zenilib
0.5.3.0
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#include "SDL_config.h"
Go to the source code of this file.
Functions | |
int | SDL_BlendPoint (SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int | SDL_BlendPoints (SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
int SDL_BlendPoint | ( | SDL_Surface * | dst, |
int | x, | ||
int | y, | ||
SDL_BlendMode | blendMode, | ||
Uint8 | r, | ||
Uint8 | g, | ||
Uint8 | b, | ||
Uint8 | a | ||
) |
Definition at line 196 of file SDL_blendpoint.c.
References SDL_PixelFormat::Amask, SDL_PixelFormat::BitsPerPixel, SDL_Surface::clip_rect, DRAW_MUL, SDL_Surface::format, SDL_Rect::h, SDL_PixelFormat::Rmask, SDL_BLENDMODE_ADD, SDL_BLENDMODE_BLEND, SDL_BlendPoint_ARGB8888(), SDL_BlendPoint_RGB(), SDL_BlendPoint_RGB555(), SDL_BlendPoint_RGB565(), SDL_BlendPoint_RGB888(), SDL_BlendPoint_RGBA(), SDL_SetError(), SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.
Referenced by SDL_BlendLines().
int SDL_BlendPoints | ( | SDL_Surface * | dst, |
const SDL_Point * | points, | ||
int | count, | ||
SDL_BlendMode | blendMode, | ||
Uint8 | r, | ||
Uint8 | g, | ||
Uint8 | b, | ||
Uint8 | a | ||
) |
Definition at line 259 of file SDL_blendpoint.c.
References SDL_PixelFormat::Amask, SDL_PixelFormat::BitsPerPixel, SDL_Surface::clip_rect, DRAW_MUL, SDL_Surface::format, SDL_Rect::h, i, int, NULL, SDL_PixelFormat::Rmask, SDL_BLENDMODE_ADD, SDL_BLENDMODE_BLEND, SDL_BlendPoint_ARGB8888(), SDL_BlendPoint_RGB(), SDL_BlendPoint_RGB555(), SDL_BlendPoint_RGB565(), SDL_BlendPoint_RGB888(), SDL_BlendPoint_RGBA(), SDL_SetError(), SDL_Rect::w, SDL_Point::x, SDL_Rect::x, SDL_Point::y, and SDL_Rect::y.
Referenced by SW_RenderDrawPoints().