PAOLO wrote:1) Against which gods is the power level of your unique demons assessed? Against the ones we have in the DF boards, or are you developing a group of alternate world gods?
AW has its own gods. As of right now, they are build with gestalt rules plus rank. Their HD is
roughly equal to 25 + rank. This is not a hard and fast rule, Corellon has 50HD (as would Zeus and Odin) despite being DvR 19. It can also be modified for racial HD (as Iuz) or previously existing HD (as with Zagig)
2) Is there any general rule you use in assessing demon lords and princes special abilities? Ex, Apollyon has 3 Supernatural, 4 Extraordinary and 1 Spell like abilities (tot 8), Dagon rahab 7, Demogorgon 6 (and also dual action and gaze attack), Graz’zt 3 plus prince of shadows … in short, is there any pattern or you just grant a unique demon the abilities you think he should have?
The last. There need be no pattern. A rogue has more special abilities than a wizard or a fighter....and that is from PC classes designed to balance with each other. Different demon lords need different abilities. Constraining myself to a formula only forces me to add needless abilities to some and cut or combine important powers for others.
3) Is there any rule governing the ascension of a demon to an unique form? Take for example the spell-like abilities. If we take a couple of demon lords as confronted with the ones of your Balor, we have:
Balor: Always active-- tongues, true seeing; at will— blasphemy (DC 25), deeper darkness, desecrate, detect good, detect law, dominate monster (DC 27), fear (DC 22), greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 25), power word stun, pyrotechnics, read magic, symbol (all, DC 26), suggestion (DC 20), telekinesis (DC 24), unhallow, unholy aura, unholy blight (DC 22), wall of fire; 1/day—fire storm (DC 25), implosion (DC 27). Caster level 20th
Juiblex: Always active-- unholy aura (DC 26); at will-astral projection, blasphemy (DC 25), desecrate, greater dispel magic, greater teleport, hold monster (DC 23), invisibility, telekinesis (DC 23), touch of Juiblex (DC 31), unhallow, unholy blight (DC 22), utterdark; 6/day- befoul (DC 24), despoil (DC 25), phase door, symbol of insanity (DC 26). Caster level 30th
Kostchtchie: Alwaays active– true seeing; at will – astral projection, blasphemy, cone of cold (DC 23), desecrate, detect good, detect law, greater dispel magic, greater teleport, ice storm, poison (DC 22), telekinesis (DC 23), unhallow, unholy aura (DC 26), unholy blight (DC 22), wind walk; 6/day – harm (DC 24), polar ray, symbol of weakness (DC 25) Caster level 30th
It seems that there are a few substitutions and, apart from the caster level, some powerful spells which go from 1/day to 6/day. The impression is that the Balor has more powerful spell-like abilities that the demon lords (like the unlimited use of any symbols, which the demon lords don’t have); of course the Unique demon is stronger since he has special attacks and more physical leverage.
In short, while assessing spell-like abilities of unique demons did you “start” from spell-like abilities of common demons, sacrifying some of those for more powerful attacks/special abilities along a “demonic ascension” pattern, like the one we have in HoA templates, or you just gave unique demons the spell-like abilities you feel they should have?
Actually, some demon lords (the ones I built longer ago) will tend to have more SLAs than the newer ones. I've since tried to slim down SLA lists without crippling the demon lord in question. But ultimately, yes, it is the SLAs I think they need/should have.
Now for comments on single demons:
Demogorgon: maybe you should include (like in your Asmodeus) an higher CR for Demogorgon in the Gaping Maw. I have the feeling that his CR is higher than 50, in particular given his “call demons” ability since he can fill the hall with demons in a very short time (by using two actions he may call 6d10 balors every round). From the power he has in the gaping maw and his cosmic rank check, it looks like you share Serge’s “uniqueness” of Demo’s background and cosmic role as respect to all the other demons.
Well, if you've read my demon flavor on the other thread, you'll know my version of the history of The Abyss. However...I'm pretty sure Asmodeus has a wrong CR. There is no way he goes from 50 to 66 without boosting his attacks, defenses and all the stuff other than his HP. I just always wanted a CR 66 on Asmodeus and since CR is worth about as much as the U.S. dollar is these days, by G-D I put one on him.
More HP means it is a longer battle for the PCs, but given the fact that he's no harder to hit, deal damage to, avoid attacks from, etc....it
might increase the CR by 2.
As for calling, called creatures are counted for CR purposes. Summoned creatures are not.
Finally, I noticed you excluded any Demo’s connections with tentacled beings like Krakens or octopus or the stupid manta-thing with the impossible name.
Ixitxachitls. And no, I haven't excluded them. What makes you think that?
Fraz Urb’luu: IMO his rank check bonus to summon cosmic entities is too high. A +14 means that he has a decisive advantage to force any demon (with demo’s exclusion) to appear, including Graz’zt while in shadows. With this power he can dispatch other demon lords by arranging magic traps and summon them there.... By now he would be the only demon lord alive together with Demo.
Well, first off, Fraz has been known, in canon to summon Demogorgon. And other powerful demon lords. As I have written the ability, he does not gain a +14 bonus to force them, he gains a +14 bonus to summon them if they are deceived. I'm...not actually sure if that was intentional though. I believe that the opposite was intended, since if the demon fails the Will save, there isn't going to be any rank check needed.
As for magical traps, let's be absolutely clear here. I do not stat my entities based on what
could happen if Manny Metagamer was running it as a character. I stat them based on the things they
do and give them appropriate tools with which to do it. Fraz is specifically known to summon demon princes and get the Hell out of Dodge before/as they show up. It amuses him to do so. If Iggwilv had this ability, she would no doubt use it in a very different manner. She doesn't, and as such, I'm not concerned with the matter.
Orcus: his negative energy burst has no save? If every round he can deal 5d4 negative levels in a 30 foot radius with no save, his CR should be higher. On the other hand, the death power of his fabled wand seems kind of lame. Also, it seems strange he doesn’t have any Cosmic entity bonus to rank check, considering that even low-power demon beings like Yeenoghu have it.
Both the lack of a save and cosmic bonus are an oversight, honestly. I'll get around to fixing it, but the save should be Will half and his cosmic rank bonus would be around or slightly higher than Graz'zt's, with a massive bonus when dealing with undead and negative energy.
And KCG is right, those that don't fight Orcus with deathward deserve to die horrifically. What do you find lame about the power of the Wand?
Finally, I love a lot of things on your demon take. Like Graz’zt warlock’s powers, Apollyon might, Kostchtchie frigid breath, Dagon maddening call....
Truly excellent work.
While some of them are my design, others have been taken wholesale or heavily adapted from the excellent work of Erik Mona and James Jacobs, with the Demonomicon articles. I can assure you that Dagon's powers probably all proceed from that venue, simply increased for the enhanced power I gave him. Kostchchie may also fall under that. Graz'zt and Apollyon are definitely all mine though.
Next thing I will create from your thread the Booklet of Hell.
Looking forward to it...no doubt you'll note more oversights that I have let slip into the stats.