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SDL_uikitopenglview.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #import <UIKit/UIKit.h>
23 #import <OpenGLES/EAGL.h>
24 #import <OpenGLES/ES1/gl.h>
25 #import <OpenGLES/ES1/glext.h>
26 #import "SDL_uikitview.h"
27 /*
28  This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
29  The view content is basically an EAGL surface you render your OpenGL scene into.
30  Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
31  */
33 
34 @private
35  /* The pixel dimensions of the backbuffer */
36  GLint backingWidth;
37  GLint backingHeight;
38 
39  EAGLContext *context;
40 
41  /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
42  GLuint viewRenderbuffer, viewFramebuffer;
43 
44  /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
45  GLuint depthRenderbuffer;
46 
47  /* format of depthRenderbuffer */
48  GLenum depthBufferFormat;
49 
50  id displayLink;
51  int animationInterval;
52  void (*animationCallback)(void*);
53  void *animationCallbackParam;
54 }
55 
56 @property (nonatomic, retain, readonly) EAGLContext *context;
57 
58 - (void)swapBuffers;
59 - (void)setCurrentContext;
60 
61 - (id)initWithFrame:(CGRect)frame
62  scale:(CGFloat)scale
63  retainBacking:(BOOL)retained
64  rBits:(int)rBits
65  gBits:(int)gBits
66  bBits:(int)bBits
67  aBits:(int)aBits
68  depthBits:(int)depthBits
69  stencilBits:(int)stencilBits
70  majorVersion:(int)majorVersion
71  shareGroup:(EAGLSharegroup*)shareGroup;
72 
73 - (void)updateFrame;
74 
75 - (void)setAnimationCallback:(int)interval
76  callback:(void (*)(void*))callback
77  callbackParam:(void*)callbackParam;
78 
79 - (void)startAnimation;
80 - (void)stopAnimation;
81 
82 - (void)doLoop:(id)sender;
83 
84 @end
85 
86 /* vi: set ts=4 sw=4 expandtab: */
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
Definition: glew.h:1824
unsigned int GLenum
Definition: gl2.h:23
GLuint id
Definition: gl2ext.h:1142
int GLint
Definition: gl2.h:28
unsigned int GLuint
Definition: gl2.h:32
TParseContext * context
typedef BOOL(WINAPI *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC