GL_FUNC_SUBTRACT 0x800A
189 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
192 #ifndef GL_ARB_imaging_DEPRECATED
193 #define GL_CONVOLUTION_1D 0x8010
194 #define GL_CONVOLUTION_2D 0x8011
195 #define GL_SEPARABLE_2D 0x8012
196 #define GL_CONVOLUTION_BORDER_MODE 0x8013
197 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
198 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
199 #define GL_REDUCE 0x8016
200 #define GL_CONVOLUTION_FORMAT 0x8017
201 #define GL_CONVOLUTION_WIDTH 0x8018
202 #define GL_CONVOLUTION_HEIGHT 0x8019
203 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
204 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
205 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
206 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
207 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
208 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
209 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
210 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
211 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
212 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
213 #define GL_HISTOGRAM 0x8024
214 #define GL_PROXY_HISTOGRAM 0x8025
215 #define GL_HISTOGRAM_WIDTH 0x8026
216 #define GL_HISTOGRAM_FORMAT 0x8027
217 #define GL_HISTOGRAM_RED_SIZE 0x8028
218 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
219 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
220 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
221 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
222 #define GL_HISTOGRAM_SINK 0x802D
223 #define GL_MINMAX 0x802E
224 #define GL_MINMAX_FORMAT 0x802F
225 #define GL_MINMAX_SINK 0x8030
226 #define GL_TABLE_TOO_LARGE 0x8031
227 #define GL_COLOR_MATRIX 0x80B1
228 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
229 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
230 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
231 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
232 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
233 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
234 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
235 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
236 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
237 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
238 #define GL_COLOR_TABLE 0x80D0
239 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
240 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
241 #define GL_PROXY_COLOR_TABLE 0x80D3
242 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
243 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
244 #define GL_COLOR_TABLE_SCALE 0x80D6
245 #define GL_COLOR_TABLE_BIAS 0x80D7
246 #define GL_COLOR_TABLE_FORMAT 0x80D8
247 #define GL_COLOR_TABLE_WIDTH 0x80D9
248 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
249 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
250 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
251 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
252 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
253 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
254 #define GL_CONSTANT_BORDER 0x8151
255 #define GL_REPLICATE_BORDER 0x8153
256 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
259 #ifndef GL_VERSION_1_3
260 #define GL_TEXTURE0 0x84C0
261 #define GL_TEXTURE1 0x84C1
262 #define GL_TEXTURE2 0x84C2
263 #define GL_TEXTURE3 0x84C3
264 #define GL_TEXTURE4 0x84C4
265 #define GL_TEXTURE5 0x84C5
266 #define GL_TEXTURE6 0x84C6
267 #define GL_TEXTURE7 0x84C7
268 #define GL_TEXTURE8 0x84C8
269 #define GL_TEXTURE9 0x84C9
270 #define GL_TEXTURE10 0x84CA
271 #define GL_TEXTURE11 0x84CB
272 #define GL_TEXTURE12 0x84CC
273 #define GL_TEXTURE13 0x84CD
274 #define GL_TEXTURE14 0x84CE
275 #define GL_TEXTURE15 0x84CF
276 #define GL_TEXTURE16 0x84D0
277 #define GL_TEXTURE17 0x84D1
278 #define GL_TEXTURE18 0x84D2
279 #define GL_TEXTURE19 0x84D3
280 #define GL_TEXTURE20 0x84D4
281 #define GL_TEXTURE21 0x84D5
282 #define GL_TEXTURE22 0x84D6
283 #define GL_TEXTURE23 0x84D7
284 #define GL_TEXTURE24 0x84D8
285 #define GL_TEXTURE25 0x84D9
286 #define GL_TEXTURE26 0x84DA
287 #define GL_TEXTURE27 0x84DB
288 #define GL_TEXTURE28 0x84DC
289 #define GL_TEXTURE29 0x84DD
290 #define GL_TEXTURE30 0x84DE
291 #define GL_TEXTURE31 0x84DF
292 #define GL_ACTIVE_TEXTURE 0x84E0
293 #define GL_MULTISAMPLE 0x809D
294 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
295 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
296 #define GL_SAMPLE_COVERAGE 0x80A0
297 #define GL_SAMPLE_BUFFERS 0x80A8
298 #define GL_SAMPLES 0x80A9
299 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
300 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
301 #define GL_TEXTURE_CUBE_MAP 0x8513
302 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
303 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
304 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
305 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
306 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
307 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
308 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
309 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
310 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
311 #define GL_COMPRESSED_RGB 0x84ED
312 #define GL_COMPRESSED_RGBA 0x84EE
313 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
314 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
315 #define GL_TEXTURE_COMPRESSED 0x86A1
316 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
317 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
318 #define GL_CLAMP_TO_BORDER 0x812D
321 #ifndef GL_VERSION_1_3_DEPRECATED
322 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
323 #define GL_MAX_TEXTURE_UNITS 0x84E2
324 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
325 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
326 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
327 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
328 #define GL_MULTISAMPLE_BIT 0x20000000
329 #define GL_NORMAL_MAP 0x8511
330 #define GL_REFLECTION_MAP 0x8512
331 #define GL_COMPRESSED_ALPHA 0x84E9
332 #define GL_COMPRESSED_LUMINANCE 0x84EA
333 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
334 #define GL_COMPRESSED_INTENSITY 0x84EC
335 #define GL_COMBINE 0x8570
336 #define GL_COMBINE_RGB 0x8571
337 #define GL_COMBINE_ALPHA 0x8572
338 #define GL_SOURCE0_RGB 0x8580
339 #define GL_SOURCE1_RGB 0x8581
340 #define GL_SOURCE2_RGB 0x8582
341 #define GL_SOURCE0_ALPHA 0x8588
342 #define GL_SOURCE1_ALPHA 0x8589
343 #define GL_SOURCE2_ALPHA 0x858A
344 #define GL_OPERAND0_RGB 0x8590
345 #define GL_OPERAND1_RGB 0x8591
346 #define GL_OPERAND2_RGB 0x8592
347 #define GL_OPERAND0_ALPHA 0x8598
348 #define GL_OPERAND1_ALPHA 0x8599
349 #define GL_OPERAND2_ALPHA 0x859A
350 #define GL_RGB_SCALE 0x8573
351 #define GL_ADD_SIGNED 0x8574
352 #define GL_INTERPOLATE 0x8575
353 #define GL_SUBTRACT 0x84E7
354 #define GL_CONSTANT 0x8576
355 #define GL_PRIMARY_COLOR 0x8577
356 #define GL_PREVIOUS 0x8578
357 #define GL_DOT3_RGB 0x86AE
358 #define GL_DOT3_RGBA 0x86AF
361 #ifndef GL_VERSION_1_4
362 #define GL_BLEND_DST_RGB 0x80C8
363 #define GL_BLEND_SRC_RGB 0x80C9
364 #define GL_BLEND_DST_ALPHA 0x80CA
365 #define GL_BLEND_SRC_ALPHA 0x80CB
366 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
367 #define GL_DEPTH_COMPONENT16 0x81A5
368 #define GL_DEPTH_COMPONENT24 0x81A6
369 #define GL_DEPTH_COMPONENT32 0x81A7
370 #define GL_MIRRORED_REPEAT 0x8370
371 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
372 #define GL_TEXTURE_LOD_BIAS 0x8501
373 #define GL_INCR_WRAP 0x8507
374 #define GL_DECR_WRAP 0x8508
375 #define GL_TEXTURE_DEPTH_SIZE 0x884A
376 #define GL_TEXTURE_COMPARE_MODE 0x884C
377 #define GL_TEXTURE_COMPARE_FUNC 0x884D
380 #ifndef GL_VERSION_1_4_DEPRECATED
381 #define GL_POINT_SIZE_MIN 0x8126
382 #define GL_POINT_SIZE_MAX 0x8127
383 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
384 #define GL_GENERATE_MIPMAP 0x8191
385 #define GL_GENERATE_MIPMAP_HINT 0x8192
386 #define GL_FOG_COORDINATE_SOURCE 0x8450
387 #define GL_FOG_COORDINATE 0x8451
388 #define GL_FRAGMENT_DEPTH 0x8452
389 #define GL_CURRENT_FOG_COORDINATE 0x8453
390 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
391 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
392 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
393 #define GL_FOG_COORDINATE_ARRAY 0x8457
394 #define GL_COLOR_SUM 0x8458
395 #define GL_CURRENT_SECONDARY_COLOR 0x8459
396 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
397 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
398 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
399 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
400 #define GL_SECONDARY_COLOR_ARRAY 0x845E
401 #define GL_TEXTURE_FILTER_CONTROL 0x8500
402 #define GL_DEPTH_TEXTURE_MODE 0x884B
403 #define GL_COMPARE_R_TO_TEXTURE 0x884E
406 #ifndef GL_VERSION_1_5
407 #define GL_BUFFER_SIZE 0x8764
408 #define GL_BUFFER_USAGE 0x8765
409 #define GL_QUERY_COUNTER_BITS 0x8864
410 #define GL_CURRENT_QUERY 0x8865
411 #define GL_QUERY_RESULT 0x8866
412 #define GL_QUERY_RESULT_AVAILABLE 0x8867
413 #define GL_ARRAY_BUFFER 0x8892
414 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
415 #define GL_ARRAY_BUFFER_BINDING 0x8894
416 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
417 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
418 #define GL_READ_ONLY 0x88B8
419 #define GL_WRITE_ONLY 0x88B9
420 #define GL_READ_WRITE 0x88BA
421 #define GL_BUFFER_ACCESS 0x88BB
422 #define GL_BUFFER_MAPPED 0x88BC
423 #define GL_BUFFER_MAP_POINTER 0x88BD
424 #define GL_STREAM_DRAW 0x88E0
425 #define GL_STREAM_READ 0x88E1
426 #define GL_STREAM_COPY 0x88E2
427 #define GL_STATIC_DRAW 0x88E4
428 #define GL_STATIC_READ 0x88E5
429 #define GL_STATIC_COPY 0x88E6
430 #define GL_DYNAMIC_DRAW 0x88E8
431 #define GL_DYNAMIC_READ 0x88E9
432 #define GL_DYNAMIC_COPY 0x88EA
433 #define GL_SAMPLES_PASSED 0x8914
436 #ifndef GL_VERSION_1_5_DEPRECATED
437 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
438 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
439 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
440 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
441 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
442 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
443 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
444 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
445 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
446 #define GL_FOG_COORD_SRC 0x8450
447 #define GL_FOG_COORD 0x8451
448 #define GL_CURRENT_FOG_COORD 0x8453
449 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
450 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
451 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
452 #define GL_FOG_COORD_ARRAY 0x8457
453 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
454 #define GL_SRC0_RGB 0x8580
455 #define GL_SRC1_RGB 0x8581
456 #define GL_SRC2_RGB 0x8582
457 #define GL_SRC0_ALPHA 0x8588
458 #define GL_SRC1_ALPHA 0x8589
459 #define GL_SRC2_ALPHA 0x858A
462 #ifndef GL_VERSION_2_0
463 #define GL_BLEND_EQUATION_RGB 0x8009
464 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
465 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
466 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
467 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
468 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
469 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
470 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
471 #define GL_STENCIL_BACK_FUNC 0x8800
472 #define GL_STENCIL_BACK_FAIL 0x8801
473 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
474 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
475 #define GL_MAX_DRAW_BUFFERS 0x8824
476 #define GL_DRAW_BUFFER0 0x8825
477 #define GL_DRAW_BUFFER1 0x8826
478 #define GL_DRAW_BUFFER2 0x8827
479 #define GL_DRAW_BUFFER3 0x8828
480 #define GL_DRAW_BUFFER4 0x8829
481 #define GL_DRAW_BUFFER5 0x882A
482 #define GL_DRAW_BUFFER6 0x882B
483 #define GL_DRAW_BUFFER7 0x882C
484 #define GL_DRAW_BUFFER8 0x882D
485 #define GL_DRAW_BUFFER9 0x882E
486 #define GL_DRAW_BUFFER10 0x882F
487 #define GL_DRAW_BUFFER11 0x8830
488 #define GL_DRAW_BUFFER12 0x8831
489 #define GL_DRAW_BUFFER13 0x8832
490 #define GL_DRAW_BUFFER14 0x8833
491 #define GL_DRAW_BUFFER15 0x8834
492 #define GL_BLEND_EQUATION_ALPHA 0x883D
493 #define GL_MAX_VERTEX_ATTRIBS 0x8869
494 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
495 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
496 #define GL_FRAGMENT_SHADER 0x8B30
497 #define GL_VERTEX_SHADER 0x8B31
498 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
499 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
500 #define GL_MAX_VARYING_FLOATS 0x8B4B
501 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
502 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
503 #define GL_SHADER_TYPE 0x8B4F
504 #define GL_FLOAT_VEC2 0x8B50
505 #define GL_FLOAT_VEC3 0x8B51
506 #define GL_FLOAT_VEC4 0x8B52
507 #define GL_INT_VEC2 0x8B53
508 #define GL_INT_VEC3 0x8B54
509 #define GL_INT_VEC4 0x8B55
510 #define GL_BOOL 0x8B56
511 #define GL_BOOL_VEC2 0x8B57
512 #define GL_BOOL_VEC3 0x8B58
513 #define GL_BOOL_VEC4 0x8B59
514 #define GL_FLOAT_MAT2 0x8B5A
515 #define GL_FLOAT_MAT3 0x8B5B
516 #define GL_FLOAT_MAT4 0x8B5C
517 #define GL_SAMPLER_1D 0x8B5D
518 #define GL_SAMPLER_2D 0x8B5E
519 #define GL_SAMPLER_3D 0x8B5F
520 #define GL_SAMPLER_CUBE 0x8B60
521 #define GL_SAMPLER_1D_SHADOW 0x8B61
522 #define GL_SAMPLER_2D_SHADOW 0x8B62
523 #define GL_DELETE_STATUS 0x8B80
524 #define GL_COMPILE_STATUS 0x8B81
525 #define GL_LINK_STATUS 0x8B82
526 #define GL_VALIDATE_STATUS 0x8B83
527 #define GL_INFO_LOG_LENGTH 0x8B84
528 #define GL_ATTACHED_SHADERS 0x8B85
529 #define GL_ACTIVE_UNIFORMS 0x8B86
530 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
531 #define GL_SHADER_SOURCE_LENGTH 0x8B88
532 #define GL_ACTIVE_ATTRIBUTES 0x8B89
533 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
534 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
535 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
536 #define GL_CURRENT_PROGRAM 0x8B8D
537 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
538 #define GL_LOWER_LEFT 0x8CA1
539 #define GL_UPPER_LEFT 0x8CA2
540 #define GL_STENCIL_BACK_REF 0x8CA3
541 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
542 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
545 #ifndef GL_VERSION_2_0_DEPRECATED
546 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
547 #define GL_POINT_SPRITE 0x8861
548 #define GL_COORD_REPLACE 0x8862
549 #define GL_MAX_TEXTURE_COORDS 0x8871
552 #ifndef GL_VERSION_2_1
553 #define GL_PIXEL_PACK_BUFFER 0x88EB
554 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
555 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
556 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
557 #define GL_FLOAT_MAT2x3 0x8B65
558 #define GL_FLOAT_MAT2x4 0x8B66
559 #define GL_FLOAT_MAT3x2 0x8B67
560 #define GL_FLOAT_MAT3x4 0x8B68
561 #define GL_FLOAT_MAT4x2 0x8B69
562 #define GL_FLOAT_MAT4x3 0x8B6A
563 #define GL_SRGB 0x8C40
564 #define GL_SRGB8 0x8C41
565 #define GL_SRGB_ALPHA 0x8C42
566 #define GL_SRGB8_ALPHA8 0x8C43
567 #define GL_COMPRESSED_SRGB 0x8C48
568 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
571 #ifndef GL_VERSION_2_1_DEPRECATED
572 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
573 #define GL_SLUMINANCE_ALPHA 0x8C44
574 #define GL_SLUMINANCE8_ALPHA8 0x8C45
575 #define GL_SLUMINANCE 0x8C46
576 #define GL_SLUMINANCE8 0x8C47
577 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
578 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
581 #ifndef GL_VERSION_3_0
582 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
583 #define GL_CLIP_DISTANCE0 0x3000
584 #define GL_CLIP_DISTANCE1 0x3001
585 #define GL_CLIP_DISTANCE2 0x3002
586 #define GL_CLIP_DISTANCE3 0x3003
587 #define GL_CLIP_DISTANCE4 0x3004
588 #define GL_CLIP_DISTANCE5 0x3005
589 #define GL_CLIP_DISTANCE6 0x3006
590 #define GL_CLIP_DISTANCE7 0x3007
591 #define GL_MAX_CLIP_DISTANCES 0x0D32
592 #define GL_MAJOR_VERSION 0x821B
593 #define GL_MINOR_VERSION 0x821C
594 #define GL_NUM_EXTENSIONS 0x821D
595 #define GL_CONTEXT_FLAGS 0x821E
596 #define GL_DEPTH_BUFFER 0x8223
597 #define GL_STENCIL_BUFFER 0x8224
598 #define GL_COMPRESSED_RED 0x8225
599 #define GL_COMPRESSED_RG 0x8226
600 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
601 #define GL_RGBA32F 0x8814
602 #define GL_RGB32F 0x8815
603 #define GL_RGBA16F 0x881A
604 #define GL_RGB16F 0x881B
605 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
606 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
607 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
608 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
609 #define GL_CLAMP_READ_COLOR 0x891C
610 #define GL_FIXED_ONLY 0x891D
611 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
612 #define GL_TEXTURE_1D_ARRAY 0x8C18
613 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
614 #define GL_TEXTURE_2D_ARRAY 0x8C1A
615 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
616 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
617 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
618 #define GL_R11F_G11F_B10F 0x8C3A
619 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
620 #define GL_RGB9_E5 0x8C3D
621 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
622 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
623 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
624 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
625 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
626 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
627 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
628 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
629 #define GL_PRIMITIVES_GENERATED 0x8C87
630 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
631 #define GL_RASTERIZER_DISCARD 0x8C89
632 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
633 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
634 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
635 #define GL_SEPARATE_ATTRIBS 0x8C8D
636 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
637 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
638 #define GL_RGBA32UI 0x8D70
639 #define GL_RGB32UI 0x8D71
640 #define GL_RGBA16UI 0x8D76
641 #define GL_RGB16UI 0x8D77
642 #define GL_RGBA8UI 0x8D7C
643 #define GL_RGB8UI 0x8D7D
644 #define GL_RGBA32I 0x8D82
645 #define GL_RGB32I 0x8D83
646 #define GL_RGBA16I 0x8D88
647 #define GL_RGB16I 0x8D89
648 #define GL_RGBA8I 0x8D8E
649 #define GL_RGB8I 0x8D8F
650 #define GL_RED_INTEGER 0x8D94
651 #define GL_GREEN_INTEGER 0x8D95
652 #define GL_BLUE_INTEGER 0x8D96
653 #define GL_RGB_INTEGER 0x8D98
654 #define GL_RGBA_INTEGER 0x8D99
655 #define GL_BGR_INTEGER 0x8D9A
656 #define GL_BGRA_INTEGER 0x8D9B
657 #define GL_SAMPLER_1D_ARRAY 0x8DC0
658 #define GL_SAMPLER_2D_ARRAY 0x8DC1
659 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
660 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
661 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
662 #define GL_UNSIGNED_INT_VEC2 0x8DC6
663 #define GL_UNSIGNED_INT_VEC3 0x8DC7
664 #define GL_UNSIGNED_INT_VEC4 0x8DC8
665 #define GL_INT_SAMPLER_1D 0x8DC9
666 #define GL_INT_SAMPLER_2D 0x8DCA
667 #define GL_INT_SAMPLER_3D 0x8DCB
668 #define GL_INT_SAMPLER_CUBE 0x8DCC
669 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
670 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
671 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
672 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
673 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
674 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
675 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
676 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
677 #define GL_QUERY_WAIT 0x8E13
678 #define GL_QUERY_NO_WAIT 0x8E14
679 #define GL_QUERY_BY_REGION_WAIT 0x8E15
680 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
681 #define GL_BUFFER_ACCESS_FLAGS 0x911F
682 #define GL_BUFFER_MAP_LENGTH 0x9120
683 #define GL_BUFFER_MAP_OFFSET 0x9121
810 #ifndef GL_VERSION_3_0_DEPRECATED
811 #define GL_CLAMP_VERTEX_COLOR 0x891A
812 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
813 #define GL_ALPHA_INTEGER 0x8D97
819 #ifndef GL_VERSION_3_1
820 #define GL_SAMPLER_2D_RECT 0x8B63
821 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
822 #define GL_SAMPLER_BUFFER 0x8DC2
823 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
824 #define GL_INT_SAMPLER_BUFFER 0x8DD0
825 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
826 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
827 #define GL_TEXTURE_BUFFER 0x8C2A
828 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
829 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
831 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
832 #define GL_TEXTURE_RECTANGLE 0x84F5
833 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
834 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
835 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
836 #define GL_RED_SNORM 0x8F90
837 #define GL_RG_SNORM 0x8F91
838 #define GL_RGB_SNORM 0x8F92
839 #define GL_RGBA_SNORM 0x8F93
840 #define GL_R8_SNORM 0x8F94
841 #define GL_RG8_SNORM 0x8F95
842 #define GL_RGB8_SNORM 0x8F96
843 #define GL_RGBA8_SNORM 0x8F97
844 #define GL_R16_SNORM 0x8F98
845 #define GL_RG16_SNORM 0x8F99
846 #define GL_RGB16_SNORM 0x8F9A
847 #define GL_RGBA16_SNORM 0x8F9B
848 #define GL_SIGNED_NORMALIZED 0x8F9C
849 #define GL_PRIMITIVE_RESTART 0x8F9D
850 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
888 #ifndef GL_VERSION_3_2
889 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
890 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
891 #define GL_LINES_ADJACENCY 0x000A
892 #define GL_LINE_STRIP_ADJACENCY 0x000B
893 #define GL_TRIANGLES_ADJACENCY 0x000C
894 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
895 #define GL_PROGRAM_POINT_SIZE 0x8642
896 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
897 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
898 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
899 #define GL_GEOMETRY_SHADER 0x8DD9
900 #define GL_GEOMETRY_VERTICES_OUT 0x8916
901 #define GL_GEOMETRY_INPUT_TYPE 0x8917
902 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
903 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
904 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
905 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
906 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
907 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
908 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
909 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
910 #define GL_CONTEXT_PROFILE_MASK 0x9126
966 #ifndef GL_VERSION_3_3
967 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
994 #ifndef GL_VERSION_4_0
995 #define GL_SAMPLE_SHADING 0x8C36
996 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
997 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
998 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
999 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1000 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1001 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1002 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1003 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1004 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1005 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1085 #ifndef GL_VERSION_4_1
1127 #ifndef GL_ARB_multitexture
1128 #define GL_TEXTURE0_ARB 0x84C0
1129 #define GL_TEXTURE1_ARB 0x84C1
1130 #define GL_TEXTURE2_ARB 0x84C2
1131 #define GL_TEXTURE3_ARB 0x84C3
1132 #define GL_TEXTURE4_ARB 0x84C4
1133 #define GL_TEXTURE5_ARB 0x84C5
1134 #define GL_TEXTURE6_ARB 0x84C6
1135 #define GL_TEXTURE7_ARB 0x84C7
1136 #define GL_TEXTURE8_ARB 0x84C8
1137 #define GL_TEXTURE9_ARB 0x84C9
1138 #define GL_TEXTURE10_ARB 0x84CA
1139 #define GL_TEXTURE11_ARB 0x84CB
1140 #define GL_TEXTURE12_ARB 0x84CC
1141 #define GL_TEXTURE13_ARB 0x84CD
1142 #define GL_TEXTURE14_ARB 0x84CE
1143 #define GL_TEXTURE15_ARB 0x84CF
1144 #define GL_TEXTURE16_ARB 0x84D0
1145 #define GL_TEXTURE17_ARB 0x84D1
1146 #define GL_TEXTURE18_ARB 0x84D2
1147 #define GL_TEXTURE19_ARB 0x84D3
1148 #define GL_TEXTURE20_ARB 0x84D4
1149 #define GL_TEXTURE21_ARB 0x84D5
1150 #define GL_TEXTURE22_ARB 0x84D6
1151 #define GL_TEXTURE23_ARB 0x84D7
1152 #define GL_TEXTURE24_ARB 0x84D8
1153 #define GL_TEXTURE25_ARB 0x84D9
1154 #define GL_TEXTURE26_ARB 0x84DA
1155 #define GL_TEXTURE27_ARB 0x84DB
1156 #define GL_TEXTURE28_ARB 0x84DC
1157 #define GL_TEXTURE29_ARB 0x84DD
1158 #define GL_TEXTURE30_ARB 0x84DE
1159 #define GL_TEXTURE31_ARB 0x84DF
1160 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1161 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1162 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1165 #ifndef GL_ARB_transpose_matrix
1166 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1167 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1168 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1169 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1172 #ifndef GL_ARB_multisample
1173 #define GL_MULTISAMPLE_ARB 0x809D
1174 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1175 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1176 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1177 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1178 #define GL_SAMPLES_ARB 0x80A9
1179 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1180 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1181 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1184 #ifndef GL_ARB_texture_env_add
1187 #ifndef GL_ARB_texture_cube_map
1188 #define GL_NORMAL_MAP_ARB 0x8511
1189 #define GL_REFLECTION_MAP_ARB 0x8512
1190 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1191 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1192 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1193 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1194 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1195 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1196 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1197 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1198 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1199 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1202 #ifndef GL_ARB_texture_compression
1203 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1204 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1205 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1206 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1207 #define GL_COMPRESSED_RGB_ARB 0x84ED
1208 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1209 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1210 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1211 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1212 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1216 #ifndef GL_ARB_texture_border_clamp
1217 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1220 #ifndef GL_ARB_point_parameters
1221 #define GL_POINT_SIZE_MIN_ARB 0x8126
1222 #define GL_POINT_SIZE_MAX_ARB 0x8127
1223 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1224 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1227 #ifndef GL_ARB_vertex_blend
1228 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1229 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1230 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1231 #define GL_VERTEX_BLEND_ARB 0x86A7
1232 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1233 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1234 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1235 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1236 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1237 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1238 #define GL_MODELVIEW0_ARB 0x1700
1239 #define GL_MODELVIEW1_ARB 0x850A
1240 #define GL_MODELVIEW2_ARB 0x8722
1241 #define GL_MODELVIEW3_ARB 0x8723
1242 #define GL_MODELVIEW4_ARB 0x8724
1243 #define GL_MODELVIEW5_ARB 0x8725
1244 #define GL_MODELVIEW6_ARB 0x8726
1245 #define GL_MODELVIEW7_ARB 0x8727
1246 #define GL_MODELVIEW8_ARB 0x8728
1247 #define GL_MODELVIEW9_ARB 0x8729
1248 #define GL_MODELVIEW10_ARB 0x872A
1249 #define GL_MODELVIEW11_ARB 0x872B
1250 #define GL_MODELVIEW12_ARB 0x872C
1251 #define GL_MODELVIEW13_ARB 0x872D
1252 #define GL_MODELVIEW14_ARB 0x872E
1253 #define GL_MODELVIEW15_ARB 0x872F
1254 #define GL_MODELVIEW16_ARB 0x8730
1255 #define GL_MODELVIEW17_ARB 0x8731
1256 #define GL_MODELVIEW18_ARB 0x8732
1257 #define GL_MODELVIEW19_ARB 0x8733
1258 #define GL_MODELVIEW20_ARB 0x8734
1259 #define GL_MODELVIEW21_ARB 0x8735
1260 #define GL_MODELVIEW22_ARB 0x8736
1261 #define GL_MODELVIEW23_ARB 0x8737
1262 #define GL_MODELVIEW24_ARB 0x8738
1263 #define GL_MODELVIEW25_ARB 0x8739
1264 #define GL_MODELVIEW26_ARB 0x873A
1265 #define GL_MODELVIEW27_ARB 0x873B
1266 #define GL_MODELVIEW28_ARB 0x873C
1267 #define GL_MODELVIEW29_ARB 0x873D
1268 #define GL_MODELVIEW30_ARB 0x873E
1269 #define GL_MODELVIEW31_ARB 0x873F
1272 #ifndef GL_ARB_matrix_palette
1273 #define GL_MATRIX_PALETTE_ARB 0x8840
1274 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1275 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1276 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1277 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1278 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1279 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1280 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1281 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1282 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1285 #ifndef GL_ARB_texture_env_combine
1286 #define GL_COMBINE_ARB 0x8570
1287 #define GL_COMBINE_RGB_ARB 0x8571
1288 #define GL_COMBINE_ALPHA_ARB 0x8572
1289 #define GL_SOURCE0_RGB_ARB 0x8580
1290 #define GL_SOURCE1_RGB_ARB 0x8581
1291 #define GL_SOURCE2_RGB_ARB 0x8582
1292 #define GL_SOURCE0_ALPHA_ARB 0x8588
1293 #define GL_SOURCE1_ALPHA_ARB 0x8589
1294 #define GL_SOURCE2_ALPHA_ARB 0x858A
1295 #define GL_OPERAND0_RGB_ARB 0x8590
1296 #define GL_OPERAND1_RGB_ARB 0x8591
1297 #define GL_OPERAND2_RGB_ARB 0x8592
1298 #define GL_OPERAND0_ALPHA_ARB 0x8598
1299 #define GL_OPERAND1_ALPHA_ARB 0x8599
1300 #define GL_OPERAND2_ALPHA_ARB 0x859A
1301 #define GL_RGB_SCALE_ARB 0x8573
1302 #define GL_ADD_SIGNED_ARB 0x8574
1303 #define GL_INTERPOLATE_ARB 0x8575
1304 #define GL_SUBTRACT_ARB 0x84E7
1305 #define GL_CONSTANT_ARB 0x8576
1306 #define GL_PRIMARY_COLOR_ARB 0x8577
1307 #define GL_PREVIOUS_ARB 0x8578
1310 #ifndef GL_ARB_texture_env_crossbar
1313 #ifndef GL_ARB_texture_env_dot3
1314 #define GL_DOT3_RGB_ARB 0x86AE
1315 #define GL_DOT3_RGBA_ARB 0x86AF
1318 #ifndef GL_ARB_texture_mirrored_repeat
1319 #define GL_MIRRORED_REPEAT_ARB 0x8370
1322 #ifndef GL_ARB_depth_texture
1323 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1324 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1325 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1326 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1327 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1330 #ifndef GL_ARB_shadow
1331 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1332 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1333 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1336 #ifndef GL_ARB_shadow_ambient
1337 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1340 #ifndef GL_ARB_window_pos
1343 #ifndef GL_ARB_vertex_program
1344 #define GL_COLOR_SUM_ARB 0x8458
1345 #define GL_VERTEX_PROGRAM_ARB 0x8620
1346 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1347 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1348 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1349 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1350 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1351 #define GL_PROGRAM_LENGTH_ARB 0x8627
1352 #define GL_PROGRAM_STRING_ARB 0x8628
1353 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1354 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1355 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1356 #define GL_CURRENT_MATRIX_ARB 0x8641
1357 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1358 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1359 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1360 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1361 #define GL_PROGRAM_BINDING_ARB 0x8677
1362 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1363 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1364 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1365 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1366 #define GL_PROGRAM_FORMAT_ARB 0x8876
1367 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1368 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1369 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1370 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1371 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1372 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1373 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1374 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1375 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1376 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1377 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1378 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1379 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1380 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1381 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1382 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1383 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1384 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1385 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1386 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1387 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1388 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1389 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1390 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1391 #define GL_MATRIX0_ARB 0x88C0
1392 #define GL_MATRIX1_ARB 0x88C1
1393 #define GL_MATRIX2_ARB 0x88C2
1394 #define GL_MATRIX3_ARB 0x88C3
1395 #define GL_MATRIX4_ARB 0x88C4
1396 #define GL_MATRIX5_ARB 0x88C5
1397 #define GL_MATRIX6_ARB 0x88C6
1398 #define GL_MATRIX7_ARB 0x88C7
1399 #define GL_MATRIX8_ARB 0x88C8
1400 #define GL_MATRIX9_ARB 0x88C9
1401 #define GL_MATRIX10_ARB 0x88CA
1402 #define GL_MATRIX11_ARB 0x88CB
1403 #define GL_MATRIX12_ARB 0x88CC
1404 #define GL_MATRIX13_ARB 0x88CD
1405 #define GL_MATRIX14_ARB 0x88CE
1406 #define GL_MATRIX15_ARB 0x88CF
1407 #define GL_MATRIX16_ARB 0x88D0
1408 #define GL_MATRIX17_ARB 0x88D1
1409 #define GL_MATRIX18_ARB 0x88D2
1410 #define GL_MATRIX19_ARB 0x88D3
1411 #define GL_MATRIX20_ARB 0x88D4
1412 #define GL_MATRIX21_ARB 0x88D5
1413 #define GL_MATRIX22_ARB 0x88D6
1414 #define GL_MATRIX23_ARB 0x88D7
1415 #define GL_MATRIX24_ARB 0x88D8
1416 #define GL_MATRIX25_ARB 0x88D9
1417 #define GL_MATRIX26_ARB 0x88DA
1418 #define GL_MATRIX27_ARB 0x88DB
1419 #define GL_MATRIX28_ARB 0x88DC
1420 #define GL_MATRIX29_ARB 0x88DD
1421 #define GL_MATRIX30_ARB 0x88DE
1422 #define GL_MATRIX31_ARB 0x88DF
1425 #ifndef GL_ARB_fragment_program
1426 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1427 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1428 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1429 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1430 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1431 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1432 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1433 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1434 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1435 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1436 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1437 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1438 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1439 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1440 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1443 #ifndef GL_ARB_vertex_buffer_object
1444 #define GL_BUFFER_SIZE_ARB 0x8764
1445 #define GL_BUFFER_USAGE_ARB 0x8765
1446 #define GL_ARRAY_BUFFER_ARB 0x8892
1447 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1448 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1449 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1450 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1451 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1452 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1453 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1454 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1455 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1456 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1458 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1459 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1460 #define GL_READ_ONLY_ARB 0x88B8
1461 #define GL_WRITE_ONLY_ARB 0x88B9
1462 #define GL_READ_WRITE_ARB 0x88BA
1463 #define GL_BUFFER_ACCESS_ARB 0x88BB
1464 #define GL_BUFFER_MAPPED_ARB 0x88BC
1465 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1466 #define GL_STREAM_DRAW_ARB 0x88E0
1467 #define GL_STREAM_READ_ARB 0x88E1
1468 #define GL_STREAM_COPY_ARB 0x88E2
1469 #define GL_STATIC_DRAW_ARB 0x88E4
1470 #define GL_STATIC_READ_ARB 0x88E5
1471 #define GL_STATIC_COPY_ARB 0x88E6
1472 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1473 #define GL_DYNAMIC_READ_ARB 0x88E9
1474 #define GL_DYNAMIC_COPY_ARB 0x88EA
1477 #ifndef GL_ARB_occlusion_query
1478 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1479 #define GL_CURRENT_QUERY_ARB 0x8865
1480 #define GL_QUERY_RESULT_ARB 0x8866
1481 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1482 #define GL_SAMPLES_PASSED_ARB 0x8914
1485 #ifndef GL_ARB_shader_objects
1486 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1487 #define GL_SHADER_OBJECT_ARB 0x8B48
1488 #define GL_OBJECT_TYPE_ARB 0x8B4E
1489 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1490 #define GL_FLOAT_VEC2_ARB 0x8B50
1491 #define GL_FLOAT_VEC3_ARB 0x8B51
1492 #define GL_FLOAT_VEC4_ARB 0x8B52
1493 #define GL_INT_VEC2_ARB 0x8B53
1494 #define GL_INT_VEC3_ARB 0x8B54
1495 #define GL_INT_VEC4_ARB 0x8B55
1496 #define GL_BOOL_ARB 0x8B56
1497 #define GL_BOOL_VEC2_ARB 0x8B57
1498 #define GL_BOOL_VEC3_ARB 0x8B58
1499 #define GL_BOOL_VEC4_ARB 0x8B59
1500 #define GL_FLOAT_MAT2_ARB 0x8B5A
1501 #define GL_FLOAT_MAT3_ARB 0x8B5B
1502 #define GL_FLOAT_MAT4_ARB 0x8B5C
1503 #define GL_SAMPLER_1D_ARB 0x8B5D
1504 #define GL_SAMPLER_2D_ARB 0x8B5E
1505 #define GL_SAMPLER_3D_ARB 0x8B5F
1506 #define GL_SAMPLER_CUBE_ARB 0x8B60
1507 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1508 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1509 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1510 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1511 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1512 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1513 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1514 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1515 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1516 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1517 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1518 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1519 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1522 #ifndef GL_ARB_vertex_shader
1523 #define GL_VERTEX_SHADER_ARB 0x8B31
1524 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1525 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1526 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1527 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1528 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1529 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1532 #ifndef GL_ARB_fragment_shader
1533 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1534 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1535 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1538 #ifndef GL_ARB_shading_language_100
1539 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1542 #ifndef GL_ARB_texture_non_power_of_two
1545 #ifndef GL_ARB_point_sprite
1546 #define GL_POINT_SPRITE_ARB 0x8861
1547 #define GL_COORD_REPLACE_ARB 0x8862
1550 #ifndef GL_ARB_fragment_program_shadow
1553 #ifndef GL_ARB_draw_buffers
1554 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1555 #define GL_DRAW_BUFFER0_ARB 0x8825
1556 #define GL_DRAW_BUFFER1_ARB 0x8826
1557 #define GL_DRAW_BUFFER2_ARB 0x8827
1558 #define GL_DRAW_BUFFER3_ARB 0x8828
1559 #define GL_DRAW_BUFFER4_ARB 0x8829
1560 #define GL_DRAW_BUFFER5_ARB 0x882A
1561 #define GL_DRAW_BUFFER6_ARB 0x882B
1562 #define GL_DRAW_BUFFER7_ARB 0x882C
1563 #define GL_DRAW_BUFFER8_ARB 0x882D
1564 #define GL_DRAW_BUFFER9_ARB 0x882E
1565 #define GL_DRAW_BUFFER10_ARB 0x882F
1566 #define GL_DRAW_BUFFER11_ARB 0x8830
1567 #define GL_DRAW_BUFFER12_ARB 0x8831
1568 #define GL_DRAW_BUFFER13_ARB 0x8832
1569 #define GL_DRAW_BUFFER14_ARB 0x8833
1570 #define GL_DRAW_BUFFER15_ARB 0x8834
1573 #ifndef GL_ARB_texture_rectangle
1574 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1575 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1576 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1577 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1580 #ifndef GL_ARB_color_buffer_float
1581 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1582 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1583 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1584 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1585 #define GL_FIXED_ONLY_ARB 0x891D
1588 #ifndef GL_ARB_half_float_pixel
1589 #define GL_HALF_FLOAT_ARB 0x140B
1592 #ifndef GL_ARB_texture_float
1593 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1594 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1595 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1596 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1597 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1598 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1599 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1600 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1601 #define GL_RGBA32F_ARB 0x8814
1602 #define GL_RGB32F_ARB 0x8815
1603 #define GL_ALPHA32F_ARB 0x8816
1604 #define GL_INTENSITY32F_ARB 0x8817
1605 #define GL_LUMINANCE32F_ARB 0x8818
1606 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1607 #define GL_RGBA16F_ARB 0x881A
1608 #define GL_RGB16F_ARB 0x881B
1609 #define GL_ALPHA16F_ARB 0x881C
1610 #define GL_INTENSITY16F_ARB 0x881D
1611 #define GL_LUMINANCE16F_ARB 0x881E
1612 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1615 #ifndef GL_ARB_pixel_buffer_object
1616 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1617 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1618 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1619 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1622 #ifndef GL_ARB_depth_buffer_float
1623 #define GL_DEPTH_COMPONENT32F 0x8CAC
1624 #define GL_DEPTH32F_STENCIL8 0x8CAD
1625 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1628 #ifndef GL_ARB_draw_instanced
1631 #ifndef GL_ARB_framebuffer_object
1632 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1633 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1634 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1635 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1636 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1637 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1638 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1639 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1640 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1641 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1642 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1643 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1644 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1645 #define GL_DEPTH_STENCIL 0x84F9
1646 #define GL_UNSIGNED_INT_24_8 0x84FA
1647 #define GL_DEPTH24_STENCIL8 0x88F0
1648 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1649 #define GL_TEXTURE_RED_TYPE 0x8C10
1650 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1651 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1652 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1653 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1654 #define GL_UNSIGNED_NORMALIZED 0x8C17
1655 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1656 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1657 #define GL_RENDERBUFFER_BINDING 0x8CA7
1658 #define GL_READ_FRAMEBUFFER 0x8CA8
1659 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1660 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1661 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1662 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1663 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1664 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1665 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1666 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1667 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1668 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1669 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1670 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1671 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1672 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1673 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1674 #define GL_COLOR_ATTACHMENT0 0x8CE0
1675 #define GL_COLOR_ATTACHMENT1 0x8CE1
1676 #define GL_COLOR_ATTACHMENT2 0x8CE2
1677 #define GL_COLOR_ATTACHMENT3 0x8CE3
1678 #define GL_COLOR_ATTACHMENT4 0x8CE4
1679 #define GL_COLOR_ATTACHMENT5 0x8CE5
1680 #define GL_COLOR_ATTACHMENT6 0x8CE6
1681 #define GL_COLOR_ATTACHMENT7 0x8CE7
1682 #define GL_COLOR_ATTACHMENT8 0x8CE8
1683 #define GL_COLOR_ATTACHMENT9 0x8CE9
1684 #define GL_COLOR_ATTACHMENT10 0x8CEA
1685 #define GL_COLOR_ATTACHMENT11 0x8CEB
1686 #define GL_COLOR_ATTACHMENT12 0x8CEC
1687 #define GL_COLOR_ATTACHMENT13 0x8CED
1688 #define GL_COLOR_ATTACHMENT14 0x8CEE
1689 #define GL_COLOR_ATTACHMENT15 0x8CEF
1690 #define GL_DEPTH_ATTACHMENT 0x8D00
1691 #define GL_STENCIL_ATTACHMENT 0x8D20
1692 #define GL_FRAMEBUFFER 0x8D40
1693 #define GL_RENDERBUFFER 0x8D41
1694 #define GL_RENDERBUFFER_WIDTH 0x8D42
1695 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1696 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1697 #define GL_STENCIL_INDEX1 0x8D46
1698 #define GL_STENCIL_INDEX4 0x8D47
1699 #define GL_STENCIL_INDEX8 0x8D48
1700 #define GL_STENCIL_INDEX16 0x8D49
1701 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1702 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1703 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1704 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1705 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1706 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1707 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1708 #define GL_MAX_SAMPLES 0x8D57
1711 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1712 #define GL_INDEX 0x8222
1713 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1714 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1717 #ifndef GL_ARB_framebuffer_sRGB
1718 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1721 #ifndef GL_ARB_geometry_shader4
1722 #define GL_LINES_ADJACENCY_ARB 0x000A
1723 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1724 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1725 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1726 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1727 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1728 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1729 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1730 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1731 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1732 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1733 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1734 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1735 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1736 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1737 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1738 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1739 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1744 #ifndef GL_ARB_half_float_vertex
1745 #define GL_HALF_FLOAT 0x140B
1748 #ifndef GL_ARB_instanced_arrays
1749 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1752 #ifndef GL_ARB_map_buffer_range
1753 #define GL_MAP_READ_BIT 0x0001
1754 #define GL_MAP_WRITE_BIT 0x0002
1755 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1756 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1757 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1758 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1761 #ifndef GL_ARB_texture_buffer_object
1762 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1763 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1764 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1765 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1766 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1769 #ifndef GL_ARB_texture_compression_rgtc
1770 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1771 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1772 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1773 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1776 #ifndef GL_ARB_texture_rg
1777 #define GL_RG 0x8227
1778 #define GL_RG_INTEGER 0x8228
1779 #define GL_R8 0x8229
1780 #define GL_R16 0x822A
1781 #define GL_RG8 0x822B
1782 #define GL_RG16 0x822C
1783 #define GL_R16F 0x822D
1784 #define GL_R32F 0x822E
1785 #define GL_RG16F 0x822F
1786 #define GL_RG32F 0x8230
1787 #define GL_R8I 0x8231
1788 #define GL_R8UI 0x8232
1789 #define GL_R16I 0x8233
1790 #define GL_R16UI 0x8234
1791 #define GL_R32I 0x8235
1792 #define GL_R32UI 0x8236
1793 #define GL_RG8I 0x8237
1794 #define GL_RG8UI 0x8238
1795 #define GL_RG16I 0x8239
1796 #define GL_RG16UI 0x823A
1797 #define GL_RG32I 0x823B
1798 #define GL_RG32UI 0x823C
1801 #ifndef GL_ARB_vertex_array_object
1802 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1805 #ifndef GL_ARB_uniform_buffer_object
1806 #define GL_UNIFORM_BUFFER 0x8A11
1807 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1808 #define GL_UNIFORM_BUFFER_START 0x8A29
1809 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1810 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1811 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1812 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1813 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1814 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1815 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1816 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1817 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1818 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1819 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1820 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1821 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1822 #define GL_UNIFORM_TYPE 0x8A37
1823 #define GL_UNIFORM_SIZE 0x8A38
1824 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1825 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1826 #define GL_UNIFORM_OFFSET 0x8A3B
1827 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1828 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1829 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1830 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1831 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1832 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1833 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1834 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1835 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1836 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1837 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1838 #define GL_INVALID_INDEX 0xFFFFFFFFu
1841 #ifndef GL_ARB_compatibility
1845 #ifndef GL_ARB_copy_buffer
1846 #define GL_COPY_READ_BUFFER 0x8F36
1847 #define GL_COPY_WRITE_BUFFER 0x8F37
1850 #ifndef GL_ARB_shader_texture_lod
1853 #ifndef GL_ARB_depth_clamp
1854 #define GL_DEPTH_CLAMP 0x864F
1857 #ifndef GL_ARB_draw_elements_base_vertex
1860 #ifndef GL_ARB_fragment_coord_conventions
1863 #ifndef GL_ARB_provoking_vertex
1864 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1865 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1866 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1867 #define GL_PROVOKING_VERTEX 0x8E4F
1870 #ifndef GL_ARB_seamless_cube_map
1871 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1875 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1876 #define GL_OBJECT_TYPE 0x9112
1877 #define GL_SYNC_CONDITION 0x9113
1878 #define GL_SYNC_STATUS 0x9114
1879 #define GL_SYNC_FLAGS 0x9115
1880 #define GL_SYNC_FENCE 0x9116
1881 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1882 #define GL_UNSIGNALED 0x9118
1883 #define GL_SIGNALED 0x9119
1884 #define GL_ALREADY_SIGNALED 0x911A
1885 #define GL_TIMEOUT_EXPIRED 0x911B
1886 #define GL_CONDITION_SATISFIED 0x911C
1887 #define GL_WAIT_FAILED 0x911D
1888 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1889 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1892 #ifndef GL_ARB_texture_multisample
1893 #define GL_SAMPLE_POSITION 0x8E50
1894 #define GL_SAMPLE_MASK 0x8E51
1895 #define GL_SAMPLE_MASK_VALUE 0x8E52
1896 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1897 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1898 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1899 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1900 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1901 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1902 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1903 #define GL_TEXTURE_SAMPLES 0x9106
1904 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1905 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1906 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1907 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1908 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1909 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1910 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1911 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1912 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1913 #define GL_MAX_INTEGER_SAMPLES 0x9110
1916 #ifndef GL_ARB_vertex_array_bgra
1920 #ifndef GL_ARB_draw_buffers_blend
1923 #ifndef GL_ARB_sample_shading
1924 #define GL_SAMPLE_SHADING_ARB 0x8C36
1925 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1928 #ifndef GL_ARB_texture_cube_map_array
1929 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1930 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1931 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1932 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1933 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1934 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1935 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1938 #ifndef GL_ARB_texture_gather
1939 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1940 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1943 #ifndef GL_ARB_texture_query_lod
1946 #ifndef GL_ARB_shading_language_include
1947 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1948 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1949 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1952 #ifndef GL_ARB_texture_compression_bptc
1953 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1954 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1955 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1956 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1959 #ifndef GL_ARB_blend_func_extended
1960 #define GL_SRC1_COLOR 0x88F9
1962 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1963 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1964 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1967 #ifndef GL_ARB_explicit_attrib_location
1970 #ifndef GL_ARB_occlusion_query2
1971 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1974 #ifndef GL_ARB_sampler_objects
1975 #define GL_SAMPLER_BINDING 0x8919
1978 #ifndef GL_ARB_shader_bit_encoding
1981 #ifndef GL_ARB_texture_rgb10_a2ui
1982 #define GL_RGB10_A2UI 0x906F
1985 #ifndef GL_ARB_texture_swizzle
1986 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1987 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1988 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1989 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1990 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1993 #ifndef GL_ARB_timer_query
1994 #define GL_TIME_ELAPSED 0x88BF
1995 #define GL_TIMESTAMP 0x8E28
1998 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
2000 #define GL_INT_2_10_10_10_REV 0x8D9F
2003 #ifndef GL_ARB_draw_indirect
2004 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2005 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2008 #ifndef GL_ARB_gpu_shader5
2009 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2010 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2011 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2012 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2013 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2017 #ifndef GL_ARB_gpu_shader_fp64
2019 #define GL_DOUBLE_VEC2 0x8FFC
2020 #define GL_DOUBLE_VEC3 0x8FFD
2021 #define GL_DOUBLE_VEC4 0x8FFE
2022 #define GL_DOUBLE_MAT2 0x8F46
2023 #define GL_DOUBLE_MAT3 0x8F47
2024 #define GL_DOUBLE_MAT4 0x8F48
2025 #define GL_DOUBLE_MAT2x3 0x8F49
2026 #define GL_DOUBLE_MAT2x4 0x8F4A
2027 #define GL_DOUBLE_MAT3x2 0x8F4B
2028 #define GL_DOUBLE_MAT3x4 0x8F4C
2029 #define GL_DOUBLE_MAT4x2 0x8F4D
2030 #define GL_DOUBLE_MAT4x3 0x8F4E
2033 #ifndef GL_ARB_shader_subroutine
2034 #define GL_ACTIVE_SUBROUTINES 0x8DE5
2035 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2036 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2037 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2038 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2039 #define GL_MAX_SUBROUTINES 0x8DE7
2040 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2041 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2042 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2047 #ifndef GL_ARB_tessellation_shader
2048 #define GL_PATCHES 0x000E
2049 #define GL_PATCH_VERTICES 0x8E72
2050 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2051 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2052 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2053 #define GL_TESS_GEN_MODE 0x8E76
2054 #define GL_TESS_GEN_SPACING 0x8E77
2055 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2056 #define GL_TESS_GEN_POINT_MODE 0x8E79
2059 #define GL_ISOLINES 0x8E7A
2061 #define GL_FRACTIONAL_ODD 0x8E7B
2062 #define GL_FRACTIONAL_EVEN 0x8E7C
2065 #define GL_MAX_PATCH_VERTICES 0x8E7D
2066 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2067 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2068 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2069 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2070 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2071 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2072 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2073 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2074 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2075 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2076 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2077 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2078 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2079 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2080 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2081 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2082 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2083 #define GL_TESS_EVALUATION_SHADER 0x8E87
2084 #define GL_TESS_CONTROL_SHADER 0x8E88
2087 #ifndef GL_ARB_texture_buffer_object_rgb32
2093 #ifndef GL_ARB_transform_feedback2
2094 #define GL_TRANSFORM_FEEDBACK 0x8E22
2095 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2096 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2097 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2100 #ifndef GL_ARB_transform_feedback3
2101 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2102 #define GL_MAX_VERTEX_STREAMS 0x8E71
2105 #ifndef GL_ARB_ES2_compatibility
2106 #define GL_FIXED 0x140C
2107 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2108 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2109 #define GL_LOW_FLOAT 0x8DF0
2110 #define GL_MEDIUM_FLOAT 0x8DF1
2111 #define GL_HIGH_FLOAT 0x8DF2
2112 #define GL_LOW_INT 0x8DF3
2113 #define GL_MEDIUM_INT 0x8DF4
2114 #define GL_HIGH_INT 0x8DF5
2115 #define GL_SHADER_COMPILER 0x8DFA
2116 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2117 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2118 #define GL_MAX_VARYING_VECTORS 0x8DFC
2119 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2122 #ifndef GL_ARB_get_program_binary
2123 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2124 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2125 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2126 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2129 #ifndef GL_ARB_separate_shader_objects
2130 #define GL_VERTEX_SHADER_BIT 0x00000001
2131 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2132 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2133 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2134 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2135 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2136 #define GL_PROGRAM_SEPARABLE 0x8258
2137 #define GL_ACTIVE_PROGRAM 0x8259
2138 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2141 #ifndef GL_ARB_shader_precision
2144 #ifndef GL_ARB_vertex_attrib_64bit
2160 #ifndef GL_ARB_viewport_array
2165 #define GL_MAX_VIEWPORTS 0x825B
2166 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2167 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2168 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2169 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2170 #define GL_UNDEFINED_VERTEX 0x8260
2176 #ifndef GL_ARB_cl_event
2177 #define GL_SYNC_CL_EVENT_ARB 0x8240
2178 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2181 #ifndef GL_ARB_debug_output
2182 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2183 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2184 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2185 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2186 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2187 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2188 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2189 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2190 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2191 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2192 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2193 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2194 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2195 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2196 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2197 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2198 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2199 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2200 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2201 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2202 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2203 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2206 #ifndef GL_ARB_robustness
2208 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2209 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2210 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2211 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2212 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2213 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2214 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2217 #ifndef GL_ARB_shader_stencil_export
2221 #define GL_ABGR_EXT 0x8000
2224 #ifndef GL_EXT_blend_color
2225 #define GL_CONSTANT_COLOR_EXT 0x8001
2226 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2227 #define GL_CONSTANT_ALPHA_EXT 0x8003
2228 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2229 #define GL_BLEND_COLOR_EXT 0x8005
2232 #ifndef GL_EXT_polygon_offset
2233 #define GL_POLYGON_OFFSET_EXT 0x8037
2234 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2235 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2238 #ifndef GL_EXT_texture
2239 #define GL_ALPHA4_EXT 0x803B
2240 #define GL_ALPHA8_EXT 0x803C
2241 #define GL_ALPHA12_EXT 0x803D
2242 #define GL_ALPHA16_EXT 0x803E
2243 #define GL_LUMINANCE4_EXT 0x803F
2244 #define GL_LUMINANCE8_EXT 0x8040
2245 #define GL_LUMINANCE12_EXT 0x8041
2246 #define GL_LUMINANCE16_EXT 0x8042
2247 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2248 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2249 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2250 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2251 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2252 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2253 #define GL_INTENSITY_EXT 0x8049
2254 #define GL_INTENSITY4_EXT 0x804A
2255 #define GL_INTENSITY8_EXT 0x804B
2256 #define GL_INTENSITY12_EXT 0x804C
2257 #define GL_INTENSITY16_EXT 0x804D
2258 #define GL_RGB2_EXT 0x804E
2259 #define GL_RGB4_EXT 0x804F
2260 #define GL_RGB5_EXT 0x8050
2261 #define GL_RGB8_EXT 0x8051
2262 #define GL_RGB10_EXT 0x8052
2263 #define GL_RGB12_EXT 0x8053
2264 #define GL_RGB16_EXT 0x8054
2265 #define GL_RGBA2_EXT 0x8055
2266 #define GL_RGBA4_EXT 0x8056
2267 #define GL_RGB5_A1_EXT 0x8057
2268 #define GL_RGBA8_EXT 0x8058
2269 #define GL_RGB10_A2_EXT 0x8059
2270 #define GL_RGBA12_EXT 0x805A
2271 #define GL_RGBA16_EXT 0x805B
2272 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2273 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2274 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2275 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2276 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2277 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2278 #define GL_REPLACE_EXT 0x8062
2279 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2280 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2281 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2284 #ifndef GL_EXT_texture3D
2285 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2286 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2287 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2288 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2289 #define GL_TEXTURE_3D_EXT 0x806F
2290 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2291 #define GL_TEXTURE_DEPTH_EXT 0x8071
2292 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2293 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2296 #ifndef GL_SGIS_texture_filter4
2297 #define GL_FILTER4_SGIS 0x8146
2298 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2301 #ifndef GL_EXT_subtexture
2304 #ifndef GL_EXT_copy_texture
2307 #ifndef GL_EXT_histogram
2308 #define GL_HISTOGRAM_EXT 0x8024
2309 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2310 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2311 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2312 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2313 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2314 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2315 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2316 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2317 #define GL_HISTOGRAM_SINK_EXT 0x802D
2318 #define GL_MINMAX_EXT 0x802E
2319 #define GL_MINMAX_FORMAT_EXT 0x802F
2320 #define GL_MINMAX_SINK_EXT 0x8030
2321 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2324 #ifndef GL_EXT_convolution
2325 #define GL_CONVOLUTION_1D_EXT 0x8010
2326 #define GL_CONVOLUTION_2D_EXT 0x8011
2327 #define GL_SEPARABLE_2D_EXT 0x8012
2328 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2329 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2330 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2331 #define GL_REDUCE_EXT 0x8016
2332 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2333 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2334 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2335 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2336 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2337 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2338 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2339 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2340 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2341 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2342 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2343 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2344 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2347 #ifndef GL_SGI_color_matrix
2348 #define GL_COLOR_MATRIX_SGI 0x80B1
2349 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2350 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2351 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2352 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2353 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2354 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2355 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2356 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2357 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2358 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2361 #ifndef GL_SGI_color_table
2362 #define GL_COLOR_TABLE_SGI 0x80D0
2363 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2364 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2365 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2366 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2367 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2368 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2369 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2370 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2371 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2372 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2373 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2374 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2375 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2376 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2377 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2380 #ifndef GL_SGIS_pixel_texture
2381 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2382 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2383 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2384 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2387 #ifndef GL_SGIX_pixel_texture
2388 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2389 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2392 #ifndef GL_SGIS_texture4D
2393 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2394 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2395 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2396 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2397 #define GL_TEXTURE_4D_SGIS 0x8134
2398 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2399 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2400 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2401 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2402 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2405 #ifndef GL_SGI_texture_color_table
2406 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2407 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2410 #ifndef GL_EXT_cmyka
2411 #define GL_CMYK_EXT 0x800C
2412 #define GL_CMYKA_EXT 0x800D
2413 #define GL_PACK_CMYK_HINT_EXT 0x800E
2414 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2417 #ifndef GL_EXT_texture_object
2418 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2419 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2420 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2421 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2422 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2425 #ifndef GL_SGIS_detail_texture
2426 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2427 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2428 #define GL_LINEAR_DETAIL_SGIS 0x8097
2429 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2430 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2431 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2432 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2433 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2436 #ifndef GL_SGIS_sharpen_texture
2437 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2438 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2439 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2440 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2443 #ifndef GL_EXT_packed_pixels
2444 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2445 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2446 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2447 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2448 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2451 #ifndef GL_SGIS_texture_lod
2452 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2453 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2454 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2455 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2458 #ifndef GL_SGIS_multisample
2459 #define GL_MULTISAMPLE_SGIS 0x809D
2460 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2461 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2462 #define GL_SAMPLE_MASK_SGIS 0x80A0
2463 #define GL_1PASS_SGIS 0x80A1
2464 #define GL_2PASS_0_SGIS 0x80A2
2465 #define GL_2PASS_1_SGIS 0x80A3
2466 #define GL_4PASS_0_SGIS 0x80A4
2467 #define GL_4PASS_1_SGIS 0x80A5
2468 #define GL_4PASS_2_SGIS 0x80A6
2469 #define GL_4PASS_3_SGIS 0x80A7
2470 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2471 #define GL_SAMPLES_SGIS 0x80A9
2472 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2473 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2474 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2477 #ifndef GL_EXT_rescale_normal
2478 #define GL_RESCALE_NORMAL_EXT 0x803A
2481 #ifndef GL_EXT_vertex_array
2482 #define GL_VERTEX_ARRAY_EXT 0x8074
2483 #define GL_NORMAL_ARRAY_EXT 0x8075
2484 #define GL_COLOR_ARRAY_EXT 0x8076
2485 #define GL_INDEX_ARRAY_EXT 0x8077
2486 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2487 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2488 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2489 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2490 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2491 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2492 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2493 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2494 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2495 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2496 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2497 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2498 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2499 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2500 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2501 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2502 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2503 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2504 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2505 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2506 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2507 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2508 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2509 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2510 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2511 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2512 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2513 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2516 #ifndef GL_EXT_misc_attribute
2519 #ifndef GL_SGIS_generate_mipmap
2520 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2521 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2524 #ifndef GL_SGIX_clipmap
2525 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2526 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2527 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2528 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2529 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2530 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2531 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2532 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2533 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2534 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2535 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2536 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2539 #ifndef GL_SGIX_shadow
2540 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2541 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2542 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2543 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2546 #ifndef GL_SGIS_texture_edge_clamp
2547 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2550 #ifndef GL_SGIS_texture_border_clamp
2551 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2554 #ifndef GL_EXT_blend_minmax
2555 #define GL_FUNC_ADD_EXT 0x8006
2556 #define GL_MIN_EXT 0x8007
2557 #define GL_MAX_EXT 0x8008
2558 #define GL_BLEND_EQUATION_EXT 0x8009
2561 #ifndef GL_EXT_blend_subtract
2562 #define GL_FUNC_SUBTRACT_EXT 0x800A
2563 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2566 #ifndef GL_EXT_blend_logic_op
2569 #ifndef GL_SGIX_interlace
2570 #define GL_INTERLACE_SGIX 0x8094
2573 #ifndef GL_SGIX_pixel_tiles
2574 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2575 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2576 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2577 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2578 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2579 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2580 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2581 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2584 #ifndef GL_SGIS_texture_select
2585 #define GL_DUAL_ALPHA4_SGIS 0x8110
2586 #define GL_DUAL_ALPHA8_SGIS 0x8111
2587 #define GL_DUAL_ALPHA12_SGIS 0x8112
2588 #define GL_DUAL_ALPHA16_SGIS 0x8113
2589 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2590 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2591 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2592 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2593 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2594 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2595 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2596 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2597 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2598 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2599 #define GL_QUAD_ALPHA4_SGIS 0x811E
2600 #define GL_QUAD_ALPHA8_SGIS 0x811F
2601 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2602 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2603 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2604 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2605 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2606 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2609 #ifndef GL_SGIX_sprite
2610 #define GL_SPRITE_SGIX 0x8148
2611 #define GL_SPRITE_MODE_SGIX 0x8149
2612 #define GL_SPRITE_AXIS_SGIX 0x814A
2613 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2614 #define GL_SPRITE_AXIAL_SGIX 0x814C
2615 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2616 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2619 #ifndef GL_SGIX_texture_multi_buffer
2620 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2623 #ifndef GL_EXT_point_parameters
2624 #define GL_POINT_SIZE_MIN_EXT 0x8126
2625 #define GL_POINT_SIZE_MAX_EXT 0x8127
2626 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2627 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2630 #ifndef GL_SGIS_point_parameters
2631 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2632 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2633 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2634 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2637 #ifndef GL_SGIX_instruments
2638 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2639 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2642 #ifndef GL_SGIX_texture_scale_bias
2643 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2644 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2645 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2646 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2649 #ifndef GL_SGIX_framezoom
2650 #define GL_FRAMEZOOM_SGIX 0x818B
2651 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2652 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2655 #ifndef GL_SGIX_tag_sample_buffer
2658 #ifndef GL_FfdMaskSGIX
2659 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2660 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2663 #ifndef GL_SGIX_polynomial_ffd
2664 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2665 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2666 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2667 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2670 #ifndef GL_SGIX_reference_plane
2671 #define GL_REFERENCE_PLANE_SGIX 0x817D
2672 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2675 #ifndef GL_SGIX_flush_raster
2678 #ifndef GL_SGIX_depth_texture
2679 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2680 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2681 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2684 #ifndef GL_SGIS_fog_function
2685 #define GL_FOG_FUNC_SGIS 0x812A
2686 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2687 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2690 #ifndef GL_SGIX_fog_offset
2691 #define GL_FOG_OFFSET_SGIX 0x8198
2692 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2695 #ifndef GL_HP_image_transform
2696 #define GL_IMAGE_SCALE_X_HP 0x8155
2697 #define GL_IMAGE_SCALE_Y_HP 0x8156
2698 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2699 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2700 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2701 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2702 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2703 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2704 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2705 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2706 #define GL_CUBIC_HP 0x815F
2707 #define GL_AVERAGE_HP 0x8160
2708 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2709 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2710 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2713 #ifndef GL_HP_convolution_border_modes
2714 #define GL_IGNORE_BORDER_HP 0x8150
2715 #define GL_CONSTANT_BORDER_HP 0x8151
2716 #define GL_REPLICATE_BORDER_HP 0x8153
2717 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2720 #ifndef GL_INGR_palette_buffer
2723 #ifndef GL_SGIX_texture_add_env
2724 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2727 #ifndef GL_EXT_color_subtable
2730 #ifndef GL_PGI_vertex_hints
2731 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2732 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2733 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2734 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2735 #define GL_COLOR3_BIT_PGI 0x00010000
2736 #define GL_COLOR4_BIT_PGI 0x00020000
2737 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2738 #define GL_INDEX_BIT_PGI 0x00080000
2739 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2740 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2741 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2742 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2743 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2744 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2745 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2746 #define GL_NORMAL_BIT_PGI 0x08000000
2747 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2748 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2749 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2750 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2751 #define GL_VERTEX23_BIT_PGI 0x00000004
2752 #define GL_VERTEX4_BIT_PGI 0x00000008
2755 #ifndef GL_PGI_misc_hints
2756 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2757 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2758 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2759 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2760 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2761 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2762 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2763 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2764 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2765 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2766 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2767 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2768 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2769 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2770 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2771 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2772 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2773 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2774 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2775 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2778 #ifndef GL_EXT_paletted_texture
2779 #define GL_COLOR_INDEX1_EXT 0x80E2
2780 #define GL_COLOR_INDEX2_EXT 0x80E3
2781 #define GL_COLOR_INDEX4_EXT 0x80E4
2782 #define GL_COLOR_INDEX8_EXT 0x80E5
2783 #define GL_COLOR_INDEX12_EXT 0x80E6
2784 #define GL_COLOR_INDEX16_EXT 0x80E7
2785 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2788 #ifndef GL_EXT_clip_volume_hint
2789 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2792 #ifndef GL_SGIX_list_priority
2793 #define GL_LIST_PRIORITY_SGIX 0x8182
2796 #ifndef GL_SGIX_ir_instrument1
2797 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2800 #ifndef GL_SGIX_calligraphic_fragment
2801 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2804 #ifndef GL_SGIX_texture_lod_bias
2805 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2806 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2807 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2810 #ifndef GL_SGIX_shadow_ambient
2811 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2814 #ifndef GL_EXT_index_texture
2817 #ifndef GL_EXT_index_material
2818 #define GL_INDEX_MATERIAL_EXT 0x81B8
2819 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2820 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2823 #ifndef GL_EXT_index_func
2824 #define GL_INDEX_TEST_EXT 0x81B5
2825 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2826 #define GL_INDEX_TEST_REF_EXT 0x81B7
2829 #ifndef GL_EXT_index_array_formats
2830 #define GL_IUI_V2F_EXT 0x81AD
2831 #define GL_IUI_V3F_EXT 0x81AE
2832 #define GL_IUI_N3F_V2F_EXT 0x81AF
2833 #define GL_IUI_N3F_V3F_EXT 0x81B0
2834 #define GL_T2F_IUI_V2F_EXT 0x81B1
2835 #define GL_T2F_IUI_V3F_EXT 0x81B2
2836 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2837 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2840 #ifndef GL_EXT_compiled_vertex_array
2841 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2842 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2845 #ifndef GL_EXT_cull_vertex
2846 #define GL_CULL_VERTEX_EXT 0x81AA
2847 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2848 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2851 #ifndef GL_SGIX_ycrcb
2852 #define GL_YCRCB_422_SGIX 0x81BB
2853 #define GL_YCRCB_444_SGIX 0x81BC
2856 #ifndef GL_SGIX_fragment_lighting
2857 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2858 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2859 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2860 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2861 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2862 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2863 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2864 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2865 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2866 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2867 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2868 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2869 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2870 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2871 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2872 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2873 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2874 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2875 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2876 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2879 #ifndef GL_IBM_rasterpos_clip
2880 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2883 #ifndef GL_HP_texture_lighting
2884 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2885 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2886 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2889 #ifndef GL_EXT_draw_range_elements
2890 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2891 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2894 #ifndef GL_WIN_phong_shading
2895 #define GL_PHONG_WIN 0x80EA
2896 #define GL_PHONG_HINT_WIN 0x80EB
2899 #ifndef GL_WIN_specular_fog
2900 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2903 #ifndef GL_EXT_light_texture
2904 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2905 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2906 #define GL_FRAGMENT_COLOR_EXT 0x834C
2907 #define GL_ATTENUATION_EXT 0x834D
2908 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2909 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2910 #define GL_TEXTURE_LIGHT_EXT 0x8350
2911 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2912 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2916 #ifndef GL_SGIX_blend_alpha_minmax
2917 #define GL_ALPHA_MIN_SGIX 0x8320
2918 #define GL_ALPHA_MAX_SGIX 0x8321
2921 #ifndef GL_SGIX_impact_pixel_texture
2922 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2923 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2924 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2925 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2926 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2927 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2928 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2932 #define GL_BGR_EXT 0x80E0
2933 #define GL_BGRA_EXT 0x80E1
2936 #ifndef GL_SGIX_async
2937 #define GL_ASYNC_MARKER_SGIX 0x8329
2940 #ifndef GL_SGIX_async_pixel
2941 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2942 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2943 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2944 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2945 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2946 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2949 #ifndef GL_SGIX_async_histogram
2950 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2951 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2954 #ifndef GL_INTEL_texture_scissor
2957 #ifndef GL_INTEL_parallel_arrays
2958 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2959 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2960 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2961 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2962 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2965 #ifndef GL_HP_occlusion_test
2966 #define GL_OCCLUSION_TEST_HP 0x8165
2967 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2970 #ifndef GL_EXT_pixel_transform
2971 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2972 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2973 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2974 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2975 #define GL_CUBIC_EXT 0x8334
2976 #define GL_AVERAGE_EXT 0x8335
2977 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2978 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2979 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2982 #ifndef GL_EXT_pixel_transform_color_table
2985 #ifndef GL_EXT_shared_texture_palette
2986 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2989 #ifndef GL_EXT_separate_specular_color
2990 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2991 #define GL_SINGLE_COLOR_EXT 0x81F9
2992 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2995 #ifndef GL_EXT_secondary_color
2996 #define GL_COLOR_SUM_EXT 0x8458
2997 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2998 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2999 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3000 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3001 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3002 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3005 #ifndef GL_EXT_texture_perturb_normal
3006 #define GL_PERTURB_EXT 0x85AE
3007 #define GL_TEXTURE_NORMAL_EXT 0x85AF
3010 #ifndef GL_EXT_multi_draw_arrays
3013 #ifndef GL_EXT_fog_coord
3014 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3015 #define GL_FOG_COORDINATE_EXT 0x8451
3016 #define GL_FRAGMENT_DEPTH_EXT 0x8452
3017 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3018 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3019 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3020 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3021 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3024 #ifndef GL_REND_screen_coordinates
3025 #define GL_SCREEN_COORDINATES_REND 0x8490
3026 #define GL_INVERTED_SCREEN_W_REND 0x8491
3029 #ifndef GL_EXT_coordinate_frame
3030 #define GL_TANGENT_ARRAY_EXT 0x8439
3031 #define GL_BINORMAL_ARRAY_EXT 0x843A
3032 #define GL_CURRENT_TANGENT_EXT 0x843B
3033 #define GL_CURRENT_BINORMAL_EXT 0x843C
3034 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3035 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3036 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3037 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3038 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3039 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3040 #define GL_MAP1_TANGENT_EXT 0x8444
3041 #define GL_MAP2_TANGENT_EXT 0x8445
3042 #define GL_MAP1_BINORMAL_EXT 0x8446
3043 #define GL_MAP2_BINORMAL_EXT 0x8447
3046 #ifndef GL_EXT_texture_env_combine
3047 #define GL_COMBINE_EXT 0x8570
3048 #define GL_COMBINE_RGB_EXT 0x8571
3049 #define GL_COMBINE_ALPHA_EXT 0x8572
3050 #define GL_RGB_SCALE_EXT 0x8573
3051 #define GL_ADD_SIGNED_EXT 0x8574
3052 #define GL_INTERPOLATE_EXT 0x8575
3053 #define GL_CONSTANT_EXT 0x8576
3054 #define GL_PRIMARY_COLOR_EXT 0x8577
3055 #define GL_PREVIOUS_EXT 0x8578
3056 #define GL_SOURCE0_RGB_EXT 0x8580
3057 #define GL_SOURCE1_RGB_EXT 0x8581
3058 #define GL_SOURCE2_RGB_EXT 0x8582
3059 #define GL_SOURCE0_ALPHA_EXT 0x8588
3060 #define GL_SOURCE1_ALPHA_EXT 0x8589
3061 #define GL_SOURCE2_ALPHA_EXT 0x858A
3062 #define GL_OPERAND0_RGB_EXT 0x8590
3063 #define GL_OPERAND1_RGB_EXT 0x8591
3064 #define GL_OPERAND2_RGB_EXT 0x8592
3065 #define GL_OPERAND0_ALPHA_EXT 0x8598
3066 #define GL_OPERAND1_ALPHA_EXT 0x8599
3067 #define GL_OPERAND2_ALPHA_EXT 0x859A
3070 #ifndef GL_APPLE_specular_vector
3071 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3074 #ifndef GL_APPLE_transform_hint
3075 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3078 #ifndef GL_SGIX_fog_scale
3079 #define GL_FOG_SCALE_SGIX 0x81FC
3080 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3083 #ifndef GL_SUNX_constant_data
3084 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3085 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3088 #ifndef GL_SUN_global_alpha
3089 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3090 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3093 #ifndef GL_SUN_triangle_list
3094 #define GL_RESTART_SUN 0x0001
3095 #define GL_REPLACE_MIDDLE_SUN 0x0002
3096 #define GL_REPLACE_OLDEST_SUN 0x0003
3097 #define GL_TRIANGLE_LIST_SUN 0x81D7
3098 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3099 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3100 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3101 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3102 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3103 #define GL_R1UI_V3F_SUN 0x85C4
3104 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3105 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3106 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3107 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3108 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3109 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3110 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3113 #ifndef GL_SUN_vertex
3116 #ifndef GL_EXT_blend_func_separate
3117 #define GL_BLEND_DST_RGB_EXT 0x80C8
3118 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3119 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3120 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3123 #ifndef GL_INGR_color_clamp
3124 #define GL_RED_MIN_CLAMP_INGR 0x8560
3125 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3126 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3127 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3128 #define GL_RED_MAX_CLAMP_INGR 0x8564
3129 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3130 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3131 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3134 #ifndef GL_INGR_interlace_read
3135 #define GL_INTERLACE_READ_INGR 0x8568
3138 #ifndef GL_EXT_stencil_wrap
3139 #define GL_INCR_WRAP_EXT 0x8507
3140 #define GL_DECR_WRAP_EXT 0x8508
3143 #ifndef GL_EXT_422_pixels
3144 #define GL_422_EXT 0x80CC
3145 #define GL_422_REV_EXT 0x80CD
3146 #define GL_422_AVERAGE_EXT 0x80CE
3147 #define GL_422_REV_AVERAGE_EXT 0x80CF
3150 #ifndef GL_NV_texgen_reflection
3151 #define GL_NORMAL_MAP_NV 0x8511
3152 #define GL_REFLECTION_MAP_NV 0x8512
3155 #ifndef GL_EXT_texture_cube_map
3156 #define GL_NORMAL_MAP_EXT 0x8511
3157 #define GL_REFLECTION_MAP_EXT 0x8512
3158 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3159 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3160 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3161 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3162 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3163 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3164 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3165 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3166 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3167 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3170 #ifndef GL_SUN_convolution_border_modes
3171 #define GL_WRAP_BORDER_SUN 0x81D4
3174 #ifndef GL_EXT_texture_env_add
3177 #ifndef GL_EXT_texture_lod_bias
3178 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3179 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3180 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3183 #ifndef GL_EXT_texture_filter_anisotropic
3184 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3185 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3188 #ifndef GL_EXT_vertex_weighting
3189 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3190 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3191 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3192 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3193 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3194 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3195 #define GL_MODELVIEW1_EXT 0x850A
3196 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3197 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3198 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3199 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3200 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3201 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3204 #ifndef GL_NV_light_max_exponent
3205 #define GL_MAX_SHININESS_NV 0x8504
3206 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3209 #ifndef GL_NV_vertex_array_range
3210 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3211 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3212 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3213 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3214 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3217 #ifndef GL_NV_register_combiners
3218 #define GL_REGISTER_COMBINERS_NV 0x8522
3219 #define GL_VARIABLE_A_NV 0x8523
3220 #define GL_VARIABLE_B_NV 0x8524
3221 #define GL_VARIABLE_C_NV 0x8525
3222 #define GL_VARIABLE_D_NV 0x8526
3223 #define GL_VARIABLE_E_NV 0x8527
3224 #define GL_VARIABLE_F_NV 0x8528
3225 #define GL_VARIABLE_G_NV 0x8529
3226 #define GL_CONSTANT_COLOR0_NV 0x852A
3227 #define GL_CONSTANT_COLOR1_NV 0x852B
3228 #define GL_PRIMARY_COLOR_NV 0x852C
3229 #define GL_SECONDARY_COLOR_NV 0x852D
3230 #define GL_SPARE0_NV 0x852E
3231 #define GL_SPARE1_NV 0x852F
3232 #define GL_DISCARD_NV 0x8530
3233 #define GL_E_TIMES_F_NV 0x8531
3234 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3235 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3236 #define GL_UNSIGNED_INVERT_NV 0x8537
3237 #define GL_EXPAND_NORMAL_NV 0x8538
3238 #define GL_EXPAND_NEGATE_NV 0x8539
3239 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3240 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3241 #define GL_SIGNED_IDENTITY_NV 0x853C
3242 #define GL_SIGNED_NEGATE_NV 0x853D
3243 #define GL_SCALE_BY_TWO_NV 0x853E
3244 #define GL_SCALE_BY_FOUR_NV 0x853F
3245 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3246 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3247 #define GL_COMBINER_INPUT_NV 0x8542
3248 #define GL_COMBINER_MAPPING_NV 0x8543
3249 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3250 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3251 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3252 #define GL_COMBINER_MUX_SUM_NV 0x8547
3253 #define GL_COMBINER_SCALE_NV 0x8548
3254 #define GL_COMBINER_BIAS_NV 0x8549
3255 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3256 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3257 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3258 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3259 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3260 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3261 #define GL_COMBINER0_NV 0x8550
3262 #define GL_COMBINER1_NV 0x8551
3263 #define GL_COMBINER2_NV 0x8552
3264 #define GL_COMBINER3_NV 0x8553
3265 #define GL_COMBINER4_NV 0x8554
3266 #define GL_COMBINER5_NV 0x8555
3267 #define GL_COMBINER6_NV 0x8556
3268 #define GL_COMBINER7_NV 0x8557
3276 #ifndef GL_NV_fog_distance
3277 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3278 #define GL_EYE_RADIAL_NV 0x855B
3279 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3283 #ifndef GL_NV_texgen_emboss
3284 #define GL_EMBOSS_LIGHT_NV 0x855D
3285 #define GL_EMBOSS_CONSTANT_NV 0x855E
3286 #define GL_EMBOSS_MAP_NV 0x855F
3289 #ifndef GL_NV_blend_square
3292 #ifndef GL_NV_texture_env_combine4
3293 #define GL_COMBINE4_NV 0x8503
3294 #define GL_SOURCE3_RGB_NV 0x8583
3295 #define GL_SOURCE3_ALPHA_NV 0x858B
3296 #define GL_OPERAND3_RGB_NV 0x8593
3297 #define GL_OPERAND3_ALPHA_NV 0x859B
3300 #ifndef GL_MESA_resize_buffers
3303 #ifndef GL_MESA_window_pos
3306 #ifndef GL_EXT_texture_compression_s3tc
3307 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3308 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3309 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3310 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3313 #ifndef GL_IBM_cull_vertex
3314 #define GL_CULL_VERTEX_IBM 103050
3317 #ifndef GL_IBM_multimode_draw_arrays
3320 #ifndef GL_IBM_vertex_array_lists
3321 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3322 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3323 #define GL_COLOR_ARRAY_LIST_IBM 103072
3324 #define GL_INDEX_ARRAY_LIST_IBM 103073
3325 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3326 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3327 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3328 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3329 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3330 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3331 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3332 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3333 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3334 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3335 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3336 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3339 #ifndef GL_SGIX_subsample
3340 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3341 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3342 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3343 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3344 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3347 #ifndef GL_SGIX_ycrcb_subsample
3350 #ifndef GL_SGIX_ycrcba
3351 #define GL_YCRCB_SGIX 0x8318
3352 #define GL_YCRCBA_SGIX 0x8319
3355 #ifndef GL_SGI_depth_pass_instrument
3356 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3358 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3361 #ifndef GL_3DFX_texture_compression_FXT1
3362 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3363 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3366 #ifndef GL_3DFX_multisample
3367 #define GL_MULTISAMPLE_3DFX 0x86B2
3368 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3369 #define GL_SAMPLES_3DFX 0x86B4
3370 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3373 #ifndef GL_3DFX_tbuffer
3376 #ifndef GL_EXT_multisample
3377 #define GL_MULTISAMPLE_EXT 0x809D
3378 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3379 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3380 #define GL_SAMPLE_MASK_EXT 0x80A0
3381 #define GL_1PASS_EXT 0x80A1
3382 #define GL_2PASS_0_EXT 0x80A2
3383 #define GL_2PASS_1_EXT 0x80A3
3384 #define GL_4PASS_0_EXT 0x80A4
3385 #define GL_4PASS_1_EXT 0x80A5
3386 #define GL_4PASS_2_EXT 0x80A6
3387 #define GL_4PASS_3_EXT 0x80A7
3388 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3389 #define GL_SAMPLES_EXT 0x80A9
3390 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3391 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3392 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3393 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3396 #ifndef GL_SGIX_vertex_preclip
3397 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3398 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3401 #ifndef GL_SGIX_convolution_accuracy
3402 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3405 #ifndef GL_SGIX_resample
3406 #define GL_PACK_RESAMPLE_SGIX 0x842C
3407 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3408 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3409 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3410 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3413 #ifndef GL_SGIS_point_line_texgen
3414 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3415 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3416 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3417 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3418 #define GL_EYE_POINT_SGIS 0x81F4
3419 #define GL_OBJECT_POINT_SGIS 0x81F5
3420 #define GL_EYE_LINE_SGIS 0x81F6
3421 #define GL_OBJECT_LINE_SGIS 0x81F7
3424 #ifndef GL_SGIS_texture_color_mask
3425 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3428 #ifndef GL_EXT_texture_env_dot3
3429 #define GL_DOT3_RGB_EXT 0x8740
3430 #define GL_DOT3_RGBA_EXT 0x8741
3433 #ifndef GL_ATI_texture_mirror_once
3434 #define GL_MIRROR_CLAMP_ATI 0x8742
3435 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3439 #define GL_ALL_COMPLETED_NV 0x84F2
3440 #define GL_FENCE_STATUS_NV 0x84F3
3441 #define GL_FENCE_CONDITION_NV 0x84F4
3444 #ifndef GL_IBM_texture_mirrored_repeat
3445 #define GL_MIRRORED_REPEAT_IBM 0x8370
3448 #ifndef GL_NV_evaluators
3449 #define GL_EVAL_2D_NV 0x86C0
3450 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3451 #define GL_MAP_TESSELLATION_NV 0x86C2
3452 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3453 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3454 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3455 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3456 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3457 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3458 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3459 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3460 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3461 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3462 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3463 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3464 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3465 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3466 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3467 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3468 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3469 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3470 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3471 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3472 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3475 #ifndef GL_NV_packed_depth_stencil
3476 #define GL_DEPTH_STENCIL_NV 0x84F9
3477 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3480 #ifndef GL_NV_register_combiners2
3481 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3484 #ifndef GL_NV_texture_compression_vtc
3487 #ifndef GL_NV_texture_rectangle
3488 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3489 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3490 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3491 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3494 #ifndef GL_NV_texture_shader
3495 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3496 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3497 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3498 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3499 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3500 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3501 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3502 #define GL_SHADER_CONSISTENT_NV 0x86DD
3503 #define GL_TEXTURE_SHADER_NV 0x86DE
3504 #define GL_SHADER_OPERATION_NV 0x86DF
3505 #define GL_CULL_MODES_NV 0x86E0
3506 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3507 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3508 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3509 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3510 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3511 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3512 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3513 #define GL_CONST_EYE_NV 0x86E5
3514 #define GL_PASS_THROUGH_NV 0x86E6
3515 #define GL_CULL_FRAGMENT_NV 0x86E7
3516 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3517 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3518 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3519 #define GL_DOT_PRODUCT_NV 0x86EC
3520 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3521 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3522 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3523 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3524 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3525 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3526 #define GL_HILO_NV 0x86F4
3527 #define GL_DSDT_NV 0x86F5
3528 #define GL_DSDT_MAG_NV 0x86F6
3529 #define GL_DSDT_MAG_VIB_NV 0x86F7
3530 #define GL_HILO16_NV 0x86F8
3531 #define GL_SIGNED_HILO_NV 0x86F9
3532 #define GL_SIGNED_HILO16_NV 0x86FA
3533 #define GL_SIGNED_RGBA_NV 0x86FB
3534 #define GL_SIGNED_RGBA8_NV 0x86FC
3535 #define GL_SIGNED_RGB_NV 0x86FE
3536 #define GL_SIGNED_RGB8_NV 0x86FF
3537 #define GL_SIGNED_LUMINANCE_NV 0x8701
3538 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3539 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3540 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3541 #define GL_SIGNED_ALPHA_NV 0x8705
3542 #define GL_SIGNED_ALPHA8_NV 0x8706
3543 #define GL_SIGNED_INTENSITY_NV 0x8707
3544 #define GL_SIGNED_INTENSITY8_NV 0x8708
3545 #define GL_DSDT8_NV 0x8709
3546 #define GL_DSDT8_MAG8_NV 0x870A
3547 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3548 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3549 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3550 #define GL_HI_SCALE_NV 0x870E
3551 #define GL_LO_SCALE_NV 0x870F
3552 #define GL_DS_SCALE_NV 0x8710
3553 #define GL_DT_SCALE_NV 0x8711
3554 #define GL_MAGNITUDE_SCALE_NV 0x8712
3555 #define GL_VIBRANCE_SCALE_NV 0x8713
3556 #define GL_HI_BIAS_NV 0x8714
3557 #define GL_LO_BIAS_NV 0x8715
3558 #define GL_DS_BIAS_NV 0x8716
3559 #define GL_DT_BIAS_NV 0x8717
3560 #define GL_MAGNITUDE_BIAS_NV 0x8718
3561 #define GL_VIBRANCE_BIAS_NV 0x8719
3562 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3563 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3564 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3565 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3566 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3567 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3570 #ifndef GL_NV_texture_shader2
3571 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3574 #ifndef GL_NV_vertex_array_range2
3575 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3578 #ifndef GL_NV_vertex_program
3579 #define GL_VERTEX_PROGRAM_NV 0x8620
3580 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3581 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3582 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3583 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3584 #define GL_CURRENT_ATTRIB_NV 0x8626
3585 #define GL_PROGRAM_LENGTH_NV 0x8627
3586 #define GL_PROGRAM_STRING_NV 0x8628
3587 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3588 #define GL_IDENTITY_NV 0x862A
3589 #define GL_INVERSE_NV 0x862B
3590 #define GL_TRANSPOSE_NV 0x862C
3591 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3592 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3593 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3594 #define GL_MATRIX0_NV 0x8630
3595 #define GL_MATRIX1_NV 0x8631
3596 #define GL_MATRIX2_NV 0x8632
3597 #define GL_MATRIX3_NV 0x8633
3598 #define GL_MATRIX4_NV 0x8634
3599 #define GL_MATRIX5_NV 0x8635
3600 #define GL_MATRIX6_NV 0x8636
3601 #define GL_MATRIX7_NV 0x8637
3602 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3603 #define GL_CURRENT_MATRIX_NV 0x8641
3604 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3605 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3606 #define GL_PROGRAM_PARAMETER_NV 0x8644
3607 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3608 #define GL_PROGRAM_TARGET_NV 0x8646
3609 #define GL_PROGRAM_RESIDENT_NV 0x8647
3610 #define GL_TRACK_MATRIX_NV 0x8648
3611 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3612 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3613 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3614 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3615 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3616 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3617 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3618 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3619 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3620 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3621 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3622 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3623 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3624 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3625 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3626 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3627 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3628 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3629 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3630 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3631 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3632 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3633 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3634 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3635 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3636 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3637 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3638 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3639 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3640 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3641 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3642 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3643 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3644 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3645 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3646 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3647 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3648 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3649 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3650 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3651 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3652 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3653 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3654 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3655 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3656 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3657 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3658 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3659 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3660 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3661 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3664 #ifndef GL_SGIX_texture_coordinate_clamp
3665 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3666 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3667 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3670 #ifndef GL_SGIX_scalebias_hint
3671 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3674 #ifndef GL_OML_interlace
3675 #define GL_INTERLACE_OML 0x8980
3676 #define GL_INTERLACE_READ_OML 0x8981
3679 #ifndef GL_OML_subsample
3680 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3681 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3684 #ifndef GL_OML_resample
3685 #define GL_PACK_RESAMPLE_OML 0x8984
3686 #define GL_UNPACK_RESAMPLE_OML 0x8985
3687 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3688 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3689 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3690 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3693 #ifndef GL_NV_copy_depth_to_color
3694 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3695 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3698 #ifndef GL_ATI_envmap_bumpmap
3699 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3700 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3701 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3702 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3703 #define GL_DUDV_ATI 0x8779
3704 #define GL_DU8DV8_ATI 0x877A
3705 #define GL_BUMP_ENVMAP_ATI 0x877B
3706 #define GL_BUMP_TARGET_ATI 0x877C
3709 #ifndef GL_ATI_fragment_shader
3710 #define GL_FRAGMENT_SHADER_ATI 0x8920
3711 #define GL_REG_0_ATI 0x8921
3712 #define GL_REG_1_ATI 0x8922
3713 #define GL_REG_2_ATI 0x8923
3714 #define GL_REG_3_ATI 0x8924
3715 #define GL_REG_4_ATI 0x8925
3716 #define GL_REG_5_ATI 0x8926
3717 #define GL_REG_6_ATI 0x8927
3718 #define GL_REG_7_ATI 0x8928
3719 #define GL_REG_8_ATI 0x8929
3720 #define GL_REG_9_ATI 0x892A
3721 #define GL_REG_10_ATI 0x892B
3722 #define GL_REG_11_ATI 0x892C
3723 #define GL_REG_12_ATI 0x892D
3724 #define GL_REG_13_ATI 0x892E
3725 #define GL_REG_14_ATI 0x892F
3726 #define GL_REG_15_ATI 0x8930
3727 #define GL_REG_16_ATI 0x8931
3728 #define GL_REG_17_ATI 0x8932
3729 #define GL_REG_18_ATI 0x8933
3730 #define GL_REG_19_ATI 0x8934
3731 #define GL_REG_20_ATI 0x8935
3732 #define GL_REG_21_ATI 0x8936
3733 #define GL_REG_22_ATI 0x8937
3734 #define GL_REG_23_ATI 0x8938
3735 #define GL_REG_24_ATI 0x8939
3736 #define GL_REG_25_ATI 0x893A
3737 #define GL_REG_26_ATI 0x893B
3738 #define GL_REG_27_ATI 0x893C
3739 #define GL_REG_28_ATI 0x893D
3740 #define GL_REG_29_ATI 0x893E
3741 #define GL_REG_30_ATI 0x893F
3742 #define GL_REG_31_ATI 0x8940
3743 #define GL_CON_0_ATI 0x8941
3744 #define GL_CON_1_ATI 0x8942
3745 #define GL_CON_2_ATI 0x8943
3746 #define GL_CON_3_ATI 0x8944
3747 #define GL_CON_4_ATI 0x8945
3748 #define GL_CON_5_ATI 0x8946
3749 #define GL_CON_6_ATI 0x8947
3750 #define GL_CON_7_ATI 0x8948
3751 #define GL_CON_8_ATI 0x8949
3752 #define GL_CON_9_ATI 0x894A
3753 #define GL_CON_10_ATI 0x894B
3754 #define GL_CON_11_ATI 0x894C
3755 #define GL_CON_12_ATI 0x894D
3756 #define GL_CON_13_ATI 0x894E
3757 #define GL_CON_14_ATI 0x894F
3758 #define GL_CON_15_ATI 0x8950
3759 #define GL_CON_16_ATI 0x8951
3760 #define GL_CON_17_ATI 0x8952
3761 #define GL_CON_18_ATI 0x8953
3762 #define GL_CON_19_ATI 0x8954
3763 #define GL_CON_20_ATI 0x8955
3764 #define GL_CON_21_ATI 0x8956
3765 #define GL_CON_22_ATI 0x8957
3766 #define GL_CON_23_ATI 0x8958
3767 #define GL_CON_24_ATI 0x8959
3768 #define GL_CON_25_ATI 0x895A
3769 #define GL_CON_26_ATI 0x895B
3770 #define GL_CON_27_ATI 0x895C
3771 #define GL_CON_28_ATI 0x895D
3772 #define GL_CON_29_ATI 0x895E
3773 #define GL_CON_30_ATI 0x895F
3774 #define GL_CON_31_ATI 0x8960
3775 #define GL_MOV_ATI 0x8961
3776 #define GL_ADD_ATI 0x8963
3777 #define GL_MUL_ATI 0x8964
3778 #define GL_SUB_ATI 0x8965
3779 #define GL_DOT3_ATI 0x8966
3780 #define GL_DOT4_ATI 0x8967
3781 #define GL_MAD_ATI 0x8968
3782 #define GL_LERP_ATI 0x8969
3783 #define GL_CND_ATI 0x896A
3784 #define GL_CND0_ATI 0x896B
3785 #define GL_DOT2_ADD_ATI 0x896C
3786 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3787 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3788 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3789 #define GL_NUM_PASSES_ATI 0x8970
3790 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3791 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3792 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3793 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3794 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3795 #define GL_SWIZZLE_STR_ATI 0x8976
3796 #define GL_SWIZZLE_STQ_ATI 0x8977
3797 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3798 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3799 #define GL_SWIZZLE_STRQ_ATI 0x897A
3800 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3801 #define GL_RED_BIT_ATI 0x00000001
3802 #define GL_GREEN_BIT_ATI 0x00000002
3803 #define GL_BLUE_BIT_ATI 0x00000004
3804 #define GL_2X_BIT_ATI 0x00000001
3805 #define GL_4X_BIT_ATI 0x00000002
3806 #define GL_8X_BIT_ATI 0x00000004
3807 #define GL_HALF_BIT_ATI 0x00000008
3808 #define GL_QUARTER_BIT_ATI 0x00000010
3809 #define GL_EIGHTH_BIT_ATI 0x00000020
3810 #define GL_SATURATE_BIT_ATI 0x00000040
3811 #define GL_COMP_BIT_ATI 0x00000002
3812 #define GL_NEGATE_BIT_ATI 0x00000004
3813 #define GL_BIAS_BIT_ATI 0x00000008
3816 #ifndef GL_ATI_pn_triangles
3817 #define GL_PN_TRIANGLES_ATI 0x87F0
3818 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3819 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3820 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3821 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3822 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3823 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3824 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3825 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3828 #ifndef GL_ATI_vertex_array_object
3829 #define GL_STATIC_ATI 0x8760
3830 #define GL_DYNAMIC_ATI 0x8761
3831 #define GL_PRESERVE_ATI 0x8762
3832 #define GL_DISCARD_ATI 0x8763
3833 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3834 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3835 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3836 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3839 #ifndef GL_EXT_vertex_shader
3840 #define GL_VERTEX_SHADER_EXT 0x8780
3841 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3842 #define GL_OP_INDEX_EXT 0x8782
3843 #define GL_OP_NEGATE_EXT 0x8783
3844 #define GL_OP_DOT3_EXT 0x8784
3845 #define GL_OP_DOT4_EXT 0x8785
3846 #define GL_OP_MUL_EXT 0x8786
3847 #define GL_OP_ADD_EXT 0x8787
3848 #define GL_OP_MADD_EXT 0x8788
3849 #define GL_OP_FRAC_EXT 0x8789
3850 #define GL_OP_MAX_EXT 0x878A
3851 #define GL_OP_MIN_EXT 0x878B
3852 #define GL_OP_SET_GE_EXT 0x878C
3853 #define GL_OP_SET_LT_EXT 0x878D
3854 #define GL_OP_CLAMP_EXT 0x878E
3855 #define GL_OP_FLOOR_EXT 0x878F
3856 #define GL_OP_ROUND_EXT 0x8790
3857 #define GL_OP_EXP_BASE_2_EXT 0x8791
3858 #define GL_OP_LOG_BASE_2_EXT 0x8792
3859 #define GL_OP_POWER_EXT 0x8793
3860 #define GL_OP_RECIP_EXT 0x8794
3861 #define GL_OP_RECIP_SQRT_EXT 0x8795
3862 #define GL_OP_SUB_EXT 0x8796
3863 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3864 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3865 #define GL_OP_MOV_EXT 0x8799
3866 #define GL_OUTPUT_VERTEX_EXT 0x879A
3867 #define GL_OUTPUT_COLOR0_EXT 0x879B
3868 #define GL_OUTPUT_COLOR1_EXT 0x879C
3869 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3870 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3871 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3872 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3873 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3874 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3875 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3876 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3877 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3878 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3879 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3880 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3881 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3882 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3883 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3884 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3885 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3886 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3887 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3888 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3889 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3890 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3891 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3892 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3893 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3894 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3895 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3896 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3897 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3898 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3899 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3900 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3901 #define GL_OUTPUT_FOG_EXT 0x87BD
3902 #define GL_SCALAR_EXT 0x87BE
3903 #define GL_VECTOR_EXT 0x87BF
3904 #define GL_MATRIX_EXT 0x87C0
3905 #define GL_VARIANT_EXT 0x87C1
3906 #define GL_INVARIANT_EXT 0x87C2
3907 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3908 #define GL_LOCAL_EXT 0x87C4
3909 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3910 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3911 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3912 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3913 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3914 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3915 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3916 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3917 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3918 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3919 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3920 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3921 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3922 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3923 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3924 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3925 #define GL_X_EXT 0x87D5
3926 #define GL_Y_EXT 0x87D6
3927 #define GL_Z_EXT 0x87D7
3928 #define GL_W_EXT 0x87D8
3929 #define GL_NEGATIVE_X_EXT 0x87D9
3930 #define GL_NEGATIVE_Y_EXT 0x87DA
3931 #define GL_NEGATIVE_Z_EXT 0x87DB
3932 #define GL_NEGATIVE_W_EXT 0x87DC
3933 #define GL_ZERO_EXT 0x87DD
3934 #define GL_ONE_EXT 0x87DE
3935 #define GL_NEGATIVE_ONE_EXT 0x87DF
3936 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3937 #define GL_FULL_RANGE_EXT 0x87E1
3938 #define GL_CURRENT_VERTEX_EXT 0x87E2
3939 #define GL_MVP_MATRIX_EXT 0x87E3
3940 #define GL_VARIANT_VALUE_EXT 0x87E4
3941 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3942 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3943 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3944 #define GL_VARIANT_ARRAY_EXT 0x87E8
3945 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3946 #define GL_INVARIANT_VALUE_EXT 0x87EA
3947 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3948 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3949 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3952 #ifndef GL_ATI_vertex_streams
3953 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3954 #define GL_VERTEX_STREAM0_ATI 0x876C
3955 #define GL_VERTEX_STREAM1_ATI 0x876D
3956 #define GL_VERTEX_STREAM2_ATI 0x876E
3957 #define GL_VERTEX_STREAM3_ATI 0x876F
3958 #define GL_VERTEX_STREAM4_ATI 0x8770
3959 #define GL_VERTEX_STREAM5_ATI 0x8771
3960 #define GL_VERTEX_STREAM6_ATI 0x8772
3961 #define GL_VERTEX_STREAM7_ATI 0x8773
3962 #define GL_VERTEX_SOURCE_ATI 0x8774
3965 #ifndef GL_ATI_element_array
3966 #define GL_ELEMENT_ARRAY_ATI 0x8768
3967 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3968 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3971 #ifndef GL_SUN_mesh_array
3972 #define GL_QUAD_MESH_SUN 0x8614
3973 #define GL_TRIANGLE_MESH_SUN 0x8615
3976 #ifndef GL_SUN_slice_accum
3977 #define GL_SLICE_ACCUM_SUN 0x85CC
3980 #ifndef GL_NV_multisample_filter_hint
3981 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3984 #ifndef GL_NV_depth_clamp
3985 #define GL_DEPTH_CLAMP_NV 0x864F
3988 #ifndef GL_NV_occlusion_query
3989 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3990 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3991 #define GL_PIXEL_COUNT_NV 0x8866
3992 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3995 #ifndef GL_NV_point_sprite
3996 #define GL_POINT_SPRITE_NV 0x8861
3997 #define GL_COORD_REPLACE_NV 0x8862
3998 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
4001 #ifndef GL_NV_texture_shader3
4002 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4003 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4004 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4005 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4006 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4007 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4008 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4009 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4010 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4011 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4012 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4013 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4014 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4015 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4016 #define GL_HILO8_NV 0x885E
4017 #define GL_SIGNED_HILO8_NV 0x885F
4018 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4021 #ifndef GL_NV_vertex_program1_1
4024 #ifndef GL_EXT_shadow_funcs
4027 #ifndef GL_EXT_stencil_two_side
4028 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4029 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4032 #ifndef GL_ATI_text_fragment_shader
4033 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4036 #ifndef GL_APPLE_client_storage
4037 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4040 #ifndef GL_APPLE_element_array
4041 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4042 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4043 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4046 #ifndef GL_APPLE_fence
4047 #define GL_DRAW_PIXELS_APPLE 0x8A0A
4048 #define GL_FENCE_APPLE 0x8A0B
4051 #ifndef GL_APPLE_vertex_array_object
4052 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4055 #ifndef GL_APPLE_vertex_array_range
4056 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4057 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4058 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4059 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4060 #define GL_STORAGE_CLIENT_APPLE 0x85B4
4061 #define GL_STORAGE_CACHED_APPLE 0x85BE
4062 #define GL_STORAGE_SHARED_APPLE 0x85BF
4065 #ifndef GL_APPLE_ycbcr_422
4066 #define GL_YCBCR_422_APPLE 0x85B9
4067 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4068 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4072 #define GL_RGB_S3TC 0x83A0
4073 #define GL_RGB4_S3TC 0x83A1
4074 #define GL_RGBA_S3TC 0x83A2
4075 #define GL_RGBA4_S3TC 0x83A3
4078 #ifndef GL_ATI_draw_buffers
4079 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4080 #define GL_DRAW_BUFFER0_ATI 0x8825
4081 #define GL_DRAW_BUFFER1_ATI 0x8826
4082 #define GL_DRAW_BUFFER2_ATI 0x8827
4083 #define GL_DRAW_BUFFER3_ATI 0x8828
4084 #define GL_DRAW_BUFFER4_ATI 0x8829
4085 #define GL_DRAW_BUFFER5_ATI 0x882A
4086 #define GL_DRAW_BUFFER6_ATI 0x882B
4087 #define GL_DRAW_BUFFER7_ATI 0x882C
4088 #define GL_DRAW_BUFFER8_ATI 0x882D
4089 #define GL_DRAW_BUFFER9_ATI 0x882E
4090 #define GL_DRAW_BUFFER10_ATI 0x882F
4091 #define GL_DRAW_BUFFER11_ATI 0x8830
4092 #define GL_DRAW_BUFFER12_ATI 0x8831
4093 #define GL_DRAW_BUFFER13_ATI 0x8832
4094 #define GL_DRAW_BUFFER14_ATI 0x8833
4095 #define GL_DRAW_BUFFER15_ATI 0x8834
4098 #ifndef GL_ATI_pixel_format_float
4099 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4100 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4103 #ifndef GL_ATI_texture_env_combine3
4104 #define GL_MODULATE_ADD_ATI 0x8744
4105 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4106 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4109 #ifndef GL_ATI_texture_float
4110 #define GL_RGBA_FLOAT32_ATI 0x8814
4111 #define GL_RGB_FLOAT32_ATI 0x8815
4112 #define GL_ALPHA_FLOAT32_ATI 0x8816
4113 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4114 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4115 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4116 #define GL_RGBA_FLOAT16_ATI 0x881A
4117 #define GL_RGB_FLOAT16_ATI 0x881B
4118 #define GL_ALPHA_FLOAT16_ATI 0x881C
4119 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4120 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4121 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4124 #ifndef GL_NV_float_buffer
4125 #define GL_FLOAT_R_NV 0x8880
4126 #define GL_FLOAT_RG_NV 0x8881
4127 #define GL_FLOAT_RGB_NV 0x8882
4128 #define GL_FLOAT_RGBA_NV 0x8883
4129 #define GL_FLOAT_R16_NV 0x8884
4130 #define GL_FLOAT_R32_NV 0x8885
4131 #define GL_FLOAT_RG16_NV 0x8886
4132 #define GL_FLOAT_RG32_NV 0x8887
4133 #define GL_FLOAT_RGB16_NV 0x8888
4134 #define GL_FLOAT_RGB32_NV 0x8889
4135 #define GL_FLOAT_RGBA16_NV 0x888A
4136 #define GL_FLOAT_RGBA32_NV 0x888B
4137 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4138 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4139 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4142 #ifndef GL_NV_fragment_program
4143 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4144 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4145 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4146 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4147 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4148 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4151 #ifndef GL_NV_half_float
4152 #define GL_HALF_FLOAT_NV 0x140B
4155 #ifndef GL_NV_pixel_data_range
4156 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4157 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4158 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4159 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4160 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4161 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4164 #ifndef GL_NV_primitive_restart
4165 #define GL_PRIMITIVE_RESTART_NV 0x8558
4166 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4169 #ifndef GL_NV_texture_expand_normal
4170 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4173 #ifndef GL_NV_vertex_program2
4176 #ifndef GL_ATI_map_object_buffer
4179 #ifndef GL_ATI_separate_stencil
4180 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4181 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4182 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4183 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4186 #ifndef GL_ATI_vertex_attrib_array_object
4189 #ifndef GL_OES_read_format
4190 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4191 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4194 #ifndef GL_EXT_depth_bounds_test
4195 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4196 #define GL_DEPTH_BOUNDS_EXT 0x8891
4199 #ifndef GL_EXT_texture_mirror_clamp
4200 #define GL_MIRROR_CLAMP_EXT 0x8742
4201 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4202 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4205 #ifndef GL_EXT_blend_equation_separate
4206 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4207 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4210 #ifndef GL_MESA_pack_invert
4211 #define GL_PACK_INVERT_MESA 0x8758
4214 #ifndef GL_MESA_ycbcr_texture
4215 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4216 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4217 #define GL_YCBCR_MESA 0x8757
4220 #ifndef GL_EXT_pixel_buffer_object
4221 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4222 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4223 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4224 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4227 #ifndef GL_NV_fragment_program_option
4230 #ifndef GL_NV_fragment_program2
4231 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4232 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4233 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4234 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4235 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4238 #ifndef GL_NV_vertex_program2_option
4243 #ifndef GL_NV_vertex_program3
4247 #ifndef GL_EXT_framebuffer_object
4248 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4249 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4250 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4251 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4252 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4253 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4254 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4255 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4256 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4257 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4258 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4259 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4260 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4261 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4262 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4263 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4264 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4265 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4266 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4267 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4268 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4269 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4270 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4271 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4272 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4273 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4274 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4275 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4276 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4277 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4278 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4279 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4280 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4281 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4282 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4283 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4284 #define GL_FRAMEBUFFER_EXT 0x8D40
4285 #define GL_RENDERBUFFER_EXT 0x8D41
4286 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4287 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4288 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4289 #define GL_STENCIL_INDEX1_EXT 0x8D46
4290 #define GL_STENCIL_INDEX4_EXT 0x8D47
4291 #define GL_STENCIL_INDEX8_EXT 0x8D48
4292 #define GL_STENCIL_INDEX16_EXT 0x8D49
4293 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4294 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4295 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4296 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4297 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4298 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4301 #ifndef GL_GREMEDY_string_marker
4304 #ifndef GL_EXT_packed_depth_stencil
4305 #define GL_DEPTH_STENCIL_EXT 0x84F9
4306 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4307 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4308 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4311 #ifndef GL_EXT_stencil_clear_tag
4312 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4313 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4316 #ifndef GL_EXT_texture_sRGB
4317 #define GL_SRGB_EXT 0x8C40
4318 #define GL_SRGB8_EXT 0x8C41
4319 #define GL_SRGB_ALPHA_EXT 0x8C42
4320 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4321 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4322 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4323 #define GL_SLUMINANCE_EXT 0x8C46
4324 #define GL_SLUMINANCE8_EXT 0x8C47
4325 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4326 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4327 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4328 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4329 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4330 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4331 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4332 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4335 #ifndef GL_EXT_framebuffer_blit
4336 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4337 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4338 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4339 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4342 #ifndef GL_EXT_framebuffer_multisample
4343 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4344 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4345 #define GL_MAX_SAMPLES_EXT 0x8D57
4348 #ifndef GL_MESAX_texture_stack
4349 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4350 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4351 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4352 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4353 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4354 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4357 #ifndef GL_EXT_timer_query
4358 #define GL_TIME_ELAPSED_EXT 0x88BF
4361 #ifndef GL_EXT_gpu_program_parameters
4364 #ifndef GL_APPLE_flush_buffer_range
4365 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4366 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4369 #ifndef GL_NV_gpu_program4
4370 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4371 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4372 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4373 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4374 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4375 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4376 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4377 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4380 #ifndef GL_NV_geometry_program4
4381 #define GL_LINES_ADJACENCY_EXT 0x000A
4382 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4383 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4384 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4385 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4386 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4387 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4388 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4389 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4390 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4391 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4392 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4393 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4394 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4395 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4396 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4399 #ifndef GL_EXT_geometry_shader4
4400 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4405 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4406 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4407 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4408 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4409 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4410 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4422 #ifndef GL_NV_vertex_program4
4423 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4426 #ifndef GL_EXT_gpu_shader4
4427 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4428 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4429 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4430 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4431 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4432 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4433 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4434 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4435 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4436 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4437 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4438 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4439 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4440 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4441 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4442 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4443 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4444 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4445 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4446 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4447 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4448 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4449 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4450 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4451 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4454 #ifndef GL_EXT_draw_instanced
4457 #ifndef GL_EXT_packed_float
4458 #define GL_R11F_G11F_B10F_EXT 0x8C3A
4459 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4460 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4463 #ifndef GL_EXT_texture_array
4464 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4465 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4466 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4467 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4468 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4469 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4470 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4471 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4475 #ifndef GL_EXT_texture_buffer_object
4476 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
4477 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4478 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4479 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4480 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4483 #ifndef GL_EXT_texture_compression_latc
4484 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4485 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4486 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4487 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4490 #ifndef GL_EXT_texture_compression_rgtc
4491 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4492 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4493 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4494 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4497 #ifndef GL_EXT_texture_shared_exponent
4498 #define GL_RGB9_E5_EXT 0x8C3D
4499 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4500 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4503 #ifndef GL_NV_depth_buffer_float
4504 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4505 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4506 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4507 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4510 #ifndef GL_NV_fragment_program4
4513 #ifndef GL_NV_framebuffer_multisample_coverage
4514 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4515 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4516 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4517 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4520 #ifndef GL_EXT_framebuffer_sRGB
4521 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4522 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4525 #ifndef GL_NV_geometry_shader4
4528 #ifndef GL_NV_parameter_buffer_object
4529 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4530 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4531 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4532 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4533 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4536 #ifndef GL_EXT_draw_buffers2
4539 #ifndef GL_NV_transform_feedback
4540 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4541 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4542 #define GL_TEXTURE_COORD_NV 0x8C79
4543 #define GL_CLIP_DISTANCE_NV 0x8C7A
4544 #define GL_VERTEX_ID_NV 0x8C7B
4545 #define GL_PRIMITIVE_ID_NV 0x8C7C
4546 #define GL_GENERIC_ATTRIB_NV 0x8C7D
4547 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4548 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4549 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4550 #define GL_ACTIVE_VARYINGS_NV 0x8C81
4551 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4552 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4553 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4554 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4555 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4556 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
4557 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4558 #define GL_RASTERIZER_DISCARD_NV 0x8C89
4559 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4560 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4561 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4562 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4563 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4564 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4565 #define GL_LAYER_NV 0x8DAA
4566 #define GL_NEXT_BUFFER_NV -2
4567 #define GL_SKIP_COMPONENTS4_NV -3
4568 #define GL_SKIP_COMPONENTS3_NV -4
4569 #define GL_SKIP_COMPONENTS2_NV -5
4570 #define GL_SKIP_COMPONENTS1_NV -6
4573 #ifndef GL_EXT_bindable_uniform
4574 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4575 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4576 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4577 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4578 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
4579 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4582 #ifndef GL_EXT_texture_integer
4583 #define GL_RGBA32UI_EXT 0x8D70
4584 #define GL_RGB32UI_EXT 0x8D71
4585 #define GL_ALPHA32UI_EXT 0x8D72
4586 #define GL_INTENSITY32UI_EXT 0x8D73
4587 #define GL_LUMINANCE32UI_EXT 0x8D74
4588 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4589 #define GL_RGBA16UI_EXT 0x8D76
4590 #define GL_RGB16UI_EXT 0x8D77
4591 #define GL_ALPHA16UI_EXT 0x8D78
4592 #define GL_INTENSITY16UI_EXT 0x8D79
4593 #define GL_LUMINANCE16UI_EXT 0x8D7A
4594 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4595 #define GL_RGBA8UI_EXT 0x8D7C
4596 #define GL_RGB8UI_EXT 0x8D7D
4597 #define GL_ALPHA8UI_EXT 0x8D7E
4598 #define GL_INTENSITY8UI_EXT 0x8D7F
4599 #define GL_LUMINANCE8UI_EXT 0x8D80
4600 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4601 #define GL_RGBA32I_EXT 0x8D82
4602 #define GL_RGB32I_EXT 0x8D83
4603 #define GL_ALPHA32I_EXT 0x8D84
4604 #define GL_INTENSITY32I_EXT 0x8D85
4605 #define GL_LUMINANCE32I_EXT 0x8D86
4606 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4607 #define GL_RGBA16I_EXT 0x8D88
4608 #define GL_RGB16I_EXT 0x8D89
4609 #define GL_ALPHA16I_EXT 0x8D8A
4610 #define GL_INTENSITY16I_EXT 0x8D8B
4611 #define GL_LUMINANCE16I_EXT 0x8D8C
4612 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4613 #define GL_RGBA8I_EXT 0x8D8E
4614 #define GL_RGB8I_EXT 0x8D8F
4615 #define GL_ALPHA8I_EXT 0x8D90
4616 #define GL_INTENSITY8I_EXT 0x8D91
4617 #define GL_LUMINANCE8I_EXT 0x8D92
4618 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4619 #define GL_RED_INTEGER_EXT 0x8D94
4620 #define GL_GREEN_INTEGER_EXT 0x8D95
4621 #define GL_BLUE_INTEGER_EXT 0x8D96
4622 #define GL_ALPHA_INTEGER_EXT 0x8D97
4623 #define GL_RGB_INTEGER_EXT 0x8D98
4624 #define GL_RGBA_INTEGER_EXT 0x8D99
4625 #define GL_BGR_INTEGER_EXT 0x8D9A
4626 #define GL_BGRA_INTEGER_EXT 0x8D9B
4627 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4628 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4629 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4632 #ifndef GL_GREMEDY_frame_terminator
4635 #ifndef GL_NV_conditional_render
4636 #define GL_QUERY_WAIT_NV 0x8E13
4637 #define GL_QUERY_NO_WAIT_NV 0x8E14
4638 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4639 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4642 #ifndef GL_NV_present_video
4643 #define GL_FRAME_NV 0x8E26
4644 #define GL_FIELDS_NV 0x8E27
4645 #define GL_CURRENT_TIME_NV 0x8E28
4646 #define GL_NUM_FILL_STREAMS_NV 0x8E29
4647 #define GL_PRESENT_TIME_NV 0x8E2A
4648 #define GL_PRESENT_DURATION_NV 0x8E2B
4651 #ifndef GL_EXT_transform_feedback
4652 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4653 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4654 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4655 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4656 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4657 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4658 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4659 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4660 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
4661 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4662 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4663 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4664 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4665 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4666 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4669 #ifndef GL_EXT_direct_state_access
4670 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
4671 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4672 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4675 #ifndef GL_EXT_vertex_array_bgra
4679 #ifndef GL_EXT_texture_swizzle
4680 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4681 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4682 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4683 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4684 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4687 #ifndef GL_NV_explicit_multisample
4688 #define GL_SAMPLE_POSITION_NV 0x8E50
4689 #define GL_SAMPLE_MASK_NV 0x8E51
4690 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4691 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4692 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4693 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4694 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4695 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4696 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4697 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4700 #ifndef GL_NV_transform_feedback2
4701 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4702 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4703 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4704 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4707 #ifndef GL_ATI_meminfo
4708 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
4709 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4710 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4713 #ifndef GL_AMD_performance_monitor
4714 #define GL_COUNTER_TYPE_AMD 0x8BC0
4715 #define GL_COUNTER_RANGE_AMD 0x8BC1
4716 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4717 #define GL_PERCENTAGE_AMD 0x8BC3
4718 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4719 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4720 #define GL_PERFMON_RESULT_AMD 0x8BC6
4723 #ifndef GL_AMD_texture_texture4
4726 #ifndef GL_AMD_vertex_shader_tesselator
4727 #define GL_SAMPLER_BUFFER_AMD 0x9001
4728 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4729 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4730 #define GL_TESSELLATION_MODE_AMD 0x9004
4731 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4732 #define GL_DISCRETE_AMD 0x9006
4733 #define GL_CONTINUOUS_AMD 0x9007
4736 #ifndef GL_EXT_provoking_vertex
4737 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4738 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4739 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4740 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
4743 #ifndef GL_EXT_texture_snorm
4744 #define GL_ALPHA_SNORM 0x9010
4745 #define GL_LUMINANCE_SNORM 0x9011
4746 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
4747 #define GL_INTENSITY_SNORM 0x9013
4748 #define GL_ALPHA8_SNORM 0x9014
4749 #define GL_LUMINANCE8_SNORM 0x9015
4750 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4751 #define GL_INTENSITY8_SNORM 0x9017
4752 #define GL_ALPHA16_SNORM 0x9018
4753 #define GL_LUMINANCE16_SNORM 0x9019
4754 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4755 #define GL_INTENSITY16_SNORM 0x901B
4771 #ifndef GL_AMD_draw_buffers_blend
4774 #ifndef GL_APPLE_texture_range
4775 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4776 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4777 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4778 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
4783 #ifndef GL_APPLE_float_pixels
4784 #define GL_HALF_APPLE 0x140B
4785 #define GL_RGBA_FLOAT32_APPLE 0x8814
4786 #define GL_RGB_FLOAT32_APPLE 0x8815
4787 #define GL_ALPHA_FLOAT32_APPLE 0x8816
4788 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
4789 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4790 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4791 #define GL_RGBA_FLOAT16_APPLE 0x881A
4792 #define GL_RGB_FLOAT16_APPLE 0x881B
4793 #define GL_ALPHA_FLOAT16_APPLE 0x881C
4794 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
4795 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4796 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4797 #define GL_COLOR_FLOAT_APPLE 0x8A0F
4800 #ifndef GL_APPLE_vertex_program_evaluators
4801 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4802 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4803 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4804 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4805 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4806 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4807 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4808 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4809 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4810 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4813 #ifndef GL_APPLE_aux_depth_stencil
4814 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4817 #ifndef GL_APPLE_object_purgeable
4818 #define GL_BUFFER_OBJECT_APPLE 0x85B3
4819 #define GL_RELEASED_APPLE 0x8A19
4820 #define GL_VOLATILE_APPLE 0x8A1A
4821 #define GL_RETAINED_APPLE 0x8A1B
4822 #define GL_UNDEFINED_APPLE 0x8A1C
4823 #define GL_PURGEABLE_APPLE 0x8A1D
4826 #ifndef GL_APPLE_row_bytes
4827 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
4828 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
4831 #ifndef GL_APPLE_rgb_422
4832 #define GL_RGB_422_APPLE 0x8A1F
4837 #ifndef GL_NV_video_capture
4838 #define GL_VIDEO_BUFFER_NV 0x9020
4839 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
4840 #define GL_FIELD_UPPER_NV 0x9022
4841 #define GL_FIELD_LOWER_NV 0x9023
4842 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
4843 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
4844 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
4845 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
4846 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
4847 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
4848 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
4849 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
4850 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
4851 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
4852 #define GL_PARTIAL_SUCCESS_NV 0x902E
4853 #define GL_SUCCESS_NV 0x902F
4854 #define GL_FAILURE_NV 0x9030
4855 #define GL_YCBYCR8_422_NV 0x9031
4856 #define GL_YCBAYCR8A_4224_NV 0x9032
4857 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
4858 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
4859 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
4860 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
4861 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
4862 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
4863 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
4864 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
4865 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
4866 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
4869 #ifndef GL_NV_copy_image
4872 #ifndef GL_EXT_separate_shader_objects
4873 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
4876 #ifndef GL_NV_parameter_buffer_object2
4879 #ifndef GL_NV_shader_buffer_load
4880 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
4881 #define GL_GPU_ADDRESS_NV 0x8F34
4882 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
4885 #ifndef GL_NV_vertex_buffer_unified_memory
4886 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
4887 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
4888 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
4889 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
4890 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
4891 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
4892 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
4893 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
4894 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
4895 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
4896 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
4897 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
4898 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
4899 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
4900 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
4901 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
4902 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
4903 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
4904 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
4905 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
4906 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
4907 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
4908 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
4909 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
4910 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
4913 #ifndef GL_NV_texture_barrier
4916 #ifndef GL_AMD_shader_stencil_export
4919 #ifndef GL_AMD_seamless_cubemap_per_texture
4923 #ifndef GL_AMD_conservative_depth
4926 #ifndef GL_EXT_shader_image_load_store
4927 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4928 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4929 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
4930 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
4931 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
4932 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
4933 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
4934 #define GL_IMAGE_1D_EXT 0x904C
4935 #define GL_IMAGE_2D_EXT 0x904D
4936 #define GL_IMAGE_3D_EXT 0x904E
4937 #define GL_IMAGE_2D_RECT_EXT 0x904F
4938 #define GL_IMAGE_CUBE_EXT 0x9050
4939 #define GL_IMAGE_BUFFER_EXT 0x9051
4940 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
4941 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
4942 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
4943 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
4944 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
4945 #define GL_INT_IMAGE_1D_EXT 0x9057
4946 #define GL_INT_IMAGE_2D_EXT 0x9058
4947 #define GL_INT_IMAGE_3D_EXT 0x9059
4948 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
4949 #define GL_INT_IMAGE_CUBE_EXT 0x905B
4950 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
4951 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
4952 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
4953 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
4954 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
4955 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
4956 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
4957 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
4958 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
4959 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
4960 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
4961 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
4962 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
4963 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
4964 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
4965 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
4966 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
4967 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
4968 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
4969 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
4970 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
4971 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
4972 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
4973 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
4974 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
4975 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
4976 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
4977 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
4978 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
4979 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
4980 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
4981 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
4984 #ifndef GL_EXT_vertex_attrib_64bit
4986 #define GL_DOUBLE_VEC2_EXT 0x8FFC
4987 #define GL_DOUBLE_VEC3_EXT 0x8FFD
4988 #define GL_DOUBLE_VEC4_EXT 0x8FFE
4989 #define GL_DOUBLE_MAT2_EXT 0x8F46
4990 #define GL_DOUBLE_MAT3_EXT 0x8F47
4991 #define GL_DOUBLE_MAT4_EXT 0x8F48
4992 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
4993 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
4994 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
4995 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
4996 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
4997 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
5000 #ifndef GL_NV_gpu_program5
5001 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
5002 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
5003 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
5004 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
5005 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
5006 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
5009 #ifndef GL_NV_gpu_shader5
5010 #define GL_INT64_NV 0x140E
5011 #define GL_UNSIGNED_INT64_NV 0x140F
5012 #define GL_INT8_NV 0x8FE0
5013 #define GL_INT8_VEC2_NV 0x8FE1
5014 #define GL_INT8_VEC3_NV 0x8FE2
5015 #define GL_INT8_VEC4_NV 0x8FE3
5016 #define GL_INT16_NV 0x8FE4
5017 #define GL_INT16_VEC2_NV 0x8FE5
5018 #define GL_INT16_VEC3_NV 0x8FE6
5019 #define GL_INT16_VEC4_NV 0x8FE7
5020 #define GL_INT64_VEC2_NV 0x8FE9
5021 #define GL_INT64_VEC3_NV 0x8FEA
5022 #define GL_INT64_VEC4_NV 0x8FEB
5023 #define GL_UNSIGNED_INT8_NV 0x8FEC
5024 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5025 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5026 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5027 #define GL_UNSIGNED_INT16_NV 0x8FF0
5028 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5029 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5030 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5031 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5032 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5033 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5034 #define GL_FLOAT16_NV 0x8FF8
5035 #define GL_FLOAT16_VEC2_NV 0x8FF9
5036 #define GL_FLOAT16_VEC3_NV 0x8FFA
5037 #define GL_FLOAT16_VEC4_NV 0x8FFB
5041 #ifndef GL_NV_shader_buffer_store
5042 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
5047 #ifndef GL_NV_tessellation_program5
5048 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
5049 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
5050 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
5051 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
5052 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
5055 #ifndef GL_NV_vertex_attrib_integer_64bit
5060 #ifndef GL_NV_multisample_coverage
5061 #define GL_COVERAGE_SAMPLES_NV 0x80A9
5062 #define GL_COLOR_SAMPLES_NV 0x8E20
5065 #ifndef GL_AMD_name_gen_delete
5066 #define GL_DATA_BUFFER_AMD 0x9151
5067 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
5068 #define GL_QUERY_OBJECT_AMD 0x9153
5069 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5070 #define GL_SAMPLER_OBJECT_AMD 0x9155
5073 #ifndef GL_AMD_debug_output
5074 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5075 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5076 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5077 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5078 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5079 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5080 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5081 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5082 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5083 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5084 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5085 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5086 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5089 #ifndef GL_NV_vdpau_interop
5090 #define GL_SURFACE_STATE_NV 0x86EB
5091 #define GL_SURFACE_REGISTERED_NV 0x86FD
5092 #define GL_SURFACE_MAPPED_NV 0x8700
5093 #define GL_WRITE_DISCARD_NV 0x88BE
5096 #ifndef GL_AMD_transform_feedback3_lines_triangles
5103 #ifndef GL_VERSION_2_0
5108 #ifndef GL_VERSION_1_5
5110 #if defined(__APPLE__)
5119 #ifndef GL_ARB_vertex_buffer_object
5121 #if defined(__APPLE__)
5130 #ifndef GL_ARB_shader_objects
5133 #if defined(__APPLE__)
5141 #ifndef GL_ARB_half_float_pixel
5145 #ifndef GL_NV_half_float
5149 #ifndef GLEXT_64_TYPES_DEFINED
5151 #define GLEXT_64_TYPES_DEFINED
5154 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5155 #include <inttypes.h>
5156 #elif defined(__sun__) || defined(__digital__)
5157 #include <inttypes.h>
5158 #if defined(__STDC__)
5159 #if defined(__arch64__) || defined(_LP64)
5161 typedef unsigned long int uint64_t;
5163 typedef long long int int64_t;
5164 typedef unsigned long long int uint64_t;
5167 #elif defined( __VMS ) || defined(__sgi)
5168 #include <inttypes.h>
5169 #elif defined(__SCO__) || defined(__USLC__)
5171 #elif defined(__UNIXOS2__) || defined(__SOL64__)
5173 typedef long long int int64_t;
5174 typedef unsigned long long int uint64_t;
5175 #elif defined(_WIN32) && defined(__GNUC__)
5177 #elif defined(_WIN32)
5183 #include <inttypes.h>
5187 #ifndef GL_EXT_timer_query
5198 #ifndef GL_ARB_cl_event
5204 #ifndef GL_ARB_debug_output
5208 #ifndef GL_AMD_debug_output
5212 #ifndef GL_NV_vdpau_interop
5216 #ifndef GL_VERSION_1_2
5217 #define GL_VERSION_1_2 1
5218 #ifdef GL_GLEXT_PROTOTYPES
5223 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5230 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5234 #ifndef GL_VERSION_1_2_DEPRECATED
5235 #define GL_VERSION_1_2_DEPRECATED 1
5236 #ifdef GL_GLEXT_PROTOTYPES
5304 #ifndef GL_VERSION_1_3
5305 #define GL_VERSION_1_3 1
5306 #ifdef GL_GLEXT_PROTOTYPES
5312 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
5322 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
5328 #ifndef GL_VERSION_1_3_DEPRECATED
5329 #define GL_VERSION_1_3_DEPRECATED 1
5330 #ifdef GL_GLEXT_PROTOTYPES
5408 #ifndef GL_VERSION_1_4
5409 #define GL_VERSION_1_4 1
5410 #ifdef GL_GLEXT_PROTOTYPES
5428 #ifndef GL_VERSION_1_4_DEPRECATED
5429 #define GL_VERSION_1_4_DEPRECATED 1
5430 #ifdef GL_GLEXT_PROTOTYPES
5510 #ifndef GL_VERSION_1_5
5511 #define GL_VERSION_1_5 1
5512 #ifdef GL_GLEXT_PROTOTYPES
5554 #ifndef GL_VERSION_2_0
5555 #define GL_VERSION_2_0 1
5556 #ifdef GL_GLEXT_PROTOTYPES
5746 #ifndef GL_VERSION_2_1
5747 #define GL_VERSION_2_1 1
5748 #ifdef GL_GLEXT_PROTOTYPES
5764 #ifndef GL_VERSION_3_0
5765 #define GL_VERSION_3_0 1
5770 #ifdef GL_GLEXT_PROTOTYPES
5890 #ifndef GL_VERSION_3_1
5891 #define GL_VERSION_3_1 1
5895 #ifdef GL_GLEXT_PROTOTYPES
5907 #ifndef GL_VERSION_3_2
5908 #define GL_VERSION_3_2 1
5914 #ifdef GL_GLEXT_PROTOTYPES
5924 #ifndef GL_VERSION_3_3
5925 #define GL_VERSION_3_3 1
5936 #ifdef GL_GLEXT_PROTOTYPES
5942 #ifndef GL_VERSION_4_0
5943 #define GL_VERSION_4_0 1
5956 #ifdef GL_GLEXT_PROTOTYPES
5970 #ifndef GL_VERSION_4_1
5971 #define GL_VERSION_4_1 1
5982 #define GL_ARB_multitexture 1
5983 #ifdef GL_GLEXT_PROTOTYPES
6055 #ifndef GL_ARB_transpose_matrix
6056 #define GL_ARB_transpose_matrix 1
6057 #ifdef GL_GLEXT_PROTOTYPES
6069 #ifndef GL_ARB_multisample
6070 #define GL_ARB_multisample 1
6071 #ifdef GL_GLEXT_PROTOTYPES
6077 #ifndef GL_ARB_texture_env_add
6078 #define GL_ARB_texture_env_add 1
6081 #ifndef GL_ARB_texture_cube_map
6082 #define GL_ARB_texture_cube_map 1
6085 #ifndef GL_ARB_texture_compression
6086 #define GL_ARB_texture_compression 1
6087 #ifdef GL_GLEXT_PROTOTYPES
6091 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *data);
6099 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
6105 #ifndef GL_ARB_texture_border_clamp
6106 #define GL_ARB_texture_border_clamp 1
6109 #ifndef GL_ARB_point_parameters
6110 #define GL_ARB_point_parameters 1
6111 #ifdef GL_GLEXT_PROTOTYPES
6119 #ifndef GL_ARB_vertex_blend
6120 #define GL_ARB_vertex_blend 1
6121 #ifdef GL_GLEXT_PROTOTYPES
6145 #ifndef GL_ARB_matrix_palette
6146 #define GL_ARB_matrix_palette 1
6147 #ifdef GL_GLEXT_PROTOTYPES
6161 #ifndef GL_ARB_texture_env_combine
6162 #define GL_ARB_texture_env_combine 1
6165 #ifndef GL_ARB_texture_env_crossbar
6166 #define GL_ARB_texture_env_crossbar 1
6169 #ifndef GL_ARB_texture_env_dot3
6170 #define GL_ARB_texture_env_dot3 1
6173 #ifndef GL_ARB_texture_mirrored_repeat
6174 #define GL_ARB_texture_mirrored_repeat 1
6177 #ifndef GL_ARB_depth_texture
6178 #define GL_ARB_depth_texture 1
6181 #ifndef GL_ARB_shadow
6182 #define GL_ARB_shadow 1
6185 #ifndef GL_ARB_shadow_ambient
6186 #define GL_ARB_shadow_ambient 1
6189 #ifndef GL_ARB_window_pos
6190 #define GL_ARB_window_pos 1
6191 #ifdef GL_GLEXT_PROTOTYPES
6227 #ifndef GL_ARB_vertex_program
6228 #define GL_ARB_vertex_program 1
6229 #ifdef GL_GLEXT_PROTOTYPES
6357 #ifndef GL_ARB_fragment_program
6358 #define GL_ARB_fragment_program 1
6362 #ifndef GL_ARB_vertex_buffer_object
6363 #define GL_ARB_vertex_buffer_object 1
6364 #ifdef GL_GLEXT_PROTOTYPES
6390 #ifndef GL_ARB_occlusion_query
6391 #define GL_ARB_occlusion_query 1
6392 #ifdef GL_GLEXT_PROTOTYPES
6413 #define GL_ARB_shader_objects 1
6414 #ifdef GL_GLEXT_PROTOTYPES
6460 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
6462 typedef void (
APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB
obj);
6463 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
6464 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
6465 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
6489 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6496 #ifndef GL_ARB_vertex_shader
6497 #define GL_ARB_vertex_shader 1
6498 #ifdef GL_GLEXT_PROTOTYPES
6505 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6508 #ifndef GL_ARB_fragment_shader
6509 #define GL_ARB_fragment_shader 1
6512 #ifndef GL_ARB_shading_language_100
6513 #define GL_ARB_shading_language_100 1
6516 #ifndef GL_ARB_texture_non_power_of_two
6517 #define GL_ARB_texture_non_power_of_two 1
6520 #ifndef GL_ARB_point_sprite
6521 #define GL_ARB_point_sprite 1
6524 #ifndef GL_ARB_fragment_program_shadow
6525 #define GL_ARB_fragment_program_shadow 1
6528 #ifndef GL_ARB_draw_buffers
6529 #define GL_ARB_draw_buffers 1
6530 #ifdef GL_GLEXT_PROTOTYPES
6536 #ifndef GL_ARB_texture_rectangle
6537 #define GL_ARB_texture_rectangle 1
6540 #ifndef GL_ARB_color_buffer_float
6541 #define GL_ARB_color_buffer_float 1
6542 #ifdef GL_GLEXT_PROTOTYPES
6548 #ifndef GL_ARB_half_float_pixel
6549 #define GL_ARB_half_float_pixel 1
6552 #ifndef GL_ARB_texture_float
6553 #define GL_ARB_texture_float 1
6556 #ifndef GL_ARB_pixel_buffer_object
6557 #define GL_ARB_pixel_buffer_object 1
6560 #ifndef GL_ARB_depth_buffer_float
6561 #define GL_ARB_depth_buffer_float 1
6564 #ifndef GL_ARB_draw_instanced
6565 #define GL_ARB_draw_instanced 1
6566 #ifdef GL_GLEXT_PROTOTYPES
6574 #ifndef GL_ARB_framebuffer_object
6575 #define GL_ARB_framebuffer_object 1
6576 #ifdef GL_GLEXT_PROTOTYPES
6620 #ifndef GL_ARB_framebuffer_sRGB
6621 #define GL_ARB_framebuffer_sRGB 1
6624 #ifndef GL_ARB_geometry_shader4
6625 #define GL_ARB_geometry_shader4 1
6626 #ifdef GL_GLEXT_PROTOTYPES
6638 #ifndef GL_ARB_half_float_vertex
6639 #define GL_ARB_half_float_vertex 1
6642 #ifndef GL_ARB_instanced_arrays
6643 #define GL_ARB_instanced_arrays 1
6644 #ifdef GL_GLEXT_PROTOTYPES
6650 #ifndef GL_ARB_map_buffer_range
6651 #define GL_ARB_map_buffer_range 1
6652 #ifdef GL_GLEXT_PROTOTYPES
6660 #ifndef GL_ARB_texture_buffer_object
6661 #define GL_ARB_texture_buffer_object 1
6662 #ifdef GL_GLEXT_PROTOTYPES
6668 #ifndef GL_ARB_texture_compression_rgtc
6669 #define GL_ARB_texture_compression_rgtc 1
6672 #ifndef GL_ARB_texture_rg
6673 #define GL_ARB_texture_rg 1
6676 #ifndef GL_ARB_vertex_array_object
6677 #define GL_ARB_vertex_array_object 1
6678 #ifdef GL_GLEXT_PROTOTYPES
6690 #ifndef GL_ARB_uniform_buffer_object
6691 #define GL_ARB_uniform_buffer_object 1
6692 #ifdef GL_GLEXT_PROTOTYPES
6710 #ifndef GL_ARB_compatibility
6711 #define GL_ARB_compatibility 1
6714 #ifndef GL_ARB_copy_buffer
6715 #define GL_ARB_copy_buffer 1
6716 #ifdef GL_GLEXT_PROTOTYPES
6722 #ifndef GL_ARB_shader_texture_lod
6723 #define GL_ARB_shader_texture_lod 1
6726 #ifndef GL_ARB_depth_clamp
6727 #define GL_ARB_depth_clamp 1
6730 #ifndef GL_ARB_draw_elements_base_vertex
6731 #define GL_ARB_draw_elements_base_vertex 1
6732 #ifdef GL_GLEXT_PROTOTYPES
6744 #ifndef GL_ARB_fragment_coord_conventions
6745 #define GL_ARB_fragment_coord_conventions 1
6748 #ifndef GL_ARB_provoking_vertex
6749 #define GL_ARB_provoking_vertex 1
6750 #ifdef GL_GLEXT_PROTOTYPES
6756 #ifndef GL_ARB_seamless_cube_map
6757 #define GL_ARB_seamless_cube_map 1
6761 #define GL_ARB_sync 1
6762 #ifdef GL_GLEXT_PROTOTYPES
6780 #ifndef GL_ARB_texture_multisample
6781 #define GL_ARB_texture_multisample 1
6782 #ifdef GL_GLEXT_PROTOTYPES
6794 #ifndef GL_ARB_vertex_array_bgra
6795 #define GL_ARB_vertex_array_bgra 1
6798 #ifndef GL_ARB_draw_buffers_blend
6799 #define GL_ARB_draw_buffers_blend 1
6800 #ifdef GL_GLEXT_PROTOTYPES
6812 #ifndef GL_ARB_sample_shading
6813 #define GL_ARB_sample_shading 1
6814 #ifdef GL_GLEXT_PROTOTYPES
6820 #ifndef GL_ARB_texture_cube_map_array
6821 #define GL_ARB_texture_cube_map_array 1
6824 #ifndef GL_ARB_texture_gather
6825 #define GL_ARB_texture_gather 1
6828 #ifndef GL_ARB_texture_query_lod
6829 #define GL_ARB_texture_query_lod 1
6832 #ifndef GL_ARB_shading_language_include
6833 #define GL_ARB_shading_language_include 1
6834 #ifdef GL_GLEXT_PROTOTYPES
6850 #ifndef GL_ARB_texture_compression_bptc
6851 #define GL_ARB_texture_compression_bptc 1
6854 #ifndef GL_ARB_blend_func_extended
6855 #define GL_ARB_blend_func_extended 1
6856 #ifdef GL_GLEXT_PROTOTYPES
6864 #ifndef GL_ARB_explicit_attrib_location
6865 #define GL_ARB_explicit_attrib_location 1
6868 #ifndef GL_ARB_occlusion_query2
6869 #define GL_ARB_occlusion_query2 1
6872 #ifndef GL_ARB_sampler_objects
6873 #define GL_ARB_sampler_objects 1
6874 #ifdef GL_GLEXT_PROTOTYPES
6906 #ifndef GL_ARB_texture_rgb10_a2ui
6907 #define GL_ARB_texture_rgb10_a2ui 1
6910 #ifndef GL_ARB_texture_swizzle
6911 #define GL_ARB_texture_swizzle 1
6914 #ifndef GL_ARB_timer_query
6915 #define GL_ARB_timer_query 1
6916 #ifdef GL_GLEXT_PROTOTYPES
6926 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
6927 #define GL_ARB_vertex_type_2_10_10_10_rev 1
6928 #ifdef GL_GLEXT_PROTOTYPES
7008 #ifndef GL_ARB_draw_indirect
7009 #define GL_ARB_draw_indirect 1
7010 #ifdef GL_GLEXT_PROTOTYPES
7018 #ifndef GL_ARB_gpu_shader5
7019 #define GL_ARB_gpu_shader5 1
7022 #ifndef GL_ARB_gpu_shader_fp64
7023 #define GL_ARB_gpu_shader_fp64 1
7024 #ifdef GL_GLEXT_PROTOTYPES
7064 #ifndef GL_ARB_shader_subroutine
7065 #define GL_ARB_shader_subroutine 1
7066 #ifdef GL_GLEXT_PROTOTYPES
7086 #ifndef GL_ARB_tessellation_shader
7087 #define GL_ARB_tessellation_shader 1
7088 #ifdef GL_GLEXT_PROTOTYPES
7096 #ifndef GL_ARB_texture_buffer_object_rgb32
7097 #define GL_ARB_texture_buffer_object_rgb32 1
7100 #ifndef GL_ARB_transform_feedback2
7101 #define GL_ARB_transform_feedback2 1
7102 #ifdef GL_GLEXT_PROTOTYPES
7120 #ifndef GL_ARB_transform_feedback3
7121 #define GL_ARB_transform_feedback3 1
7122 #ifdef GL_GLEXT_PROTOTYPES
7134 #ifndef GL_ARB_ES2_compatibility
7135 #define GL_ARB_ES2_compatibility 1
7136 #ifdef GL_GLEXT_PROTOTYPES
7150 #ifndef GL_ARB_get_program_binary
7151 #define GL_ARB_get_program_binary 1
7152 #ifdef GL_GLEXT_PROTOTYPES
7162 #ifndef GL_ARB_separate_shader_objects
7163 #define GL_ARB_separate_shader_objects 1
7164 #ifdef GL_GLEXT_PROTOTYPES
7288 #ifndef GL_ARB_vertex_attrib_64bit
7289 #define GL_ARB_vertex_attrib_64bit 1
7290 #ifdef GL_GLEXT_PROTOTYPES
7314 #ifndef GL_ARB_viewport_array
7315 #define GL_ARB_viewport_array 1
7316 #ifdef GL_GLEXT_PROTOTYPES
7340 #ifndef GL_ARB_cl_event
7341 #define GL_ARB_cl_event 1
7342 #ifdef GL_GLEXT_PROTOTYPES
7348 #ifndef GL_ARB_debug_output
7349 #define GL_ARB_debug_output 1
7350 #ifdef GL_GLEXT_PROTOTYPES
7362 #ifndef GL_ARB_robustness
7363 #define GL_ARB_robustness 1
7364 #ifdef GL_GLEXT_PROTOTYPES
7408 #ifndef GL_ARB_shader_stencil_export
7409 #define GL_ARB_shader_stencil_export 1
7413 #define GL_EXT_abgr 1
7416 #ifndef GL_EXT_blend_color
7417 #define GL_EXT_blend_color 1
7418 #ifdef GL_GLEXT_PROTOTYPES
7424 #ifndef GL_EXT_polygon_offset
7425 #define GL_EXT_polygon_offset 1
7426 #ifdef GL_GLEXT_PROTOTYPES
7432 #ifndef GL_EXT_texture
7433 #define GL_EXT_texture 1
7436 #ifndef GL_EXT_texture3D
7437 #define GL_EXT_texture3D 1
7438 #ifdef GL_GLEXT_PROTOTYPES
7440 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7443 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7446 #ifndef GL_SGIS_texture_filter4
7447 #define GL_SGIS_texture_filter4 1
7448 #ifdef GL_GLEXT_PROTOTYPES
7456 #ifndef GL_EXT_subtexture
7457 #define GL_EXT_subtexture 1
7458 #ifdef GL_GLEXT_PROTOTYPES
7466 #ifndef GL_EXT_copy_texture
7467 #define GL_EXT_copy_texture 1
7468 #ifdef GL_GLEXT_PROTOTYPES
7482 #ifndef GL_EXT_histogram
7483 #define GL_EXT_histogram 1
7484 #ifdef GL_GLEXT_PROTOTYPES
7508 #ifndef GL_EXT_convolution
7509 #define GL_EXT_convolution 1
7510 #ifdef GL_GLEXT_PROTOTYPES
7540 #ifndef GL_SGI_color_matrix
7541 #define GL_SGI_color_matrix 1
7544 #ifndef GL_SGI_color_table
7545 #define GL_SGI_color_table 1
7546 #ifdef GL_GLEXT_PROTOTYPES
7564 #ifndef GL_SGIX_pixel_texture
7565 #define GL_SGIX_pixel_texture 1
7566 #ifdef GL_GLEXT_PROTOTYPES
7572 #ifndef GL_SGIS_pixel_texture
7573 #define GL_SGIS_pixel_texture 1
7574 #ifdef GL_GLEXT_PROTOTYPES
7590 #ifndef GL_SGIS_texture4D
7591 #define GL_SGIS_texture4D 1
7592 #ifdef GL_GLEXT_PROTOTYPES
7593 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7594 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7596 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7597 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7600 #ifndef GL_SGI_texture_color_table
7601 #define GL_SGI_texture_color_table 1
7604 #ifndef GL_EXT_cmyka
7605 #define GL_EXT_cmyka 1
7608 #ifndef GL_EXT_texture_object
7609 #define GL_EXT_texture_object 1
7610 #ifdef GL_GLEXT_PROTOTYPES
7626 #ifndef GL_SGIS_detail_texture
7627 #define GL_SGIS_detail_texture 1
7628 #ifdef GL_GLEXT_PROTOTYPES
7636 #ifndef GL_SGIS_sharpen_texture
7637 #define GL_SGIS_sharpen_texture 1
7638 #ifdef GL_GLEXT_PROTOTYPES
7646 #ifndef GL_EXT_packed_pixels
7647 #define GL_EXT_packed_pixels 1
7650 #ifndef GL_SGIS_texture_lod
7651 #define GL_SGIS_texture_lod 1
7654 #ifndef GL_SGIS_multisample
7655 #define GL_SGIS_multisample 1
7656 #ifdef GL_GLEXT_PROTOTYPES
7664 #ifndef GL_EXT_rescale_normal
7665 #define GL_EXT_rescale_normal 1
7668 #ifndef GL_EXT_vertex_array
7669 #define GL_EXT_vertex_array 1
7670 #ifdef GL_GLEXT_PROTOTYPES
7692 #ifndef GL_EXT_misc_attribute
7693 #define GL_EXT_misc_attribute 1
7696 #ifndef GL_SGIS_generate_mipmap
7697 #define GL_SGIS_generate_mipmap 1
7700 #ifndef GL_SGIX_clipmap
7701 #define GL_SGIX_clipmap 1
7704 #ifndef GL_SGIX_shadow
7705 #define GL_SGIX_shadow 1
7708 #ifndef GL_SGIS_texture_edge_clamp
7709 #define GL_SGIS_texture_edge_clamp 1
7712 #ifndef GL_SGIS_texture_border_clamp
7713 #define GL_SGIS_texture_border_clamp 1
7716 #ifndef GL_EXT_blend_minmax
7717 #define GL_EXT_blend_minmax 1
7718 #ifdef GL_GLEXT_PROTOTYPES
7724 #ifndef GL_EXT_blend_subtract
7725 #define GL_EXT_blend_subtract 1
7728 #ifndef GL_EXT_blend_logic_op
7729 #define GL_EXT_blend_logic_op 1
7732 #ifndef GL_SGIX_interlace
7733 #define GL_SGIX_interlace 1
7736 #ifndef GL_SGIX_pixel_tiles
7737 #define GL_SGIX_pixel_tiles 1
7740 #ifndef GL_SGIX_texture_select
7741 #define GL_SGIX_texture_select 1
7744 #ifndef GL_SGIX_sprite
7745 #define GL_SGIX_sprite 1
7746 #ifdef GL_GLEXT_PROTOTYPES
7758 #ifndef GL_SGIX_texture_multi_buffer
7759 #define GL_SGIX_texture_multi_buffer 1
7762 #ifndef GL_EXT_point_parameters
7763 #define GL_EXT_point_parameters 1
7764 #ifdef GL_GLEXT_PROTOTYPES
7772 #ifndef GL_SGIS_point_parameters
7773 #define GL_SGIS_point_parameters 1
7774 #ifdef GL_GLEXT_PROTOTYPES
7782 #ifndef GL_SGIX_instruments
7783 #define GL_SGIX_instruments 1
7784 #ifdef GL_GLEXT_PROTOTYPES
7800 #ifndef GL_SGIX_texture_scale_bias
7801 #define GL_SGIX_texture_scale_bias 1
7804 #ifndef GL_SGIX_framezoom
7805 #define GL_SGIX_framezoom 1
7806 #ifdef GL_GLEXT_PROTOTYPES
7812 #ifndef GL_SGIX_tag_sample_buffer
7813 #define GL_SGIX_tag_sample_buffer 1
7814 #ifdef GL_GLEXT_PROTOTYPES
7820 #ifndef GL_SGIX_polynomial_ffd
7821 #define GL_SGIX_polynomial_ffd 1
7822 #ifdef GL_GLEXT_PROTOTYPES
7823 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
7824 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
7828 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
7829 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
7834 #ifndef GL_SGIX_reference_plane
7835 #define GL_SGIX_reference_plane 1
7836 #ifdef GL_GLEXT_PROTOTYPES
7842 #ifndef GL_SGIX_flush_raster
7843 #define GL_SGIX_flush_raster 1
7844 #ifdef GL_GLEXT_PROTOTYPES
7850 #ifndef GL_SGIX_depth_texture
7851 #define GL_SGIX_depth_texture 1
7854 #ifndef GL_SGIS_fog_function
7855 #define GL_SGIS_fog_function 1
7856 #ifdef GL_GLEXT_PROTOTYPES
7864 #ifndef GL_SGIX_fog_offset
7865 #define GL_SGIX_fog_offset 1
7868 #ifndef GL_HP_image_transform
7869 #define GL_HP_image_transform 1
7870 #ifdef GL_GLEXT_PROTOTYPES
7886 #ifndef GL_HP_convolution_border_modes
7887 #define GL_HP_convolution_border_modes 1
7890 #ifndef GL_SGIX_texture_add_env
7891 #define GL_SGIX_texture_add_env 1
7894 #ifndef GL_EXT_color_subtable
7895 #define GL_EXT_color_subtable 1
7896 #ifdef GL_GLEXT_PROTOTYPES
7904 #ifndef GL_PGI_vertex_hints
7905 #define GL_PGI_vertex_hints 1
7908 #ifndef GL_PGI_misc_hints
7909 #define GL_PGI_misc_hints 1
7910 #ifdef GL_GLEXT_PROTOTYPES
7916 #ifndef GL_EXT_paletted_texture
7917 #define GL_EXT_paletted_texture 1
7918 #ifdef GL_GLEXT_PROTOTYPES
7930 #ifndef GL_EXT_clip_volume_hint
7931 #define GL_EXT_clip_volume_hint 1
7934 #ifndef GL_SGIX_list_priority
7935 #define GL_SGIX_list_priority 1
7936 #ifdef GL_GLEXT_PROTOTYPES
7952 #ifndef GL_SGIX_ir_instrument1
7953 #define GL_SGIX_ir_instrument1 1
7956 #ifndef GL_SGIX_calligraphic_fragment
7957 #define GL_SGIX_calligraphic_fragment 1
7960 #ifndef GL_SGIX_texture_lod_bias
7961 #define GL_SGIX_texture_lod_bias 1
7964 #ifndef GL_SGIX_shadow_ambient
7965 #define GL_SGIX_shadow_ambient 1
7968 #ifndef GL_EXT_index_texture
7969 #define GL_EXT_index_texture 1
7972 #ifndef GL_EXT_index_material
7973 #define GL_EXT_index_material 1
7974 #ifdef GL_GLEXT_PROTOTYPES
7980 #ifndef GL_EXT_index_func
7981 #define GL_EXT_index_func 1
7982 #ifdef GL_GLEXT_PROTOTYPES
7988 #ifndef GL_EXT_index_array_formats
7989 #define GL_EXT_index_array_formats 1
7992 #ifndef GL_EXT_compiled_vertex_array
7993 #define GL_EXT_compiled_vertex_array 1
7994 #ifdef GL_GLEXT_PROTOTYPES
8002 #ifndef GL_EXT_cull_vertex
8003 #define GL_EXT_cull_vertex 1
8004 #ifdef GL_GLEXT_PROTOTYPES
8012 #ifndef GL_SGIX_ycrcb
8013 #define GL_SGIX_ycrcb 1
8016 #ifndef GL_SGIX_fragment_lighting
8017 #define GL_SGIX_fragment_lighting 1
8018 #ifdef GL_GLEXT_PROTOTYPES
8058 #ifndef GL_IBM_rasterpos_clip
8059 #define GL_IBM_rasterpos_clip 1
8062 #ifndef GL_HP_texture_lighting
8063 #define GL_HP_texture_lighting 1
8066 #ifndef GL_EXT_draw_range_elements
8067 #define GL_EXT_draw_range_elements 1
8068 #ifdef GL_GLEXT_PROTOTYPES
8074 #ifndef GL_WIN_phong_shading
8075 #define GL_WIN_phong_shading 1
8078 #ifndef GL_WIN_specular_fog
8079 #define GL_WIN_specular_fog 1
8082 #ifndef GL_EXT_light_texture
8083 #define GL_EXT_light_texture 1
8084 #ifdef GL_GLEXT_PROTOTYPES
8094 #ifndef GL_SGIX_blend_alpha_minmax
8095 #define GL_SGIX_blend_alpha_minmax 1
8099 #define GL_EXT_bgra 1
8102 #ifndef GL_SGIX_async
8103 #define GL_SGIX_async 1
8104 #ifdef GL_GLEXT_PROTOTYPES
8120 #ifndef GL_SGIX_async_pixel
8121 #define GL_SGIX_async_pixel 1
8124 #ifndef GL_SGIX_async_histogram
8125 #define GL_SGIX_async_histogram 1
8128 #ifndef GL_INTEL_parallel_arrays
8129 #define GL_INTEL_parallel_arrays 1
8130 #ifdef GL_GLEXT_PROTOTYPES
8142 #ifndef GL_HP_occlusion_test
8143 #define GL_HP_occlusion_test 1
8146 #ifndef GL_EXT_pixel_transform
8147 #define GL_EXT_pixel_transform 1
8148 #ifdef GL_GLEXT_PROTOTYPES
8160 #ifndef GL_EXT_pixel_transform_color_table
8161 #define GL_EXT_pixel_transform_color_table 1
8164 #ifndef GL_EXT_shared_texture_palette
8165 #define GL_EXT_shared_texture_palette 1
8168 #ifndef GL_EXT_separate_specular_color
8169 #define GL_EXT_separate_specular_color 1
8172 #ifndef GL_EXT_secondary_color
8173 #define GL_EXT_secondary_color 1
8174 #ifdef GL_GLEXT_PROTOTYPES
8212 #ifndef GL_EXT_texture_perturb_normal
8213 #define GL_EXT_texture_perturb_normal 1
8214 #ifdef GL_GLEXT_PROTOTYPES
8220 #ifndef GL_EXT_multi_draw_arrays
8221 #define GL_EXT_multi_draw_arrays 1
8222 #ifdef GL_GLEXT_PROTOTYPES
8230 #ifndef GL_EXT_fog_coord
8231 #define GL_EXT_fog_coord 1
8232 #ifdef GL_GLEXT_PROTOTYPES
8246 #ifndef GL_REND_screen_coordinates
8247 #define GL_REND_screen_coordinates 1
8250 #ifndef GL_EXT_coordinate_frame
8251 #define GL_EXT_coordinate_frame 1
8252 #ifdef GL_GLEXT_PROTOTYPES
8300 #ifndef GL_EXT_texture_env_combine
8301 #define GL_EXT_texture_env_combine 1
8304 #ifndef GL_APPLE_specular_vector
8305 #define GL_APPLE_specular_vector 1
8308 #ifndef GL_APPLE_transform_hint
8309 #define GL_APPLE_transform_hint 1
8312 #ifndef GL_SGIX_fog_scale
8313 #define GL_SGIX_fog_scale 1
8316 #ifndef GL_SUNX_constant_data
8317 #define GL_SUNX_constant_data 1
8318 #ifdef GL_GLEXT_PROTOTYPES
8324 #ifndef GL_SUN_global_alpha
8325 #define GL_SUN_global_alpha 1
8326 #ifdef GL_GLEXT_PROTOTYPES
8346 #ifndef GL_SUN_triangle_list
8347 #define GL_SUN_triangle_list 1
8348 #ifdef GL_GLEXT_PROTOTYPES
8366 #ifndef GL_SUN_vertex
8367 #define GL_SUN_vertex 1
8368 #ifdef GL_GLEXT_PROTOTYPES
8389 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8391 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
8401 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8407 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8430 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8432 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
8442 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8448 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8452 #ifndef GL_EXT_blend_func_separate
8453 #define GL_EXT_blend_func_separate 1
8454 #ifdef GL_GLEXT_PROTOTYPES
8460 #ifndef GL_INGR_blend_func_separate
8461 #define GL_INGR_blend_func_separate 1
8462 #ifdef GL_GLEXT_PROTOTYPES
8468 #ifndef GL_INGR_color_clamp
8469 #define GL_INGR_color_clamp 1
8472 #ifndef GL_INGR_interlace_read
8473 #define GL_INGR_interlace_read 1
8476 #ifndef GL_EXT_stencil_wrap
8477 #define GL_EXT_stencil_wrap 1
8480 #ifndef GL_EXT_422_pixels
8481 #define GL_EXT_422_pixels 1
8484 #ifndef GL_NV_texgen_reflection
8485 #define GL_NV_texgen_reflection 1
8488 #ifndef GL_SUN_convolution_border_modes
8489 #define GL_SUN_convolution_border_modes 1
8492 #ifndef GL_EXT_texture_env_add
8493 #define GL_EXT_texture_env_add 1
8496 #ifndef GL_EXT_texture_lod_bias
8497 #define GL_EXT_texture_lod_bias 1
8500 #ifndef GL_EXT_texture_filter_anisotropic
8501 #define GL_EXT_texture_filter_anisotropic 1
8504 #ifndef GL_EXT_vertex_weighting
8505 #define GL_EXT_vertex_weighting 1
8506 #ifdef GL_GLEXT_PROTOTYPES
8516 #ifndef GL_NV_light_max_exponent
8517 #define GL_NV_light_max_exponent 1
8520 #ifndef GL_NV_vertex_array_range
8521 #define GL_NV_vertex_array_range 1
8522 #ifdef GL_GLEXT_PROTOTYPES
8530 #ifndef GL_NV_register_combiners
8531 #define GL_NV_register_combiners 1
8532 #ifdef GL_GLEXT_PROTOTYPES
8562 #ifndef GL_NV_fog_distance
8563 #define GL_NV_fog_distance 1
8566 #ifndef GL_NV_texgen_emboss
8567 #define GL_NV_texgen_emboss 1
8570 #ifndef GL_NV_blend_square
8571 #define GL_NV_blend_square 1
8574 #ifndef GL_NV_texture_env_combine4
8575 #define GL_NV_texture_env_combine4 1
8578 #ifndef GL_MESA_resize_buffers
8579 #define GL_MESA_resize_buffers 1
8580 #ifdef GL_GLEXT_PROTOTYPES
8586 #ifndef GL_MESA_window_pos
8587 #define GL_MESA_window_pos 1
8588 #ifdef GL_GLEXT_PROTOTYPES
8640 #ifndef GL_IBM_cull_vertex
8641 #define GL_IBM_cull_vertex 1
8644 #ifndef GL_IBM_multimode_draw_arrays
8645 #define GL_IBM_multimode_draw_arrays 1
8646 #ifdef GL_GLEXT_PROTOTYPES
8654 #ifndef GL_IBM_vertex_array_lists
8655 #define GL_IBM_vertex_array_lists 1
8656 #ifdef GL_GLEXT_PROTOTYPES
8676 #ifndef GL_SGIX_subsample
8677 #define GL_SGIX_subsample 1
8680 #ifndef GL_SGIX_ycrcba
8681 #define GL_SGIX_ycrcba 1
8684 #ifndef GL_SGIX_ycrcb_subsample
8685 #define GL_SGIX_ycrcb_subsample 1
8688 #ifndef GL_SGIX_depth_pass_instrument
8689 #define GL_SGIX_depth_pass_instrument 1
8692 #ifndef GL_3DFX_texture_compression_FXT1
8693 #define GL_3DFX_texture_compression_FXT1 1
8696 #ifndef GL_3DFX_multisample
8697 #define GL_3DFX_multisample 1
8700 #ifndef GL_3DFX_tbuffer
8701 #define GL_3DFX_tbuffer 1
8702 #ifdef GL_GLEXT_PROTOTYPES
8708 #ifndef GL_EXT_multisample
8709 #define GL_EXT_multisample 1
8710 #ifdef GL_GLEXT_PROTOTYPES
8718 #ifndef GL_SGIX_vertex_preclip
8719 #define GL_SGIX_vertex_preclip 1
8722 #ifndef GL_SGIX_convolution_accuracy
8723 #define GL_SGIX_convolution_accuracy 1
8726 #ifndef GL_SGIX_resample
8727 #define GL_SGIX_resample 1
8730 #ifndef GL_SGIS_point_line_texgen
8731 #define GL_SGIS_point_line_texgen 1
8734 #ifndef GL_SGIS_texture_color_mask
8735 #define GL_SGIS_texture_color_mask 1
8736 #ifdef GL_GLEXT_PROTOTYPES
8742 #ifndef GL_SGIX_igloo_interface
8743 #define GL_SGIX_igloo_interface 1
8744 #ifdef GL_GLEXT_PROTOTYPES
8750 #ifndef GL_EXT_texture_env_dot3
8751 #define GL_EXT_texture_env_dot3 1
8754 #ifndef GL_ATI_texture_mirror_once
8755 #define GL_ATI_texture_mirror_once 1
8759 #define GL_NV_fence 1
8760 #ifdef GL_GLEXT_PROTOTYPES
8778 #ifndef GL_NV_evaluators
8779 #define GL_NV_evaluators 1
8780 #ifdef GL_GLEXT_PROTOTYPES
8802 #ifndef GL_NV_packed_depth_stencil
8803 #define GL_NV_packed_depth_stencil 1
8806 #ifndef GL_NV_register_combiners2
8807 #define GL_NV_register_combiners2 1
8808 #ifdef GL_GLEXT_PROTOTYPES
8816 #ifndef GL_NV_texture_compression_vtc
8817 #define GL_NV_texture_compression_vtc 1
8820 #ifndef GL_NV_texture_rectangle
8821 #define GL_NV_texture_rectangle 1
8824 #ifndef GL_NV_texture_shader
8825 #define GL_NV_texture_shader 1
8828 #ifndef GL_NV_texture_shader2
8829 #define GL_NV_texture_shader2 1
8832 #ifndef GL_NV_vertex_array_range2
8833 #define GL_NV_vertex_array_range2 1
8836 #ifndef GL_NV_vertex_program
8837 #define GL_NV_vertex_program 1
8838 #ifdef GL_GLEXT_PROTOTYPES
8970 #ifndef GL_SGIX_texture_coordinate_clamp
8971 #define GL_SGIX_texture_coordinate_clamp 1
8974 #ifndef GL_SGIX_scalebias_hint
8975 #define GL_SGIX_scalebias_hint 1
8978 #ifndef GL_OML_interlace
8979 #define GL_OML_interlace 1
8982 #ifndef GL_OML_subsample
8983 #define GL_OML_subsample 1
8986 #ifndef GL_OML_resample
8987 #define GL_OML_resample 1
8990 #ifndef GL_NV_copy_depth_to_color
8991 #define GL_NV_copy_depth_to_color 1
8994 #ifndef GL_ATI_envmap_bumpmap
8995 #define GL_ATI_envmap_bumpmap 1
8996 #ifdef GL_GLEXT_PROTOTYPES
9008 #ifndef GL_ATI_fragment_shader
9009 #define GL_ATI_fragment_shader 1
9010 #ifdef GL_GLEXT_PROTOTYPES
9020 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9023 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9035 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9038 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9042 #ifndef GL_ATI_pn_triangles
9043 #define GL_ATI_pn_triangles 1
9044 #ifdef GL_GLEXT_PROTOTYPES
9052 #ifndef GL_ATI_vertex_array_object
9053 #define GL_ATI_vertex_array_object 1
9054 #ifdef GL_GLEXT_PROTOTYPES
9082 #ifndef GL_EXT_vertex_shader
9083 #define GL_EXT_vertex_shader 1
9084 #ifdef GL_GLEXT_PROTOTYPES
9172 #ifndef GL_ATI_vertex_streams
9173 #define GL_ATI_vertex_streams 1
9174 #ifdef GL_GLEXT_PROTOTYPES
9268 #ifndef GL_ATI_element_array
9269 #define GL_ATI_element_array 1
9270 #ifdef GL_GLEXT_PROTOTYPES
9280 #ifndef GL_SUN_mesh_array
9281 #define GL_SUN_mesh_array 1
9282 #ifdef GL_GLEXT_PROTOTYPES
9288 #ifndef GL_SUN_slice_accum
9289 #define GL_SUN_slice_accum 1
9292 #ifndef GL_NV_multisample_filter_hint
9293 #define GL_NV_multisample_filter_hint 1
9296 #ifndef GL_NV_depth_clamp
9297 #define GL_NV_depth_clamp 1
9300 #ifndef GL_NV_occlusion_query
9301 #define GL_NV_occlusion_query 1
9302 #ifdef GL_GLEXT_PROTOTYPES
9320 #ifndef GL_NV_point_sprite
9321 #define GL_NV_point_sprite 1
9322 #ifdef GL_GLEXT_PROTOTYPES
9330 #ifndef GL_NV_texture_shader3
9331 #define GL_NV_texture_shader3 1
9334 #ifndef GL_NV_vertex_program1_1
9335 #define GL_NV_vertex_program1_1 1
9338 #ifndef GL_EXT_shadow_funcs
9339 #define GL_EXT_shadow_funcs 1
9342 #ifndef GL_EXT_stencil_two_side
9343 #define GL_EXT_stencil_two_side 1
9344 #ifdef GL_GLEXT_PROTOTYPES
9350 #ifndef GL_ATI_text_fragment_shader
9351 #define GL_ATI_text_fragment_shader 1
9354 #ifndef GL_APPLE_client_storage
9355 #define GL_APPLE_client_storage 1
9358 #ifndef GL_APPLE_element_array
9359 #define GL_APPLE_element_array 1
9360 #ifdef GL_GLEXT_PROTOTYPES
9374 #ifndef GL_APPLE_fence
9375 #define GL_APPLE_fence 1
9376 #ifdef GL_GLEXT_PROTOTYPES
9396 #ifndef GL_APPLE_vertex_array_object
9397 #define GL_APPLE_vertex_array_object 1
9398 #ifdef GL_GLEXT_PROTOTYPES
9410 #ifndef GL_APPLE_vertex_array_range
9411 #define GL_APPLE_vertex_array_range 1
9412 #ifdef GL_GLEXT_PROTOTYPES
9422 #ifndef GL_APPLE_ycbcr_422
9423 #define GL_APPLE_ycbcr_422 1
9427 #define GL_S3_s3tc 1
9430 #ifndef GL_ATI_draw_buffers
9431 #define GL_ATI_draw_buffers 1
9432 #ifdef GL_GLEXT_PROTOTYPES
9438 #ifndef GL_ATI_pixel_format_float
9439 #define GL_ATI_pixel_format_float 1
9445 #ifndef GL_ATI_texture_env_combine3
9446 #define GL_ATI_texture_env_combine3 1
9449 #ifndef GL_ATI_texture_float
9450 #define GL_ATI_texture_float 1
9453 #ifndef GL_NV_float_buffer
9454 #define GL_NV_float_buffer 1
9457 #ifndef GL_NV_fragment_program
9458 #define GL_NV_fragment_program 1
9460 #ifdef GL_GLEXT_PROTOTYPES
9476 #ifndef GL_NV_half_float
9477 #define GL_NV_half_float 1
9478 #ifdef GL_GLEXT_PROTOTYPES
9526 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
9527 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
9528 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
9529 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
9530 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
9531 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
9533 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
9535 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9537 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
9539 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
9540 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
9541 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
9542 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
9543 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
9544 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
9545 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
9554 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
9555 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
9557 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9574 #ifndef GL_NV_pixel_data_range
9575 #define GL_NV_pixel_data_range 1
9576 #ifdef GL_GLEXT_PROTOTYPES
9584 #ifndef GL_NV_primitive_restart
9585 #define GL_NV_primitive_restart 1
9586 #ifdef GL_GLEXT_PROTOTYPES
9594 #ifndef GL_NV_texture_expand_normal
9595 #define GL_NV_texture_expand_normal 1
9598 #ifndef GL_NV_vertex_program2
9599 #define GL_NV_vertex_program2 1
9602 #ifndef GL_ATI_map_object_buffer
9603 #define GL_ATI_map_object_buffer 1
9604 #ifdef GL_GLEXT_PROTOTYPES
9612 #ifndef GL_ATI_separate_stencil
9613 #define GL_ATI_separate_stencil 1
9614 #ifdef GL_GLEXT_PROTOTYPES
9622 #ifndef GL_ATI_vertex_attrib_array_object
9623 #define GL_ATI_vertex_attrib_array_object 1
9624 #ifdef GL_GLEXT_PROTOTYPES
9634 #ifndef GL_OES_read_format
9635 #define GL_OES_read_format 1
9638 #ifndef GL_EXT_depth_bounds_test
9639 #define GL_EXT_depth_bounds_test 1
9640 #ifdef GL_GLEXT_PROTOTYPES
9646 #ifndef GL_EXT_texture_mirror_clamp
9647 #define GL_EXT_texture_mirror_clamp 1
9650 #ifndef GL_EXT_blend_equation_separate
9651 #define GL_EXT_blend_equation_separate 1
9652 #ifdef GL_GLEXT_PROTOTYPES
9658 #ifndef GL_MESA_pack_invert
9659 #define GL_MESA_pack_invert 1
9662 #ifndef GL_MESA_ycbcr_texture
9663 #define GL_MESA_ycbcr_texture 1
9666 #ifndef GL_EXT_pixel_buffer_object
9667 #define GL_EXT_pixel_buffer_object 1
9670 #ifndef GL_NV_fragment_program_option
9671 #define GL_NV_fragment_program_option 1
9674 #ifndef GL_NV_fragment_program2
9675 #define GL_NV_fragment_program2 1
9678 #ifndef GL_NV_vertex_program2_option
9679 #define GL_NV_vertex_program2_option 1
9682 #ifndef GL_NV_vertex_program3
9683 #define GL_NV_vertex_program3 1
9686 #ifndef GL_EXT_framebuffer_object
9687 #define GL_EXT_framebuffer_object 1
9688 #ifdef GL_GLEXT_PROTOTYPES
9726 #ifndef GL_GREMEDY_string_marker
9727 #define GL_GREMEDY_string_marker 1
9728 #ifdef GL_GLEXT_PROTOTYPES
9734 #ifndef GL_EXT_packed_depth_stencil
9735 #define GL_EXT_packed_depth_stencil 1
9738 #ifndef GL_EXT_stencil_clear_tag
9739 #define GL_EXT_stencil_clear_tag 1
9740 #ifdef GL_GLEXT_PROTOTYPES
9746 #ifndef GL_EXT_texture_sRGB
9747 #define GL_EXT_texture_sRGB 1
9750 #ifndef GL_EXT_framebuffer_blit
9751 #define GL_EXT_framebuffer_blit 1
9752 #ifdef GL_GLEXT_PROTOTYPES
9758 #ifndef GL_EXT_framebuffer_multisample
9759 #define GL_EXT_framebuffer_multisample 1
9760 #ifdef GL_GLEXT_PROTOTYPES
9766 #ifndef GL_MESAX_texture_stack
9767 #define GL_MESAX_texture_stack 1
9770 #ifndef GL_EXT_timer_query
9771 #define GL_EXT_timer_query 1
9772 #ifdef GL_GLEXT_PROTOTYPES
9780 #ifndef GL_EXT_gpu_program_parameters
9781 #define GL_EXT_gpu_program_parameters 1
9782 #ifdef GL_GLEXT_PROTOTYPES
9790 #ifndef GL_APPLE_flush_buffer_range
9791 #define GL_APPLE_flush_buffer_range 1
9792 #ifdef GL_GLEXT_PROTOTYPES
9800 #ifndef GL_NV_gpu_program4
9801 #define GL_NV_gpu_program4 1
9802 #ifdef GL_GLEXT_PROTOTYPES
9838 #ifndef GL_NV_geometry_program4
9839 #define GL_NV_geometry_program4 1
9840 #ifdef GL_GLEXT_PROTOTYPES
9852 #ifndef GL_EXT_geometry_shader4
9853 #define GL_EXT_geometry_shader4 1
9854 #ifdef GL_GLEXT_PROTOTYPES
9860 #ifndef GL_NV_vertex_program4
9861 #define GL_NV_vertex_program4 1
9862 #ifdef GL_GLEXT_PROTOTYPES
9912 #ifndef GL_EXT_gpu_shader4
9913 #define GL_EXT_gpu_shader4 1
9914 #ifdef GL_GLEXT_PROTOTYPES
9940 #ifndef GL_EXT_draw_instanced
9941 #define GL_EXT_draw_instanced 1
9942 #ifdef GL_GLEXT_PROTOTYPES
9950 #ifndef GL_EXT_packed_float
9951 #define GL_EXT_packed_float 1
9954 #ifndef GL_EXT_texture_array
9955 #define GL_EXT_texture_array 1
9958 #ifndef GL_EXT_texture_buffer_object
9959 #define GL_EXT_texture_buffer_object 1
9960 #ifdef GL_GLEXT_PROTOTYPES
9966 #ifndef GL_EXT_texture_compression_latc
9967 #define GL_EXT_texture_compression_latc 1
9970 #ifndef GL_EXT_texture_compression_rgtc
9971 #define GL_EXT_texture_compression_rgtc 1
9974 #ifndef GL_EXT_texture_shared_exponent
9975 #define GL_EXT_texture_shared_exponent 1
9978 #ifndef GL_NV_depth_buffer_float
9979 #define GL_NV_depth_buffer_float 1
9980 #ifdef GL_GLEXT_PROTOTYPES
9990 #ifndef GL_NV_fragment_program4
9991 #define GL_NV_fragment_program4 1
9994 #ifndef GL_NV_framebuffer_multisample_coverage
9995 #define GL_NV_framebuffer_multisample_coverage 1
9996 #ifdef GL_GLEXT_PROTOTYPES
10002 #ifndef GL_EXT_framebuffer_sRGB
10003 #define GL_EXT_framebuffer_sRGB 1
10006 #ifndef GL_NV_geometry_shader4
10007 #define GL_NV_geometry_shader4 1
10010 #ifndef GL_NV_parameter_buffer_object
10011 #define GL_NV_parameter_buffer_object 1
10012 #ifdef GL_GLEXT_PROTOTYPES
10022 #ifndef GL_EXT_draw_buffers2
10023 #define GL_EXT_draw_buffers2 1
10024 #ifdef GL_GLEXT_PROTOTYPES
10040 #ifndef GL_NV_transform_feedback
10041 #define GL_NV_transform_feedback 1
10042 #ifdef GL_GLEXT_PROTOTYPES
10070 #ifndef GL_EXT_bindable_uniform
10071 #define GL_EXT_bindable_uniform 1
10072 #ifdef GL_GLEXT_PROTOTYPES
10082 #ifndef GL_EXT_texture_integer
10083 #define GL_EXT_texture_integer 1
10084 #ifdef GL_GLEXT_PROTOTYPES
10100 #ifndef GL_GREMEDY_frame_terminator
10101 #define GL_GREMEDY_frame_terminator 1
10102 #ifdef GL_GLEXT_PROTOTYPES
10108 #ifndef GL_NV_conditional_render
10109 #define GL_NV_conditional_render 1
10110 #ifdef GL_GLEXT_PROTOTYPES
10118 #ifndef GL_NV_present_video
10119 #define GL_NV_present_video 1
10120 #ifdef GL_GLEXT_PROTOTYPES
10121 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10122 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10128 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10129 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10136 #ifndef GL_EXT_transform_feedback
10137 #define GL_EXT_transform_feedback 1
10138 #ifdef GL_GLEXT_PROTOTYPES
10156 #ifndef GL_EXT_direct_state_access
10157 #define GL_EXT_direct_state_access 1
10158 #ifdef GL_GLEXT_PROTOTYPES
10197 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10198 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10217 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10218 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10245 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10252 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10404 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10405 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10424 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10425 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10452 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10459 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10574 #ifndef GL_EXT_vertex_array_bgra
10575 #define GL_EXT_vertex_array_bgra 1
10578 #ifndef GL_EXT_texture_swizzle
10579 #define GL_EXT_texture_swizzle 1
10582 #ifndef GL_NV_explicit_multisample
10583 #define GL_NV_explicit_multisample 1
10584 #ifdef GL_GLEXT_PROTOTYPES
10594 #ifndef GL_NV_transform_feedback2
10595 #define GL_NV_transform_feedback2 1
10596 #ifdef GL_GLEXT_PROTOTYPES
10614 #ifndef GL_ATI_meminfo
10615 #define GL_ATI_meminfo 1
10618 #ifndef GL_AMD_performance_monitor
10619 #define GL_AMD_performance_monitor 1
10620 #ifdef GL_GLEXT_PROTOTYPES
10646 #ifndef GL_AMD_texture_texture4
10647 #define GL_AMD_texture_texture4 1
10650 #ifndef GL_AMD_vertex_shader_tesselator
10651 #define GL_AMD_vertex_shader_tesselator 1
10652 #ifdef GL_GLEXT_PROTOTYPES
10660 #ifndef GL_EXT_provoking_vertex
10661 #define GL_EXT_provoking_vertex 1
10662 #ifdef GL_GLEXT_PROTOTYPES
10668 #ifndef GL_EXT_texture_snorm
10669 #define GL_EXT_texture_snorm 1
10672 #ifndef GL_AMD_draw_buffers_blend
10673 #define GL_AMD_draw_buffers_blend 1
10674 #ifdef GL_GLEXT_PROTOTYPES
10686 #ifndef GL_APPLE_texture_range
10687 #define GL_APPLE_texture_range 1
10688 #ifdef GL_GLEXT_PROTOTYPES
10696 #ifndef GL_APPLE_float_pixels
10697 #define GL_APPLE_float_pixels 1
10700 #ifndef GL_APPLE_vertex_program_evaluators
10701 #define GL_APPLE_vertex_program_evaluators 1
10702 #ifdef GL_GLEXT_PROTOTYPES
10708 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
10709 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
10716 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
10717 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
10720 #ifndef GL_APPLE_aux_depth_stencil
10721 #define GL_APPLE_aux_depth_stencil 1
10724 #ifndef GL_APPLE_object_purgeable
10725 #define GL_APPLE_object_purgeable 1
10726 #ifdef GL_GLEXT_PROTOTYPES
10736 #ifndef GL_APPLE_row_bytes
10737 #define GL_APPLE_row_bytes 1
10740 #ifndef GL_APPLE_rgb_422
10741 #define GL_APPLE_rgb_422 1
10744 #ifndef GL_NV_video_capture
10745 #define GL_NV_video_capture 1
10746 #ifdef GL_GLEXT_PROTOTYPES
10774 #ifndef GL_NV_copy_image
10775 #define GL_NV_copy_image 1
10776 #ifdef GL_GLEXT_PROTOTYPES
10777 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
10779 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
10782 #ifndef GL_EXT_separate_shader_objects
10783 #define GL_EXT_separate_shader_objects 1
10784 #ifdef GL_GLEXT_PROTOTYPES
10794 #ifndef GL_NV_parameter_buffer_object2
10795 #define GL_NV_parameter_buffer_object2 1
10798 #ifndef GL_NV_shader_buffer_load
10799 #define GL_NV_shader_buffer_load 1
10800 #ifdef GL_GLEXT_PROTOTYPES
10832 #ifndef GL_NV_vertex_buffer_unified_memory
10833 #define GL_NV_vertex_buffer_unified_memory 1
10834 #ifdef GL_GLEXT_PROTOTYPES
10862 #ifndef GL_NV_texture_barrier
10863 #define GL_NV_texture_barrier 1
10864 #ifdef GL_GLEXT_PROTOTYPES
10870 #ifndef GL_AMD_shader_stencil_export
10871 #define GL_AMD_shader_stencil_export 1
10874 #ifndef GL_AMD_seamless_cubemap_per_texture
10875 #define GL_AMD_seamless_cubemap_per_texture 1
10878 #ifndef GL_AMD_conservative_depth
10879 #define GL_AMD_conservative_depth 1
10882 #ifndef GL_EXT_shader_image_load_store
10883 #define GL_EXT_shader_image_load_store 1
10884 #ifdef GL_GLEXT_PROTOTYPES
10892 #ifndef GL_EXT_vertex_attrib_64bit
10893 #define GL_EXT_vertex_attrib_64bit 1
10894 #ifdef GL_GLEXT_PROTOTYPES
10920 #ifndef GL_NV_gpu_program5
10921 #define GL_NV_gpu_program5 1
10922 #ifdef GL_GLEXT_PROTOTYPES
10930 #ifndef GL_NV_gpu_shader5
10931 #define GL_NV_gpu_shader5 1
10932 #ifdef GL_GLEXT_PROTOTYPES
11002 #ifndef GL_NV_shader_buffer_store
11003 #define GL_NV_shader_buffer_store 1
11006 #ifndef GL_NV_tessellation_program5
11007 #define GL_NV_tessellation_program5 1
11010 #ifndef GL_NV_vertex_attrib_integer_64bit
11011 #define GL_NV_vertex_attrib_integer_64bit 1
11012 #ifdef GL_GLEXT_PROTOTYPES
11054 #ifndef GL_NV_multisample_coverage
11055 #define GL_NV_multisample_coverage 1
11058 #ifndef GL_AMD_name_gen_delete
11059 #define GL_AMD_name_gen_delete 1
11060 #ifdef GL_GLEXT_PROTOTYPES
11070 #ifndef GL_AMD_debug_output
11071 #define GL_AMD_debug_output 1
11072 #ifdef GL_GLEXT_PROTOTYPES
11084 #ifndef GL_NV_vdpau_interop
11085 #define GL_NV_vdpau_interop 1
11086 #ifdef GL_GLEXT_PROTOTYPES
11110 #ifndef GL_AMD_transform_feedback3_lines_triangles
11111 #define GL_AMD_transform_feedback3_lines_triangles 1
#define glGetnCompressedTexImageARB
#define glVertexAttribIPointerEXT
#define glSecondaryColorP3uiv
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
#define glEndTransformFeedbackNV
#define glGetnPixelMapusvARB
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
#define glNormalPointervINTEL
#define glFogCoordFormatNV
#define glWindowPos3dvARB
#define glFramebufferTexture
#define glTexBumpParameterfvATI
#define glGlobalAlphaFactordSUN
#define glEndOcclusionQueryNV
#define glVertexAttrib4NbvARB
#define glVertexAttribI3uivEXT
#define glNamedBufferDataEXT
#define glVertexAttrib3svNV
#define glVertexAttrib4fNV
GLsizei GLenum GLboolean sink
#define glFramebufferReadBufferEXT
#define glGetnColorTableARB
#define glGetObjectParameterivAPPLE
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
#define glGetVertexAttribIuiv
GLenum GLenum GLenum GLenum GLenum componentUsage
GLenum GLsizei GLenum GLenum const GLvoid * table
#define glProgramUniform4d
#define glVertexAttribI1uiv
#define glVertexAttrib4Nbv
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
#define glNormalStream3dATI
#define glVertexAttribL2ui64NV
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
#define glWindowPos2fvMESA
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
#define glProgramUniform4dEXT
#define glVertexAttribL3i64vNV
#define glGetTexParameterIivEXT
#define glVertexAttrib4uivARB
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
#define glMapParameterivNV
#define glVertexAttrib4uiv
#define glColor4ubVertex2fvSUN
#define glGetTrackMatrixivNV
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
#define glSecondaryColor3ubEXT
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
#define glFragmentMaterialfvSGIX
#define glUniform3ui64vNV
#define glEndFragmentShaderATI
#define glGetProgramNamedParameterdvNV
#define glVertexAttribI4sv
#define glNamedRenderbufferStorageMultisampleCoverageEXT
#define glUnlockArraysEXT
#define glFrameTerminatorGREMEDY
#define glGenPerfMonitorsAMD
#define glMultiTexSubImage3DEXT
#define glVertexAttribI3uiEXT
#define glProgramUniformMatrix2x4fv
#define glCombinerParameterivNV
#define glProgramUniform2d
#define glVertexAttribL4i64NV
#define glGetOcclusionQueryuivNV
GLsizei GLenum GLenum * types
#define glProgramUniform4fEXT
#define glVertexAttrib1dvNV
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
GLuint const GLfloat * val
#define glPointParameterf
#define glVertexArrayParameteriAPPLE
#define glVertexStream3fATI
#define glProgramLocalParameterI4uivNV
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLuint GLsizei const GLvoid GLenum preserve
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
#define glVertexStream3ivATI
#define glVertexAttrib2dvNV
#define glGetUniformi64vNV
#define glReadInstrumentsSGIX
#define glVertexAttrib4dNV
#define glProgramNamedParameter4dNV
#define glStencilFuncSeparateATI
#define glProgramParameter4dvNV
const GLvdpauSurfaceNV * surfaces
#define glNamedFramebufferTexture2DEXT
#define glLoadIdentityDeformationMapSGIX
#define glCopyTexSubImage3DEXT
#define glGetFramebufferAttachmentParameterivEXT
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
#define glVertexAttrib3sv
#define glUniformSubroutinesuiv
#define glAlphaFragmentOp2ATI
#define glProgramParameteriEXT
#define glSampleMaskIndexedNV
#define glGetProgramSubroutineParameteruivNV
#define glPresentFrameDualFillNV
#define glSecondaryColor3ub
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GLuint GLenum GLenum outY
#define glProgramUniform3uiEXT
#define glVertexAttribL4dvEXT
#define glProgramUniformMatrix4x3fv
#define glMakeBufferResidentNV
#define glCopyTextureSubImage1DEXT
#define glProgramUniform1fEXT
#define glGetNamedFramebufferAttachmentParameterivEXT
#define glProgramUniform3i64vNV
#define glGetTextureImageEXT
#define glBindVideoCaptureStreamBufferNV
#define glSecondaryColor3sv
#define glSecondaryColor3hNV
#define glGetnUniformdvARB
#define glPNTrianglesfATI
#define glGetFragmentMaterialivSGIX
#define glProgramStringARB
#define glCopyConvolutionFilter2DEXT
#define glBeginVideoCaptureNV
#define glSecondaryColor3uivEXT
GLvoid *GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
#define glTextureBarrierNV
#define glGenerateMultiTexMipmapEXT
#define glNamedProgramLocalParameter4dEXT
GLvoid *GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
#define glGetVariantArrayObjectivATI
#define glGetMapAttribParameterivNV
#define glUniformMatrix3x2dv
#define glBlendFuncSeparateiARB
#define glGetVertexAttribArrayObjectfvATI
#define glProgramLocalParameters4fvEXT
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
#define glPrioritizeTexturesEXT
#define glBindBufferOffsetNV
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
#define glVertexAttrib2hvNV
#define glMatrixIndexubvARB
#define glVertexAttribI4usvEXT
#define glGetNamedProgramStringEXT
#define glSecondaryColor3fEXT
#define glPixelTexGenParameterivSGIS
#define glMultiDrawArrays
#define glGetQueryObjecti64vEXT
GLfloat GLfloat GLfloat GLfloat h
#define glTransformFeedbackVaryings
#define glFragmentMaterialfSGIX
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
#define glTextureImage3DEXT
#define glProgramUniform3ui64NV
GLuint GLdouble GLdouble GLint GLint uorder
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum light
#define glVertexAttrib2sv
#define glBlendEquationSeparatei
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
#define glBeginPerfMonitorAMD
#define glCompressedMultiTexSubImage1DEXT
#define glCreateShaderObjectARB
#define glObjectUnpurgeableAPPLE
#define glProgramEnvParameter4dvARB
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
#define glGetCombinerOutputParameterivNV
#define glStringMarkerGREMEDY
#define glGetObjectBufferivATI
GLsizei GLsizei GLuint * shaders
#define glVertexArrayRangeAPPLE
#define glDeleteProgramPipelines
#define glVertexAttribI4svEXT
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
#define glProgramUniformMatrix3x2dv
#define glTexRenderbufferNV
#define glGetGraphicsResetStatusARB
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
#define glReplacementCodeuiColor3fVertex3fSUN
#define glReplacementCodeuiTexCoord2fVertex3fSUN
#define glWindowPos4sMESA
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLsizei GLenum GLuint GLuint GLsizei GLchar * message
#define glVertexAttribL3dv
#define glUniformMatrix3dv
#define glGetVertexAttribLi64vNV
#define glVertexAttrib4Nsv
#define glVertexBlendEnvfATI
#define glSecondaryColor3usEXT
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
#define glDrawElementsInstancedARB
#define glGetPerfMonitorGroupStringAMD
GLenum GLenum renderbuffertarget
#define glBindParameterEXT
#define glNamedProgramLocalParameterI4ivEXT
#define glProgramEnvParameterI4iNV
#define glAreProgramsResidentNV
#define glInsertComponentEXT
#define glDrawMeshArraysSUN
#define glPatchParameteri
#define glGetActiveAttribARB
#define glIsProgramPipeline
#define glEndTransformFeedbackEXT
EGLImageKHR EGLint EGLint EGLint * stride
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
#define glPauseTransformFeedback
#define glVertexAttrib1fvARB
#define glMultiTexSubImage2DEXT
#define glEndVideoCaptureNV
#define glBeginVertexShaderEXT
#define glGetUniformBufferSizeEXT
#define glMultiTexCoord2hNV
#define glVertexAttrib2fvARB
#define glVertexAttribL4i64vNV
#define glFramebufferTextureLayer
#define glColor4fNormal3fVertex3fSUN
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
#define glProgramUniform1uivEXT
#define glGetFragDataLocation
#define glVertexAttribI4ubv
#define glProgramUniform3uivEXT
#define glTexFilterFuncSGIS
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
#define glProgramLocalParametersI4uivNV
#define glProgramUniform2ui
#define glVertexAttrib1fNV
#define glVertexAttrib4svARB
#define glGetNamedProgramLocalParameterIuivEXT
#define glTexSubImage2DEXT
#define glVertexPointerListIBM
#define glIglooInterfaceSGIX
#define glGetProgramEnvParameterIuivNV
#define glVertexAttrib4sNV
#define glBeginTransformFeedbackEXT
GLint GLenum GLboolean normalized
#define glBlendFuncSeparateIndexedAMD
#define glTexCoord2fColor4ubVertex3fSUN
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
#define glCopyMultiTexSubImage1DEXT
#define glPresentFrameKeyedNV
GLuint GLuint64EXT * capture_time
#define glCreateShaderProgramv
#define glGetVertexAttribArrayObjectivATI
#define glVertexAttribArrayObjectATI
#define glGetColorTableEXT
#define glProgramUniform4f
#define glGetNamedBufferParameterivEXT
#define glVertexAttribL2d
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
#define glWindowPos3ivARB
#define glWindowPos3dMESA
#define glGetConvolutionFilterEXT
const GLint const GLsizei GLsizei GLint modestride
#define glGetBufferPointervARB
#define glNamedProgramLocalParameters4fvEXT
#define glVertexAttribs3fvNV
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
#define glUniformMatrix3x4dv
#define glCompressedMultiTexSubImage3DEXT
#define glBindBufferOffsetEXT
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
#define glProgramUniform4uiEXT
#define glGetAttachedObjectsARB
#define glBindBufferRangeEXT
#define glVertexAttrib3dARB
#define glVertexAttrib3dvARB
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
#define glBlitFramebufferEXT
GLuint const GLuint * names
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLenum GLsizei const GLuint GLboolean enabled
#define glConvolutionParameterfEXT
#define glEnableIndexedEXT
GLintptr GLvdpauSurfaceNV
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
#define glProgramUniform1i64NV
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
#define glTexImage3DMultisample
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLint GLint GLint GLint GLint GLint GLint dstY1
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
#define glGetTexFilterFuncSGIS
#define glVertexAttribs2svNV
#define glMultiTexGendvEXT
#define glTexCoord2fNormal3fVertex3fSUN
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
#define glProgramUniformui64vNV
#define glBindMultiTextureEXT
#define glAsyncMarkerSGIX
#define glBindTexGenParameterEXT
#define glDisableVertexAttribAPPLE
#define glTextureColorMaskSGIS
#define glUniformMatrix3x2fv
#define glBindTransformFeedback
#define glVertexAttribP4uiv
#define glVertexAttrib1svARB
#define glTextureParameteriEXT
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
#define glVertexAttribI4iv
#define glMultTransposeMatrixdARB
#define glGetProgramEnvParameterIivNV
#define glFragmentMaterialiSGIX
#define glDebugMessageEnableAMD
#define glSecondaryColorFormatNV
#define glMultiTexCoordP2ui
#define glUniformBlockBinding
#define glSecondaryColor3i
#define glProgramUniformMatrix4fvEXT
#define glMatrixIndexuivARB
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
#define glEdgeFlagFormatNV
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
#define glGetVertexAttribivARB
#define glVertexAttrib3fARB
#define glProgramUniform3fv
#define glCheckFramebufferStatusEXT
GLint GLfloat GLint stencil
#define glVertexStream2svATI
#define glVertexAttribL2dvEXT
#define glMultiDrawArraysEXT
#define glGetProgramNamedParameterfvNV
#define glWindowPos3fvMESA
#define glGetnUniformivARB
#define glGetTextureParameterfvEXT
#define glVertexAttrib4Nub
#define glMapNamedBufferEXT
#define glTexCoord2fColor4fNormal3fVertex3fSUN
#define glGetVertexAttribIuivEXT
#define glVertexAttribI4uivEXT
#define glProgramUniform1ui64NV
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
#define glReferencePlaneSGIX
#define glProgramUniformMatrix4x2dv
#define glCopyMultiTexSubImage2DEXT
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
#define glDeleteTransformFeedbacksNV
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
#define glVertexAttrib3sARB
#define glMinSampleShading
#define glProgramUniform1ui
#define glVertexStream2iATI
#define glConvolutionFilter1DEXT
#define glProgramUniform2dvEXT
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
#define glGetActiveSubroutineUniformiv
#define glReplacementCodeuiNormal3fVertex3fvSUN
#define glGetnHistogramARB
GLuint GLdouble GLdouble u2
GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
#define glVertexAttribs2hvNV
#define glProgramUniform3ui64vNV
unsigned long long uint64_t
#define glVertexAttribDivisorARB
#define glVertexWeighthNV
#define glNamedRenderbufferStorageEXT
#define glVertexAttrib4NubARB
#define glSecondaryColor3uiEXT
#define glVertexAttribs4svNV
#define glVertexAttrib2dvARB
#define glMatrixLoadTransposefEXT
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
#define glVertexStream3sATI
GLuint GLuint GLuint GLuint arg1Rep
#define glExtractComponentEXT
#define glCreateProgramObjectARB
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
#define glVertexAttribI3iEXT
#define glVertexAttrib2svARB
#define glGetVideoCaptureivNV
#define glGetTransformFeedbackVaryingEXT
#define glVDPAUUnmapSurfacesNV
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLsizei const GLuint * samplers
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
#define glNormalStream3fATI
#define glWindowPos3ivMESA
#define glTextureLightEXT
#define glGetnTexImageARB
GLfloat GLfloat GLfloat GLfloat nx
#define glProgramUniform4uivEXT
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
#define glNormalStream3sATI
#define glBlendEquationSeparateEXT
GLfloat GLfloat GLfloat GLfloat v3
#define glWindowPos2dMESA
#define glPointParameteri
#define glGetTextureLevelParameterivEXT
#define glVertexAttrib4fARB
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
#define glImageTransformParameteriHP
#define glProgramParameteri
#define glBindFramebufferEXT
#define glNormalStream3fvATI
#define glGetProgramLocalParameterIuivNV
#define glProgramParameter4dNV
#define glGetBufferSubDataARB
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
#define glBeginQueryIndexed
#define glGlobalAlphaFactorfSUN
EGLSurface EGLint EGLint EGLint EGLint height
#define glGetColorTableSGI
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
#define glVertexAttribI4uiEXT
#define glCopyMultiTexSubImage3DEXT
#define glUseProgramStages
#define glCombinerStageParameterfvNV
#define glGetProgramStageiv
#define glVertexAttribL1i64vNV
#define glResumeTransformFeedbackNV
#define glSamplerParameteriv
#define glSamplerParameteri
#define glProgramUniform3f
#define glVariantPointerEXT
#define glBeginOcclusionQueryNV
#define glVertexStream1sATI
#define glVertexAttrib4ivARB
#define glVertexAttribI2iEXT
const GLint GLsizei const GLint * bufstreams
GLboolean GLboolean GLboolean GLboolean a
GLvoid *GLAPIENTRY * PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
#define glProgramUniform2iEXT
#define glTextureMaterialEXT
#define glColorPointerEXT
#define glCombinerInputNV
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth)
#define glDrawArraysInstancedEXT
#define glReplacementCodeuivSUN
#define glMultiTexCoord2hvNV
#define glGetProgramLocalParameterfvARB
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN
#define glWindowPos4fMESA
#define glVertexAttribI4ubvEXT
GLint GLint GLint GLint dstX0
GLsizei GLsizei GLchar * infoLog
#define glGenerateTextureMipmapEXT
#define glVertexAttribL4ui64NV
#define glGetBufferParameterui64vNV
EGLImageKHR EGLint * name
#define glProgramUniformui64NV
#define glGetActiveVaryingNV
#define glSecondaryColor3iEXT
#define glWindowPos3fMESA
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
#define glWindowPos2dvMESA
#define glProgramUniformMatrix3x2fvEXT
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
#define glUseShaderProgramEXT
#define glSampleCoverageARB
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
#define glFragmentLightivSGIX
#define glProgramUniform4i64vNV
#define glUniform4ui64vNV
#define glTextureParameterivEXT
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
#define glProgramEnvParameterI4uivNV
#define glGetNamedProgramivEXT
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
#define glProgramUniform1dvEXT
GLint GLboolean GLint layer
GLsizei const GLint * locations
GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
#define glVertexAttrib1svNV
#define glGetMapControlPointsNV
#define glGetIntegerui64vNV
#define glReplacementCodeusSUN
#define glVertexStream4svATI
#define glProgramUniformMatrix3x2fv
#define glGlobalAlphaFactoriSUN
#define glGetVertexAttribdvNV
#define glPixelTransformParameterivEXT
#define glSeparableFilter2DEXT
#define glGetVariantBooleanvEXT
#define glVertexAttrib4svNV
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glProgramNamedParameter4dvNV
#define glDrawElementsInstancedEXT
#define glIsOcclusionQueryNV
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
#define glValidateProgramARB
#define glDeleteAsyncMarkersSGIX
#define glCullParameterdvEXT
GLenum GLint const GLvoid GLint ptrstride
#define glMultiTexParameterfEXT
#define glPrimitiveRestartIndexNV
return Display return Display Bool Bool int d
#define glMultiTexRenderbufferEXT
GLuint GLenum GLenum GLenum GLenum outW
#define glCompressedMultiTexImage3DEXT
#define glGetTransformFeedbackVarying
#define glBindProgramPipeline
#define glBindImageTextureEXT
#define glGetCombinerOutputParameterfvNV
#define glProvokingVertex
#define glDrawElementsInstanced
#define glVertexAttrib3sNV
#define glGetMultiTexLevelParameterivEXT
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
#define glDeleteFragmentShaderATI
#define glVertexWeighthvNV
#define glBlendEquationiARB
#define glGetNamedProgramLocalParameterdvEXT
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
#define glGetMinmaxParameterivEXT
#define glColorMaskIndexedEXT
#define glTextureImage1DEXT
#define glGetFinalCombinerInputParameterivNV
GLsizei const GLchar const GLint * lengths
GLuint GLuint GLfloat weight
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
#define glIsObjectBufferATI
#define glPassTexCoordATI
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
#define glMultiTexCoord1hNV
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
#define glDeletePerfMonitorsAMD
#define glColorPointervINTEL
#define glGetSeparableFilterEXT
#define glProvokingVertexEXT
#define glMultiTexCoordP4ui
#define glVertexAttribI1uiEXT
GLint GLsizei GLboolean transpose
#define glProgramUniform3iv
#define glMultiTexCoord4hvNV
#define glCreateShaderProgramEXT
#define glInstrumentsBufferSGIX
#define glVertexAttrib4fvARB
#define glNormal3fVertex3fvSUN
#define glGetVideoCaptureStreamdvNV
#define glGetInvariantFloatvEXT
GLsizei const GLuint * uniformIndices
#define glDebugMessageControlARB
#define glProgramUniform2i64vNV
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
#define glGetArrayObjectivATI
GLenum GLint GLint GLint GLint srcZ
GLint GLsizei GLsizei primcount
#define glVertexAttribI4bv
#define glBeginTransformFeedbackNV
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
#define glGetFragmentLightivSGIX
#define glBindFragDataLocationIndexed
#define glSecondaryColor3dEXT
#define glGetProgramStringARB
#define glVertexAttrib4ubNV
#define glUpdateObjectBufferATI
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
#define glMultiTexImage3DEXT
#define glGetFramebufferParameterivEXT
#define glPixelDataRangeNV
#define glVertexAttribL4ui64vNV
#define glTextureParameterfvEXT
#define glAttachObjectARB
#define glGetVariantIntegervEXT
const GLuint * renderbuffers
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
#define glStencilOpSeparateATI
#define glGetMultiTexParameterIuivEXT
#define glProgramUniformMatrix4x3dvEXT
#define glVertexPointerEXT
#define glGetImageTransformParameterivHP
GLsizei const GLchar *const * path
GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
#define glVertexStream3dvATI
#define glDeformationMap3fSGIX
#define glMultiDrawElementArrayAPPLE
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
#define glMatrixLoadIdentityEXT
#define glProgramEnvParameters4fvEXT
#define glUniformMatrix2x4dv
#define glAreTexturesResidentEXT
#define glProgramUniform4ivEXT
#define glMultiTexCoord4hNV
#define glVertexAttribP3ui
#define glPointParameterfvSGIS
GLsizei GLenum const GLvoid GLsizei GLint basevertex
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
#define glBindMaterialParameterEXT
#define glProgramUniform2dEXT
#define glDeleteFramebuffersEXT
#define glGetShaderSourceARB
#define glFramebufferTextureFaceEXT
GLsizei const GLvoid * pointer
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
#define glVertexArrayRangeNV
#define glReplacementCodeuiColor3fVertex3fvSUN
#define glVertexAttribIPointer
#define glVertexStream2ivATI
#define glPixelTexGenSGIX
#define glGlobalAlphaFactorusSUN
#define glBindLightParameterEXT
#define glTangentPointerEXT
#define glGenAsyncMarkersSGIX
GLint GLint GLint GLint zoffset
#define glGetQueryObjecti64v
#define glMakeBufferNonResidentNV
#define glReplacementCodeusvSUN
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
#define glNormalStream3ivATI
GLenum GLenum GLsizei rowBufSize
#define glGetFragDataLocationEXT
#define glStencilClearTagEXT
#define glVertexAttrib1sNV
GLboolean *typedef const GLchar *typedef const GLubyte *GLAPIENTRY * PFNGLGETSTRINGIPROC(GLenum, GLuint)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glGetListParameterivSGIX
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
#define glMultiTexEnviEXT
#define glProgramUniformMatrix2dvEXT
#define glWindowPos4svMESA
#define glWindowPos2dvARB
#define glSamplerParameterIiv
#define glVertexAttrib4dvNV
#define glMatrixFrustumEXT
#define glCombinerParameterfvNV
#define glVideoCaptureStreamParameterfvNV
#define glAlphaFragmentOp3ATI
#define glProgramUniformMatrix2x4dvEXT
const GLuint GLboolean * residences
#define glGetUniformOffsetEXT
#define glIsVertexAttribEnabledAPPLE
GLsizei GLsizei GLenum GLvoid * binary
#define glVertexAttrib4usvARB
#define glCopyTexSubImage2DEXT
#define glRequestResidentProgramsNV
#define glReplacementCodeuiColor4ubVertex3fSUN
#define glGetMapAttribParameterfvNV
#define glExecuteProgramNV
#define glMultiTexBufferEXT
#define glIsTransformFeedback
#define glVertexAttrib4bv
#define glPixelTransformParameteriEXT
#define glDetachObjectARB
#define glProgramUniform3ivEXT
#define glGetTextureParameterIivEXT
#define glCompileShaderARB
#define glGetVariantPointervEXT
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
#define glListParameterivSGIX
#define glBlendFuncSeparateEXT
#define glColorFragmentOp2ATI
#define glVertexAttrib4ubv
#define glNormalStream3bATI
#define glVertexStream4ivATI
#define glGetNamedBufferSubDataEXT
#define glDeleteObjectARB
#define glProgramUniformMatrix2x4fvEXT
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
#define glFragmentLightModeliSGIX
#define glGetUniformfvARB
#define glMapNamedBufferRangeEXT
#define glCombinerParameterfNV
#define glVertexStream3dATI
#define glBlendEquationIndexedAMD
#define glSecondaryColor3sEXT
#define glWindowPos3svARB
#define glVertexBlendEnviATI
#define glVDPAUSurfaceAccessNV
GLuint GLenum GLsizei GLsizei GLboolean packed
#define glVertexStream1dvATI
#define glVertexAttribs1fvNV
#define glVDPAUUnregisterSurfaceNV
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
EGLContext EGLenum target
#define glFramebufferTextureLayerARB
#define glTexSubImage3DEXT
#define glGetSamplerParameterIiv
#define glVDPAURegisterVideoSurfaceNV
#define glGetVertexAttribfvNV
#define glDrawElementArrayATI
#define glBindVideoCaptureStreamTextureNV
#define glGetVariantFloatvEXT
#define glGetProgramPipelineiv
#define glGetProgramBinary
#define glDebugMessageInsertAMD
#define glVertexAttribI2uiEXT
#define glGetUniformBlockIndex
#define glVertexAttribI4uiv
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glVertexAttribI1ui
GLenum GLenum GLsizei void GLsizei columnBufSize
#define glGetPerfMonitorCounterStringAMD
#define glFramebufferRenderbufferEXT
#define glProgramLocalParameter4fvARB
#define glMultiTexGenfEXT
#define glTextureParameterIuivEXT
#define glSamplePatternSGIS
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
#define glTexCoord2fColor4ubVertex3fvSUN
#define glVertexAttribPointerNV
#define glBeginFragmentShaderATI
#define glBlendEquationSeparateIndexedAMD
#define glProgramLocalParametersI4ivNV
#define glProgramUniform2fvEXT
#define glPointParameterfvARB
#define glVertexStream1iATI
#define glVertexAttribLPointer
#define glGetObjectBufferfvATI
#define glProgramUniform3fEXT
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
#define glLoadTransposeMatrixfARB
#define glFramebufferTexture3D
EGLContext EGLenum EGLClientBuffer buffer
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
#define glVertexAttribs4hvNV
const GLuint * framebuffers
#define glGetFinalCombinerInputParameterfvNV
#define glColorTableParameterivSGI
khronos_intptr_t GLintptr
#define glVertexAttrib1dNV
#define glConvolutionParameterivEXT
#define glFramebufferDrawBufferEXT
#define glGenProgramPipelines
#define glBlitFramebuffer
#define glMultiTexEnvivEXT
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
#define glRenderbufferStorageMultisampleCoverageNV
#define glFogCoordPointerEXT
#define glProgramParameter4fNV
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
#define glGetVideoCaptureStreamivNV
#define glProgramUniformMatrix3x4dvEXT
#define glColor4fNormal3fVertex3fvSUN
#define glBindBufferRange
#define glProgramLocalParameter4dvARB
#define glVertexAttrib3hvNV
#define glProgramUniformMatrix3dvEXT
#define glColor3fVertex3fSUN
#define glVertexAttribL1dvEXT
#define glVertexStream4sATI
#define glWindowPos3fvARB
#define glPixelTransformParameterfEXT
#define glProgramUniform1uiEXT
#define glGetAttribLocationARB
#define glGetTextureParameterivEXT
#define glVertexAttribs1svNV
#define glDeleteProgramsNV
#define glTexImage2DMultisample
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
#define glFinishAsyncSGIX
#define glProgramUniformMatrix3fv
#define glFramebufferTexture1DEXT
#define glDeformationMap3dSGIX
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
#define glCompressedTextureImage2DEXT
#define glMultiTexSubImage1DEXT
#define glVertexStream2dATI
#define glFragmentLightiSGIX
#define glTextureParameterIivEXT
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
#define glProgramUniformMatrix4dv
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
#define glBindBufferRangeNV
#define glProgramEnvParametersI4uivNV
#define glBinormalPointerEXT
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
#define glTagSampleBufferSGIX
#define glProgramUniform3fvEXT
GLenum GLenum GLvoid * row
#define glCurrentPaletteMatrixARB
#define glMultiTexParameterfvEXT
#define glProgramUniform4dvEXT
#define glVertexAttrib1hNV
#define glCompressedTexSubImage3DARB
#define glUniformMatrix2dv
#define glVDPAURegisterOutputSurfaceNV
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
#define glTexParameterIivEXT
#define glCopyColorSubTableEXT
#define glUniformMatrix4x3fv
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
#define glDisableVariantClientStateEXT
#define glSamplerParameterf
#define glProgramUniformMatrix4fv
#define glFlushMappedBufferRangeAPPLE
#define glGetMultiTexGenivEXT
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
#define glActiveProgramEXT
#define glProgramUniform3dEXT
#define glVertexAttrib1dv
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
#define glPointParameteriv
GLenum GLenum GLenum GLenum sumOutput
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
#define glGetBooleanIndexedvEXT
#define glDrawArraysInstancedARB
#define glSecondaryColor3fv
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
#define glVertexAttrib4Nubv
#define glProgramEnvParametersI4ivNV
#define glActiveVaryingNV
#define glCopyMultiTexImage1DEXT
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
#define glFlushVertexArrayRangeAPPLE
#define glGetIntegerui64i_vNV
#define glLoadTransposeMatrixdARB
#define glVDPAUIsSurfaceNV
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
#define glGetNamedBufferPointervEXT
#define glProgramParameter4fvNV
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
#define glProgramUniformMatrix2x3fv
#define glGetCompressedTexImageARB
#define glCopyTexImage2DEXT
#define glProgramUniform3d
#define glVertexStream4dvATI
#define glVertexAttrib2fARB
GLenum GLenum GLenum cdOutput
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
#define glColorFragmentOp3ATI
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
#define glProgramUniform3iEXT
#define glSpriteParameteriSGIX
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
#define glGetVertexAttribLui64vNV
#define glListParameteriSGIX
#define glVertexAttrib4sv
#define glProgramSubroutineParametersuivNV
#define glVideoCaptureStreamParameterivNV
#define glReplacementCodeuiVertex3fvSUN
#define glGetnPolygonStippleARB
#define glMultiTexParameterIivEXT
#define glBindVertexArrayAPPLE
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
#define glGetQueryObjectui64vEXT
#define glGetColorTableParameterivEXT
#define glGetInteger64i_v
#define glStartInstrumentsSGIX
#define glBufferAddressRangeNV
#define glMultiTexParameteriEXT
#define glProgramUniform2uiEXT
#define glWindowPos2svMESA
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
#define glNamedFramebufferRenderbufferEXT
#define glProgramUniform1uiv
#define glDrawElementsInstancedBaseVertex
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
#define glVertexAttribP3uiv
#define glGetProgramPipelineInfoLog
#define glTransformFeedbackStreamAttribsNV
#define glVertexAttrib4dARB
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
#define glGetQueryIndexediv
GLsizei GLsizei colorSamples
GLenum GLint GLint GLint GLint GLuint dstName
#define glGetInvariantBooleanvEXT
#define glProgramUniform1d
#define glVertexAttribI2uiv
#define glFragmentLightModelfSGIX
EGLSurface EGLint EGLint EGLint width
#define glResumeTransformFeedback
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
#define glVertexAttrib1dvARB
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
#define glPointParameteriNV
#define glVertexWeightPointerEXT
#define glProgramParameters4fvNV
#define glTexCoord4fColor4fNormal3fVertex4fvSUN
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
#define glTexCoordPointervINTEL
#define glGetConvolutionParameterfvEXT
#define glMapObjectBufferATI
#define glMakeNamedBufferResidentNV
#define glMultiTexEnvfEXT
#define glVertexAttribL4dv
#define glVertexAttribs1hvNV
#define glGetTexBumpParameterfvATI
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
#define glProgramUniform1dv
#define glVertexAttrib4NsvARB
#define glDeleteFencesAPPLE
#define glVertexAttrib4NusvARB
#define glGetNamedProgramLocalParameterIivEXT
#define glSetLocalConstantEXT
#define glCompressedMultiTexImage1DEXT
#define glMatrixMultTransposefEXT
#define glVertexStream2sATI
#define glGetnPixelMapuivARB
#define glColorPointerListIBM
#define glVertexAttrib1sv
#define glNamedFramebufferTextureFaceEXT
#define glEnableVariantClientStateEXT
#define glDeleteTexturesEXT
#define glIsFramebufferEXT
#define glVertexAttrib3hNV
#define glVertexAttribL3dEXT
GLenum GLsizei const GLuint * textureNames
#define glProgramUniform4iEXT
#define glIsNamedStringARB
#define glGetVertexAttribPointervARB
#define glCreateSyncFromCLeventARB
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
#define glGetnUniformuivARB
#define glGetNamedProgramLocalParameterfvEXT
#define glTexCoord4fVertex4fvSUN
#define glUniformMatrix4x2dv
#define glVertexStream1svATI
GLuint GLintptr GLintptr writeOffset
#define glSecondaryColor3s
#define glIsVertexArrayAPPLE
#define glDetailTexFuncSGIS
#define glMapVertexAttrib2fAPPLE
#define glVertexAttribL1ui64NV
GLuint GLsizei GLsizei GLchar * uniformName
#define glUniformBufferEXT
#define glDrawArraysIndirect
#define glGetNamedBufferParameterui64vNV
#define glProgramUniform4uiv
#define glVertexAttrib3fvARB
#define glProgramUniform4fvEXT
#define glGetMultiTexGenfvEXT
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
#define glGetNamedStringARB
#define glWindowPos4dvMESA
#define glProgramUniform1ui64vNV
#define glCopyTextureSubImage2DEXT
#define glGetPixelTexGenParameterfvSGIS
GLuint GLuint uniformBlockBinding
#define glBlendEquationSeparateiARB
#define glEndVertexShaderEXT
#define glProgramEnvParameter4fARB
#define glVertexAttrib4Nuiv
#define glGetColorTableParameterfvSGI
#define glCopyBufferSubData
#define glMultiTexCoordP4uiv
#define glGetDebugMessageLogARB
#define glFreeObjectBufferATI
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
#define glTexCoordPointerListIBM
#define glProgramUniformMatrix4x2dvEXT
#define glVertexAttribs2dvNV
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
#define glProgramUniform2fEXT
GLsizei const GLchar *const GLenum bufferMode
#define glGetBufferSubData
#define glWeightPointerARB
#define glGetPerfMonitorCounterInfoAMD
#define glEndPerfMonitorAMD
GLint GLint * maxActiveCounters
#define glSecondaryColor3us
#define glCheckNamedFramebufferStatusEXT
#define glEndConditionalRenderNV
#define glWindowPos3dvMESA
#define glFogCoordPointerListIBM
#define glElementPointerATI
#define glGetQueryObjectui64v
#define glGetQueryObjectuiv
#define glSetInvariantEXT
#define glVertexAttribP2uiv
#define glVertexStream3fvATI
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
#define glProgramUniform1fv
#define glVertexStream4dATI
#define glImageTransformParameterfHP
#define glGetObjectParameterivARB
#define glVertexAttribL3i64NV
#define glVertexAttrib1sARB
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
#define glVertexAttrib4Nusv
#define glGetnUniformfvARB
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
#define glVertexAttribL2dv
GLsizei const GLchar ** strings
GLuint GLuint64EXT address
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
#define glTextureSubImage3DEXT
#define glSelectPerfMonitorCountersAMD
#define glVertexAttribI3ivEXT
#define glGetLocalConstantFloatvEXT
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
#define glUniformMatrix4x3dv
GLenum GLenum GLvoid GLvoid * column
#define glSecondaryColor3usvEXT
#define glSharpenTexFuncSGIS
#define glVideoCaptureStreamParameterdvNV
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * bits
#define glDeleteRenderbuffersEXT
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum target1
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN
#define glBindFragDataLocation
#define glTextureSubImage1DEXT
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
#define glNamedProgramLocalParameterI4uivEXT
#define glProgramUniform1iv
#define glVertexAttribs4fvNV
#define glViewportIndexedf
GLsizei const GLchar ** uniformNames
#define glGetBufferParameteri64v
GLsizei const GLchar *const * varyings
#define glTransformFeedbackAttribsNV
#define glVertexAttribL1dv
GLuint GLenum GLenum GLenum outZ
#define glUseProgramObjectARB
#define glFlushVertexArrayRangeNV
#define glGetUniformuivEXT
GLint GLint GLsizei GLuint * counters
#define glGetTexParameterIuivEXT
#define glColorSubTableEXT
#define glGetDebugMessageLogAMD
#define glPauseTransformFeedbackNV
#define glFramebufferTextureLayerEXT
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
GLuint64EXT GLuint beginPresentTimeId
#define glBindFragDataLocationEXT
#define glSecondaryColor3bEXT
#define glGlobalAlphaFactorbSUN
#define glGetActiveUniformName
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLint GLenum GLsizei GLsizei GLsizei depth
#define glProgramUniform4iv
#define glDepthRangeIndexed
#define glSamplerParameterIuiv
#define glCompressedMultiTexImage2DEXT
#define glSecondaryColor3bvEXT
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLint GLint internalFormat
#define glFogCoordPointer
#define glProgramUniformMatrix2x3fvEXT
#define glVertexAttribI3ui
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
#define glMatrixScalefEXT
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLuint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLenum GLenum GLenum GLenum dstAlpha
#define glGetVertexAttribIivEXT
#define glUnmapNamedBufferEXT
#define glProgramEnvParameterI4uiNV
#define glVertexAttrib1fvNV
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
#define glMultiTexCoordP1uiv
#define glTexCoord2fColor3fVertex3fSUN
#define glDeleteVertexShaderEXT
#define glVertexWeightfEXT
#define glGenerateMipmapEXT
#define glVertexStream3svATI
#define glReplacementCodeuiColor4ubVertex3fvSUN
#define glNamedRenderbufferStorageMultisampleEXT
#define glMultiTexParameterIuivEXT
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
#define glSecondaryColor3ubvEXT
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
#define glVertexAttribP1ui
#define glVertexAttrib4NivARB
GLclampf GLclampf GLclampf alpha
GLuint GLuint GLuint arg1
#define glVertexAttribL1ui64vNV
#define glVertexAttribPointerARB
#define glVertexAttribL4dEXT
#define glVertexAttrib1hvNV
#define glNamedProgramLocalParameter4dvEXT
#define glMultiTexCoord3hvNV
#define glGetQueryObjectiv
#define glMultiDrawElementsBaseVertex
#define glMultiTexParameterivEXT
#define glCopyTexSubImage1DEXT
#define glVertexAttrib2fNV
#define glSecondaryColor3ui
#define glVertexAttribI2ivEXT
GLint GLint GLint GLint GLint GLint dstX1
#define glVertexPointervINTEL
#define glTexParameterIuivEXT
#define glMultiTexCoordPointerEXT
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
#define glGetPerfMonitorGroupsAMD
#define glCopyConvolutionFilter1DEXT
#define glGetVaryingLocationNV
#define glProgramEnvParameter4dARB
#define glValidateProgramPipeline
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GLfloat GLfloat GLfloat top
#define glVertexAttribI2i
GLenum GLenum GLenum srcAlpha
GLsizei GLenum * categories
#define glVertexStream2fATI
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
#define glVertexAttribs3svNV
GLbitfield GLuint program
#define glCopyImageSubDataNV
#define glDebugMessageInsertARB
#define glGetMultiTexLevelParameterfvEXT
#define glUniformMatrix3fvARB
#define glPNTrianglesiATI
GLint GLint GLint GLint GLint woffset
#define glNamedProgramLocalParameterI4uiEXT
#define glViewportIndexedfv
#define glTexCoord2fVertex3fSUN
#define glVertexWeightfvEXT
GLbitfield GLuint64 timeout
#define glFramebufferTexture3DEXT
#define glFragmentMaterialivSGIX
#define glFlushRasterSGIX
#define glWindowPos4iMESA
#define glGetTexBumpParameterivATI
#define glProgramUniformMatrix3dv
#define glTransformFeedbackVaryingsEXT
#define glGenOcclusionQueriesNV
#define glVertexAttribDivisor
#define glVertexAttrib2dv
#define glVertexAttrib3fvNV
#define glAlphaFragmentOp1ATI
#define glGetQueryObjectuivARB
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
#define glVertexAttrib2sNV
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
#define glMatrixRotatefEXT
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
#define glGetActiveUniformBlockName
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
#define glGetCombinerInputParameterfvNV
#define glGetSubroutineIndex
#define glGetQueryObjectivARB
#define glUniformMatrix4fvARB
#define glProgramUniform1i64vNV
#define glGetTextureLevelParameterfvEXT
#define glProgramUniform2ivEXT
#define glGetHistogramEXT
#define glScissorIndexedv
GLenum GLenum GLenum GLenum GLenum scale
#define glSecondaryColorPointerListIBM
#define glApplyTextureEXT
#define glImageTransformParameterfvHP
#define glVertexStream4fvATI
#define glRenderbufferStorageMultisampleEXT
#define glListParameterfSGIX
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
#define glGetProgramEnvParameterfvARB
#define glDeleteOcclusionQueriesNV
#define glGetTexParameterIiv
#define glFramebufferTexture1D
#define glGetObjectParameterfvARB
#define glVertexAttribL2ui64vNV
GLuint GLuint GLuint GLuint GLuint arg1Mod
#define glVertexAttribI4bvEXT
#define glGetNamedStringivARB
#define glNamedBufferSubDataEXT
#define glDebugMessageCallbackAMD
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
#define glGenFramebuffersEXT
GLuint64EXT GLuint GLuint presentDurationId
#define glListParameterfvSGIX
#define glMatrixIndexusvARB
#define glPixelTexGenParameterfSGIS
GLint GLenum internalformat
GLvoid *GLAPIENTRY * PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
#define glResizeBuffersMESA
#define glEndQueryIndexed
#define glPatchParameterfv
#define glConvolutionParameterfvEXT
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
#define glReplacementCodeubvSUN
#define glProgramUniform1fvEXT
#define glIndexMaterialEXT
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
#define glVertexAttrib3svARB
#define glFlushMappedBufferRange
#define glArrayElementEXT
#define glVertexAttrib2fvNV
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
#define glConvolutionFilter2DEXT
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
#define glActiveShaderProgram
#define glWindowPos2iMESA
#define glMultiTexImage1DEXT
#define glClientAttribDefaultEXT
#define glShaderSourceARB
#define glTexCoordPointerEXT
#define glGetPerfMonitorCounterDataAMD
#define glGetColorTableParameterivSGI
#define glCompressedTexImage2DARB
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
#define glIsEnabledIndexedEXT
#define glWindowPos2ivMESA
#define glWindowPos2svARB
#define glSecondaryColor3f
#define glGetMapParameterivNV
#define glGetVertexAttribLdvEXT
#define glFragmentLightfSGIX
#define glCopyTextureSubImage3DEXT
EGLSurface EGLint EGLint y
#define glVertexAttribLFormatNV
#define glMapVertexAttrib2dAPPLE
#define glVertexAttrib4sARB
#define glPrimitiveRestartIndex
#define glVertexAttribI4ui
#define glProgramNamedParameter4fNV
GLenum GLenum sfactorAlpha
#define glDrawRangeElementArrayATI
#define glBeginConditionalRenderNV
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
#define glDrawElementsIndirect
GLenum GLenum GLuint texture
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
#define glVertexStream1dATI
#define glCompressedTextureImage3DEXT
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
const GLvoid * getProcAddress
#define glVertexAttrib2dARB
#define glVertexAttribL3dvEXT
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
#define glTextureSubImage2DEXT
#define glVertexAttrib4hvNV
#define glVertexAttribL4d
#define glBindVertexArray
#define glVertexAttribI1iv
#define glCombinerParameteriNV
#define glTextureRenderbufferEXT
#define glGetPerfMonitorCountersAMD
#define glGetMultiTexEnvivEXT
#define glVertexAttribL2dEXT
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
#define glSecondaryColor3fvEXT
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
#define glGetProgramEnvParameterdvARB
#define glSecondaryColor3dv
#define glGetProgramStringNV
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
#define glMatrixTranslatefEXT
#define glSecondaryColor3svEXT
#define glWindowPos4dMESA
#define glGetTexParameterPointervAPPLE
#define glProgramUniform3dvEXT
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
#define glCopyColorTableSGI
#define glFramebufferTextureEXT
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
#define glVertexStream1fvATI
#define glVertexAttrib4usv
#define glGetMultiTexImageEXT
#define glSecondaryColor3b
#define glSpriteParameterivSGIX
#define glSecondaryColor3hvNV
GLuint GLdouble GLdouble GLint ustride
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
#define glNormalStream3iATI
#define glCompressedMultiTexSubImage2DEXT
GLenum GLenum GLenum input
#define glMatrixMultTransposedEXT
#define glGlobalAlphaFactoruiSUN
EGLSurface EGLint void ** value
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
#define glGetMultiTexGendvEXT
#define glImageTransformParameterivHP
#define glProgramUniformMatrix3x4fv
#define glVertexAttribI4i
#define glNamedFramebufferTexture3DEXT
#define glVertexAttribs3hvNV
#define glGetBufferParameterivARB
#define glProgramUniform4i64NV
#define glMultiTexCoordP1ui
#define glMatrixLoadTransposedEXT
khronos_ssize_t GLsizeiptr
#define glGetSamplerParameterfv
GLenum GLenum GLenum dfactorAlpha
#define glUniformMatrix3x4fv
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
#define glProgramUniform4ui64NV
#define glSamplePatternEXT
#define glVertexAttrib4NuivARB
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
#define glFinishFenceAPPLE
#define glProgramUniformMatrix2fvEXT
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
#define glIsBufferResidentNV
#define glMultiTexGenfvEXT
#define glVertexAttribI2iv
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
#define glFinishObjectAPPLE
GLsizei GLsizei GLchar * groupString
#define glProgramUniform2dv
#define glVertexAttrib4bvARB
#define glBufferSubDataARB
#define glGetProgramParameterfvNV
#define glUniformMatrix4dv
GLenum GLuint GLsizei const GLchar * buf
GLenum GLsizei GLsizei GLsizei GLsizei GLbitfield flags
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
#define glTextureParameterfEXT
#define glVertexAttribIFormatNV
#define glPointParameterfEXT
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
#define glProgramUniform4i
#define glTestObjectAPPLE
#define glVertexAttribP1uiv
#define glFramebufferTextureFaceARB
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
#define glGetSamplerParameterIuiv
#define glTexSubImage1DEXT
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
#define glColor4ubVertex3fvSUN
#define glBeginTransformFeedback
#define glNamedProgramLocalParameter4fEXT
#define glFinishTextureSUNX
#define glGetHistogramParameterivEXT
#define glProgramUniformMatrix3x4dv
#define glClientActiveVertexStreamATI
#define glColor4ubVertex3fSUN
#define glGetVideoCaptureStreamfvNV
#define glProgramParameters4dvNV
const GLchar GLsizei GLint * stringlen
#define glVertexAttrib3dNV
#define glVertexAttribs4dvNV
#define glSamplerParameterfv
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
#define glBindRenderbufferEXT
#define glGetVideoui64vNV
#define glGetSharpenTexFuncSGIS
#define glFragmentLightModelfvSGIX
#define glGetMinmaxParameterfvEXT
#define glMultiTexGeniEXT
#define glSecondaryColor3d
#define glVertexAttribI1uivEXT
#define glProgramUniform4ui
#define glCompressedTexImage2D
#define glVertexAttrib4dv
#define glGetMultiTexParameterfvEXT
#define glUniformMatrix2fvARB
#define glEndConditionalRender
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
#define glGetActiveUniformBlockiv
#define glTextureRangeAPPLE
#define glBindAttribLocationARB
#define glCombinerOutputNV
#define glMultiTexCoordP3ui
GLdouble GLdouble GLdouble GLdouble q
#define glSecondaryColor3iv
GLsizei GLsizei GLenum * binaryFormat
GLsizei const GLcharARB ** string
#define glProgramLocalParameterI4ivNV
#define glUnmapObjectBufferATI
#define glProgramUniformMatrix4x2fv
#define glProgramUniform4dv
#define glVDPAUGetSurfaceivNV
#define glGetImageTransformParameterfvHP
#define glVertexAttrib2sARB
#define glGetActiveSubroutineName
#define glIndexPointerEXT
#define glVertexAttrib3dv
#define glGetPixelTexGenParameterivSGIS
#define glVertexAttrib2dNV
GLuint GLsizei GLsizei GLchar * uniformBlockName
#define glClearColorIuiEXT
#define glGenFragmentShadersATI
#define glProgramUniform1ivEXT
#define glVertexAttrib3fNV
#define glDebugMessageCallbackARB
#define glGetUniformSubroutineuiv
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLsizei const GLuint * textures
GLuint GLenum GLenum transform
#define glCompressedTexImage1DARB
#define glFramebufferDrawBuffersEXT
#define glFlushMappedNamedBufferRangeEXT
#define glGetOcclusionQueryivNV
#define glProgramUniform3uiv
#define glCompressedTextureImage1DEXT
#define glMultiModeDrawArraysIBM
#define glVertexAttribI3uiv
#define glTexCoord4fVertex4fSUN
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
#define glVertexAttribP2ui
#define glSpriteParameterfvSGIX
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
#define glDeleteQueriesARB
#define glDrawTransformFeedback
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
#define glFragmentColorMaterialSGIX
#define glMultiTexCoord1hvNV
GLuint64EXT GLuint GLuint GLenum GLenum target0
#define glBlendFuncSeparateINGR
#define glTexParameterIiv
#define glUniformMatrix2x4fv
#define glPointParameterfSGIS
#define glProgramUniformMatrix3x4fvEXT
#define glCompressedTextureSubImage1DEXT
#define glSecondaryColor3bv
#define glGetUniformIndices
#define glProgramUniform2f
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
#define glTexCoord2fColor3fVertex3fvSUN
#define glGetVertexAttribPointervNV
#define glProgramUniform3i
#define glUniformMatrix2x3dv
#define glVertexAttribFormatNV
#define glMapVertexAttrib1fAPPLE
#define glVertexAttribP4ui
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
#define glDeleteNamedStringARB
const GLuint const GLclampf * priorities
#define glIsVariantEnabledEXT
#define glElementPointerAPPLE
#define glBlendEquationEXT
#define glPollInstrumentsSGIX
GLsizei GLenum GLuint * severities
#define glGetActiveSubroutineUniformName
#define glCompileShaderIncludeARB
#define glProgramUniformMatrix2x3dvEXT
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
#define glProgramUniform2fv
GLvoid *GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
#define glGetTexParameterIuiv
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
#define glDeleteProgramsARB
#define glDepthRangeArrayv
#define glGetUniformui64vNV
#define glDrawRangeElementsBaseVertex
#define glProgramUniform2uiv
#define glVertexStream4fATI
GLdouble GLdouble GLdouble r
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
#define glEdgeFlagPointerEXT
#define glNamedFramebufferTextureLayerEXT
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
#define glGetVariantArrayObjectfvATI
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
#define glActiveStencilFaceEXT
#define glResetHistogramEXT
#define glVertexAttrib4hNV
#define glNormalStream3bvATI
GLdouble GLdouble GLdouble b
GLint GLint GLint GLint z
#define glVertexAttrib4ubvNV
#define glVertexAttrib4ubvARB
#define glUniformMatrix2x3fv
#define glGetActiveUniformARB
#define glCopyMultiTexImage2DEXT
#define glUniform1ui64vNV
#define glProgramUniform3ui
GLboolean GLuint GLint GLuint * counterList
#define glGetCombinerStageParameterfvNV
#define glBindBufferBaseEXT
#define glGetVertexAttribIiv
#define glGenTransformFeedbacks
#define glDrawElementArrayAPPLE
#define glWindowPos3sMESA
#define glTessellationFactorAMD
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
#define glVertexAttribI4usv
#define glPointParameterivNV
GLenum GLint GLint GLint srcY
#define glMatrixTranslatedEXT
#define glSecondaryColorPointer
GLuint GLdouble GLdouble GLint GLint order
#define glVertexAttribs2fvNV
#define glSecondaryColorP3ui
#define glProgramUniform1dEXT
#define glDisableIndexedEXT
#define glGetProgramLocalParameterdvARB
#define glProgramLocalParameter4dARB
#define glDrawRangeElementArrayAPPLE
GLenum GLsizei GLuint GLint * bytesWritten
GLint GLint GLint GLint GLint w
#define glMultiTexGenivEXT
#define glBindBufferBaseNV
#define glNormalStream3svATI
#define glReplacementCodeuiVertex3fSUN
GLenum GLenum GLenum GLenum mapping
#define glPixelTexGenParameteriSGIS
#define glDeleteBuffersARB
#define glGetCompressedMultiTexImageEXT
#define glGetLocalConstantIntegervEXT
#define glTransformFeedbackVaryingsNV
#define glMultiDrawElements
#define glTextureBufferEXT
#define glFlushPixelDataRangeNV
#define glTessellationModeAMD
#define glProgramUniformMatrix3fvEXT
#define glBindTransformFeedbackNV
#define glGetMultisamplefvNV
#define glMultiTexEnvfvEXT
#define glVertexAttribI3iv
#define glGenVertexArraysAPPLE
#define glUniform2ui64vNV
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
#define glProgramUniform2ui64NV
#define glProgramUniformMatrix3x2dvEXT
#define glPolygonOffsetEXT
#define glGlobalAlphaFactorsSUN
#define glColorTableParameterfvSGI
#define glWindowPos2fMESA
#define glTexBumpParameterivATI
#define glMultTransposeMatrixfARB
#define glMultiTexGendEXT
#define glFinalCombinerInputNV
GLenum GLenum GLuint components
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
#define glVertexAttribI1ivEXT
#define glVertexAttrib3dvNV
#define glGetProgramivARB
#define glNormalStream3dvATI
#define glVertexAttrib4NubvARB
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
#define glMinSampleShadingARB
#define glProgramLocalParameter4fARB
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
#define glGetConvolutionParameterivEXT
#define glVertexStream1ivATI
#define glDrawRangeElementsEXT
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
#define glTexSubImage4DSGIS
#define glProgramUniform2i
#define glVertexAttrib1dARB
#define glEdgeFlagPointerListIBM
#define glDrawElementsBaseVertex
#define glGetIntegerIndexedvEXT
#define glMapVertexAttrib1dAPPLE
#define glProgramBufferParametersIivNV
#define glWindowPos2sMESA
#define glGetUniformLocationARB
#define glDrawArraysInstanced
#define glSecondaryColor3ivEXT
#define glReplacementCodeubSUN
#define glGetMultiTexParameterIivEXT
#define glColor3fVertex3fvSUN
#define glMultiTexCoordP3uiv
#define glVertexAttribL1d
#define glVertexAttribL3ui64NV
#define glVertexAttribL1i64NV
#define glGetTextureParameterIuivEXT
#define glColor4ubVertex2fSUN
#define glCompressedTexSubImage2D
#define glSecondaryColorPointerEXT
#define glVertexStream1fATI
#define glWindowPos4fvMESA
#define glProgramUniformMatrix2x4dv
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
#define glTexCoord2fNormal3fVertex3fvSUN
#define glMapControlPointsNV
#define glProgramUniformMatrix4x3fvEXT
#define glCompressedTexSubImage2DARB
#define glGetRenderbufferParameterivEXT
#define glMatrixRotatedEXT
#define glTextureNormalEXT
#define glGenVertexArrays
#define glIndexPointerListIBM
#define glGetMapParameterfvNV
#define glMatrixIndexPointerARB
#define glWindowPos3iMESA
#define glCompressedTextureSubImage3DEXT
#define glTexCoord2fColor4fNormal3fVertex3fvSUN
#define glProgramUniform2i64NV
#define glDeleteTransformFeedbacks
#define glProgramNamedParameter4fvNV
GLint GLint GLint yoffset
GLuint GLenum frame_region
#define glEnableVertexAttribAPPLE
#define glProgramLocalParameterI4uiNV
#define glWindowPos2fvARB
#define glGetSamplerParameteriv
#define glProgramUniformMatrix2fv
#define glObjectPurgeableAPPLE
#define glVertexAttrib4fvNV
#define glGetHistogramParameterfvEXT
#define glNamedProgramLocalParameter4fvEXT
#define glReplacementCodePointerSUN
#define glVertexArrayVertexAttribLOffsetEXT
#define glGetMultiTexEnvfvEXT
#define glVertexAttribI1iEXT
#define glBlendFuncIndexedAMD
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GLenum GLint GLint * precision
GLint GLint GLsizei counterSize
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum map
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
#define glGetPointerIndexedvEXT
#define glGetVertexAttribdvARB
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
#define glGetFloatIndexedvEXT
#define glProgramUniform4ui64vNV
#define glReplacementCodeuiSUN
#define glProgramBufferParametersfvNV
#define glGetVertexAttribivNV
#define glGetProgramLocalParameterIivNV
#define glIsTransformFeedbackNV
#define glGetFragDataIndex
#define glDeleteVertexArrays
#define glGenTransformFeedbacksNV
#define glVertexAttribI4iEXT
#define glGetArrayObjectfvATI
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLuint64EXT minPresentTime
#define glBindFragmentShaderATI
#define glVertexAttribL3ui64vNV
#define glTexParameterIuiv
#define glProgramBufferParametersIuivNV
#define glCopyTextureImage1DEXT
#define glDrawTransformFeedbackNV
#define glPixelTransformParameterfvEXT
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
#define glSecondaryColor3dvEXT
#define glUniformMatrix4x2fv
#define glGetBufferPointerv
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
#define glVertexAttribL3d
#define glPointParameterfvEXT
#define glDeleteVertexArraysAPPLE
#define glGetFragmentMaterialfvSGIX
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLint GLint GLint GLint GLint dstY0
#define glSetFragmentShaderConstantATI
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GLuint GLintptr readOffset
#define glGetVertexAttribLdv
#define glCopyTextureImage2DEXT
#define glProgramVertexLimitNV
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
#define glIsAsyncMarkerSGIX
#define glNamedCopyBufferSubDataEXT
#define glFramebufferTextureARB
#define glProgramUniformMatrix4x2fvEXT
#define glMultiTexImage2DEXT
#define glMatrixScaledEXT
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
#define glVertexAttribI1i
#define glWindowPos3svMESA
GLsizei GLsizei GLchar * source
#define glGenRenderbuffersEXT
#define glGetVertexAttribdv
#define glNamedProgramLocalParametersI4ivEXT
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
GLenum GLenum GLvoid GLvoid GLvoid * span
#define glBlendFuncSeparatei
#define glTextureImage2DEXT
#define glCompressedTexImage3DARB
#define glMapParameterfvNV
#define glVertexAttribI2ui
#define glMakeNamedBufferNonResidentNV
#define glGetActiveUniformsiv
#define glFragmentLightModelivSGIX
const GLuint GLenum binaryformat
#define glGlobalAlphaFactorubSUN
#define glClearColorIiEXT
#define glNamedProgramLocalParametersI4uivEXT
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
#define glGetVertexAttribfvARB
#define glPointParameterfv
#define glEndTransformFeedback
#define glGetNamedRenderbufferParameterivEXT
#define glVertexAttrib2svNV
#define glSecondaryColor3usv
GLenum GLenum GLenum dppass
#define glVertexStream2dvATI
#define glPixelTexGenParameterfvSGIS
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLsizeiptr const GLvoid GLenum usage
#define glProgramUniformMatrix2dv
#define glStopInstrumentsSGIX
#define glBufferParameteriAPPLE
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
#define glGetColorTableParameterfvEXT
#define glNormal3fVertex3fSUN
#define glRenderbufferStorageMultisample
#define glRenderbufferStorageEXT
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
#define glVertexAttrib2hNV
#define glBeginConditionalRender
#define glGetnConvolutionFilterARB
#define glMultiTexCoord3hNV
#define glGetTransformFeedbackVaryingNV
#define glBindTextureUnitParameterEXT
#define glVertexAttribLPointerEXT
#define glCopyTexImage1DEXT
#define glSecondaryColor3ubv
#define glVertexAttribs1dvNV
#define glGetCombinerInputParameterivNV
#define glReplacementCodeuiNormal3fVertex3fSUN
#define glIsRenderbufferEXT
#define glVertexAttrib4Niv
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
#define glCompressedTexSubImage1DARB
#define glSecondaryColor3uiv
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
#define glSpriteParameterfSGIX
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
#define glWindowPos2ivARB
#define glVertexAttrib1fARB
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
#define glVertexAttribL2i64NV
#define glProgramLocalParameterI4iNV
#define glProgramUniform2iv
#define glGetMultiTexParameterivEXT
GLfloat GLfloat GLfloat GLfloat zNear
#define glProgramParameteriARB
GLvoid *GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
#define glGetListParameterfvSGIX
#define glProgramUniform2ui64vNV
#define glMultiDrawRangeElementArrayAPPLE
#define glGetnSeparableFilterARB
#define glVertexAttribI2uivEXT
#define glMultiModeDrawElementsIBM
#define glProgramUniform4fv
#define glTexCoord4fColor4fNormal3fVertex4fSUN
#define glPointParameterfARB
#define glVertexAttribI4ivEXT
#define glVertexStream4iATI
#define glGetSubroutineUniformLocation
#define glGetInvariantIntegervEXT
#define glReplacementCodeuiTexCoord2fVertex3fvSUN
GLint GLsizei const GLuint64 * values
#define glVertexAttribs3dvNV
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
#define glNamedFramebufferTexture1DEXT
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
#define glProgramUniformMatrix4x3dv
#define glGetMultisamplefv
GLfloat GLfloat GLfloat v2
#define glNormalPointerListIBM
#define glNamedProgramLocalParameterI4iEXT
#define glEnableVertexAttribArrayARB
#define glGetInstrumentsSGIX
#define glVariantArrayObjectATI
#define glConvolutionParameteriEXT
#define glCullParameterfvEXT
#define glProgramUniformMatrix4dvEXT
#define glGetCompressedTextureImageEXT
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint fill1
#define glGetDetailTexFuncSGIS
#define glProgramEnvParameter4fvARB
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
#define glVertexAttribs4ubvNV
#define glPushClientAttribDefaultEXT
#define glDisableVertexAttribArrayARB
#define glProgramUniform3i64NV
#define glTexCoordFormatNV
#define glVertexAttribL2i64vNV
#define glTbufferMask3DFX
#define glDisableClientStateIndexedEXT
#define glColorFragmentOp1ATI
#define glMemoryBarrierEXT
#define glProgramUniformMatrix2x3dv
#define glVertexStream2fvATI
#define glWindowPos4ivMESA
#define glNewObjectBufferATI
#define glVertexAttrib4iv
#define glFragmentLightfvSGIX
#define glTexCoord2fVertex3fvSUN
#define glDrawTransformFeedbackStream
GLenum GLsizei numTextureNames
#define glProgramEnvParameterI4ivNV
#define glGetnPixelMapfvARB
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
#define glGetProgramParameterdvNV
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
#define glBindVertexShaderEXT
#define glNormalPointerEXT
#define glProgramUniform1i
#define glGetDoubleIndexedvEXT
GLsizei GLenum const GLvoid * indices
#define glVDPAUMapSurfacesNV
#define glVertexAttrib4dvARB
#define glFramebufferTexture2DEXT
#define glVertexAttribI3i
GLuint GLsizei GLsizei GLchar * counterString
#define glNamedFramebufferTextureEXT
#define glMultiTexCoordP2uiv
#define glCompressedTextureSubImage2DEXT
#define glMultiDrawElementsEXT
#define glGetFragmentLightfvSGIX
#define glGetUniformivARB
#define glNamedProgramStringEXT
#define glPrimitiveRestartNV
#define glIsNamedBufferResidentNV
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
#define glProgramUniform1iEXT
#define glProgramUniform3dv
#define glVertexAttribL1dEXT
#define glEnableClientStateIndexedEXT
#define glGetLocalConstantBooleanvEXT
const GLint GLsizei nbuffers
#define glVertexStream3iATI
#define glGenVertexShadersEXT
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
#define glProgramUniform2uivEXT
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
#define glProgramUniform1f