41 class ZENI_GRAPHICS_DLL Video_GL_Fixed;
42 class ZENI_GRAPHICS_DLL Video_GL_Shader;
43 class ZENI_GRAPHICS_DLL Video_DX9;
47 struct ZENI_GRAPHICS_DLL
Fog {
54 #ifndef DISABLE_GL_FIXED
58 #ifndef DISABLE_GL_SHADER
The Direct3D9 Rendering System.
Color color
Color muxed with the rendering.
float start
used when FOGTYPE == FOG_LINEAR
#define ZENI_DEFAULT_FOG_END
#define ZENI_DEFAULT_FOG_DENSITY
The OpenGL Rendering System.
#define ZENI_DEFAULT_FOG_COLOR
The OpenGL Rendering System.
#define ZENI_DEFAULT_FOG_START
float density
used when (FOGTYPE == FOG_EXP || FOGTYPE == FOG_EXP2)
#define ZENI_DEFAULT_FOG_TYPE
FOG_TYPE type
The type of the Fog.
float end
used when FOGTYPE == FOG_LINEAR