83 #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
84 #error gl.h included before glew.h
87 #error gl2.h included before glew.h
89 #if defined(__gltypes_h_)
90 #error gltypes.h included before glew.h
92 #if defined(__REGAL_H__)
93 #error Regal.h included before glew.h
95 #if defined(__glext_h_) || defined(__GLEXT_H_)
96 #error glext.h included before glew.h
98 #if defined(__gl_ATI_h_)
99 #error glATI.h included before glew.h
121 #define GLEW_APIENTRY_DEFINED
122 # if defined(__MINGW32__) || defined(__CYGWIN__)
123 # define APIENTRY __stdcall
124 # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
125 # define APIENTRY __stdcall
131 # if defined(__MINGW32__) || defined(__CYGWIN__)
132 # define GLAPI extern
137 #define GLEW_CALLBACK_DEFINED
138 # if defined(__MINGW32__) || defined(__CYGWIN__)
139 # define CALLBACK __attribute__ ((__stdcall__))
140 # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
141 # define CALLBACK __stdcall
148 #define GLEW_WINGDIAPI_DEFINED
149 #define WINGDIAPI __declspec(dllimport)
152 #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
153 typedef unsigned short wchar_t;
154 # define _WCHAR_T_DEFINED
158 # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
164 #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
166 typedef __int64 ptrdiff_t;
168 typedef _W64
int ptrdiff_t;
170 # define _PTRDIFF_T_DEFINED
175 # if defined(__MINGW32__) || defined(__CYGWIN__)
176 # define GLAPI extern
178 # define GLAPI WINGDIAPI
183 #define GLAPIENTRY APIENTRY
187 #define GLEWAPIENTRY APIENTRY
196 # define GLEWAPI extern
199 # define GLEWAPI extern __declspec(dllexport)
201 # define GLEWAPI extern __declspec(dllimport)
221 #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
222 #include <inttypes.h>
227 #define GLEW_APIENTRY_DEFINED
235 # define GLEWAPI extern
237 # if defined(__GNUC__) && __GNUC__>=4
238 # define GLEWAPI extern __attribute__ ((visibility("default")))
239 # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
240 # define GLEWAPI extern __global
242 # define GLEWAPI extern
267 #ifndef GL_VERSION_1_1
268 #define GL_VERSION_1_1 1
286 #if defined(_MSC_VER) && _MSC_VER < 1400
289 #elif defined(_MSC_VER) || defined(__BORLANDC__)
293 # if defined(__MINGW32__) || defined(__CYGWIN__)
294 #include <inttypes.h>
307 #define GL_LOGIC_OP 0x0BF1
309 #define GL_TEXTURE_COMPONENTS 0x1003
310 #define GL_NO_ERROR 0
311 #define GL_POINTS 0x0000
312 #define GL_CURRENT_BIT 0x00000001
315 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
316 #define GL_LINES 0x0001
317 #define GL_LINE_LOOP 0x0002
318 #define GL_POINT_BIT 0x00000002
319 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
320 #define GL_LINE_STRIP 0x0003
321 #define GL_LINE_BIT 0x00000004
322 #define GL_TRIANGLES 0x0004
323 #define GL_TRIANGLE_STRIP 0x0005
324 #define GL_TRIANGLE_FAN 0x0006
325 #define GL_QUADS 0x0007
326 #define GL_QUAD_STRIP 0x0008
327 #define GL_POLYGON_BIT 0x00000008
328 #define GL_POLYGON 0x0009
329 #define GL_POLYGON_STIPPLE_BIT 0x00000010
330 #define GL_PIXEL_MODE_BIT 0x00000020
331 #define GL_LIGHTING_BIT 0x00000040
332 #define GL_FOG_BIT 0x00000080
333 #define GL_DEPTH_BUFFER_BIT 0x00000100
334 #define GL_ACCUM 0x0100
335 #define GL_LOAD 0x0101
336 #define GL_RETURN 0x0102
337 #define GL_MULT 0x0103
338 #define GL_ADD 0x0104
339 #define GL_NEVER 0x0200
340 #define GL_ACCUM_BUFFER_BIT 0x00000200
341 #define GL_LESS 0x0201
342 #define GL_EQUAL 0x0202
343 #define GL_LEQUAL 0x0203
344 #define GL_GREATER 0x0204
345 #define GL_NOTEQUAL 0x0205
346 #define GL_GEQUAL 0x0206
347 #define GL_ALWAYS 0x0207
348 #define GL_SRC_COLOR 0x0300
349 #define GL_ONE_MINUS_SRC_COLOR 0x0301
350 #define GL_SRC_ALPHA 0x0302
351 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
352 #define GL_DST_ALPHA 0x0304
353 #define GL_ONE_MINUS_DST_ALPHA 0x0305
354 #define GL_DST_COLOR 0x0306
355 #define GL_ONE_MINUS_DST_COLOR 0x0307
356 #define GL_SRC_ALPHA_SATURATE 0x0308
357 #define GL_STENCIL_BUFFER_BIT 0x00000400
358 #define GL_FRONT_LEFT 0x0400
359 #define GL_FRONT_RIGHT 0x0401
360 #define GL_BACK_LEFT 0x0402
361 #define GL_BACK_RIGHT 0x0403
362 #define GL_FRONT 0x0404
363 #define GL_BACK 0x0405
364 #define GL_LEFT 0x0406
365 #define GL_RIGHT 0x0407
366 #define GL_FRONT_AND_BACK 0x0408
367 #define GL_AUX0 0x0409
368 #define GL_AUX1 0x040A
369 #define GL_AUX2 0x040B
370 #define GL_AUX3 0x040C
371 #define GL_INVALID_ENUM 0x0500
372 #define GL_INVALID_VALUE 0x0501
373 #define GL_INVALID_OPERATION 0x0502
374 #define GL_STACK_OVERFLOW 0x0503
375 #define GL_STACK_UNDERFLOW 0x0504
376 #define GL_OUT_OF_MEMORY 0x0505
379 #define GL_3D_COLOR 0x0602
380 #define GL_3D_COLOR_TEXTURE 0x0603
381 #define GL_4D_COLOR_TEXTURE 0x0604
382 #define GL_PASS_THROUGH_TOKEN 0x0700
383 #define GL_POINT_TOKEN 0x0701
384 #define GL_LINE_TOKEN 0x0702
385 #define GL_POLYGON_TOKEN 0x0703
386 #define GL_BITMAP_TOKEN 0x0704
387 #define GL_DRAW_PIXEL_TOKEN 0x0705
388 #define GL_COPY_PIXEL_TOKEN 0x0706
389 #define GL_LINE_RESET_TOKEN 0x0707
390 #define GL_EXP 0x0800
391 #define GL_VIEWPORT_BIT 0x00000800
392 #define GL_EXP2 0x0801
394 #define GL_CCW 0x0901
395 #define GL_COEFF 0x0A00
396 #define GL_ORDER 0x0A01
397 #define GL_DOMAIN 0x0A02
398 #define GL_CURRENT_COLOR 0x0B00
399 #define GL_CURRENT_INDEX 0x0B01
400 #define GL_CURRENT_NORMAL 0x0B02
401 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
402 #define GL_CURRENT_RASTER_COLOR 0x0B04
403 #define GL_CURRENT_RASTER_INDEX 0x0B05
404 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
405 #define GL_CURRENT_RASTER_POSITION 0x0B07
406 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
407 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
408 #define GL_POINT_SMOOTH 0x0B10
409 #define GL_POINT_SIZE 0x0B11
410 #define GL_POINT_SIZE_RANGE 0x0B12
411 #define GL_POINT_SIZE_GRANULARITY 0x0B13
412 #define GL_LINE_SMOOTH 0x0B20
413 #define GL_LINE_WIDTH 0x0B21
414 #define GL_LINE_WIDTH_RANGE 0x0B22
415 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
416 #define GL_LINE_STIPPLE 0x0B24
417 #define GL_LINE_STIPPLE_PATTERN 0x0B25
418 #define GL_LINE_STIPPLE_REPEAT 0x0B26
419 #define GL_LIST_MODE 0x0B30
420 #define GL_MAX_LIST_NESTING 0x0B31
421 #define GL_LIST_BASE 0x0B32
422 #define GL_LIST_INDEX 0x0B33
423 #define GL_POLYGON_MODE 0x0B40
424 #define GL_POLYGON_SMOOTH 0x0B41
425 #define GL_POLYGON_STIPPLE 0x0B42
426 #define GL_EDGE_FLAG 0x0B43
427 #define GL_CULL_FACE 0x0B44
428 #define GL_CULL_FACE_MODE 0x0B45
429 #define GL_FRONT_FACE 0x0B46
430 #define GL_LIGHTING 0x0B50
431 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
432 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
433 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
434 #define GL_SHADE_MODEL 0x0B54
435 #define GL_COLOR_MATERIAL_FACE 0x0B55
436 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
437 #define GL_COLOR_MATERIAL 0x0B57
438 #define GL_FOG 0x0B60
439 #define GL_FOG_INDEX 0x0B61
440 #define GL_FOG_DENSITY 0x0B62
441 #define GL_FOG_START 0x0B63
442 #define GL_FOG_END 0x0B64
443 #define GL_FOG_MODE 0x0B65
444 #define GL_FOG_COLOR 0x0B66
445 #define GL_DEPTH_RANGE 0x0B70
446 #define GL_DEPTH_TEST 0x0B71
447 #define GL_DEPTH_WRITEMASK 0x0B72
448 #define GL_DEPTH_CLEAR_VALUE 0x0B73
449 #define GL_DEPTH_FUNC 0x0B74
450 #define GL_ACCUM_CLEAR_VALUE 0x0B80
451 #define GL_STENCIL_TEST 0x0B90
452 #define GL_STENCIL_CLEAR_VALUE 0x0B91
453 #define GL_STENCIL_FUNC 0x0B92
454 #define GL_STENCIL_VALUE_MASK 0x0B93
455 #define GL_STENCIL_FAIL 0x0B94
456 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
457 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
458 #define GL_STENCIL_REF 0x0B97
459 #define GL_STENCIL_WRITEMASK 0x0B98
460 #define GL_MATRIX_MODE 0x0BA0
461 #define GL_NORMALIZE 0x0BA1
462 #define GL_VIEWPORT 0x0BA2
463 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
464 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
465 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
466 #define GL_MODELVIEW_MATRIX 0x0BA6
467 #define GL_PROJECTION_MATRIX 0x0BA7
468 #define GL_TEXTURE_MATRIX 0x0BA8
469 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
470 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
471 #define GL_ALPHA_TEST 0x0BC0
472 #define GL_ALPHA_TEST_FUNC 0x0BC1
473 #define GL_ALPHA_TEST_REF 0x0BC2
474 #define GL_DITHER 0x0BD0
475 #define GL_BLEND_DST 0x0BE0
476 #define GL_BLEND_SRC 0x0BE1
477 #define GL_BLEND 0x0BE2
478 #define GL_LOGIC_OP_MODE 0x0BF0
479 #define GL_INDEX_LOGIC_OP 0x0BF1
480 #define GL_COLOR_LOGIC_OP 0x0BF2
481 #define GL_AUX_BUFFERS 0x0C00
482 #define GL_DRAW_BUFFER 0x0C01
483 #define GL_READ_BUFFER 0x0C02
484 #define GL_SCISSOR_BOX 0x0C10
485 #define GL_SCISSOR_TEST 0x0C11
486 #define GL_INDEX_CLEAR_VALUE 0x0C20
487 #define GL_INDEX_WRITEMASK 0x0C21
488 #define GL_COLOR_CLEAR_VALUE 0x0C22
489 #define GL_COLOR_WRITEMASK 0x0C23
490 #define GL_INDEX_MODE 0x0C30
491 #define GL_RGBA_MODE 0x0C31
492 #define GL_DOUBLEBUFFER 0x0C32
493 #define GL_STEREO 0x0C33
494 #define GL_RENDER_MODE 0x0C40
495 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
496 #define GL_POINT_SMOOTH_HINT 0x0C51
497 #define GL_LINE_SMOOTH_HINT 0x0C52
498 #define GL_POLYGON_SMOOTH_HINT 0x0C53
499 #define GL_FOG_HINT 0x0C54
500 #define GL_TEXTURE_GEN_S 0x0C60
501 #define GL_TEXTURE_GEN_T 0x0C61
502 #define GL_TEXTURE_GEN_R 0x0C62
503 #define GL_TEXTURE_GEN_Q 0x0C63
504 #define GL_PIXEL_MAP_I_TO_I 0x0C70
505 #define GL_PIXEL_MAP_S_TO_S 0x0C71
506 #define GL_PIXEL_MAP_I_TO_R 0x0C72
507 #define GL_PIXEL_MAP_I_TO_G 0x0C73
508 #define GL_PIXEL_MAP_I_TO_B 0x0C74
509 #define GL_PIXEL_MAP_I_TO_A 0x0C75
510 #define GL_PIXEL_MAP_R_TO_R 0x0C76
511 #define GL_PIXEL_MAP_G_TO_G 0x0C77
512 #define GL_PIXEL_MAP_B_TO_B 0x0C78
513 #define GL_PIXEL_MAP_A_TO_A 0x0C79
514 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
515 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
516 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
517 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
518 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
519 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
520 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
521 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
522 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
523 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
524 #define GL_UNPACK_SWAP_BYTES 0x0CF0
525 #define GL_UNPACK_LSB_FIRST 0x0CF1
526 #define GL_UNPACK_ROW_LENGTH 0x0CF2
527 #define GL_UNPACK_SKIP_ROWS 0x0CF3
528 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
529 #define GL_UNPACK_ALIGNMENT 0x0CF5
530 #define GL_PACK_SWAP_BYTES 0x0D00
531 #define GL_PACK_LSB_FIRST 0x0D01
532 #define GL_PACK_ROW_LENGTH 0x0D02
533 #define GL_PACK_SKIP_ROWS 0x0D03
534 #define GL_PACK_SKIP_PIXELS 0x0D04
535 #define GL_PACK_ALIGNMENT 0x0D05
536 #define GL_MAP_COLOR 0x0D10
537 #define GL_MAP_STENCIL 0x0D11
538 #define GL_INDEX_SHIFT 0x0D12
539 #define GL_INDEX_OFFSET 0x0D13
540 #define GL_RED_SCALE 0x0D14
541 #define GL_RED_BIAS 0x0D15
542 #define GL_ZOOM_X 0x0D16
543 #define GL_ZOOM_Y 0x0D17
544 #define GL_GREEN_SCALE 0x0D18
545 #define GL_GREEN_BIAS 0x0D19
546 #define GL_BLUE_SCALE 0x0D1A
547 #define GL_BLUE_BIAS 0x0D1B
548 #define GL_ALPHA_SCALE 0x0D1C
549 #define GL_ALPHA_BIAS 0x0D1D
550 #define GL_DEPTH_SCALE 0x0D1E
551 #define GL_DEPTH_BIAS 0x0D1F
552 #define GL_MAX_EVAL_ORDER 0x0D30
553 #define GL_MAX_LIGHTS 0x0D31
554 #define GL_MAX_CLIP_PLANES 0x0D32
555 #define GL_MAX_TEXTURE_SIZE 0x0D33
556 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
557 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
558 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
559 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
560 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
561 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
562 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
563 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
564 #define GL_SUBPIXEL_BITS 0x0D50
565 #define GL_INDEX_BITS 0x0D51
566 #define GL_RED_BITS 0x0D52
567 #define GL_GREEN_BITS 0x0D53
568 #define GL_BLUE_BITS 0x0D54
569 #define GL_ALPHA_BITS 0x0D55
570 #define GL_DEPTH_BITS 0x0D56
571 #define GL_STENCIL_BITS 0x0D57
572 #define GL_ACCUM_RED_BITS 0x0D58
573 #define GL_ACCUM_GREEN_BITS 0x0D59
574 #define GL_ACCUM_BLUE_BITS 0x0D5A
575 #define GL_ACCUM_ALPHA_BITS 0x0D5B
576 #define GL_NAME_STACK_DEPTH 0x0D70
577 #define GL_AUTO_NORMAL 0x0D80
578 #define GL_MAP1_COLOR_4 0x0D90
579 #define GL_MAP1_INDEX 0x0D91
580 #define GL_MAP1_NORMAL 0x0D92
581 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
582 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
583 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
584 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
585 #define GL_MAP1_VERTEX_3 0x0D97
586 #define GL_MAP1_VERTEX_4 0x0D98
587 #define GL_MAP2_COLOR_4 0x0DB0
588 #define GL_MAP2_INDEX 0x0DB1
589 #define GL_MAP2_NORMAL 0x0DB2
590 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
591 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
592 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
593 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
594 #define GL_MAP2_VERTEX_3 0x0DB7
595 #define GL_MAP2_VERTEX_4 0x0DB8
596 #define GL_MAP1_GRID_DOMAIN 0x0DD0
597 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
598 #define GL_MAP2_GRID_DOMAIN 0x0DD2
599 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
600 #define GL_TEXTURE_1D 0x0DE0
601 #define GL_TEXTURE_2D 0x0DE1
602 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
603 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
604 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
605 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
606 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
607 #define GL_TEXTURE_WIDTH 0x1000
608 #define GL_TRANSFORM_BIT 0x00001000
609 #define GL_TEXTURE_HEIGHT 0x1001
610 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
611 #define GL_TEXTURE_BORDER_COLOR 0x1004
612 #define GL_TEXTURE_BORDER 0x1005
613 #define GL_DONT_CARE 0x1100
614 #define GL_FASTEST 0x1101
615 #define GL_NICEST 0x1102
616 #define GL_AMBIENT 0x1200
617 #define GL_DIFFUSE 0x1201
618 #define GL_SPECULAR 0x1202
619 #define GL_POSITION 0x1203
620 #define GL_SPOT_DIRECTION 0x1204
621 #define GL_SPOT_EXPONENT 0x1205
622 #define GL_SPOT_CUTOFF 0x1206
623 #define GL_CONSTANT_ATTENUATION 0x1207
624 #define GL_LINEAR_ATTENUATION 0x1208
625 #define GL_QUADRATIC_ATTENUATION 0x1209
626 #define GL_COMPILE 0x1300
627 #define GL_COMPILE_AND_EXECUTE 0x1301
628 #define GL_BYTE 0x1400
629 #define GL_UNSIGNED_BYTE 0x1401
630 #define GL_SHORT 0x1402
631 #define GL_UNSIGNED_SHORT 0x1403
632 #define GL_INT 0x1404
633 #define GL_UNSIGNED_INT 0x1405
634 #define GL_FLOAT 0x1406
635 #define GL_2_BYTES 0x1407
636 #define GL_3_BYTES 0x1408
637 #define GL_4_BYTES 0x1409
638 #define GL_DOUBLE 0x140A
639 #define GL_CLEAR 0x1500
640 #define GL_AND 0x1501
641 #define GL_AND_REVERSE 0x1502
642 #define GL_COPY 0x1503
643 #define GL_AND_INVERTED 0x1504
644 #define GL_NOOP 0x1505
645 #define GL_XOR 0x1506
647 #define GL_NOR 0x1508
648 #define GL_EQUIV 0x1509
649 #define GL_INVERT 0x150A
650 #define GL_OR_REVERSE 0x150B
651 #define GL_COPY_INVERTED 0x150C
652 #define GL_OR_INVERTED 0x150D
653 #define GL_NAND 0x150E
654 #define GL_SET 0x150F
655 #define GL_EMISSION 0x1600
656 #define GL_SHININESS 0x1601
657 #define GL_AMBIENT_AND_DIFFUSE 0x1602
658 #define GL_COLOR_INDEXES 0x1603
659 #define GL_MODELVIEW 0x1700
660 #define GL_PROJECTION 0x1701
661 #define GL_TEXTURE 0x1702
662 #define GL_COLOR 0x1800
663 #define GL_DEPTH 0x1801
664 #define GL_STENCIL 0x1802
665 #define GL_COLOR_INDEX 0x1900
666 #define GL_STENCIL_INDEX 0x1901
667 #define GL_DEPTH_COMPONENT 0x1902
668 #define GL_RED 0x1903
669 #define GL_GREEN 0x1904
670 #define GL_BLUE 0x1905
671 #define GL_ALPHA 0x1906
672 #define GL_RGB 0x1907
673 #define GL_RGBA 0x1908
674 #define GL_LUMINANCE 0x1909
675 #define GL_LUMINANCE_ALPHA 0x190A
676 #define GL_BITMAP 0x1A00
677 #define GL_POINT 0x1B00
678 #define GL_LINE 0x1B01
679 #define GL_FILL 0x1B02
680 #define GL_RENDER 0x1C00
681 #define GL_FEEDBACK 0x1C01
682 #define GL_SELECT 0x1C02
683 #define GL_FLAT 0x1D00
684 #define GL_SMOOTH 0x1D01
685 #define GL_KEEP 0x1E00
686 #define GL_REPLACE 0x1E01
687 #define GL_INCR 0x1E02
688 #define GL_DECR 0x1E03
689 #define GL_VENDOR 0x1F00
690 #define GL_RENDERER 0x1F01
691 #define GL_VERSION 0x1F02
692 #define GL_EXTENSIONS 0x1F03
694 #define GL_ENABLE_BIT 0x00002000
698 #define GL_MODULATE 0x2100
699 #define GL_DECAL 0x2101
700 #define GL_TEXTURE_ENV_MODE 0x2200
701 #define GL_TEXTURE_ENV_COLOR 0x2201
702 #define GL_TEXTURE_ENV 0x2300
703 #define GL_EYE_LINEAR 0x2400
704 #define GL_OBJECT_LINEAR 0x2401
705 #define GL_SPHERE_MAP 0x2402
706 #define GL_TEXTURE_GEN_MODE 0x2500
707 #define GL_OBJECT_PLANE 0x2501
708 #define GL_EYE_PLANE 0x2502
709 #define GL_NEAREST 0x2600
710 #define GL_LINEAR 0x2601
711 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
712 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
713 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
714 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
715 #define GL_TEXTURE_MAG_FILTER 0x2800
716 #define GL_TEXTURE_MIN_FILTER 0x2801
717 #define GL_TEXTURE_WRAP_S 0x2802
718 #define GL_TEXTURE_WRAP_T 0x2803
719 #define GL_CLAMP 0x2900
720 #define GL_REPEAT 0x2901
721 #define GL_POLYGON_OFFSET_UNITS 0x2A00
722 #define GL_POLYGON_OFFSET_POINT 0x2A01
723 #define GL_POLYGON_OFFSET_LINE 0x2A02
724 #define GL_R3_G3_B2 0x2A10
725 #define GL_V2F 0x2A20
726 #define GL_V3F 0x2A21
727 #define GL_C4UB_V2F 0x2A22
728 #define GL_C4UB_V3F 0x2A23
729 #define GL_C3F_V3F 0x2A24
730 #define GL_N3F_V3F 0x2A25
731 #define GL_C4F_N3F_V3F 0x2A26
732 #define GL_T2F_V3F 0x2A27
733 #define GL_T4F_V4F 0x2A28
734 #define GL_T2F_C4UB_V3F 0x2A29
735 #define GL_T2F_C3F_V3F 0x2A2A
736 #define GL_T2F_N3F_V3F 0x2A2B
737 #define GL_T2F_C4F_N3F_V3F 0x2A2C
738 #define GL_T4F_C4F_N3F_V4F 0x2A2D
739 #define GL_CLIP_PLANE0 0x3000
740 #define GL_CLIP_PLANE1 0x3001
741 #define GL_CLIP_PLANE2 0x3002
742 #define GL_CLIP_PLANE3 0x3003
743 #define GL_CLIP_PLANE4 0x3004
744 #define GL_CLIP_PLANE5 0x3005
745 #define GL_LIGHT0 0x4000
746 #define GL_COLOR_BUFFER_BIT 0x00004000
747 #define GL_LIGHT1 0x4001
748 #define GL_LIGHT2 0x4002
749 #define GL_LIGHT3 0x4003
750 #define GL_LIGHT4 0x4004
751 #define GL_LIGHT5 0x4005
752 #define GL_LIGHT6 0x4006
753 #define GL_LIGHT7 0x4007
754 #define GL_HINT_BIT 0x00008000
755 #define GL_POLYGON_OFFSET_FILL 0x8037
756 #define GL_POLYGON_OFFSET_FACTOR 0x8038
757 #define GL_ALPHA4 0x803B
758 #define GL_ALPHA8 0x803C
759 #define GL_ALPHA12 0x803D
760 #define GL_ALPHA16 0x803E
761 #define GL_LUMINANCE4 0x803F
762 #define GL_LUMINANCE8 0x8040
763 #define GL_LUMINANCE12 0x8041
764 #define GL_LUMINANCE16 0x8042
765 #define GL_LUMINANCE4_ALPHA4 0x8043
766 #define GL_LUMINANCE6_ALPHA2 0x8044
767 #define GL_LUMINANCE8_ALPHA8 0x8045
768 #define GL_LUMINANCE12_ALPHA4 0x8046
769 #define GL_LUMINANCE12_ALPHA12 0x8047
770 #define GL_LUMINANCE16_ALPHA16 0x8048
771 #define GL_INTENSITY 0x8049
772 #define GL_INTENSITY4 0x804A
773 #define GL_INTENSITY8 0x804B
774 #define GL_INTENSITY12 0x804C
775 #define GL_INTENSITY16 0x804D
776 #define GL_RGB4 0x804F
777 #define GL_RGB5 0x8050
778 #define GL_RGB8 0x8051
779 #define GL_RGB10 0x8052
780 #define GL_RGB12 0x8053
781 #define GL_RGB16 0x8054
782 #define GL_RGBA2 0x8055
783 #define GL_RGBA4 0x8056
784 #define GL_RGB5_A1 0x8057
785 #define GL_RGBA8 0x8058
786 #define GL_RGB10_A2 0x8059
787 #define GL_RGBA12 0x805A
788 #define GL_RGBA16 0x805B
789 #define GL_TEXTURE_RED_SIZE 0x805C
790 #define GL_TEXTURE_GREEN_SIZE 0x805D
791 #define GL_TEXTURE_BLUE_SIZE 0x805E
792 #define GL_TEXTURE_ALPHA_SIZE 0x805F
793 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
794 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
795 #define GL_PROXY_TEXTURE_1D 0x8063
796 #define GL_PROXY_TEXTURE_2D 0x8064
797 #define GL_TEXTURE_PRIORITY 0x8066
798 #define GL_TEXTURE_RESIDENT 0x8067
799 #define GL_TEXTURE_BINDING_1D 0x8068
800 #define GL_TEXTURE_BINDING_2D 0x8069
801 #define GL_VERTEX_ARRAY 0x8074
802 #define GL_NORMAL_ARRAY 0x8075
803 #define GL_COLOR_ARRAY 0x8076
804 #define GL_INDEX_ARRAY 0x8077
805 #define GL_TEXTURE_COORD_ARRAY 0x8078
806 #define GL_EDGE_FLAG_ARRAY 0x8079
807 #define GL_VERTEX_ARRAY_SIZE 0x807A
808 #define GL_VERTEX_ARRAY_TYPE 0x807B
809 #define GL_VERTEX_ARRAY_STRIDE 0x807C
810 #define GL_NORMAL_ARRAY_TYPE 0x807E
811 #define GL_NORMAL_ARRAY_STRIDE 0x807F
812 #define GL_COLOR_ARRAY_SIZE 0x8081
813 #define GL_COLOR_ARRAY_TYPE 0x8082
814 #define GL_COLOR_ARRAY_STRIDE 0x8083
815 #define GL_INDEX_ARRAY_TYPE 0x8085
816 #define GL_INDEX_ARRAY_STRIDE 0x8086
817 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
818 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
819 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
820 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
821 #define GL_VERTEX_ARRAY_POINTER 0x808E
822 #define GL_NORMAL_ARRAY_POINTER 0x808F
823 #define GL_COLOR_ARRAY_POINTER 0x8090
824 #define GL_INDEX_ARRAY_POINTER 0x8091
825 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
826 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
827 #define GL_COLOR_INDEX1_EXT 0x80E2
828 #define GL_COLOR_INDEX2_EXT 0x80E3
829 #define GL_COLOR_INDEX4_EXT 0x80E4
830 #define GL_COLOR_INDEX8_EXT 0x80E5
831 #define GL_COLOR_INDEX12_EXT 0x80E6
832 #define GL_COLOR_INDEX16_EXT 0x80E7
833 #define GL_EVAL_BIT 0x00010000
834 #define GL_LIST_BIT 0x00020000
835 #define GL_TEXTURE_BIT 0x00040000
836 #define GL_SCISSOR_BIT 0x00080000
837 #define GL_ALL_ATTRIB_BITS 0x000fffff
838 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
1177 #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
1185 # if defined(__APPLE__) && defined(__MACH__)
1186 # include <OpenGL/glu.h>
1194 #ifndef GL_VERSION_1_2
1195 #define GL_VERSION_1_2 1
1197 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1198 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1199 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1200 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1201 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1202 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1203 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1204 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1205 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1206 #define GL_RESCALE_NORMAL 0x803A
1207 #define GL_TEXTURE_BINDING_3D 0x806A
1208 #define GL_PACK_SKIP_IMAGES 0x806B
1209 #define GL_PACK_IMAGE_HEIGHT 0x806C
1210 #define GL_UNPACK_SKIP_IMAGES 0x806D
1211 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1212 #define GL_TEXTURE_3D 0x806F
1213 #define GL_PROXY_TEXTURE_3D 0x8070
1214 #define GL_TEXTURE_DEPTH 0x8071
1215 #define GL_TEXTURE_WRAP_R 0x8072
1216 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1217 #define GL_BGR 0x80E0
1218 #define GL_BGRA 0x80E1
1219 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1220 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1221 #define GL_CLAMP_TO_EDGE 0x812F
1222 #define GL_TEXTURE_MIN_LOD 0x813A
1223 #define GL_TEXTURE_MAX_LOD 0x813B
1224 #define GL_TEXTURE_BASE_LEVEL 0x813C
1225 #define GL_TEXTURE_MAX_LEVEL 0x813D
1226 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1227 #define GL_SINGLE_COLOR 0x81F9
1228 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1229 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1230 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1231 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1232 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1233 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1234 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1235 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1236 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1241 typedef void (
GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
1243 #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
1244 #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
1245 #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
1246 #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
1248 #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
1254 #ifndef GL_VERSION_1_2_1
1255 #define GL_VERSION_1_2_1 1
1257 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
1263 #ifndef GL_VERSION_1_3
1264 #define GL_VERSION_1_3 1
1266 #define GL_MULTISAMPLE 0x809D
1267 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1268 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1269 #define GL_SAMPLE_COVERAGE 0x80A0
1270 #define GL_SAMPLE_BUFFERS 0x80A8
1271 #define GL_SAMPLES 0x80A9
1272 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1273 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1274 #define GL_CLAMP_TO_BORDER 0x812D
1275 #define GL_TEXTURE0 0x84C0
1276 #define GL_TEXTURE1 0x84C1
1277 #define GL_TEXTURE2 0x84C2
1278 #define GL_TEXTURE3 0x84C3
1279 #define GL_TEXTURE4 0x84C4
1280 #define GL_TEXTURE5 0x84C5
1281 #define GL_TEXTURE6 0x84C6
1282 #define GL_TEXTURE7 0x84C7
1283 #define GL_TEXTURE8 0x84C8
1284 #define GL_TEXTURE9 0x84C9
1285 #define GL_TEXTURE10 0x84CA
1286 #define GL_TEXTURE11 0x84CB
1287 #define GL_TEXTURE12 0x84CC
1288 #define GL_TEXTURE13 0x84CD
1289 #define GL_TEXTURE14 0x84CE
1290 #define GL_TEXTURE15 0x84CF
1291 #define GL_TEXTURE16 0x84D0
1292 #define GL_TEXTURE17 0x84D1
1293 #define GL_TEXTURE18 0x84D2
1294 #define GL_TEXTURE19 0x84D3
1295 #define GL_TEXTURE20 0x84D4
1296 #define GL_TEXTURE21 0x84D5
1297 #define GL_TEXTURE22 0x84D6
1298 #define GL_TEXTURE23 0x84D7
1299 #define GL_TEXTURE24 0x84D8
1300 #define GL_TEXTURE25 0x84D9
1301 #define GL_TEXTURE26 0x84DA
1302 #define GL_TEXTURE27 0x84DB
1303 #define GL_TEXTURE28 0x84DC
1304 #define GL_TEXTURE29 0x84DD
1305 #define GL_TEXTURE30 0x84DE
1306 #define GL_TEXTURE31 0x84DF
1307 #define GL_ACTIVE_TEXTURE 0x84E0
1308 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1309 #define GL_MAX_TEXTURE_UNITS 0x84E2
1310 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1311 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1312 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1313 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1314 #define GL_SUBTRACT 0x84E7
1315 #define GL_COMPRESSED_ALPHA 0x84E9
1316 #define GL_COMPRESSED_LUMINANCE 0x84EA
1317 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1318 #define GL_COMPRESSED_INTENSITY 0x84EC
1319 #define GL_COMPRESSED_RGB 0x84ED
1320 #define GL_COMPRESSED_RGBA 0x84EE
1321 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1322 #define GL_NORMAL_MAP 0x8511
1323 #define GL_REFLECTION_MAP 0x8512
1324 #define GL_TEXTURE_CUBE_MAP 0x8513
1325 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1328 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1329 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1332 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1334 #define GL_COMBINE 0x8570
1335 #define GL_COMBINE_RGB 0x8571
1336 #define GL_COMBINE_ALPHA 0x8572
1337 #define GL_RGB_SCALE 0x8573
1338 #define GL_ADD_SIGNED 0x8574
1339 #define GL_INTERPOLATE 0x8575
1340 #define GL_CONSTANT 0x8576
1341 #define GL_PRIMARY_COLOR 0x8577
1342 #define GL_PREVIOUS 0x8578
1343 #define GL_SOURCE0_RGB 0x8580
1344 #define GL_SOURCE1_RGB 0x8581
1345 #define GL_SOURCE2_RGB 0x8582
1346 #define GL_SOURCE0_ALPHA 0x8588
1347 #define GL_SOURCE1_ALPHA 0x8589
1348 #define GL_SOURCE2_ALPHA 0x858A
1349 #define GL_OPERAND0_RGB 0x8590
1350 #define GL_OPERAND1_RGB 0x8591
1351 #define GL_OPERAND2_RGB 0x8592
1352 #define GL_OPERAND0_ALPHA 0x8598
1353 #define GL_OPERAND1_ALPHA 0x8599
1354 #define GL_OPERAND2_ALPHA 0x859A
1355 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1356 #define GL_TEXTURE_COMPRESSED 0x86A1
1357 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1358 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1359 #define GL_DOT3_RGB 0x86AE
1360 #define GL_DOT3_RGBA 0x86AF
1361 #define GL_MULTISAMPLE_BIT 0x20000000
1370 typedef void (
GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
1372 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble
m[16]);
1373 typedef void (
GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (
const GLfloat
m[16]);
1374 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble
m[16]);
1375 typedef void (
GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (
const GLfloat
m[16]);
1410 #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
1411 #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
1412 #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
1413 #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
1414 #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
1415 #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
1416 #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
1417 #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
1418 #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
1419 #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
1420 #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
1421 #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
1422 #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
1423 #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
1424 #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
1425 #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
1426 #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
1427 #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
1428 #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
1429 #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
1430 #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
1431 #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
1432 #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
1433 #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
1434 #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
1435 #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
1436 #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
1437 #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
1438 #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
1439 #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
1440 #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
1441 #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
1442 #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
1443 #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
1444 #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
1445 #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
1446 #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
1447 #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
1448 #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
1449 #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
1450 #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
1451 #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
1452 #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
1453 #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
1454 #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
1455 #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
1457 #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
1463 #ifndef GL_VERSION_1_4
1464 #define GL_VERSION_1_4 1
1466 #define GL_BLEND_DST_RGB 0x80C8
1467 #define GL_BLEND_SRC_RGB 0x80C9
1468 #define GL_BLEND_DST_ALPHA 0x80CA
1469 #define GL_BLEND_SRC_ALPHA 0x80CB
1470 #define GL_POINT_SIZE_MIN 0x8126
1471 #define GL_POINT_SIZE_MAX 0x8127
1472 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1473 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1474 #define GL_GENERATE_MIPMAP 0x8191
1475 #define GL_GENERATE_MIPMAP_HINT 0x8192
1476 #define GL_DEPTH_COMPONENT16 0x81A5
1477 #define GL_DEPTH_COMPONENT24 0x81A6
1478 #define GL_DEPTH_COMPONENT32 0x81A7
1479 #define GL_MIRRORED_REPEAT 0x8370
1480 #define GL_FOG_COORDINATE_SOURCE 0x8450
1481 #define GL_FOG_COORDINATE 0x8451
1482 #define GL_FRAGMENT_DEPTH 0x8452
1483 #define GL_CURRENT_FOG_COORDINATE 0x8453
1484 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1485 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1486 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1487 #define GL_FOG_COORDINATE_ARRAY 0x8457
1488 #define GL_COLOR_SUM 0x8458
1489 #define GL_CURRENT_SECONDARY_COLOR 0x8459
1490 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1491 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1492 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1493 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1494 #define GL_SECONDARY_COLOR_ARRAY 0x845E
1495 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1496 #define GL_TEXTURE_FILTER_CONTROL 0x8500
1497 #define GL_TEXTURE_LOD_BIAS 0x8501
1498 #define GL_INCR_WRAP 0x8507
1499 #define GL_DECR_WRAP 0x8508
1500 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1501 #define GL_DEPTH_TEXTURE_MODE 0x884B
1502 #define GL_TEXTURE_COMPARE_MODE 0x884C
1503 #define GL_TEXTURE_COMPARE_FUNC 0x884D
1504 #define GL_COMPARE_R_TO_TEXTURE 0x884E
1521 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
1523 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
1525 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (
const GLfloat *
v);
1527 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (
const GLint *
v);
1529 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
1531 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
1533 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (
const GLuint *
v);
1535 typedef void (
GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (
const GLushort *
v);
1538 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
p);
1546 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
p);
1547 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
1551 typedef void (
GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
1554 #define glBlendColor GLEW_GET_FUN(__glewBlendColor)
1555 #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
1556 #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
1557 #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
1558 #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
1559 #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
1560 #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
1561 #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
1562 #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
1563 #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
1564 #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
1565 #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
1566 #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
1567 #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
1568 #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
1569 #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
1570 #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
1571 #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
1572 #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
1573 #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
1574 #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
1575 #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
1576 #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
1577 #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
1578 #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
1579 #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
1580 #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
1581 #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
1582 #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
1583 #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
1584 #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
1585 #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
1586 #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
1587 #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
1588 #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
1589 #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
1590 #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
1591 #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
1592 #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
1593 #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
1594 #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
1595 #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
1596 #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
1597 #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
1598 #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
1599 #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
1600 #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
1602 #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
1608 #ifndef GL_VERSION_1_5
1609 #define GL_VERSION_1_5 1
1611 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1612 #define GL_FOG_COORD GL_FOG_COORDINATE
1613 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1614 #define GL_SRC0_RGB GL_SOURCE0_RGB
1615 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1616 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1617 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1618 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1619 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1620 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1621 #define GL_SRC1_RGB GL_SOURCE1_RGB
1622 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1623 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1624 #define GL_SRC2_RGB GL_SOURCE2_RGB
1625 #define GL_BUFFER_SIZE 0x8764
1626 #define GL_BUFFER_USAGE 0x8765
1627 #define GL_QUERY_COUNTER_BITS 0x8864
1628 #define GL_CURRENT_QUERY 0x8865
1629 #define GL_QUERY_RESULT 0x8866
1630 #define GL_QUERY_RESULT_AVAILABLE 0x8867
1631 #define GL_ARRAY_BUFFER 0x8892
1632 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
1633 #define GL_ARRAY_BUFFER_BINDING 0x8894
1634 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1635 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1636 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1637 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1638 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1639 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1640 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1641 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1642 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1643 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1644 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1645 #define GL_READ_ONLY 0x88B8
1646 #define GL_WRITE_ONLY 0x88B9
1647 #define GL_READ_WRITE 0x88BA
1648 #define GL_BUFFER_ACCESS 0x88BB
1649 #define GL_BUFFER_MAPPED 0x88BC
1650 #define GL_BUFFER_MAP_POINTER 0x88BD
1651 #define GL_STREAM_DRAW 0x88E0
1652 #define GL_STREAM_READ 0x88E1
1653 #define GL_STREAM_COPY 0x88E2
1654 #define GL_STATIC_DRAW 0x88E4
1655 #define GL_STATIC_READ 0x88E5
1656 #define GL_STATIC_COPY 0x88E6
1657 #define GL_DYNAMIC_DRAW 0x88E8
1658 #define GL_DYNAMIC_READ 0x88E9
1659 #define GL_DYNAMIC_COPY 0x88EA
1660 #define GL_SAMPLES_PASSED 0x8914
1685 #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
1686 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
1687 #define glBufferData GLEW_GET_FUN(__glewBufferData)
1688 #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
1689 #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
1690 #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
1691 #define glEndQuery GLEW_GET_FUN(__glewEndQuery)
1692 #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
1693 #define glGenQueries GLEW_GET_FUN(__glewGenQueries)
1694 #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
1695 #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
1696 #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
1697 #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
1698 #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
1699 #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
1700 #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
1701 #define glIsQuery GLEW_GET_FUN(__glewIsQuery)
1702 #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
1703 #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
1705 #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
1711 #ifndef GL_VERSION_2_0
1712 #define GL_VERSION_2_0 1
1714 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1715 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1716 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1717 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1718 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1719 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
1720 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1721 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1722 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1723 #define GL_STENCIL_BACK_FUNC 0x8800
1724 #define GL_STENCIL_BACK_FAIL 0x8801
1725 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1726 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1727 #define GL_MAX_DRAW_BUFFERS 0x8824
1728 #define GL_DRAW_BUFFER0 0x8825
1729 #define GL_DRAW_BUFFER1 0x8826
1730 #define GL_DRAW_BUFFER2 0x8827
1731 #define GL_DRAW_BUFFER3 0x8828
1732 #define GL_DRAW_BUFFER4 0x8829
1733 #define GL_DRAW_BUFFER5 0x882A
1734 #define GL_DRAW_BUFFER6 0x882B
1735 #define GL_DRAW_BUFFER7 0x882C
1736 #define GL_DRAW_BUFFER8 0x882D
1737 #define GL_DRAW_BUFFER9 0x882E
1738 #define GL_DRAW_BUFFER10 0x882F
1739 #define GL_DRAW_BUFFER11 0x8830
1740 #define GL_DRAW_BUFFER12 0x8831
1741 #define GL_DRAW_BUFFER13 0x8832
1742 #define GL_DRAW_BUFFER14 0x8833
1743 #define GL_DRAW_BUFFER15 0x8834
1744 #define GL_BLEND_EQUATION_ALPHA 0x883D
1745 #define GL_POINT_SPRITE 0x8861
1746 #define GL_COORD_REPLACE 0x8862
1747 #define GL_MAX_VERTEX_ATTRIBS 0x8869
1748 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1749 #define GL_MAX_TEXTURE_COORDS 0x8871
1750 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1751 #define GL_FRAGMENT_SHADER 0x8B30
1752 #define GL_VERTEX_SHADER 0x8B31
1753 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1754 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1755 #define GL_MAX_VARYING_FLOATS 0x8B4B
1756 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1757 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1758 #define GL_SHADER_TYPE 0x8B4F
1759 #define GL_FLOAT_VEC2 0x8B50
1760 #define GL_FLOAT_VEC3 0x8B51
1761 #define GL_FLOAT_VEC4 0x8B52
1762 #define GL_INT_VEC2 0x8B53
1763 #define GL_INT_VEC3 0x8B54
1764 #define GL_INT_VEC4 0x8B55
1765 #define GL_BOOL 0x8B56
1766 #define GL_BOOL_VEC2 0x8B57
1767 #define GL_BOOL_VEC3 0x8B58
1768 #define GL_BOOL_VEC4 0x8B59
1769 #define GL_FLOAT_MAT2 0x8B5A
1770 #define GL_FLOAT_MAT3 0x8B5B
1771 #define GL_FLOAT_MAT4 0x8B5C
1772 #define GL_SAMPLER_1D 0x8B5D
1773 #define GL_SAMPLER_2D 0x8B5E
1774 #define GL_SAMPLER_3D 0x8B5F
1775 #define GL_SAMPLER_CUBE 0x8B60
1776 #define GL_SAMPLER_1D_SHADOW 0x8B61
1777 #define GL_SAMPLER_2D_SHADOW 0x8B62
1778 #define GL_DELETE_STATUS 0x8B80
1779 #define GL_COMPILE_STATUS 0x8B81
1780 #define GL_LINK_STATUS 0x8B82
1781 #define GL_VALIDATE_STATUS 0x8B83
1782 #define GL_INFO_LOG_LENGTH 0x8B84
1783 #define GL_ATTACHED_SHADERS 0x8B85
1784 #define GL_ACTIVE_UNIFORMS 0x8B86
1785 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1786 #define GL_SHADER_SOURCE_LENGTH 0x8B88
1787 #define GL_ACTIVE_ATTRIBUTES 0x8B89
1788 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1789 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1790 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1791 #define GL_CURRENT_PROGRAM 0x8B8D
1792 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1793 #define GL_LOWER_LEFT 0x8CA1
1794 #define GL_UPPER_LEFT 0x8CA2
1795 #define GL_STENCIL_BACK_REF 0x8CA3
1796 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1797 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1881 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint
index, GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
1883 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint
index, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
1886 typedef void (
GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint
index, GLshort
x, GLshort
y, GLshort
z, GLshort
w);
1893 #define glAttachShader GLEW_GET_FUN(__glewAttachShader)
1894 #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
1895 #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
1896 #define glCompileShader GLEW_GET_FUN(__glewCompileShader)
1897 #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
1898 #define glCreateShader GLEW_GET_FUN(__glewCreateShader)
1899 #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
1900 #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
1901 #define glDetachShader GLEW_GET_FUN(__glewDetachShader)
1902 #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
1903 #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
1904 #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
1905 #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
1906 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
1907 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
1908 #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
1909 #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
1910 #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
1911 #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
1912 #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
1913 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
1914 #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
1915 #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
1916 #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
1917 #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
1918 #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
1919 #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
1920 #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
1921 #define glIsProgram GLEW_GET_FUN(__glewIsProgram)
1922 #define glIsShader GLEW_GET_FUN(__glewIsShader)
1923 #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
1924 #define glShaderSource GLEW_GET_FUN(__glewShaderSource)
1925 #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
1926 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
1927 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
1928 #define glUniform1f GLEW_GET_FUN(__glewUniform1f)
1929 #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
1930 #define glUniform1i GLEW_GET_FUN(__glewUniform1i)
1931 #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
1932 #define glUniform2f GLEW_GET_FUN(__glewUniform2f)
1933 #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
1934 #define glUniform2i GLEW_GET_FUN(__glewUniform2i)
1935 #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
1936 #define glUniform3f GLEW_GET_FUN(__glewUniform3f)
1937 #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
1938 #define glUniform3i GLEW_GET_FUN(__glewUniform3i)
1939 #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
1940 #define glUniform4f GLEW_GET_FUN(__glewUniform4f)
1941 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
1942 #define glUniform4i GLEW_GET_FUN(__glewUniform4i)
1943 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
1944 #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
1945 #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
1946 #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
1947 #define glUseProgram GLEW_GET_FUN(__glewUseProgram)
1948 #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
1949 #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
1950 #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
1951 #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
1952 #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
1953 #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
1954 #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
1955 #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
1956 #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
1957 #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
1958 #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
1959 #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
1960 #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
1961 #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
1962 #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
1963 #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
1964 #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
1965 #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
1966 #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
1967 #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
1968 #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
1969 #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
1970 #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
1971 #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
1972 #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
1973 #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
1974 #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
1975 #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
1976 #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
1977 #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
1978 #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
1979 #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
1980 #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
1981 #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
1982 #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
1983 #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
1984 #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
1985 #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
1987 #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
1993 #ifndef GL_VERSION_2_1
1994 #define GL_VERSION_2_1 1
1996 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1997 #define GL_PIXEL_PACK_BUFFER 0x88EB
1998 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
1999 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
2000 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
2001 #define GL_FLOAT_MAT2x3 0x8B65
2002 #define GL_FLOAT_MAT2x4 0x8B66
2003 #define GL_FLOAT_MAT3x2 0x8B67
2004 #define GL_FLOAT_MAT3x4 0x8B68
2005 #define GL_FLOAT_MAT4x2 0x8B69
2006 #define GL_FLOAT_MAT4x3 0x8B6A
2007 #define GL_SRGB 0x8C40
2008 #define GL_SRGB8 0x8C41
2009 #define GL_SRGB_ALPHA 0x8C42
2010 #define GL_SRGB8_ALPHA8 0x8C43
2011 #define GL_SLUMINANCE_ALPHA 0x8C44
2012 #define GL_SLUMINANCE8_ALPHA8 0x8C45
2013 #define GL_SLUMINANCE 0x8C46
2014 #define GL_SLUMINANCE8 0x8C47
2015 #define GL_COMPRESSED_SRGB 0x8C48
2016 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
2017 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
2018 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
2027 #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
2028 #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
2029 #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
2030 #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
2031 #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
2032 #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
2034 #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
2040 #ifndef GL_VERSION_3_0
2041 #define GL_VERSION_3_0 1
2043 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
2044 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
2045 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
2046 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
2047 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
2048 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
2049 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
2050 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
2051 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
2052 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
2053 #define GL_MAJOR_VERSION 0x821B
2054 #define GL_MINOR_VERSION 0x821C
2055 #define GL_NUM_EXTENSIONS 0x821D
2056 #define GL_CONTEXT_FLAGS 0x821E
2057 #define GL_DEPTH_BUFFER 0x8223
2058 #define GL_STENCIL_BUFFER 0x8224
2059 #define GL_RGBA32F 0x8814
2060 #define GL_RGB32F 0x8815
2061 #define GL_RGBA16F 0x881A
2062 #define GL_RGB16F 0x881B
2063 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
2064 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
2065 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
2066 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
2067 #define GL_CLAMP_VERTEX_COLOR 0x891A
2068 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
2069 #define GL_CLAMP_READ_COLOR 0x891C
2070 #define GL_FIXED_ONLY 0x891D
2071 #define GL_TEXTURE_RED_TYPE 0x8C10
2072 #define GL_TEXTURE_GREEN_TYPE 0x8C11
2073 #define GL_TEXTURE_BLUE_TYPE 0x8C12
2074 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
2075 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
2076 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
2077 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
2078 #define GL_TEXTURE_1D_ARRAY 0x8C18
2079 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
2080 #define GL_TEXTURE_2D_ARRAY 0x8C1A
2081 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
2082 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
2083 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
2084 #define GL_R11F_G11F_B10F 0x8C3A
2085 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
2086 #define GL_RGB9_E5 0x8C3D
2087 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
2088 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
2089 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
2090 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
2091 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
2092 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
2093 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
2094 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
2095 #define GL_PRIMITIVES_GENERATED 0x8C87
2096 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
2097 #define GL_RASTERIZER_DISCARD 0x8C89
2098 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
2099 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
2100 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
2101 #define GL_SEPARATE_ATTRIBS 0x8C8D
2102 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
2103 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
2104 #define GL_RGBA32UI 0x8D70
2105 #define GL_RGB32UI 0x8D71
2106 #define GL_RGBA16UI 0x8D76
2107 #define GL_RGB16UI 0x8D77
2108 #define GL_RGBA8UI 0x8D7C
2109 #define GL_RGB8UI 0x8D7D
2110 #define GL_RGBA32I 0x8D82
2111 #define GL_RGB32I 0x8D83
2112 #define GL_RGBA16I 0x8D88
2113 #define GL_RGB16I 0x8D89
2114 #define GL_RGBA8I 0x8D8E
2115 #define GL_RGB8I 0x8D8F
2116 #define GL_RED_INTEGER 0x8D94
2117 #define GL_GREEN_INTEGER 0x8D95
2118 #define GL_BLUE_INTEGER 0x8D96
2119 #define GL_ALPHA_INTEGER 0x8D97
2120 #define GL_RGB_INTEGER 0x8D98
2121 #define GL_RGBA_INTEGER 0x8D99
2122 #define GL_BGR_INTEGER 0x8D9A
2123 #define GL_BGRA_INTEGER 0x8D9B
2124 #define GL_SAMPLER_1D_ARRAY 0x8DC0
2125 #define GL_SAMPLER_2D_ARRAY 0x8DC1
2126 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
2127 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
2128 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
2129 #define GL_UNSIGNED_INT_VEC2 0x8DC6
2130 #define GL_UNSIGNED_INT_VEC3 0x8DC7
2131 #define GL_UNSIGNED_INT_VEC4 0x8DC8
2132 #define GL_INT_SAMPLER_1D 0x8DC9
2133 #define GL_INT_SAMPLER_2D 0x8DCA
2134 #define GL_INT_SAMPLER_3D 0x8DCB
2135 #define GL_INT_SAMPLER_CUBE 0x8DCC
2136 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
2137 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
2138 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
2139 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
2140 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
2141 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
2142 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
2143 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
2144 #define GL_QUERY_WAIT 0x8E13
2145 #define GL_QUERY_NO_WAIT 0x8E14
2146 #define GL_QUERY_BY_REGION_WAIT 0x8E15
2147 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
2205 #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
2206 #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
2207 #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
2208 #define glClampColor GLEW_GET_FUN(__glewClampColor)
2209 #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
2210 #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
2211 #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
2212 #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
2213 #define glColorMaski GLEW_GET_FUN(__glewColorMaski)
2214 #define glDisablei GLEW_GET_FUN(__glewDisablei)
2215 #define glEnablei GLEW_GET_FUN(__glewEnablei)
2216 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
2217 #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
2218 #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
2219 #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
2220 #define glGetStringi GLEW_GET_FUN(__glewGetStringi)
2221 #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
2222 #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
2223 #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
2224 #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
2225 #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
2226 #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
2227 #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
2228 #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
2229 #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
2230 #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
2231 #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
2232 #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
2233 #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
2234 #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
2235 #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
2236 #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
2237 #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
2238 #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
2239 #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
2240 #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
2241 #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
2242 #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
2243 #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
2244 #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
2245 #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
2246 #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
2247 #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
2248 #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
2249 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
2250 #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
2251 #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
2252 #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
2253 #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
2254 #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
2255 #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
2256 #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
2257 #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
2258 #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
2259 #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
2261 #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
2267 #ifndef GL_VERSION_3_1
2268 #define GL_VERSION_3_1 1
2270 #define GL_TEXTURE_RECTANGLE 0x84F5
2271 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2272 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2273 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2274 #define GL_SAMPLER_2D_RECT 0x8B63
2275 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
2276 #define GL_TEXTURE_BUFFER 0x8C2A
2277 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
2278 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
2279 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
2280 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
2281 #define GL_SAMPLER_BUFFER 0x8DC2
2282 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
2283 #define GL_INT_SAMPLER_BUFFER 0x8DD0
2284 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
2285 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
2286 #define GL_RED_SNORM 0x8F90
2287 #define GL_RG_SNORM 0x8F91
2288 #define GL_RGB_SNORM 0x8F92
2289 #define GL_RGBA_SNORM 0x8F93
2290 #define GL_R8_SNORM 0x8F94
2291 #define GL_RG8_SNORM 0x8F95
2292 #define GL_RGB8_SNORM 0x8F96
2293 #define GL_RGBA8_SNORM 0x8F97
2294 #define GL_R16_SNORM 0x8F98
2295 #define GL_RG16_SNORM 0x8F99
2296 #define GL_RGB16_SNORM 0x8F9A
2297 #define GL_RGBA16_SNORM 0x8F9B
2298 #define GL_SIGNED_NORMALIZED 0x8F9C
2299 #define GL_PRIMITIVE_RESTART 0x8F9D
2300 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
2301 #define GL_BUFFER_ACCESS_FLAGS 0x911F
2302 #define GL_BUFFER_MAP_LENGTH 0x9120
2303 #define GL_BUFFER_MAP_OFFSET 0x9121
2310 #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
2311 #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
2312 #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
2313 #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
2315 #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
2321 #ifndef GL_VERSION_3_2
2322 #define GL_VERSION_3_2 1
2324 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
2325 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
2326 #define GL_LINES_ADJACENCY 0x000A
2327 #define GL_LINE_STRIP_ADJACENCY 0x000B
2328 #define GL_TRIANGLES_ADJACENCY 0x000C
2329 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
2330 #define GL_PROGRAM_POINT_SIZE 0x8642
2331 #define GL_GEOMETRY_VERTICES_OUT 0x8916
2332 #define GL_GEOMETRY_INPUT_TYPE 0x8917
2333 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
2334 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
2335 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
2336 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
2337 #define GL_GEOMETRY_SHADER 0x8DD9
2338 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
2339 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
2340 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
2341 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
2342 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
2343 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
2344 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
2345 #define GL_CONTEXT_PROFILE_MASK 0x9126
2351 #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
2352 #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
2353 #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
2355 #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
2361 #ifndef GL_VERSION_3_3
2362 #define GL_VERSION_3_3 1
2364 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
2365 #define GL_RGB10_A2UI 0x906F
2369 #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
2371 #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
2377 #ifndef GL_VERSION_4_0
2378 #define GL_VERSION_4_0 1
2380 #define GL_SAMPLE_SHADING 0x8C36
2381 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
2382 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
2383 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
2384 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
2385 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
2386 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
2387 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
2388 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
2389 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
2390 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
2391 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
2399 #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
2400 #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
2401 #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
2402 #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
2403 #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
2405 #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
2411 #ifndef GL_VERSION_4_1
2412 #define GL_VERSION_4_1 1
2414 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
2420 #ifndef GL_VERSION_4_2
2421 #define GL_VERSION_4_2 1
2423 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2424 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2425 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2426 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2428 #define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
2434 #ifndef GL_VERSION_4_3
2435 #define GL_VERSION_4_3 1
2437 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2438 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2440 #define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
2446 #ifndef GL_VERSION_4_4
2447 #define GL_VERSION_4_4 1
2449 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2451 #define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
2457 #ifndef GL_3DFX_multisample
2458 #define GL_3DFX_multisample 1
2460 #define GL_MULTISAMPLE_3DFX 0x86B2
2461 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2462 #define GL_SAMPLES_3DFX 0x86B4
2463 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2465 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
2471 #ifndef GL_3DFX_tbuffer
2472 #define GL_3DFX_tbuffer 1
2476 #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
2478 #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
2484 #ifndef GL_3DFX_texture_compression_FXT1
2485 #define GL_3DFX_texture_compression_FXT1 1
2487 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2488 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2490 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
2496 #ifndef GL_AMD_blend_minmax_factor
2497 #define GL_AMD_blend_minmax_factor 1
2499 #define GL_FACTOR_MIN_AMD 0x901C
2500 #define GL_FACTOR_MAX_AMD 0x901D
2502 #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
2508 #ifndef GL_AMD_conservative_depth
2509 #define GL_AMD_conservative_depth 1
2511 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
2517 #ifndef GL_AMD_debug_output
2518 #define GL_AMD_debug_output 1
2520 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
2521 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
2522 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
2523 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
2524 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
2525 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
2526 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
2527 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
2528 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
2529 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
2530 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
2531 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
2532 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
2533 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
2542 #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
2543 #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
2544 #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
2545 #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
2547 #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
2553 #ifndef GL_AMD_depth_clamp_separate
2554 #define GL_AMD_depth_clamp_separate 1
2556 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
2557 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
2559 #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
2565 #ifndef GL_AMD_draw_buffers_blend
2566 #define GL_AMD_draw_buffers_blend 1
2573 #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
2574 #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
2575 #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
2576 #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
2578 #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
2584 #ifndef GL_AMD_interleaved_elements
2585 #define GL_AMD_interleaved_elements 1
2587 #define GL_RED 0x1903
2588 #define GL_GREEN 0x1904
2589 #define GL_BLUE 0x1905
2590 #define GL_ALPHA 0x1906
2591 #define GL_RG8UI 0x8238
2592 #define GL_RG16UI 0x823A
2593 #define GL_RGBA8UI 0x8D7C
2594 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
2595 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
2599 #define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
2601 #define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
2607 #ifndef GL_AMD_multi_draw_indirect
2608 #define GL_AMD_multi_draw_indirect 1
2613 #define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
2614 #define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
2616 #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
2622 #ifndef GL_AMD_name_gen_delete
2623 #define GL_AMD_name_gen_delete 1
2625 #define GL_DATA_BUFFER_AMD 0x9151
2626 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
2627 #define GL_QUERY_OBJECT_AMD 0x9153
2628 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
2629 #define GL_SAMPLER_OBJECT_AMD 0x9155
2635 #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
2636 #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
2637 #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
2639 #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
2645 #ifndef GL_AMD_performance_monitor
2646 #define GL_AMD_performance_monitor 1
2648 #define GL_COUNTER_TYPE_AMD 0x8BC0
2649 #define GL_COUNTER_RANGE_AMD 0x8BC1
2650 #define GL_UNSIGNED_INT64_AMD 0x8BC2
2651 #define GL_PERCENTAGE_AMD 0x8BC3
2652 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
2653 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
2654 #define GL_PERFMON_RESULT_AMD 0x8BC6
2656 typedef void (
GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
2658 typedef void (
GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
2668 #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
2669 #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
2670 #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
2671 #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
2672 #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
2673 #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
2674 #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
2675 #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
2676 #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
2677 #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
2678 #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
2680 #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
2686 #ifndef GL_AMD_pinned_memory
2687 #define GL_AMD_pinned_memory 1
2689 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
2691 #define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
2697 #ifndef GL_AMD_query_buffer_object
2698 #define GL_AMD_query_buffer_object 1
2700 #define GL_QUERY_BUFFER_AMD 0x9192
2701 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
2702 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
2704 #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
2710 #ifndef GL_AMD_sample_positions
2711 #define GL_AMD_sample_positions 1
2713 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
2717 #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
2719 #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
2725 #ifndef GL_AMD_seamless_cubemap_per_texture
2726 #define GL_AMD_seamless_cubemap_per_texture 1
2728 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
2730 #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
2736 #ifndef GL_AMD_shader_stencil_export
2737 #define GL_AMD_shader_stencil_export 1
2739 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
2745 #ifndef GL_AMD_shader_trinary_minmax
2746 #define GL_AMD_shader_trinary_minmax 1
2748 #define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
2754 #ifndef GL_AMD_sparse_texture
2755 #define GL_AMD_sparse_texture 1
2757 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
2758 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
2759 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
2760 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
2761 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
2762 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
2763 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
2764 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B
2765 #define GL_MIN_LOD_WARNING_AMD 0x919C
2770 #define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
2771 #define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
2773 #define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
2779 #ifndef GL_AMD_stencil_operation_extended
2780 #define GL_AMD_stencil_operation_extended 1
2782 #define GL_SET_AMD 0x874A
2783 #define GL_REPLACE_VALUE_AMD 0x874B
2784 #define GL_STENCIL_OP_VALUE_AMD 0x874C
2785 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
2789 #define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
2791 #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
2797 #ifndef GL_AMD_texture_texture4
2798 #define GL_AMD_texture_texture4 1
2800 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
2806 #ifndef GL_AMD_transform_feedback3_lines_triangles
2807 #define GL_AMD_transform_feedback3_lines_triangles 1
2809 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
2815 #ifndef GL_AMD_vertex_shader_layer
2816 #define GL_AMD_vertex_shader_layer 1
2818 #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
2824 #ifndef GL_AMD_vertex_shader_tessellator
2825 #define GL_AMD_vertex_shader_tessellator 1
2827 #define GL_SAMPLER_BUFFER_AMD 0x9001
2828 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
2829 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
2830 #define GL_TESSELLATION_MODE_AMD 0x9004
2831 #define GL_TESSELLATION_FACTOR_AMD 0x9005
2832 #define GL_DISCRETE_AMD 0x9006
2833 #define GL_CONTINUOUS_AMD 0x9007
2835 typedef void (
GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
2838 #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
2839 #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
2841 #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
2847 #ifndef GL_AMD_vertex_shader_viewport_index
2848 #define GL_AMD_vertex_shader_viewport_index 1
2850 #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
2856 #ifndef GL_ANGLE_depth_texture
2857 #define GL_ANGLE_depth_texture 1
2859 #define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
2865 #ifndef GL_ANGLE_framebuffer_blit
2866 #define GL_ANGLE_framebuffer_blit 1
2868 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
2869 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
2870 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
2871 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
2875 #define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
2877 #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
2883 #ifndef GL_ANGLE_framebuffer_multisample
2884 #define GL_ANGLE_framebuffer_multisample 1
2886 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
2887 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
2888 #define GL_MAX_SAMPLES_ANGLE 0x8D57
2892 #define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
2894 #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
2900 #ifndef GL_ANGLE_instanced_arrays
2901 #define GL_ANGLE_instanced_arrays 1
2903 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
2909 #define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
2910 #define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
2911 #define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
2913 #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
2919 #ifndef GL_ANGLE_pack_reverse_row_order
2920 #define GL_ANGLE_pack_reverse_row_order 1
2922 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
2924 #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
2930 #ifndef GL_ANGLE_program_binary
2931 #define GL_ANGLE_program_binary 1
2933 #define GL_PROGRAM_BINARY_ANGLE 0x93A6
2935 #define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
2941 #ifndef GL_ANGLE_texture_compression_dxt1
2942 #define GL_ANGLE_texture_compression_dxt1 1
2944 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2945 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2946 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2947 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2949 #define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
2955 #ifndef GL_ANGLE_texture_compression_dxt3
2956 #define GL_ANGLE_texture_compression_dxt3 1
2958 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2959 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2960 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2961 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2963 #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
2969 #ifndef GL_ANGLE_texture_compression_dxt5
2970 #define GL_ANGLE_texture_compression_dxt5 1
2972 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2973 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2974 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2975 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2977 #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
2983 #ifndef GL_ANGLE_texture_usage
2984 #define GL_ANGLE_texture_usage 1
2986 #define GL_TEXTURE_USAGE_ANGLE 0x93A2
2987 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
2989 #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
2995 #ifndef GL_ANGLE_timer_query
2996 #define GL_ANGLE_timer_query 1
2998 #define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
2999 #define GL_CURRENT_QUERY_ANGLE 0x8865
3000 #define GL_QUERY_RESULT_ANGLE 0x8866
3001 #define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
3002 #define GL_TIME_ELAPSED_ANGLE 0x88BF
3003 #define GL_TIMESTAMP_ANGLE 0x8E28
3006 typedef void (
GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei
n,
const GLuint*
ids);
3017 #define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
3018 #define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
3019 #define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
3020 #define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
3021 #define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
3022 #define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
3023 #define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
3024 #define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
3025 #define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
3026 #define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
3027 #define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
3029 #define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
3035 #ifndef GL_ANGLE_translated_shader_source
3036 #define GL_ANGLE_translated_shader_source 1
3038 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
3042 #define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
3044 #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
3050 #ifndef GL_APPLE_aux_depth_stencil
3051 #define GL_APPLE_aux_depth_stencil 1
3053 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
3055 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
3061 #ifndef GL_APPLE_client_storage
3062 #define GL_APPLE_client_storage 1
3064 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
3066 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
3072 #ifndef GL_APPLE_element_array
3073 #define GL_APPLE_element_array 1
3075 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3076 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3077 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3085 #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
3086 #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
3087 #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
3088 #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
3089 #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
3091 #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
3097 #ifndef GL_APPLE_fence
3098 #define GL_APPLE_fence 1
3100 #define GL_DRAW_PIXELS_APPLE 0x8A0A
3101 #define GL_FENCE_APPLE 0x8A0B
3104 typedef void (
GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
3108 typedef void (
GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
3112 #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
3113 #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
3114 #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
3115 #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
3116 #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
3117 #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
3118 #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
3119 #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
3121 #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
3127 #ifndef GL_APPLE_float_pixels
3128 #define GL_APPLE_float_pixels 1
3130 #define GL_HALF_APPLE 0x140B
3131 #define GL_RGBA_FLOAT32_APPLE 0x8814
3132 #define GL_RGB_FLOAT32_APPLE 0x8815
3133 #define GL_ALPHA_FLOAT32_APPLE 0x8816
3134 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
3135 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
3136 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
3137 #define GL_RGBA_FLOAT16_APPLE 0x881A
3138 #define GL_RGB_FLOAT16_APPLE 0x881B
3139 #define GL_ALPHA_FLOAT16_APPLE 0x881C
3140 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
3141 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
3142 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
3143 #define GL_COLOR_FLOAT_APPLE 0x8A0F
3145 #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
3151 #ifndef GL_APPLE_flush_buffer_range
3152 #define GL_APPLE_flush_buffer_range 1
3154 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3155 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3160 #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
3161 #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
3163 #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
3169 #ifndef GL_APPLE_object_purgeable
3170 #define GL_APPLE_object_purgeable 1
3172 #define GL_BUFFER_OBJECT_APPLE 0x85B3
3173 #define GL_RELEASED_APPLE 0x8A19
3174 #define GL_VOLATILE_APPLE 0x8A1A
3175 #define GL_RETAINED_APPLE 0x8A1B
3176 #define GL_UNDEFINED_APPLE 0x8A1C
3177 #define GL_PURGEABLE_APPLE 0x8A1D
3183 #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
3184 #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
3185 #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
3187 #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
3193 #ifndef GL_APPLE_pixel_buffer
3194 #define GL_APPLE_pixel_buffer 1
3196 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10