#include <GLES/egl.h>
#include "SDL_config.h"
#include "../SDL_sysvideo.h"
Go to the source code of this file.
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int | PND_createwindow (_THIS, SDL_Window *window) |
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int | PND_createwindowfrom (_THIS, SDL_Window *window, const void *data) |
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void | PND_destroywindow (_THIS, SDL_Window *window) |
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void | PND_getdisplaymodes (_THIS, SDL_VideoDisplay *display) |
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SDL_bool | PND_getwindowwminfo (_THIS, SDL_Window *window, struct SDL_SysWMinfo *info) |
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SDL_GLContext | PND_gl_createcontext (_THIS, SDL_Window *window) |
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void | PND_gl_deletecontext (_THIS, SDL_GLContext context) |
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void * | PND_gl_getprocaddres (_THIS, const char *proc) |
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int | PND_gl_getswapinterval (_THIS) |
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int | PND_gl_loadlibrary (_THIS, const char *path) |
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int | PND_gl_makecurrent (_THIS, SDL_Window *window, SDL_GLContext context) |
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int | PND_gl_setswapinterval (_THIS, int interval) |
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void | PND_gl_swapwindow (_THIS, SDL_Window *window) |
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void | PND_gl_unloadlibrary (_THIS) |
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void | PND_hidewindow (_THIS, SDL_Window *window) |
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void | PND_maximizewindow (_THIS, SDL_Window *window) |
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void | PND_minimizewindow (_THIS, SDL_Window *window) |
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void | PND_raisewindow (_THIS, SDL_Window *window) |
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void | PND_restorewindow (_THIS, SDL_Window *window) |
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int | PND_setdisplaymode (_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode) |
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void | PND_setwindowgrab (_THIS, SDL_Window *window) |
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void | PND_setwindowicon (_THIS, SDL_Window *window, SDL_Surface *icon) |
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void | PND_setwindowposition (_THIS, SDL_Window *window) |
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void | PND_setwindowsize (_THIS, SDL_Window *window) |
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void | PND_setwindowtitle (_THIS, SDL_Window *window) |
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void | PND_showwindow (_THIS, SDL_Window *window) |
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int | PND_videoinit (_THIS) |
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void | PND_videoquit (_THIS) |
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