|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q GLshort GLshort
GLshort GLshort q GLenum
GLenum const GLfloat *params
GLenum GLenum const GLdouble
*params GLenum GLenum const
GLint *params GLenum GLint
GLint GLsizei GLsizei GLint
GLenum GLenum const GLvoid
*pixels GLenum GLenum const
GLfloat *params GLenum GLint
GLint GLsizei GLenum GLenum
const GLvoid *pixels | SDL_PROC (void, glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC_UNUSED(void |
|
| SDL_PROC_UNUSED (GLboolean, glAreTexturesResident,(GLsizei, const GLuint *, GLboolean *)) SDL_PROC_UNUSED(void |
|
const GLubyte * | SDL_PROC_UNUSED (void, glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha | SDL_PROC_UNUSED (void, glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha | SDL_PROC_UNUSED (void, glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type | SDL_PROC_UNUSED (void, glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border | SDL_PROC_UNUSED (void, glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height | SDL_PROC_UNUSED (void, glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) SDL_PROC(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels | SDL_PROC_UNUSED (void, glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2 | SDL_PROC_UNUSED (void, glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar | SDL_PROC_UNUSED (void, glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params | SDL_PROC_UNUSED (void, glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params | SDL_PROC_UNUSED (void, glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params | SDL_PROC_UNUSED (void, glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params | SDL_PROC_UNUSED (void, glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels | SDL_PROC_UNUSED (void, glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params | SDL_PROC_UNUSED (void, glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params | SDL_PROC_UNUSED (void, glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer | SDL_PROC_UNUSED (void, glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params | SDL_PROC_UNUSED (void, glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points | SDL_PROC_UNUSED (void, glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points | SDL_PROC_UNUSED (void, glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 | SDL_PROC_UNUSED (void, glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params | SDL_PROC_UNUSED (void, glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) SDL_PROC(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar | SDL_PROC_UNUSED (void, glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values | SDL_PROC_UNUSED (void, glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities | SDL_PROC_UNUSED (void, glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w | SDL_PROC_UNUSED (void, glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) SDL_PROC(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels | SDL_PROC_UNUSED (void, glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) SDL_PROC(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 | SDL_PROC_UNUSED (void, glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) SDL_PROC(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z | SDL_PROC_UNUSED (void, glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q | SDL_PROC_UNUSED (void, glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) SDL_PROC_UNUSED(void |
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const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q GLshort GLshort
GLshort GLshort q | SDL_PROC_UNUSED (void, glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) SDL_PROC_UNUSED(void |
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const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q GLshort GLshort
GLshort GLshort q GLenum
GLenum const GLfloat *params | SDL_PROC_UNUSED (void, glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) SDL_PROC_UNUSED(void |
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const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q GLshort GLshort
GLshort GLshort q GLenum
GLenum const GLfloat *params
GLenum GLenum const GLdouble
*params | SDL_PROC_UNUSED (void, glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q GLshort GLshort
GLshort GLshort q GLenum
GLenum const GLfloat *params
GLenum GLenum const GLdouble
*params GLenum GLenum const
GLint *params | SDL_PROC_UNUSED (void, glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) SDL_PROC(void |
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const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q GLshort GLshort
GLshort GLshort q GLenum
GLenum const GLfloat *params
GLenum GLenum const GLdouble
*params GLenum GLenum const
GLint *params GLenum GLint
GLint GLsizei GLsizei GLint
GLenum GLenum const GLvoid
*pixels | SDL_PROC_UNUSED (void, glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q GLshort GLshort
GLshort GLshort q GLenum
GLenum const GLfloat *params
GLenum GLenum const GLdouble
*params GLenum GLenum const
GLint *params GLenum GLint
GLint GLsizei GLsizei GLint
GLenum GLenum const GLvoid
*pixels GLenum GLenum const
GLfloat *params | SDL_PROC_UNUSED (void, glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) SDL_PROC_UNUSED(void |
|
const GLubyte GLuint GLuint
GLuint GLuint alpha GLboolean
GLboolean GLboolean GLboolean
alpha GLint GLint GLsizei
GLsizei GLenum type GLenum
GLint GLenum GLint GLint
GLsizei GLsizei GLint border
GLenum GLint GLint GLint GLint
GLint GLsizei GLsizei height
GLsizei GLsizei GLenum GLenum
const GLvoid *pixels GLenum
GLint GLint GLint GLint j2
GLdouble GLdouble GLdouble
GLdouble GLdouble GLdouble
zFar GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLint
*params GLenum GLenum GLfloat
*params GLenum GLint GLenum
GLenum GLvoid *pixels GLenum
GLint GLenum GLint *params
GLenum GLenum GLint *params
GLenum GLsizei const GLvoid
*pointer GLenum GLenum const
GLint *params GLenum GLfloat
GLfloat GLint GLint const
GLfloat *points GLenum GLfloat
GLfloat GLint GLint GLfloat
GLfloat GLint GLint const
GLfloat *points GLint GLfloat
GLfloat GLint GLfloat GLfloat
v2 GLenum GLenum const GLint
*params GLdouble GLdouble
GLdouble GLdouble GLdouble
GLdouble zFar GLenum GLsizei
const GLuint *values GLsizei
const GLuint const GLclampf
*priorities GLfloat GLfloat
GLfloat GLfloat w GLint GLint
GLsizei GLsizei GLenum GLenum
GLvoid *pixels GLfloat GLfloat
GLfloat GLfloat y2 GLdouble
GLdouble GLdouble GLdouble z
GLdouble GLdouble GLdouble
GLdouble q GLshort GLshort
GLshort GLshort q GLenum
GLenum const GLfloat *params
GLenum GLenum const GLdouble
*params GLenum GLenum const
GLint *params GLenum GLint
GLint GLsizei GLsizei GLint
GLenum GLenum const GLvoid
*pixels GLenum GLenum const
GLfloat *params GLenum GLint
GLint GLsizei GLenum GLenum
const GLvoid *pixels GLdouble
GLdouble GLdouble GLdouble w | SDL_PROC_UNUSED (void, glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) SDL_PROC_UNUSED(void |
|