22 #import <UIKit/UIKit.h>
27 #define IPHONE_TOUCH_EFFICIENT_DANGEROUS
29 #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
30 #define MAX_SIMULTANEOUS_TOUCHES 5
33 #if SDL_IPHONE_KEYBOARD
41 #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
42 UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
45 #if SDL_IPHONE_KEYBOARD
46 UITextField *textField;
53 - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(
BOOL)normalize;
54 - (
void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
55 - (
void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
56 - (
void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
58 #if SDL_IPHONE_KEYBOARD
61 - (
void)initializeKeyboard;
62 @property (readonly)
BOOL keyboardVisible;
SDL_uikitviewcontroller * viewcontroller
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
typedef BOOL(WINAPI *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC