82 return (a && b && (a->
x == b->
x) && (a->
y == b->
y) &&
DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2)
Calculate the intersection of a rectangle and line segment.
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
Returns true if the two rectangles are equal.
The structure that defines a point.
GLboolean GLboolean GLboolean GLboolean a
DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result)
Calculate a minimal rectangle enclosing a set of points.
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
struct SDL_Rect SDL_Rect
A rectangle, with the origin at the upper left.
DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Calculate the union of two rectangles.
DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result)
Calculate the intersection of two rectangles.
DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect *A, const SDL_Rect *B)
Determine whether two rectangles intersect.
GLdouble GLdouble GLdouble r
GLdouble GLdouble GLdouble b
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
struct SDL_Point SDL_Point
The structure that defines a point.
A rectangle, with the origin at the upper left.