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SDL_androidwindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 #ifndef _SDL_androidwindow_h
24 #define _SDL_androidwindow_h
25 
26 #include "../../core/android/SDL_android.h"
27 #include "../SDL_egl.h"
28 
29 extern int Android_CreateWindow(_THIS, SDL_Window * window);
30 extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
31 extern void Android_DestroyWindow(_THIS, SDL_Window * window);
32 
33 typedef struct
34 {
36  EGLContext egl_context; /* We use this to preserve the context when losing focus */
37  ANativeWindow* native_window;
38 
40 
41 #endif /* _SDL_androidwindow_h */
42 
43 /* vi: set ts=4 sw=4 expandtab: */
void Android_DestroyWindow(_THIS, SDL_Window *window)
void * EGLSurface
Definition: egl.h:49
void * EGLContext
Definition: egl.h:47
EGLContext egl_context
#define _THIS
struct SDL_WindowData SDL_WindowData
void Android_SetWindowTitle(_THIS, SDL_Window *window)
int Android_CreateWindow(_THIS, SDL_Window *window)
ANativeWindow * native_window
EGLSurface egl_surface