22 #ifndef __SDL_PANDORA_H__
23 #define __SDL_PANDORA_H__
28 #include "../SDL_sysvideo.h"
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
void PSP_GL_UnloadLibrary(_THIS)
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
A collection of pixels used in software blitting.
void PSP_GL_SwapWindow(_THIS, SDL_Window *window)
The structure that defines a display mode.
void * SDL_GLContext
An opaque handle to an OpenGL context.
void PSP_DestroyWindow(_THIS, SDL_Window *window)
void PSP_RestoreWindow(_THIS, SDL_Window *window)
void PSP_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void PSP_MinimizeWindow(_THIS, SDL_Window *window)
int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
GLsizei const GLchar *const * path
void PSP_VideoQuit(_THIS)
int PSP_CreateWindow(_THIS, SDL_Window *window)
SDL_bool PSP_HasScreenKeyboardSupport(_THIS)
void PSP_SetWindowTitle(_THIS, SDL_Window *window)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
void PSP_SetWindowSize(_THIS, SDL_Window *window)
void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window)
SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
struct SDL_DisplayData SDL_DisplayData
int PSP_GL_LoadLibrary(_THIS, const char *path)
void PSP_SetWindowPosition(_THIS, SDL_Window *window)
struct SDL_WindowData SDL_WindowData
void PSP_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void * PSP_GL_GetProcAddress(_THIS, const char *proc)
SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window *window)
int PSP_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
void PSP_RaiseWindow(_THIS, SDL_Window *window)
struct SDL_VideoData SDL_VideoData
SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window)
int PSP_GL_SetSwapInterval(_THIS, int interval)
void PSP_ShowWindow(_THIS, SDL_Window *window)
void PSP_HideWindow(_THIS, SDL_Window *window)
void PSP_MaximizeWindow(_THIS, SDL_Window *window)
void PSP_HideScreenKeyboard(_THIS, SDL_Window *window)
int PSP_GL_GetSwapInterval(_THIS)