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SDL_pixels.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef _SDL_pixels_h
29 #define _SDL_pixels_h
30 
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
42 /* @{ */
43 #define SDL_ALPHA_OPAQUE 255
44 #define SDL_ALPHA_TRANSPARENT 0
45 /* @} */
46 
48 enum
49 {
62 };
63 
65 enum
66 {
70 };
71 
73 enum
74 {
84 };
85 
87 enum
88 {
96 };
97 
99 enum
100 {
110 };
111 
112 #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
113 
114 #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
115  ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
116  ((bits) << 8) | ((bytes) << 0))
117 
118 #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
119 #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
120 #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
121 #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
122 #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
123 #define SDL_BYTESPERPIXEL(X) \
124  (SDL_ISPIXELFORMAT_FOURCC(X) ? \
125  ((((X) == SDL_PIXELFORMAT_YUY2) || \
126  ((X) == SDL_PIXELFORMAT_UYVY) || \
127  ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
128 
129 #define SDL_ISPIXELFORMAT_INDEXED(format) \
130  (!SDL_ISPIXELFORMAT_FOURCC(format) && \
131  ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
132  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
133  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
134 
135 #define SDL_ISPIXELFORMAT_ALPHA(format) \
136  (!SDL_ISPIXELFORMAT_FOURCC(format) && \
137  ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
138  (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
139  (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
140  (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA)))
141 
142 /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
143 #define SDL_ISPIXELFORMAT_FOURCC(format) \
144  ((format) && (SDL_PIXELFLAG(format) != 1))
145 
146 /* Note: If you modify this list, update SDL_GetPixelFormatName() */
147 enum
148 {
152  1, 0),
155  1, 0),
158  4, 0),
161  4, 0),
166  SDL_PACKEDLAYOUT_332, 8, 1),
169  SDL_PACKEDLAYOUT_4444, 12, 2),
172  SDL_PACKEDLAYOUT_1555, 15, 2),
175  SDL_PACKEDLAYOUT_1555, 15, 2),
178  SDL_PACKEDLAYOUT_4444, 16, 2),
181  SDL_PACKEDLAYOUT_4444, 16, 2),
184  SDL_PACKEDLAYOUT_4444, 16, 2),
187  SDL_PACKEDLAYOUT_4444, 16, 2),
190  SDL_PACKEDLAYOUT_1555, 16, 2),
193  SDL_PACKEDLAYOUT_5551, 16, 2),
196  SDL_PACKEDLAYOUT_1555, 16, 2),
199  SDL_PACKEDLAYOUT_5551, 16, 2),
202  SDL_PACKEDLAYOUT_565, 16, 2),
205  SDL_PACKEDLAYOUT_565, 16, 2),
208  24, 3),
211  24, 3),
214  SDL_PACKEDLAYOUT_8888, 24, 4),
217  SDL_PACKEDLAYOUT_8888, 24, 4),
220  SDL_PACKEDLAYOUT_8888, 24, 4),
223  SDL_PACKEDLAYOUT_8888, 24, 4),
226  SDL_PACKEDLAYOUT_8888, 32, 4),
229  SDL_PACKEDLAYOUT_8888, 32, 4),
232  SDL_PACKEDLAYOUT_8888, 32, 4),
235  SDL_PACKEDLAYOUT_8888, 32, 4),
238  SDL_PACKEDLAYOUT_2101010, 32, 4),
239 
241  SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
243  SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
245  SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
247  SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
249  SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
250 };
251 
252 typedef struct SDL_Color
253 {
258 } SDL_Color;
259 #define SDL_Colour SDL_Color
260 
261 typedef struct SDL_Palette
262 {
263  int ncolors;
266  int refcount;
267 } SDL_Palette;
268 
272 typedef struct SDL_PixelFormat
273 {
291  int refcount;
294 
299 
308  int *bpp,
309  Uint32 * Rmask,
310  Uint32 * Gmask,
311  Uint32 * Bmask,
312  Uint32 * Amask);
313 
323  Uint32 Rmask,
324  Uint32 Gmask,
325  Uint32 Bmask,
326  Uint32 Amask);
327 
331 extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
332 
337 
348 extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
349 
355 
367  const SDL_Color * colors,
368  int firstcolor, int ncolors);
369 
376 
383  Uint8 r, Uint8 g, Uint8 b);
384 
391  Uint8 r, Uint8 g, Uint8 b,
392  Uint8 a);
393 
399 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
400  const SDL_PixelFormat * format,
401  Uint8 * r, Uint8 * g, Uint8 * b);
402 
408 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
409  const SDL_PixelFormat * format,
410  Uint8 * r, Uint8 * g, Uint8 * b,
411  Uint8 * a);
412 
416 extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
417 
418 
419 /* Ends C function definitions when using C++ */
420 #ifdef __cplusplus
421 }
422 #endif
423 #include "close_code.h"
424 
425 #endif /* _SDL_pixels_h */
426 
427 /* vi: set ts=4 sw=4 expandtab: */
Uint32 version
Definition: SDL_pixels.h:265
DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format)
Free an SDL_PixelFormat structure.
Definition: SDL_pixels.c:584
Uint8 g
Definition: SDL_pixels.h:255
DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat *format, SDL_Palette *palette)
Set the palette for a pixel format structure.
Definition: SDL_pixels.c:646
GLboolean GLboolean g
Definition: glew.h:8736
Uint8 BytesPerPixel
Definition: SDL_pixels.h:277
Uint8 padding[2]
Definition: SDL_pixels.h:278
DECLSPEC const char *SDLCALL SDL_GetPixelFormatName(Uint32 format)
Get the human readable name of a pixel format.
Definition: SDL_pixels.c:86
SDL_bool
Definition: SDL_stdinc.h:116
DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette *palette)
Free a palette created with SDL_AllocPalette().
Definition: SDL_pixels.c:701
DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
Convert a bpp and RGBA masks to an enumerated pixel format.
Definition: SDL_pixels.c:291
GLboolean GLboolean GLboolean GLboolean a
Definition: glew.h:8736
#define DECLSPEC
Definition: begin_code.h:62
Uint8 b
Definition: SDL_pixels.h:256
struct SDL_Palette SDL_Palette
#define SDLCALL
Definition: begin_code.h:72
#define SDL_DEFINE_PIXELFOURCC(A, B, C, D)
Definition: SDL_pixels.h:112
DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Maps an RGBA quadruple to a pixel value for a given pixel format.
Definition: SDL_pixels.c:812
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:145
struct SDL_Color SDL_Color
DECLSPEC SDL_PixelFormat *SDLCALL SDL_AllocFormat(Uint32 pixel_format)
Create an SDL_PixelFormat structure from a pixel format enum.
Definition: SDL_pixels.c:486
Uint8 r
Definition: SDL_pixels.h:254
Uint8 a
Definition: SDL_pixels.h:257
Uint8 BitsPerPixel
Definition: SDL_pixels.h:276
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
Definition: gl2ext.h:845
SDL_Color * colors
Definition: SDL_pixels.h:264
DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 *ramp)
Calculate a 256 entry gamma ramp for a gamma value.
Definition: SDL_pixels.c:1086
DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat *format, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
Get the RGBA components from a pixel of the specified format.
Definition: SDL_pixels.c:849
DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors)
Create a palette structure with the specified number of color entries.
Definition: SDL_pixels.c:615
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:129
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes)
Definition: SDL_pixels.h:114
DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask)
Convert one of the enumerated pixel formats to a bpp and RGBA masks.
Definition: SDL_pixels.c:132
DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b)
Maps an RGB triple to an opaque pixel value for a given pixel format.
Definition: SDL_pixels.c:799
DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat *format, Uint8 *r, Uint8 *g, Uint8 *b)
Get the RGB components from a pixel of the specified format.
Definition: SDL_pixels.c:826
GLdouble GLdouble GLdouble r
Definition: glew.h:1392
GLdouble GLdouble GLdouble b
Definition: glew.h:8383
uint16_t Uint16
An unsigned 16-bit integer type.
Definition: SDL_stdinc.h:137
SDL_Palette * palette
Definition: SDL_pixels.h:275
struct SDL_PixelFormat * next
Definition: SDL_pixels.h:292
GLuint colors[3]
Definition: modern.h:25
struct SDL_PixelFormat SDL_PixelFormat
DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors)
Set a range of colors in a palette.
Definition: SDL_pixels.c:674