25 #if defined(REQUIRE_GL_ES)
35 const float &density_,
47 #ifndef DISABLE_GL_FIXED
67 #ifndef DISABLE_GL_SHADER
70 set(reinterpret_cast<Video_GL_Fixed &>(vgl));
The Direct3D9 Rendering System.
LPDIRECT3DDEVICE9 & get_d3d_device()
See DirectX Documentation for details.
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum type
void set(Video_GL_Fixed &screen) const
The OpenGL Rendering System.
The OpenGL Rendering System.
Fog(const Color &color_=ZENI_DEFAULT_FOG_COLOR, const float &density_=ZENI_DEFAULT_FOG_DENSITY, const FOG_TYPE &type_=ZENI_DEFAULT_FOG_TYPE, const float &start_=ZENI_DEFAULT_FOG_START, const float &end_=ZENI_DEFAULT_FOG_END)
float density
used when (FOGTYPE == FOG_EXP || FOGTYPE == FOG_EXP2)
typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex