62 index[0] = index[1] = 0;
82 for (i = 0; i < 3; ++
i) {
152 for (i = 0; i < 3; ++
i) {
else Out of place iCCP chunk
void lib3ds_background_write(Lib3dsBackground *background, Lib3dsIo *io)
static void solid_bgnd_read(Lib3dsBackground *background, Lib3dsIo *io)
void lib3ds_chunk_unknown(uint16_t chunk, Lib3dsIo *io)
void lib3ds_chunk_read(Lib3dsChunk *c, Lib3dsIo *io)
uint16_t lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_io_write_string(Lib3dsIo *io, const char *s)
void lib3ds_io_write_float(Lib3dsIo *io, float l)
static void v_gradient_read(Lib3dsBackground *background, Lib3dsIo *io)
void lib3ds_chunk_read_reset(Lib3dsChunk *c, Lib3dsIo *io)
float lib3ds_io_read_float(Lib3dsIo *io)
void lib3ds_chunk_read_end(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_chunk_read_tell(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_io_read_string(Lib3dsIo *io, char *s, int buflen)
void lib3ds_io_read_rgb(Lib3dsIo *io, float rgb[3])
static int colorf_defined(float rgb[3])
void lib3ds_chunk_write(Lib3dsChunk *c, Lib3dsIo *io)
void lib3ds_chunk_read_start(Lib3dsChunk *c, uint16_t chunk, Lib3dsIo *io)
void lib3ds_background_read(Lib3dsBackground *background, Lib3dsIo *io)
static void colorf_write(float rgb[3], Lib3dsIo *io)
void lib3ds_io_write_rgb(Lib3dsIo *io, float rgb[3])