42 #define GL_ES_VERSION_2_0 1
45 #define GL_DEPTH_BUFFER_BIT 0x00000100
46 #define GL_STENCIL_BUFFER_BIT 0x00000400
47 #define GL_COLOR_BUFFER_BIT 0x00004000
54 #define GL_POINTS 0x0000
55 #define GL_LINES 0x0001
56 #define GL_LINE_LOOP 0x0002
57 #define GL_LINE_STRIP 0x0003
58 #define GL_TRIANGLES 0x0004
59 #define GL_TRIANGLE_STRIP 0x0005
60 #define GL_TRIANGLE_FAN 0x0006
75 #define GL_SRC_COLOR 0x0300
76 #define GL_ONE_MINUS_SRC_COLOR 0x0301
77 #define GL_SRC_ALPHA 0x0302
78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
79 #define GL_DST_ALPHA 0x0304
80 #define GL_ONE_MINUS_DST_ALPHA 0x0305
85 #define GL_DST_COLOR 0x0306
86 #define GL_ONE_MINUS_DST_COLOR 0x0307
87 #define GL_SRC_ALPHA_SATURATE 0x0308
94 #define GL_FUNC_ADD 0x8006
95 #define GL_BLEND_EQUATION 0x8009
96 #define GL_BLEND_EQUATION_RGB 0x8009
97 #define GL_BLEND_EQUATION_ALPHA 0x883D
100 #define GL_FUNC_SUBTRACT 0x800A
101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
104 #define GL_BLEND_DST_RGB 0x80C8
105 #define GL_BLEND_SRC_RGB 0x80C9
106 #define GL_BLEND_DST_ALPHA 0x80CA
107 #define GL_BLEND_SRC_ALPHA 0x80CB
108 #define GL_CONSTANT_COLOR 0x8001
109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
110 #define GL_CONSTANT_ALPHA 0x8003
111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
112 #define GL_BLEND_COLOR 0x8005
115 #define GL_ARRAY_BUFFER 0x8892
116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
117 #define GL_ARRAY_BUFFER_BINDING 0x8894
118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
120 #define GL_STREAM_DRAW 0x88E0
121 #define GL_STATIC_DRAW 0x88E4
122 #define GL_DYNAMIC_DRAW 0x88E8
124 #define GL_BUFFER_SIZE 0x8764
125 #define GL_BUFFER_USAGE 0x8765
127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
130 #define GL_FRONT 0x0404
131 #define GL_BACK 0x0405
132 #define GL_FRONT_AND_BACK 0x0408
145 #define GL_TEXTURE_2D 0x0DE1
146 #define GL_CULL_FACE 0x0B44
147 #define GL_BLEND 0x0BE2
148 #define GL_DITHER 0x0BD0
149 #define GL_STENCIL_TEST 0x0B90
150 #define GL_DEPTH_TEST 0x0B71
151 #define GL_SCISSOR_TEST 0x0C11
152 #define GL_POLYGON_OFFSET_FILL 0x8037
153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
154 #define GL_SAMPLE_COVERAGE 0x80A0
157 #define GL_NO_ERROR 0
158 #define GL_INVALID_ENUM 0x0500
159 #define GL_INVALID_VALUE 0x0501
160 #define GL_INVALID_OPERATION 0x0502
161 #define GL_OUT_OF_MEMORY 0x0505
165 #define GL_CCW 0x0901
168 #define GL_LINE_WIDTH 0x0B21
169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
171 #define GL_CULL_FACE_MODE 0x0B45
172 #define GL_FRONT_FACE 0x0B46
173 #define GL_DEPTH_RANGE 0x0B70
174 #define GL_DEPTH_WRITEMASK 0x0B72
175 #define GL_DEPTH_CLEAR_VALUE 0x0B73
176 #define GL_DEPTH_FUNC 0x0B74
177 #define GL_STENCIL_CLEAR_VALUE 0x0B91
178 #define GL_STENCIL_FUNC 0x0B92
179 #define GL_STENCIL_FAIL 0x0B94
180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
182 #define GL_STENCIL_REF 0x0B97
183 #define GL_STENCIL_VALUE_MASK 0x0B93
184 #define GL_STENCIL_WRITEMASK 0x0B98
185 #define GL_STENCIL_BACK_FUNC 0x8800
186 #define GL_STENCIL_BACK_FAIL 0x8801
187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
189 #define GL_STENCIL_BACK_REF 0x8CA3
190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
192 #define GL_VIEWPORT 0x0BA2
193 #define GL_SCISSOR_BOX 0x0C10
195 #define GL_COLOR_CLEAR_VALUE 0x0C22
196 #define GL_COLOR_WRITEMASK 0x0C23
197 #define GL_UNPACK_ALIGNMENT 0x0CF5
198 #define GL_PACK_ALIGNMENT 0x0D05
199 #define GL_MAX_TEXTURE_SIZE 0x0D33
200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
201 #define GL_SUBPIXEL_BITS 0x0D50
202 #define GL_RED_BITS 0x0D52
203 #define GL_GREEN_BITS 0x0D53
204 #define GL_BLUE_BITS 0x0D54
205 #define GL_ALPHA_BITS 0x0D55
206 #define GL_DEPTH_BITS 0x0D56
207 #define GL_STENCIL_BITS 0x0D57
208 #define GL_POLYGON_OFFSET_UNITS 0x2A00
210 #define GL_POLYGON_OFFSET_FACTOR 0x8038
211 #define GL_TEXTURE_BINDING_2D 0x8069
212 #define GL_SAMPLE_BUFFERS 0x80A8
213 #define GL_SAMPLES 0x80A9
214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
227 #define GL_DONT_CARE 0x1100
228 #define GL_FASTEST 0x1101
229 #define GL_NICEST 0x1102
232 #define GL_GENERATE_MIPMAP_HINT 0x8192
235 #define GL_BYTE 0x1400
236 #define GL_UNSIGNED_BYTE 0x1401
237 #define GL_SHORT 0x1402
238 #define GL_UNSIGNED_SHORT 0x1403
239 #define GL_INT 0x1404
240 #define GL_UNSIGNED_INT 0x1405
241 #define GL_FLOAT 0x1406
242 #define GL_FIXED 0x140C
245 #define GL_DEPTH_COMPONENT 0x1902
246 #define GL_ALPHA 0x1906
247 #define GL_RGB 0x1907
248 #define GL_RGBA 0x1908
249 #define GL_LUMINANCE 0x1909
250 #define GL_LUMINANCE_ALPHA 0x190A
254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
259 #define GL_FRAGMENT_SHADER 0x8B30
260 #define GL_VERTEX_SHADER 0x8B31
261 #define GL_MAX_VERTEX_ATTRIBS 0x8869
262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
263 #define GL_MAX_VARYING_VECTORS 0x8DFC
264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
268 #define GL_SHADER_TYPE 0x8B4F
269 #define GL_DELETE_STATUS 0x8B80
270 #define GL_LINK_STATUS 0x8B82
271 #define GL_VALIDATE_STATUS 0x8B83
272 #define GL_ATTACHED_SHADERS 0x8B85
273 #define GL_ACTIVE_UNIFORMS 0x8B86
274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
275 #define GL_ACTIVE_ATTRIBUTES 0x8B89
276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
278 #define GL_CURRENT_PROGRAM 0x8B8D
281 #define GL_NEVER 0x0200
282 #define GL_LESS 0x0201
283 #define GL_EQUAL 0x0202
284 #define GL_LEQUAL 0x0203
285 #define GL_GREATER 0x0204
286 #define GL_NOTEQUAL 0x0205
287 #define GL_GEQUAL 0x0206
288 #define GL_ALWAYS 0x0207
292 #define GL_KEEP 0x1E00
293 #define GL_REPLACE 0x1E01
294 #define GL_INCR 0x1E02
295 #define GL_DECR 0x1E03
296 #define GL_INVERT 0x150A
297 #define GL_INCR_WRAP 0x8507
298 #define GL_DECR_WRAP 0x8508
301 #define GL_VENDOR 0x1F00
302 #define GL_RENDERER 0x1F01
303 #define GL_VERSION 0x1F02
304 #define GL_EXTENSIONS 0x1F03
307 #define GL_NEAREST 0x2600
308 #define GL_LINEAR 0x2601
313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
319 #define GL_TEXTURE_MAG_FILTER 0x2800
320 #define GL_TEXTURE_MIN_FILTER 0x2801
321 #define GL_TEXTURE_WRAP_S 0x2802
322 #define GL_TEXTURE_WRAP_T 0x2803
326 #define GL_TEXTURE 0x1702
328 #define GL_TEXTURE_CUBE_MAP 0x8513
329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
339 #define GL_TEXTURE0 0x84C0
340 #define GL_TEXTURE1 0x84C1
341 #define GL_TEXTURE2 0x84C2
342 #define GL_TEXTURE3 0x84C3
343 #define GL_TEXTURE4 0x84C4
344 #define GL_TEXTURE5 0x84C5
345 #define GL_TEXTURE6 0x84C6
346 #define GL_TEXTURE7 0x84C7
347 #define GL_TEXTURE8 0x84C8
348 #define GL_TEXTURE9 0x84C9
349 #define GL_TEXTURE10 0x84CA
350 #define GL_TEXTURE11 0x84CB
351 #define GL_TEXTURE12 0x84CC
352 #define GL_TEXTURE13 0x84CD
353 #define GL_TEXTURE14 0x84CE
354 #define GL_TEXTURE15 0x84CF
355 #define GL_TEXTURE16 0x84D0
356 #define GL_TEXTURE17 0x84D1
357 #define GL_TEXTURE18 0x84D2
358 #define GL_TEXTURE19 0x84D3
359 #define GL_TEXTURE20 0x84D4
360 #define GL_TEXTURE21 0x84D5
361 #define GL_TEXTURE22 0x84D6
362 #define GL_TEXTURE23 0x84D7
363 #define GL_TEXTURE24 0x84D8
364 #define GL_TEXTURE25 0x84D9
365 #define GL_TEXTURE26 0x84DA
366 #define GL_TEXTURE27 0x84DB
367 #define GL_TEXTURE28 0x84DC
368 #define GL_TEXTURE29 0x84DD
369 #define GL_TEXTURE30 0x84DE
370 #define GL_TEXTURE31 0x84DF
371 #define GL_ACTIVE_TEXTURE 0x84E0
374 #define GL_REPEAT 0x2901
375 #define GL_CLAMP_TO_EDGE 0x812F
376 #define GL_MIRRORED_REPEAT 0x8370
379 #define GL_FLOAT_VEC2 0x8B50
380 #define GL_FLOAT_VEC3 0x8B51
381 #define GL_FLOAT_VEC4 0x8B52
382 #define GL_INT_VEC2 0x8B53
383 #define GL_INT_VEC3 0x8B54
384 #define GL_INT_VEC4 0x8B55
385 #define GL_BOOL 0x8B56
386 #define GL_BOOL_VEC2 0x8B57
387 #define GL_BOOL_VEC3 0x8B58
388 #define GL_BOOL_VEC4 0x8B59
389 #define GL_FLOAT_MAT2 0x8B5A
390 #define GL_FLOAT_MAT3 0x8B5B
391 #define GL_FLOAT_MAT4 0x8B5C
392 #define GL_SAMPLER_2D 0x8B5E
393 #define GL_SAMPLER_CUBE 0x8B60
396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
409 #define GL_COMPILE_STATUS 0x8B81
410 #define GL_INFO_LOG_LENGTH 0x8B84
411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
412 #define GL_SHADER_COMPILER 0x8DFA
415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
419 #define GL_LOW_FLOAT 0x8DF0
420 #define GL_MEDIUM_FLOAT 0x8DF1
421 #define GL_HIGH_FLOAT 0x8DF2
422 #define GL_LOW_INT 0x8DF3
423 #define GL_MEDIUM_INT 0x8DF4
424 #define GL_HIGH_INT 0x8DF5
427 #define GL_FRAMEBUFFER 0x8D40
428 #define GL_RENDERBUFFER 0x8D41
430 #define GL_RGBA4 0x8056
431 #define GL_RGB5_A1 0x8057
432 #define GL_RGB565 0x8D62
433 #define GL_DEPTH_COMPONENT16 0x81A5
434 #define GL_STENCIL_INDEX 0x1901
435 #define GL_STENCIL_INDEX8 0x8D48
437 #define GL_RENDERBUFFER_WIDTH 0x8D42
438 #define GL_RENDERBUFFER_HEIGHT 0x8D43
439 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
441 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
442 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
443 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
444 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
445 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
448 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
450 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
452 #define GL_COLOR_ATTACHMENT0 0x8CE0
453 #define GL_DEPTH_ATTACHMENT 0x8D00
454 #define GL_STENCIL_ATTACHMENT 0x8D20
458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
460 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
461 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
462 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
464 #define GL_FRAMEBUFFER_BINDING 0x8CA6
465 #define GL_RENDERBUFFER_BINDING 0x8CA7
466 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
468 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
#define glGetTexParameterfv
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
GLsizei GLsizei GLuint * shaders
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLenum GLenum renderbuffertarget
EGLImageKHR EGLint EGLint EGLint * stride
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
GLint GLenum GLboolean normalized
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
EGLSurface EGLint EGLint EGLint EGLint height
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth)
EGLImageKHR EGLint * name
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
GLint GLsizei GLboolean transpose
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
const GLuint * renderbuffers
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
GLsizei const GLvoid * pointer
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
#define glCopyTexSubImage2D
GLsizei GLsizei GLenum GLvoid * binary
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
EGLContext EGLenum target
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
EGLContext EGLenum EGLClientBuffer buffer
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
const GLuint * framebuffers
khronos_intptr_t GLintptr
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
#define glGetTexParameteriv
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
EGLSurface EGLint EGLint EGLint width
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
GLint GLenum GLsizei GLsizei GLsizei depth
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLenum GLenum GLenum GLenum dstAlpha
GLclampf GLclampf GLclampf alpha
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GLenum GLenum GLenum srcAlpha
GLbitfield GLuint program
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
GLint GLenum internalformat
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
EGLSurface EGLint EGLint y
GLenum GLenum GLuint texture
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
EGLSurface EGLint void ** value
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
khronos_ssize_t GLsizeiptr
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
#define glCompressedTexImage2D
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GLsizei const GLuint * textures
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
GLint GLint GLint GLint z
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GLint GLint GLint GLint GLint w
#define glCompressedTexSubImage2D
GLint GLint GLint yoffset
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GLenum GLint GLint * precision
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
GLsizei GLsizei GLchar * source
const GLuint GLenum binaryformat
GLsizeiptr const GLvoid GLenum usage
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GLfloat GLfloat GLfloat GLfloat zNear
GLint GLsizei const GLuint64 * values
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
GLsizei GLenum const GLvoid * indices
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)