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SDL_blendmode.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef _SDL_blendmode_h
29 #define _SDL_blendmode_h
30 
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
40 typedef enum
41 {
42  SDL_BLENDMODE_NONE = 0x00000000,
44  SDL_BLENDMODE_BLEND = 0x00000001,
47  SDL_BLENDMODE_ADD = 0x00000002,
50  SDL_BLENDMODE_MOD = 0x00000004
54 
55 /* Ends C function definitions when using C++ */
56 #ifdef __cplusplus
57 }
58 #endif
59 #include "close_code.h"
60 
61 #endif /* _SDL_video_h */
62 
63 /* vi: set ts=4 sw=4 expandtab: */
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40