zenilib
0.5.3.0
|
#include <GLES2/gl2platform.h>
Go to the source code of this file.
Typedefs | |
typedef unsigned int | GLbitfield |
typedef unsigned char | GLboolean |
typedef khronos_int8_t | GLbyte |
typedef char | GLchar |
typedef khronos_float_t | GLclampf |
typedef unsigned int | GLenum |
typedef khronos_int32_t | GLfixed |
typedef khronos_float_t | GLfloat |
typedef int | GLint |
typedef khronos_intptr_t | GLintptr |
typedef short | GLshort |
typedef int | GLsizei |
typedef khronos_ssize_t | GLsizeiptr |
typedef khronos_uint8_t | GLubyte |
typedef unsigned int | GLuint |
typedef unsigned short | GLushort |
typedef void | GLvoid |
#define GL_ALPHA_BITS 0x0D55 |
Definition at line 205 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_ALWAYS 0x0207 |
Definition at line 288 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_alpha_test(), and Zeni::Video_GL_Shader::set_alpha_test().
#define GL_ARRAY_BUFFER 0x8892 |
Definition at line 115 of file gl2.h.
Referenced by Modern_State::Modern_State(), Zeni::Vertex_Buffer_Renderer_GL_Shader::render(), and Zeni::Vertex_Buffer_Renderer_GL_Shader::Vertex_Buffer_Renderer_GL_Shader().
#define GL_BACK 0x0405 |
#define GL_BLEND 0x0BE2 |
Definition at line 147 of file gl2.h.
Referenced by Zeni::Video_GL_Shader::init(), and Zeni::Video_GL_Fixed::init().
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
#define GL_BLUE_BITS 0x0D54 |
Definition at line 204 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_BOOL 0x8B56 |
Definition at line 385 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_BOOL_VEC2 0x8B57 |
Definition at line 386 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_BOOL_VEC3 0x8B58 |
Definition at line 387 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_BOOL_VEC4 0x8B59 |
Definition at line 388 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_COLOR_BUFFER_BIT 0x00004000 |
Definition at line 47 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::begin_render(), Zeni::Video_GL_Shader::begin_render(), Zeni::Video_GL_Shader::clear_render_target(), and Zeni::Video_GL_Fixed::clear_render_target().
#define GL_COMPILE_STATUS 0x8B81 |
Definition at line 409 of file gl2.h.
Referenced by Zeni::Shader_GL_Shader::Shader_GL_Shader().
#define GL_CULL_FACE 0x0B44 |
Definition at line 146 of file gl2.h.
Referenced by engine_init_display(), Zeni::Video_GL_Shader::set_backface_culling(), and Zeni::Video_GL_Fixed::set_backface_culling().
#define GL_DEPTH_BITS 0x0D56 |
Definition at line 206 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
Definition at line 45 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::begin_render(), Zeni::Video_GL_Shader::begin_render(), Zeni::Video_GL_Shader::clear_depth_buffer(), Zeni::Video_GL_Fixed::clear_depth_buffer(), Zeni::Video_GL_Fixed::clear_render_target(), and Zeni::Video_GL_Shader::clear_render_target().
#define GL_DEPTH_COMPONENT16 0x81A5 |
Definition at line 433 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_render_target(), and Zeni::Video_GL_Shader::set_render_target().
#define GL_DEPTH_TEST 0x0B71 |
Definition at line 150 of file gl2.h.
Referenced by engine_init_display(), Zeni::Video_GL_Shader::set_ztest(), and Zeni::Video_GL_Fixed::set_ztest().
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
Definition at line 116 of file gl2.h.
Referenced by Modern_State::Modern_State().
#define GL_EQUAL 0x0202 |
Definition at line 283 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_alpha_test(), and Zeni::Video_GL_Shader::set_alpha_test().
#define GL_EXTENSIONS 0x1F03 |
Definition at line 304 of file gl2.h.
Referenced by glewContextInit(), glewGetExtension(), main(), SDL_GL_ExtensionSupported(), Zeni::Video_GL_Fixed::set_vertical_sync(), and Zeni::Video_GL_Shader::set_vertical_sync().
#define GL_FALSE 0 |
Definition at line 50 of file gl2.h.
Referenced by _glewSearchExtension(), _glewStrSame(), _glewStrSame1(), _glewStrSame2(), _glewStrSame3(), Zeni::Video_GL_Shader::begin_render(), Zeni::Video_GL_Fixed::begin_render(), Zeni::Video_GL_Fixed::clear_depth_buffer(), Zeni::Video_GL_Shader::clear_depth_buffer(), CreateContext(), glewContextInit(), glewCreateContext(), glewGetExtension(), glewParseArgs(), glxewContextInit(), glxewGetExtension(), ParseArgs(), and wglewGetExtension().
#define GL_FASTEST 0x1101 |
Definition at line 228 of file gl2.h.
Referenced by engine_init_display().
#define GL_FLOAT 0x1406 |
Definition at line 241 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType(), Zeni::Vertex_Buffer_Renderer_GL_Fixed::render(), Zeni::Vertex_Buffer_Renderer_GL_Shader::render(), Zeni::Vertex3f_Color::render_to(), Zeni::Vertex2f_Color::render_to(), Zeni::Line_Segment< VERTEX >::render_to(), Zeni::Triangle< VERTEX >::render_to(), and Zeni::Quadrilateral< VERTEX >::render_to().
#define GL_FLOAT_MAT2 0x8B5A |
Definition at line 389 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_FLOAT_MAT3 0x8B5B |
Definition at line 390 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_FLOAT_MAT4 0x8B5C |
Definition at line 391 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_FLOAT_VEC2 0x8B50 |
Definition at line 379 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_FLOAT_VEC3 0x8B51 |
Definition at line 380 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_FLOAT_VEC4 0x8B52 |
Definition at line 381 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
#define GL_FRONT 0x0404 |
#define GL_FRONT_AND_BACK 0x0408 |
Definition at line 132 of file gl2.h.
Referenced by Zeni::Video_GL_Shader::init(), Zeni::Video_GL_Fixed::init(), and Zeni::Material::set().
#define GL_GEQUAL 0x0206 |
Definition at line 287 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_alpha_test(), and Zeni::Video_GL_Shader::set_alpha_test().
#define GL_GREATER 0x0204 |
Definition at line 285 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_alpha_test(), and Zeni::Video_GL_Shader::set_alpha_test().
#define GL_GREEN_BITS 0x0D53 |
Definition at line 203 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_HIGH_FLOAT 0x8DF2 |
Definition at line 421 of file gl2.h.
Referenced by sh::OutputHLSL::glVariablePrecision().
#define GL_HIGH_INT 0x8DF5 |
Definition at line 424 of file gl2.h.
Referenced by sh::OutputHLSL::glVariablePrecision().
#define GL_INFO_LOG_LENGTH 0x8B84 |
Definition at line 410 of file gl2.h.
Referenced by Zeni::Program_GL_Shader::link(), and Zeni::Shader_GL_Shader::Shader_GL_Shader().
#define GL_INT 0x1404 |
Definition at line 239 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_INT_VEC2 0x8B53 |
Definition at line 382 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_INT_VEC3 0x8B54 |
Definition at line 383 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_INT_VEC4 0x8B55 |
Definition at line 384 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_INVALID_ENUM 0x0500 |
Definition at line 158 of file gl2.h.
Referenced by Zeni::Video_GL_Shader::init(), Zeni::Video_GL_Fixed::init(), and SDL_GL_GetAttribute().
#define GL_INVALID_VALUE 0x0501 |
Definition at line 159 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_LEQUAL 0x0203 |
Definition at line 284 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_alpha_test(), Zeni::Video_GL_Shader::set_alpha_test(), Zeni::Video_GL_Shader::set_ztest(), and Zeni::Video_GL_Fixed::set_ztest().
#define GL_LESS 0x0201 |
Definition at line 282 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_alpha_test(), and Zeni::Video_GL_Shader::set_alpha_test().
#define GL_LINEAR 0x2601 |
Definition at line 308 of file gl2.h.
Referenced by Zeni::Fog::set(), Zeni::Video_GL_Shader::unset_render_target(), and Zeni::Video_GL_Fixed::unset_render_target().
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
Definition at line 316 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::unset_render_target(), and Zeni::Video_GL_Shader::unset_render_target().
#define GL_LINES 0x0001 |
Definition at line 55 of file gl2.h.
Referenced by Zeni::Line_Segment< VERTEX >::render_to().
#define GL_LINK_STATUS 0x8B82 |
Definition at line 270 of file gl2.h.
Referenced by Zeni::Program_GL_Fixed::link(), and Zeni::Program_GL_Shader::link().
#define GL_LOW_FLOAT 0x8DF0 |
Definition at line 419 of file gl2.h.
Referenced by sh::OutputHLSL::glVariablePrecision().
#define GL_LOW_INT 0x8DF3 |
Definition at line 422 of file gl2.h.
Referenced by sh::OutputHLSL::glVariablePrecision().
#define GL_MEDIUM_FLOAT 0x8DF1 |
Definition at line 420 of file gl2.h.
Referenced by sh::OutputHLSL::glVariablePrecision().
#define GL_MEDIUM_INT 0x8DF4 |
Definition at line 423 of file gl2.h.
Referenced by sh::OutputHLSL::glVariablePrecision().
#define GL_NEAREST 0x2600 |
Definition at line 307 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::unset_render_target(), and Zeni::Video_GL_Shader::unset_render_target().
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
Definition at line 313 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::unset_render_target(), and Zeni::Video_GL_Shader::unset_render_target().
#define GL_NEVER 0x0200 |
Definition at line 281 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_alpha_test(), and Zeni::Video_GL_Shader::set_alpha_test().
#define GL_NICEST 0x1102 |
Definition at line 229 of file gl2.h.
Referenced by Zeni::Fog::set().
#define GL_NO_ERROR 0 |
Definition at line 157 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_NONE 0 |
Definition at line 456 of file gl2.h.
Referenced by sh::OutputHLSL::glVariablePrecision(), and sh::OutputHLSL::glVariableType().
#define GL_NOTEQUAL 0x0205 |
Definition at line 286 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::set_alpha_test(), and Zeni::Video_GL_Shader::set_alpha_test().
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
Definition at line 78 of file gl2.h.
Referenced by Zeni::Video_GL_Shader::init(), and Zeni::Video_GL_Fixed::init().
#define GL_POINTS 0x0000 |
Definition at line 54 of file gl2.h.
Referenced by Zeni::Vertex3f_Color::render_to(), and Zeni::Vertex2f_Color::render_to().
#define GL_RED_BITS 0x0D52 |
Definition at line 202 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_SAMPLE_BUFFERS 0x80A8 |
Definition at line 212 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_SAMPLER_2D 0x8B5E |
Definition at line 392 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_SAMPLER_CUBE 0x8B60 |
Definition at line 393 of file gl2.h.
Referenced by sh::OutputHLSL::glVariableType().
#define GL_SAMPLES 0x80A9 |
Definition at line 213 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_SRC_ALPHA 0x0302 |
Definition at line 77 of file gl2.h.
Referenced by Zeni::Video_GL_Shader::init(), and Zeni::Video_GL_Fixed::init().
#define GL_STATIC_DRAW 0x88E4 |
Definition at line 121 of file gl2.h.
Referenced by Modern_State::Modern_State(), and Zeni::Vertex_Buffer_Renderer_GL_Shader::Vertex_Buffer_Renderer_GL_Shader().
#define GL_STENCIL_BITS 0x0D57 |
Definition at line 207 of file gl2.h.
Referenced by SDL_GL_GetAttribute().
#define GL_TEXTURE_2D 0x0DE1 |
Definition at line 145 of file gl2.h.
Referenced by Zeni::Texture_GL::apply_Texture(), Zeni::Video_GL_Fixed::set_render_target(), Zeni::Video_GL_Shader::set_render_target(), Zeni::Video_GL_Shader::unapply_Texture(), Zeni::Video_GL_Fixed::unapply_Texture(), Zeni::Video_GL_Shader::unset_render_target(), and Zeni::Video_GL_Fixed::unset_render_target().
#define GL_TEXTURE_MIN_FILTER 0x2801 |
Definition at line 320 of file gl2.h.
Referenced by Zeni::Video_GL_Fixed::unset_render_target(), and Zeni::Video_GL_Shader::unset_render_target().
#define GL_TRIANGLE_FAN 0x0006 |
Definition at line 60 of file gl2.h.
Referenced by Zeni::Quadrilateral< VERTEX >::render_to().
#define GL_TRIANGLES 0x0004 |
Definition at line 58 of file gl2.h.
Referenced by Zeni::Triangle< VERTEX >::render_to().
#define GL_TRUE 1 |
Definition at line 51 of file gl2.h.
Referenced by _glewSearchExtension(), _glewStrSame(), _glewStrSame1(), _glewStrSame2(), _glewStrSame3(), Zeni::Video_GL_Fixed::begin_render(), Zeni::Video_GL_Shader::begin_render(), Zeni::Video_GL_Fixed::clear_depth_buffer(), Zeni::Video_GL_Shader::clear_depth_buffer(), CreateContext(), glewContextInit(), glewCreateContext(), glewIsSupported(), glewParseArgs(), glxewContextInit(), glxewIsSupported(), Zeni::Video_GL_Shader::init(), Zeni::Video_GL_Fixed::init(), Zeni::Program_GL_Fixed::link(), Zeni::Program_GL_Shader::link(), main(), ParseArgs(), Zeni::Shader_GL_Shader::Shader_GL_Shader(), and VisualInfo().
#define GL_UNSIGNED_BYTE 0x1401 |
Definition at line 236 of file gl2.h.
Referenced by Zeni::Vertex_Buffer_Renderer_GL_Fixed::render(), Zeni::Vertex_Buffer_Renderer_GL_Shader::render(), Zeni::Vertex3f_Color::render_to(), Zeni::Vertex2f_Color::render_to(), Zeni::Line_Segment< VERTEX >::render_to(), Zeni::Triangle< VERTEX >::render_to(), and Zeni::Quadrilateral< VERTEX >::render_to().
#define GL_VENDOR 0x1F00 |
Definition at line 301 of file gl2.h.
Referenced by main(), and ShouldUseTextureFramebuffer().
#define GL_VERSION 0x1F02 |
Definition at line 303 of file gl2.h.
Referenced by glewContextInit(), main(), and SDL_GL_ExtensionSupported().
typedef unsigned int GLbitfield |
typedef khronos_int8_t GLbyte |
typedef khronos_float_t GLclampf |
typedef khronos_int32_t GLfixed |
typedef khronos_intptr_t GLintptr |
typedef khronos_ssize_t GLsizeiptr |
typedef khronos_uint8_t GLubyte |
GL_APICALL void GL_APIENTRY glActiveTexture | ( | GLenum | texture | ) |
GL_APICALL void GL_APIENTRY glAttachShader | ( | GLuint | program, |
GLuint | shader | ||
) |
Referenced by Zeni::Program_GL_Fixed::attach(), and Zeni::Program_GL_Shader::attach().
GL_APICALL void GL_APIENTRY glBindAttribLocation | ( | GLuint | program, |
GLuint | index, | ||
const GLchar * | name | ||
) |
GL_APICALL void GL_APIENTRY glBindBuffer | ( | GLenum | target, |
GLuint | buffer | ||
) |
GL_APICALL void GL_APIENTRY glBindFramebuffer | ( | GLenum | target, |
GLuint | framebuffer | ||
) |
GL_APICALL void GL_APIENTRY glBindRenderbuffer | ( | GLenum | target, |
GLuint | renderbuffer | ||
) |
GL_APICALL void GL_APIENTRY glBindTexture | ( | GLenum | target, |
GLuint | texture | ||
) |
GL_APICALL void GL_APIENTRY glBlendColor | ( | GLclampf | red, |
GLclampf | green, | ||
GLclampf | blue, | ||
GLclampf | alpha | ||
) |
GL_APICALL void GL_APIENTRY glBlendEquation | ( | GLenum | mode | ) |
GL_APICALL void GL_APIENTRY glBlendEquationSeparate | ( | GLenum | modeRGB, |
GLenum | modeAlpha | ||
) |
GL_APICALL void GL_APIENTRY glBlendFunc | ( | GLenum | sfactor, |
GLenum | dfactor | ||
) |
GL_APICALL void GL_APIENTRY glBlendFuncSeparate | ( | GLenum | srcRGB, |
GLenum | dstRGB, | ||
GLenum | srcAlpha, | ||
GLenum | dstAlpha | ||
) |
GL_APICALL void GL_APIENTRY glBufferData | ( | GLenum | target, |
GLsizeiptr | size, | ||
const GLvoid * | data, | ||
GLenum | usage | ||
) |
GL_APICALL void GL_APIENTRY glBufferSubData | ( | GLenum | target, |
GLintptr | offset, | ||
GLsizeiptr | size, | ||
const GLvoid * | data | ||
) |
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus | ( | GLenum | target | ) |
GL_APICALL void GL_APIENTRY glClear | ( | GLbitfield | mask | ) |
GL_APICALL void GL_APIENTRY glClearColor | ( | GLclampf | red, |
GLclampf | green, | ||
GLclampf | blue, | ||
GLclampf | alpha | ||
) |
GL_APICALL void GL_APIENTRY glClearDepthf | ( | GLclampf | depth | ) |
GL_APICALL void GL_APIENTRY glClearStencil | ( | GLint | s | ) |
GL_APICALL void GL_APIENTRY glColorMask | ( | GLboolean | red, |
GLboolean | green, | ||
GLboolean | blue, | ||
GLboolean | alpha | ||
) |
GL_APICALL void GL_APIENTRY glCompileShader | ( | GLuint | shader | ) |
Referenced by Zeni::Shader_GL_Shader::Shader_GL_Shader().
GL_APICALL void GL_APIENTRY glCompressedTexImage2D | ( | GLenum | target, |
GLint | level, | ||
GLenum | internalformat, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLint | border, | ||
GLsizei | imageSize, | ||
const GLvoid * | data | ||
) |
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D | ( | GLenum | target, |
GLint | level, | ||
GLint | xoffset, | ||
GLint | yoffset, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLenum | format, | ||
GLsizei | imageSize, | ||
const GLvoid * | data | ||
) |
GL_APICALL void GL_APIENTRY glCopyTexImage2D | ( | GLenum | target, |
GLint | level, | ||
GLenum | internalformat, | ||
GLint | x, | ||
GLint | y, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLint | border | ||
) |
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D | ( | GLenum | target, |
GLint | level, | ||
GLint | xoffset, | ||
GLint | yoffset, | ||
GLint | x, | ||
GLint | y, | ||
GLsizei | width, | ||
GLsizei | height | ||
) |
GL_APICALL GLuint GL_APIENTRY glCreateProgram | ( | void | ) |
GL_APICALL GLuint GL_APIENTRY glCreateShader | ( | GLenum | type | ) |
GL_APICALL void GL_APIENTRY glCullFace | ( | GLenum | mode | ) |
GL_APICALL void GL_APIENTRY glDeleteBuffers | ( | GLsizei | n, |
const GLuint * | buffers | ||
) |
GL_APICALL void GL_APIENTRY glDeleteFramebuffers | ( | GLsizei | n, |
const GLuint * | framebuffers | ||
) |
GL_APICALL void GL_APIENTRY glDeleteProgram | ( | GLuint | program | ) |
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers | ( | GLsizei | n, |
const GLuint * | renderbuffers | ||
) |
GL_APICALL void GL_APIENTRY glDeleteShader | ( | GLuint | shader | ) |
Referenced by Zeni::Shader_GL_Fixed::~Shader_GL_Fixed(), and Zeni::Shader_GL_Shader::~Shader_GL_Shader().
GL_APICALL void GL_APIENTRY glDeleteTextures | ( | GLsizei | n, |
const GLuint * | textures | ||
) |
GL_APICALL void GL_APIENTRY glDepthFunc | ( | GLenum | func | ) |
GL_APICALL void GL_APIENTRY glDepthMask | ( | GLboolean | flag | ) |
GL_APICALL void GL_APIENTRY glDepthRangef | ( | GLclampf | zNear, |
GLclampf | zFar | ||
) |
GL_APICALL void GL_APIENTRY glDetachShader | ( | GLuint | program, |
GLuint | shader | ||
) |
GL_APICALL void GL_APIENTRY glDisable | ( | GLenum | cap | ) |
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray | ( | GLuint | index | ) |
GL_APICALL void GL_APIENTRY glDrawArrays | ( | GLenum | mode, |
GLint | first, | ||
GLsizei | count | ||
) |
GL_APICALL void GL_APIENTRY glDrawElements | ( | GLenum | mode, |
GLsizei | count, | ||
GLenum | type, | ||
const GLvoid * | indices | ||
) |
GL_APICALL void GL_APIENTRY glEnable | ( | GLenum | cap | ) |
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray | ( | GLuint | index | ) |
GL_APICALL void GL_APIENTRY glFinish | ( | void | ) |
GL_APICALL void GL_APIENTRY glFlush | ( | void | ) |
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer | ( | GLenum | target, |
GLenum | attachment, | ||
GLenum | renderbuffertarget, | ||
GLuint | renderbuffer | ||
) |
GL_APICALL void GL_APIENTRY glFramebufferTexture2D | ( | GLenum | target, |
GLenum | attachment, | ||
GLenum | textarget, | ||
GLuint | texture, | ||
GLint | level | ||
) |
GL_APICALL void GL_APIENTRY glFrontFace | ( | GLenum | mode | ) |
GL_APICALL void GL_APIENTRY glGenBuffers | ( | GLsizei | n, |
GLuint * | buffers | ||
) |
GL_APICALL void GL_APIENTRY glGenerateMipmap | ( | GLenum | target | ) |
GL_APICALL void GL_APIENTRY glGenFramebuffers | ( | GLsizei | n, |
GLuint * | framebuffers | ||
) |
GL_APICALL void GL_APIENTRY glGenRenderbuffers | ( | GLsizei | n, |
GLuint * | renderbuffers | ||
) |
GL_APICALL void GL_APIENTRY glGenTextures | ( | GLsizei | n, |
GLuint * | textures | ||
) |
GL_APICALL void GL_APIENTRY glGetActiveAttrib | ( | GLuint | program, |
GLuint | index, | ||
GLsizei | bufsize, | ||
GLsizei * | length, | ||
GLint * | size, | ||
GLenum * | type, | ||
GLchar * | name | ||
) |
GL_APICALL void GL_APIENTRY glGetActiveUniform | ( | GLuint | program, |
GLuint | index, | ||
GLsizei | bufsize, | ||
GLsizei * | length, | ||
GLint * | size, | ||
GLenum * | type, | ||
GLchar * | name | ||
) |
GL_APICALL void GL_APIENTRY glGetAttachedShaders | ( | GLuint | program, |
GLsizei | maxcount, | ||
GLsizei * | count, | ||
GLuint * | shaders | ||
) |
GL_APICALL int GL_APIENTRY glGetAttribLocation | ( | GLuint | program, |
const GLchar * | name | ||
) |
Referenced by Modern_State::Modern_State().
GL_APICALL void GL_APIENTRY glGetBooleanv | ( | GLenum | pname, |
GLboolean * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetBufferParameteriv | ( | GLenum | target, |
GLenum | pname, | ||
GLint * | params | ||
) |
GL_APICALL GLenum GL_APIENTRY glGetError | ( | void | ) |
GL_APICALL void GL_APIENTRY glGetFloatv | ( | GLenum | pname, |
GLfloat * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv | ( | GLenum | target, |
GLenum | attachment, | ||
GLenum | pname, | ||
GLint * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetIntegerv | ( | GLenum | pname, |
GLint * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetProgramInfoLog | ( | GLuint | program, |
GLsizei | bufsize, | ||
GLsizei * | length, | ||
GLchar * | infolog | ||
) |
Referenced by Zeni::Program_GL_Shader::link().
GL_APICALL void GL_APIENTRY glGetProgramiv | ( | GLuint | program, |
GLenum | pname, | ||
GLint * | params | ||
) |
Referenced by Zeni::Program_GL_Shader::link().
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv | ( | GLenum | target, |
GLenum | pname, | ||
GLint * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetShaderInfoLog | ( | GLuint | shader, |
GLsizei | bufsize, | ||
GLsizei * | length, | ||
GLchar * | infolog | ||
) |
Referenced by Zeni::Shader_GL_Shader::Shader_GL_Shader().
GL_APICALL void GL_APIENTRY glGetShaderiv | ( | GLuint | shader, |
GLenum | pname, | ||
GLint * | params | ||
) |
Referenced by Zeni::Shader_GL_Shader::Shader_GL_Shader().
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat | ( | GLenum | shadertype, |
GLenum | precisiontype, | ||
GLint * | range, | ||
GLint * | precision | ||
) |
GL_APICALL void GL_APIENTRY glGetShaderSource | ( | GLuint | shader, |
GLsizei | bufsize, | ||
GLsizei * | length, | ||
GLchar * | source | ||
) |
GL_APICALL const GLubyte* GL_APIENTRY glGetString | ( | GLenum | name | ) |
GL_APICALL void GL_APIENTRY glGetTexParameterfv | ( | GLenum | target, |
GLenum | pname, | ||
GLfloat * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetTexParameteriv | ( | GLenum | target, |
GLenum | pname, | ||
GLint * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetUniformfv | ( | GLuint | program, |
GLint | location, | ||
GLfloat * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetUniformiv | ( | GLuint | program, |
GLint | location, | ||
GLint * | params | ||
) |
GL_APICALL int GL_APIENTRY glGetUniformLocation | ( | GLuint | program, |
const GLchar * | name | ||
) |
GL_APICALL void GL_APIENTRY glGetVertexAttribfv | ( | GLuint | index, |
GLenum | pname, | ||
GLfloat * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetVertexAttribiv | ( | GLuint | index, |
GLenum | pname, | ||
GLint * | params | ||
) |
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv | ( | GLuint | index, |
GLenum | pname, | ||
GLvoid ** | pointer | ||
) |
GL_APICALL void GL_APIENTRY glHint | ( | GLenum | target, |
GLenum | mode | ||
) |
GL_APICALL GLboolean GL_APIENTRY glIsBuffer | ( | GLuint | buffer | ) |
GL_APICALL GLboolean GL_APIENTRY glIsEnabled | ( | GLenum | cap | ) |
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer | ( | GLuint | framebuffer | ) |
GL_APICALL GLboolean GL_APIENTRY glIsProgram | ( | GLuint | program | ) |
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer | ( | GLuint | renderbuffer | ) |
GL_APICALL GLboolean GL_APIENTRY glIsShader | ( | GLuint | shader | ) |
GL_APICALL GLboolean GL_APIENTRY glIsTexture | ( | GLuint | texture | ) |
GL_APICALL void GL_APIENTRY glLineWidth | ( | GLfloat | width | ) |
GL_APICALL void GL_APIENTRY glLinkProgram | ( | GLuint | program | ) |
Referenced by Zeni::Program_GL_Shader::link().
GL_APICALL void GL_APIENTRY glPixelStorei | ( | GLenum | pname, |
GLint | param | ||
) |
GL_APICALL void GL_APIENTRY glPolygonOffset | ( | GLfloat | factor, |
GLfloat | units | ||
) |
GL_APICALL void GL_APIENTRY glReadPixels | ( | GLint | x, |
GLint | y, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLenum | format, | ||
GLenum | type, | ||
GLvoid * | pixels | ||
) |
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler | ( | void | ) |
GL_APICALL void GL_APIENTRY glRenderbufferStorage | ( | GLenum | target, |
GLenum | internalformat, | ||
GLsizei | width, | ||
GLsizei | height | ||
) |
GL_APICALL void GL_APIENTRY glSampleCoverage | ( | GLclampf | value, |
GLboolean | invert | ||
) |
GL_APICALL void GL_APIENTRY glScissor | ( | GLint | x, |
GLint | y, | ||
GLsizei | width, | ||
GLsizei | height | ||
) |
GL_APICALL void GL_APIENTRY glShaderBinary | ( | GLsizei | n, |
const GLuint * | shaders, | ||
GLenum | binaryformat, | ||
const GLvoid * | binary, | ||
GLsizei | length | ||
) |
GL_APICALL void GL_APIENTRY glShaderSource | ( | GLuint | shader, |
GLsizei | count, | ||
const GLchar ** | string, | ||
const GLint * | length | ||
) |
Referenced by Zeni::Shader_GL_Shader::Shader_GL_Shader().
GL_APICALL void GL_APIENTRY glStencilFunc | ( | GLenum | func, |
GLint | ref, | ||
GLuint | mask | ||
) |
GL_APICALL void GL_APIENTRY glStencilFuncSeparate | ( | GLenum | face, |
GLenum | func, | ||
GLint | ref, | ||
GLuint | mask | ||
) |
GL_APICALL void GL_APIENTRY glStencilMask | ( | GLuint | mask | ) |
GL_APICALL void GL_APIENTRY glStencilMaskSeparate | ( | GLenum | face, |
GLuint | mask | ||
) |
GL_APICALL void GL_APIENTRY glStencilOp | ( | GLenum | fail, |
GLenum | zfail, | ||
GLenum | zpass | ||
) |
GL_APICALL void GL_APIENTRY glStencilOpSeparate | ( | GLenum | face, |
GLenum | fail, | ||
GLenum | zfail, | ||
GLenum | zpass | ||
) |
GL_APICALL void GL_APIENTRY glTexImage2D | ( | GLenum | target, |
GLint | level, | ||
GLint | internalformat, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLint | border, | ||
GLenum | format, | ||
GLenum | type, | ||
const GLvoid * | pixels | ||
) |
GL_APICALL void GL_APIENTRY glTexParameterf | ( | GLenum | target, |
GLenum | pname, | ||
GLfloat | param | ||
) |
GL_APICALL void GL_APIENTRY glTexParameterfv | ( | GLenum | target, |
GLenum | pname, | ||
const GLfloat * | params | ||
) |
GL_APICALL void GL_APIENTRY glTexParameteri | ( | GLenum | target, |
GLenum | pname, | ||
GLint | param | ||
) |
GL_APICALL void GL_APIENTRY glTexParameteriv | ( | GLenum | target, |
GLenum | pname, | ||
const GLint * | params | ||
) |
GL_APICALL void GL_APIENTRY glTexSubImage2D | ( | GLenum | target, |
GLint | level, | ||
GLint | xoffset, | ||
GLint | yoffset, | ||
GLsizei | width, | ||
GLsizei | height, | ||
GLenum | format, | ||
GLenum | type, | ||
const GLvoid * | pixels | ||
) |
GL_APICALL void GL_APIENTRY glUniform1f | ( | GLint | location, |
GLfloat | x | ||
) |
GL_APICALL void GL_APIENTRY glUniform1fv | ( | GLint | location, |
GLsizei | count, | ||
const GLfloat * | v | ||
) |
GL_APICALL void GL_APIENTRY glUniform1i | ( | GLint | location, |
GLint | x | ||
) |
GL_APICALL void GL_APIENTRY glUniform1iv | ( | GLint | location, |
GLsizei | count, | ||
const GLint * | v | ||
) |
GL_APICALL void GL_APIENTRY glUniform2f | ( | GLint | location, |
GLfloat | x, | ||
GLfloat | y | ||
) |
GL_APICALL void GL_APIENTRY glUniform2fv | ( | GLint | location, |
GLsizei | count, | ||
const GLfloat * | v | ||
) |
GL_APICALL void GL_APIENTRY glUniform2i | ( | GLint | location, |
GLint | x, | ||
GLint | y | ||
) |
GL_APICALL void GL_APIENTRY glUniform2iv | ( | GLint | location, |
GLsizei | count, | ||
const GLint * | v | ||
) |
GL_APICALL void GL_APIENTRY glUniform3f | ( | GLint | location, |
GLfloat | x, | ||
GLfloat | y, | ||
GLfloat | z | ||
) |
GL_APICALL void GL_APIENTRY glUniform3fv | ( | GLint | location, |
GLsizei | count, | ||
const GLfloat * | v | ||
) |
GL_APICALL void GL_APIENTRY glUniform3i | ( | GLint | location, |
GLint | x, | ||
GLint | y, | ||
GLint | z | ||
) |
GL_APICALL void GL_APIENTRY glUniform3iv | ( | GLint | location, |
GLsizei | count, | ||
const GLint * | v | ||
) |
GL_APICALL void GL_APIENTRY glUniform4f | ( | GLint | location, |
GLfloat | x, | ||
GLfloat | y, | ||
GLfloat | z, | ||
GLfloat | w | ||
) |
GL_APICALL void GL_APIENTRY glUniform4fv | ( | GLint | location, |
GLsizei | count, | ||
const GLfloat * | v | ||
) |
GL_APICALL void GL_APIENTRY glUniform4i | ( | GLint | location, |
GLint | x, | ||
GLint | y, | ||
GLint | z, | ||
GLint | w | ||
) |
GL_APICALL void GL_APIENTRY glUniform4iv | ( | GLint | location, |
GLsizei | count, | ||
const GLint * | v | ||
) |
GL_APICALL void GL_APIENTRY glUniformMatrix2fv | ( | GLint | location, |
GLsizei | count, | ||
GLboolean | transpose, | ||
const GLfloat * | value | ||
) |
GL_APICALL void GL_APIENTRY glUniformMatrix3fv | ( | GLint | location, |
GLsizei | count, | ||
GLboolean | transpose, | ||
const GLfloat * | value | ||
) |
GL_APICALL void GL_APIENTRY glUniformMatrix4fv | ( | GLint | location, |
GLsizei | count, | ||
GLboolean | transpose, | ||
const GLfloat * | value | ||
) |
GL_APICALL void GL_APIENTRY glUseProgram | ( | GLuint | program | ) |
Referenced by Zeni::Video_GL_Shader::set_program(), and Zeni::Video_GL_Shader::unset_program().
GL_APICALL void GL_APIENTRY glValidateProgram | ( | GLuint | program | ) |
GL_APICALL void GL_APIENTRY glVertexAttrib1f | ( | GLuint | indx, |
GLfloat | x | ||
) |
GL_APICALL void GL_APIENTRY glVertexAttrib1fv | ( | GLuint | indx, |
const GLfloat * | values | ||
) |
GL_APICALL void GL_APIENTRY glVertexAttrib2f | ( | GLuint | indx, |
GLfloat | x, | ||
GLfloat | y | ||
) |
GL_APICALL void GL_APIENTRY glVertexAttrib2fv | ( | GLuint | indx, |
const GLfloat * | values | ||
) |
GL_APICALL void GL_APIENTRY glVertexAttrib3f | ( | GLuint | indx, |
GLfloat | x, | ||
GLfloat | y, | ||
GLfloat | z | ||
) |
GL_APICALL void GL_APIENTRY glVertexAttrib3fv | ( | GLuint | indx, |
const GLfloat * | values | ||
) |
GL_APICALL void GL_APIENTRY glVertexAttrib4f | ( | GLuint | indx, |
GLfloat | x, | ||
GLfloat | y, | ||
GLfloat | z, | ||
GLfloat | w | ||
) |
GL_APICALL void GL_APIENTRY glVertexAttrib4fv | ( | GLuint | indx, |
const GLfloat * | values | ||
) |
GL_APICALL void GL_APIENTRY glVertexAttribPointer | ( | GLuint | indx, |
GLint | size, | ||
GLenum | type, | ||
GLboolean | normalized, | ||
GLsizei | stride, | ||
const GLvoid * | ptr | ||
) |
GL_APICALL void GL_APIENTRY glViewport | ( | GLint | x, |
GLint | y, | ||
GLsizei | width, | ||
GLsizei | height | ||
) |