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SDL_blendmode.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_blendmode_h
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#define _SDL_blendmode_h
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
enum
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{
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SDL_BLENDMODE_NONE
= 0x00000000,
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SDL_BLENDMODE_BLEND
= 0x00000001,
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SDL_BLENDMODE_ADD
= 0x00000002,
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SDL_BLENDMODE_MOD
= 0x00000004
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}
SDL_BlendMode
;
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* _SDL_video_h */
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/* vi: set ts=4 sw=4 expandtab: */
SDL_BlendMode
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition:
SDL_blendmode.h:40
begin_code.h
SDL_BLENDMODE_NONE
Definition:
SDL_blendmode.h:42
close_code.h
SDL_BLENDMODE_MOD
Definition:
SDL_blendmode.h:50
SDL_BLENDMODE_ADD
Definition:
SDL_blendmode.h:47
SDL_BLENDMODE_BLEND
Definition:
SDL_blendmode.h:44
zenilib
jni
external
sdl
SDL
SDL_blendmode.h
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