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d3dx9tex.h
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1 //
3 // Copyright (C) Microsoft Corporation. All Rights Reserved.
4 //
5 // File: d3dx9tex.h
6 // Content: D3DX texturing APIs
7 //
9 
10 #include "d3dx9.h"
11 
12 #ifndef __D3DX9TEX_H__
13 #define __D3DX9TEX_H__
14 
15 
16 //----------------------------------------------------------------------------
17 // D3DX_FILTER flags:
18 // ------------------
19 //
20 // A valid filter must contain one of these values:
21 //
22 // D3DX_FILTER_NONE
23 // No scaling or filtering will take place. Pixels outside the bounds
24 // of the source image are assumed to be transparent black.
25 // D3DX_FILTER_POINT
26 // Each destination pixel is computed by sampling the nearest pixel
27 // from the source image.
28 // D3DX_FILTER_LINEAR
29 // Each destination pixel is computed by linearly interpolating between
30 // the nearest pixels in the source image. This filter works best
31 // when the scale on each axis is less than 2.
32 // D3DX_FILTER_TRIANGLE
33 // Every pixel in the source image contributes equally to the
34 // destination image. This is the slowest of all the filters.
35 // D3DX_FILTER_BOX
36 // Each pixel is computed by averaging a 2x2(x2) box pixels from
37 // the source image. Only works when the dimensions of the
38 // destination are half those of the source. (as with mip maps)
39 //
40 // And can be OR'd with any of these optional flags:
41 //
42 // D3DX_FILTER_MIRROR_U
43 // Indicates that pixels off the edge of the texture on the U-axis
44 // should be mirrored, not wraped.
45 // D3DX_FILTER_MIRROR_V
46 // Indicates that pixels off the edge of the texture on the V-axis
47 // should be mirrored, not wraped.
48 // D3DX_FILTER_MIRROR_W
49 // Indicates that pixels off the edge of the texture on the W-axis
50 // should be mirrored, not wraped.
51 // D3DX_FILTER_MIRROR
52 // Same as specifying D3DX_FILTER_MIRROR_U | D3DX_FILTER_MIRROR_V |
53 // D3DX_FILTER_MIRROR_V
54 // D3DX_FILTER_DITHER
55 // Dithers the resulting image using a 4x4 order dither pattern.
56 // D3DX_FILTER_SRGB_IN
57 // Denotes that the input data is in sRGB (gamma 2.2) colorspace.
58 // D3DX_FILTER_SRGB_OUT
59 // Denotes that the output data is in sRGB (gamma 2.2) colorspace.
60 // D3DX_FILTER_SRGB
61 // Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT
62 //
63 //----------------------------------------------------------------------------
64 
65 #define D3DX_FILTER_NONE (1 << 0)
66 #define D3DX_FILTER_POINT (2 << 0)
67 #define D3DX_FILTER_LINEAR (3 << 0)
68 #define D3DX_FILTER_TRIANGLE (4 << 0)
69 #define D3DX_FILTER_BOX (5 << 0)
70 
71 #define D3DX_FILTER_MIRROR_U (1 << 16)
72 #define D3DX_FILTER_MIRROR_V (2 << 16)
73 #define D3DX_FILTER_MIRROR_W (4 << 16)
74 #define D3DX_FILTER_MIRROR (7 << 16)
75 
76 #define D3DX_FILTER_DITHER (1 << 19)
77 #define D3DX_FILTER_DITHER_DIFFUSION (2 << 19)
78 
79 #define D3DX_FILTER_SRGB_IN (1 << 21)
80 #define D3DX_FILTER_SRGB_OUT (2 << 21)
81 #define D3DX_FILTER_SRGB (3 << 21)
82 
83 
84 //-----------------------------------------------------------------------------
85 // D3DX_SKIP_DDS_MIP_LEVELS is used to skip mip levels when loading a DDS file:
86 //-----------------------------------------------------------------------------
87 
88 #define D3DX_SKIP_DDS_MIP_LEVELS_MASK 0x1F
89 #define D3DX_SKIP_DDS_MIP_LEVELS_SHIFT 26
90 #define D3DX_SKIP_DDS_MIP_LEVELS(levels, filter) ((((levels) & D3DX_SKIP_DDS_MIP_LEVELS_MASK) << D3DX_SKIP_DDS_MIP_LEVELS_SHIFT) | ((filter) == D3DX_DEFAULT ? D3DX_FILTER_BOX : (filter)))
91 
92 
93 
94 
95 //----------------------------------------------------------------------------
96 // D3DX_NORMALMAP flags:
97 // ---------------------
98 // These flags are used to control how D3DXComputeNormalMap generates normal
99 // maps. Any number of these flags may be OR'd together in any combination.
100 //
101 // D3DX_NORMALMAP_MIRROR_U
102 // Indicates that pixels off the edge of the texture on the U-axis
103 // should be mirrored, not wraped.
104 // D3DX_NORMALMAP_MIRROR_V
105 // Indicates that pixels off the edge of the texture on the V-axis
106 // should be mirrored, not wraped.
107 // D3DX_NORMALMAP_MIRROR
108 // Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V
109 // D3DX_NORMALMAP_INVERTSIGN
110 // Inverts the direction of each normal
111 // D3DX_NORMALMAP_COMPUTE_OCCLUSION
112 // Compute the per pixel Occlusion term and encodes it into the alpha.
113 // An Alpha of 1 means that the pixel is not obscured in anyway, and
114 // an alpha of 0 would mean that the pixel is completly obscured.
115 //
116 //----------------------------------------------------------------------------
117 
118 //----------------------------------------------------------------------------
119 
120 #define D3DX_NORMALMAP_MIRROR_U (1 << 16)
121 #define D3DX_NORMALMAP_MIRROR_V (2 << 16)
122 #define D3DX_NORMALMAP_MIRROR (3 << 16)
123 #define D3DX_NORMALMAP_INVERTSIGN (8 << 16)
124 #define D3DX_NORMALMAP_COMPUTE_OCCLUSION (16 << 16)
125 
126 
127 
128 
129 //----------------------------------------------------------------------------
130 // D3DX_CHANNEL flags:
131 // -------------------
132 // These flags are used by functions which operate on or more channels
133 // in a texture.
134 //
135 // D3DX_CHANNEL_RED
136 // Indicates the red channel should be used
137 // D3DX_CHANNEL_BLUE
138 // Indicates the blue channel should be used
139 // D3DX_CHANNEL_GREEN
140 // Indicates the green channel should be used
141 // D3DX_CHANNEL_ALPHA
142 // Indicates the alpha channel should be used
143 // D3DX_CHANNEL_LUMINANCE
144 // Indicates the luminaces of the red green and blue channels should be
145 // used.
146 //
147 //----------------------------------------------------------------------------
148 
149 #define D3DX_CHANNEL_RED (1 << 0)
150 #define D3DX_CHANNEL_BLUE (1 << 1)
151 #define D3DX_CHANNEL_GREEN (1 << 2)
152 #define D3DX_CHANNEL_ALPHA (1 << 3)
153 #define D3DX_CHANNEL_LUMINANCE (1 << 4)
154 
155 
156 
157 
158 //----------------------------------------------------------------------------
159 // D3DXIMAGE_FILEFORMAT:
160 // ---------------------
161 // This enum is used to describe supported image file formats.
162 //
163 //----------------------------------------------------------------------------
164 
166 {
174  D3DXIFF_HDR = 7, //high dynamic range formats
175  D3DXIFF_PFM = 8, //
176  D3DXIFF_FORCE_DWORD = 0x7fffffff
177 
179 
180 
181 //----------------------------------------------------------------------------
182 // LPD3DXFILL2D and LPD3DXFILL3D:
183 // ------------------------------
184 // Function types used by the texture fill functions.
185 //
186 // Parameters:
187 // pOut
188 // Pointer to a vector which the function uses to return its result.
189 // X,Y,Z,W will be mapped to R,G,B,A respectivly.
190 // pTexCoord
191 // Pointer to a vector containing the coordinates of the texel currently
192 // being evaluated. Textures and VolumeTexture texcoord components
193 // range from 0 to 1. CubeTexture texcoord component range from -1 to 1.
194 // pTexelSize
195 // Pointer to a vector containing the dimensions of the current texel.
196 // pData
197 // Pointer to user data.
198 //
199 //----------------------------------------------------------------------------
200 
201 typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *pOut,
202  CONST D3DXVECTOR2 *pTexCoord, CONST D3DXVECTOR2 *pTexelSize, LPVOID pData);
203 
204 typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *pOut,
205  CONST D3DXVECTOR3 *pTexCoord, CONST D3DXVECTOR3 *pTexelSize, LPVOID pData);
206 
207 
208 
209 //----------------------------------------------------------------------------
210 // D3DXIMAGE_INFO:
211 // ---------------
212 // This structure is used to return a rough description of what the
213 // the original contents of an image file looked like.
214 //
215 // Width
216 // Width of original image in pixels
217 // Height
218 // Height of original image in pixels
219 // Depth
220 // Depth of original image in pixels
221 // MipLevels
222 // Number of mip levels in original image
223 // Format
224 // D3D format which most closely describes the data in original image
225 // ResourceType
226 // D3DRESOURCETYPE representing the type of texture stored in the file.
227 // D3DRTYPE_TEXTURE, D3DRTYPE_VOLUMETEXTURE, or D3DRTYPE_CUBETEXTURE.
228 // ImageFileFormat
229 // D3DXIMAGE_FILEFORMAT representing the format of the image file.
230 //
231 //----------------------------------------------------------------------------
232 
233 typedef struct _D3DXIMAGE_INFO
234 {
242 
244 
245 
246 
247 
248 
249 #ifdef __cplusplus
250 extern "C" {
251 #endif //__cplusplus
252 
253 
254 
256 // Image File APIs ///////////////////////////////////////////////////////////
258 ;
259 //----------------------------------------------------------------------------
260 // GetImageInfoFromFile/Resource:
261 // ------------------------------
262 // Fills in a D3DXIMAGE_INFO struct with information about an image file.
263 //
264 // Parameters:
265 // pSrcFile
266 // File name of the source image.
267 // pSrcModule
268 // Module where resource is located, or NULL for module associated
269 // with image the os used to create the current process.
270 // pSrcResource
271 // Resource name
272 // pSrcData
273 // Pointer to file in memory.
274 // SrcDataSize
275 // Size in bytes of file in memory.
276 // pSrcInfo
277 // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
278 // description of the data in the source image file.
279 //
280 //----------------------------------------------------------------------------
281 
282 HRESULT WINAPI
284  LPCSTR pSrcFile,
285  D3DXIMAGE_INFO* pSrcInfo);
286 
287 HRESULT WINAPI
289  LPCWSTR pSrcFile,
290  D3DXIMAGE_INFO* pSrcInfo);
291 
292 #ifdef UNICODE
293 #define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileW
294 #else
295 #define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileA
296 #endif
297 
298 
299 HRESULT WINAPI
301  HMODULE hSrcModule,
302  LPCSTR pSrcResource,
303  D3DXIMAGE_INFO* pSrcInfo);
304 
305 HRESULT WINAPI
307  HMODULE hSrcModule,
308  LPCWSTR pSrcResource,
309  D3DXIMAGE_INFO* pSrcInfo);
310 
311 #ifdef UNICODE
312 #define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceW
313 #else
314 #define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceA
315 #endif
316 
317 
318 HRESULT WINAPI
320  LPCVOID pSrcData,
321  UINT SrcDataSize,
322  D3DXIMAGE_INFO* pSrcInfo);
323 
324 
325 
326 
328 // Load/Save Surface APIs ////////////////////////////////////////////////////
330 
331 //----------------------------------------------------------------------------
332 // D3DXLoadSurfaceFromFile/Resource:
333 // ---------------------------------
334 // Load surface from a file or resource
335 //
336 // Parameters:
337 // pDestSurface
338 // Destination surface, which will receive the image.
339 // pDestPalette
340 // Destination palette of 256 colors, or NULL
341 // pDestRect
342 // Destination rectangle, or NULL for entire surface
343 // pSrcFile
344 // File name of the source image.
345 // pSrcModule
346 // Module where resource is located, or NULL for module associated
347 // with image the os used to create the current process.
348 // pSrcResource
349 // Resource name
350 // pSrcData
351 // Pointer to file in memory.
352 // SrcDataSize
353 // Size in bytes of file in memory.
354 // pSrcRect
355 // Source rectangle, or NULL for entire image
356 // Filter
357 // D3DX_FILTER flags controlling how the image is filtered.
358 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
359 // ColorKey
360 // Color to replace with transparent black, or 0 to disable colorkey.
361 // This is always a 32-bit ARGB color, independent of the source image
362 // format. Alpha is significant, and should usually be set to FF for
363 // opaque colorkeys. (ex. Opaque black == 0xff000000)
364 // pSrcInfo
365 // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
366 // description of the data in the source image file, or NULL.
367 //
368 //----------------------------------------------------------------------------
369 
370 HRESULT WINAPI
372  LPDIRECT3DSURFACE9 pDestSurface,
373  CONST PALETTEENTRY* pDestPalette,
374  CONST RECT* pDestRect,
375  LPCSTR pSrcFile,
376  CONST RECT* pSrcRect,
377  DWORD Filter,
378  D3DCOLOR ColorKey,
379  D3DXIMAGE_INFO* pSrcInfo);
380 
381 HRESULT WINAPI
383  LPDIRECT3DSURFACE9 pDestSurface,
384  CONST PALETTEENTRY* pDestPalette,
385  CONST RECT* pDestRect,
386  LPCWSTR pSrcFile,
387  CONST RECT* pSrcRect,
388  DWORD Filter,
389  D3DCOLOR ColorKey,
390  D3DXIMAGE_INFO* pSrcInfo);
391 
392 #ifdef UNICODE
393 #define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
394 #else
395 #define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
396 #endif
397 
398 
399 
400 HRESULT WINAPI
402  LPDIRECT3DSURFACE9 pDestSurface,
403  CONST PALETTEENTRY* pDestPalette,
404  CONST RECT* pDestRect,
405  HMODULE hSrcModule,
406  LPCSTR pSrcResource,
407  CONST RECT* pSrcRect,
408  DWORD Filter,
409  D3DCOLOR ColorKey,
410  D3DXIMAGE_INFO* pSrcInfo);
411 
412 HRESULT WINAPI
414  LPDIRECT3DSURFACE9 pDestSurface,
415  CONST PALETTEENTRY* pDestPalette,
416  CONST RECT* pDestRect,
417  HMODULE hSrcModule,
418  LPCWSTR pSrcResource,
419  CONST RECT* pSrcRect,
420  DWORD Filter,
421  D3DCOLOR ColorKey,
422  D3DXIMAGE_INFO* pSrcInfo);
423 
424 
425 #ifdef UNICODE
426 #define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
427 #else
428 #define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
429 #endif
430 
431 
432 
433 HRESULT WINAPI
435  LPDIRECT3DSURFACE9 pDestSurface,
436  CONST PALETTEENTRY* pDestPalette,
437  CONST RECT* pDestRect,
438  LPCVOID pSrcData,
439  UINT SrcDataSize,
440  CONST RECT* pSrcRect,
441  DWORD Filter,
442  D3DCOLOR ColorKey,
443  D3DXIMAGE_INFO* pSrcInfo);
444 
445 
446 
447 //----------------------------------------------------------------------------
448 // D3DXLoadSurfaceFromSurface:
449 // ---------------------------
450 // Load surface from another surface (with color conversion)
451 //
452 // Parameters:
453 // pDestSurface
454 // Destination surface, which will receive the image.
455 // pDestPalette
456 // Destination palette of 256 colors, or NULL
457 // pDestRect
458 // Destination rectangle, or NULL for entire surface
459 // pSrcSurface
460 // Source surface
461 // pSrcPalette
462 // Source palette of 256 colors, or NULL
463 // pSrcRect
464 // Source rectangle, or NULL for entire surface
465 // Filter
466 // D3DX_FILTER flags controlling how the image is filtered.
467 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
468 // ColorKey
469 // Color to replace with transparent black, or 0 to disable colorkey.
470 // This is always a 32-bit ARGB color, independent of the source image
471 // format. Alpha is significant, and should usually be set to FF for
472 // opaque colorkeys. (ex. Opaque black == 0xff000000)
473 //
474 //----------------------------------------------------------------------------
475 
476 HRESULT WINAPI
478  LPDIRECT3DSURFACE9 pDestSurface,
479  CONST PALETTEENTRY* pDestPalette,
480  CONST RECT* pDestRect,
481  LPDIRECT3DSURFACE9 pSrcSurface,
482  CONST PALETTEENTRY* pSrcPalette,
483  CONST RECT* pSrcRect,
484  DWORD Filter,
485  D3DCOLOR ColorKey);
486 
487 
488 //----------------------------------------------------------------------------
489 // D3DXLoadSurfaceFromMemory:
490 // --------------------------
491 // Load surface from memory.
492 //
493 // Parameters:
494 // pDestSurface
495 // Destination surface, which will receive the image.
496 // pDestPalette
497 // Destination palette of 256 colors, or NULL
498 // pDestRect
499 // Destination rectangle, or NULL for entire surface
500 // pSrcMemory
501 // Pointer to the top-left corner of the source image in memory
502 // SrcFormat
503 // Pixel format of the source image.
504 // SrcPitch
505 // Pitch of source image, in bytes. For DXT formats, this number
506 // should represent the width of one row of cells, in bytes.
507 // pSrcPalette
508 // Source palette of 256 colors, or NULL
509 // pSrcRect
510 // Source rectangle.
511 // Filter
512 // D3DX_FILTER flags controlling how the image is filtered.
513 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
514 // ColorKey
515 // Color to replace with transparent black, or 0 to disable colorkey.
516 // This is always a 32-bit ARGB color, independent of the source image
517 // format. Alpha is significant, and should usually be set to FF for
518 // opaque colorkeys. (ex. Opaque black == 0xff000000)
519 //
520 //----------------------------------------------------------------------------
521 
522 HRESULT WINAPI
524  LPDIRECT3DSURFACE9 pDestSurface,
525  CONST PALETTEENTRY* pDestPalette,
526  CONST RECT* pDestRect,
527  LPCVOID pSrcMemory,
528  D3DFORMAT SrcFormat,
529  UINT SrcPitch,
530  CONST PALETTEENTRY* pSrcPalette,
531  CONST RECT* pSrcRect,
532  DWORD Filter,
533  D3DCOLOR ColorKey);
534 
535 
536 //----------------------------------------------------------------------------
537 // D3DXSaveSurfaceToFile:
538 // ----------------------
539 // Save a surface to a image file.
540 //
541 // Parameters:
542 // pDestFile
543 // File name of the destination file
544 // DestFormat
545 // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
546 // pSrcSurface
547 // Source surface, containing the image to be saved
548 // pSrcPalette
549 // Source palette of 256 colors, or NULL
550 // pSrcRect
551 // Source rectangle, or NULL for the entire image
552 //
553 //----------------------------------------------------------------------------
554 
555 HRESULT WINAPI
557  LPCSTR pDestFile,
558  D3DXIMAGE_FILEFORMAT DestFormat,
559  LPDIRECT3DSURFACE9 pSrcSurface,
560  CONST PALETTEENTRY* pSrcPalette,
561  CONST RECT* pSrcRect);
562 
563 HRESULT WINAPI
565  LPCWSTR pDestFile,
566  D3DXIMAGE_FILEFORMAT DestFormat,
567  LPDIRECT3DSURFACE9 pSrcSurface,
568  CONST PALETTEENTRY* pSrcPalette,
569  CONST RECT* pSrcRect);
570 
571 #ifdef UNICODE
572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW
573 #else
574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA
575 #endif
576 
577 //----------------------------------------------------------------------------
578 // D3DXSaveSurfaceToFileInMemory:
579 // ----------------------
580 // Save a surface to a image file.
581 //
582 // Parameters:
583 // ppDestBuf
584 // address of pointer to d3dxbuffer for returning data bits
585 // DestFormat
586 // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
587 // pSrcSurface
588 // Source surface, containing the image to be saved
589 // pSrcPalette
590 // Source palette of 256 colors, or NULL
591 // pSrcRect
592 // Source rectangle, or NULL for the entire image
593 //
594 //----------------------------------------------------------------------------
595 
596 HRESULT WINAPI
598  LPD3DXBUFFER* ppDestBuf,
599  D3DXIMAGE_FILEFORMAT DestFormat,
600  LPDIRECT3DSURFACE9 pSrcSurface,
601  CONST PALETTEENTRY* pSrcPalette,
602  CONST RECT* pSrcRect);
603 
604 
606 // Load/Save Volume APIs /////////////////////////////////////////////////////
608 
609 //----------------------------------------------------------------------------
610 // D3DXLoadVolumeFromFile/Resource:
611 // --------------------------------
612 // Load volume from a file or resource
613 //
614 // Parameters:
615 // pDestVolume
616 // Destination volume, which will receive the image.
617 // pDestPalette
618 // Destination palette of 256 colors, or NULL
619 // pDestBox
620 // Destination box, or NULL for entire volume
621 // pSrcFile
622 // File name of the source image.
623 // pSrcModule
624 // Module where resource is located, or NULL for module associated
625 // with image the os used to create the current process.
626 // pSrcResource
627 // Resource name
628 // pSrcData
629 // Pointer to file in memory.
630 // SrcDataSize
631 // Size in bytes of file in memory.
632 // pSrcBox
633 // Source box, or NULL for entire image
634 // Filter
635 // D3DX_FILTER flags controlling how the image is filtered.
636 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
637 // ColorKey
638 // Color to replace with transparent black, or 0 to disable colorkey.
639 // This is always a 32-bit ARGB color, independent of the source image
640 // format. Alpha is significant, and should usually be set to FF for
641 // opaque colorkeys. (ex. Opaque black == 0xff000000)
642 // pSrcInfo
643 // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
644 // description of the data in the source image file, or NULL.
645 //
646 //----------------------------------------------------------------------------
647 
648 HRESULT WINAPI
650  LPDIRECT3DVOLUME9 pDestVolume,
651  CONST PALETTEENTRY* pDestPalette,
652  CONST D3DBOX* pDestBox,
653  LPCSTR pSrcFile,
654  CONST D3DBOX* pSrcBox,
655  DWORD Filter,
656  D3DCOLOR ColorKey,
657  D3DXIMAGE_INFO* pSrcInfo);
658 
659 HRESULT WINAPI
661  LPDIRECT3DVOLUME9 pDestVolume,
662  CONST PALETTEENTRY* pDestPalette,
663  CONST D3DBOX* pDestBox,
664  LPCWSTR pSrcFile,
665  CONST D3DBOX* pSrcBox,
666  DWORD Filter,
667  D3DCOLOR ColorKey,
668  D3DXIMAGE_INFO* pSrcInfo);
669 
670 #ifdef UNICODE
671 #define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileW
672 #else
673 #define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileA
674 #endif
675 
676 
677 HRESULT WINAPI
679  LPDIRECT3DVOLUME9 pDestVolume,
680  CONST PALETTEENTRY* pDestPalette,
681  CONST D3DBOX* pDestBox,
682  HMODULE hSrcModule,
683  LPCSTR pSrcResource,
684  CONST D3DBOX* pSrcBox,
685  DWORD Filter,
686  D3DCOLOR ColorKey,
687  D3DXIMAGE_INFO* pSrcInfo);
688 
689 HRESULT WINAPI
691  LPDIRECT3DVOLUME9 pDestVolume,
692  CONST PALETTEENTRY* pDestPalette,
693  CONST D3DBOX* pDestBox,
694  HMODULE hSrcModule,
695  LPCWSTR pSrcResource,
696  CONST D3DBOX* pSrcBox,
697  DWORD Filter,
698  D3DCOLOR ColorKey,
699  D3DXIMAGE_INFO* pSrcInfo);
700 
701 #ifdef UNICODE
702 #define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceW
703 #else
704 #define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceA
705 #endif
706 
707 
708 
709 HRESULT WINAPI
711  LPDIRECT3DVOLUME9 pDestVolume,
712  CONST PALETTEENTRY* pDestPalette,
713  CONST D3DBOX* pDestBox,
714  LPCVOID pSrcData,
715  UINT SrcDataSize,
716  CONST D3DBOX* pSrcBox,
717  DWORD Filter,
718  D3DCOLOR ColorKey,
719  D3DXIMAGE_INFO* pSrcInfo);
720 
721 
722 
723 //----------------------------------------------------------------------------
724 // D3DXLoadVolumeFromVolume:
725 // -------------------------
726 // Load volume from another volume (with color conversion)
727 //
728 // Parameters:
729 // pDestVolume
730 // Destination volume, which will receive the image.
731 // pDestPalette
732 // Destination palette of 256 colors, or NULL
733 // pDestBox
734 // Destination box, or NULL for entire volume
735 // pSrcVolume
736 // Source volume
737 // pSrcPalette
738 // Source palette of 256 colors, or NULL
739 // pSrcBox
740 // Source box, or NULL for entire volume
741 // Filter
742 // D3DX_FILTER flags controlling how the image is filtered.
743 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
744 // ColorKey
745 // Color to replace with transparent black, or 0 to disable colorkey.
746 // This is always a 32-bit ARGB color, independent of the source image
747 // format. Alpha is significant, and should usually be set to FF for
748 // opaque colorkeys. (ex. Opaque black == 0xff000000)
749 //
750 //----------------------------------------------------------------------------
751 
752 HRESULT WINAPI
754  LPDIRECT3DVOLUME9 pDestVolume,
755  CONST PALETTEENTRY* pDestPalette,
756  CONST D3DBOX* pDestBox,
757  LPDIRECT3DVOLUME9 pSrcVolume,
758  CONST PALETTEENTRY* pSrcPalette,
759  CONST D3DBOX* pSrcBox,
760  DWORD Filter,
761  D3DCOLOR ColorKey);
762 
763 
764 
765 //----------------------------------------------------------------------------
766 // D3DXLoadVolumeFromMemory:
767 // -------------------------
768 // Load volume from memory.
769 //
770 // Parameters:
771 // pDestVolume
772 // Destination volume, which will receive the image.
773 // pDestPalette
774 // Destination palette of 256 colors, or NULL
775 // pDestBox
776 // Destination box, or NULL for entire volume
777 // pSrcMemory
778 // Pointer to the top-left corner of the source volume in memory
779 // SrcFormat
780 // Pixel format of the source volume.
781 // SrcRowPitch
782 // Pitch of source image, in bytes. For DXT formats, this number
783 // should represent the size of one row of cells, in bytes.
784 // SrcSlicePitch
785 // Pitch of source image, in bytes. For DXT formats, this number
786 // should represent the size of one slice of cells, in bytes.
787 // pSrcPalette
788 // Source palette of 256 colors, or NULL
789 // pSrcBox
790 // Source box.
791 // Filter
792 // D3DX_FILTER flags controlling how the image is filtered.
793 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
794 // ColorKey
795 // Color to replace with transparent black, or 0 to disable colorkey.
796 // This is always a 32-bit ARGB color, independent of the source image
797 // format. Alpha is significant, and should usually be set to FF for
798 // opaque colorkeys. (ex. Opaque black == 0xff000000)
799 //
800 //----------------------------------------------------------------------------
801 
802 HRESULT WINAPI
804  LPDIRECT3DVOLUME9 pDestVolume,
805  CONST PALETTEENTRY* pDestPalette,
806  CONST D3DBOX* pDestBox,
807  LPCVOID pSrcMemory,
808  D3DFORMAT SrcFormat,
809  UINT SrcRowPitch,
810  UINT SrcSlicePitch,
811  CONST PALETTEENTRY* pSrcPalette,
812  CONST D3DBOX* pSrcBox,
813  DWORD Filter,
814  D3DCOLOR ColorKey);
815 
816 
817 
818 //----------------------------------------------------------------------------
819 // D3DXSaveVolumeToFile:
820 // ---------------------
821 // Save a volume to a image file.
822 //
823 // Parameters:
824 // pDestFile
825 // File name of the destination file
826 // DestFormat
827 // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
828 // pSrcVolume
829 // Source volume, containing the image to be saved
830 // pSrcPalette
831 // Source palette of 256 colors, or NULL
832 // pSrcBox
833 // Source box, or NULL for the entire volume
834 //
835 //----------------------------------------------------------------------------
836 
837 HRESULT WINAPI
839  LPCSTR pDestFile,
840  D3DXIMAGE_FILEFORMAT DestFormat,
841  LPDIRECT3DVOLUME9 pSrcVolume,
842  CONST PALETTEENTRY* pSrcPalette,
843  CONST D3DBOX* pSrcBox);
844 
845 HRESULT WINAPI
847  LPCWSTR pDestFile,
848  D3DXIMAGE_FILEFORMAT DestFormat,
849  LPDIRECT3DVOLUME9 pSrcVolume,
850  CONST PALETTEENTRY* pSrcPalette,
851  CONST D3DBOX* pSrcBox);
852 
853 #ifdef UNICODE
854 #define D3DXSaveVolumeToFile D3DXSaveVolumeToFileW
855 #else
856 #define D3DXSaveVolumeToFile D3DXSaveVolumeToFileA
857 #endif
858 
859 
860 //----------------------------------------------------------------------------
861 // D3DXSaveVolumeToFileInMemory:
862 // ---------------------
863 // Save a volume to a image file.
864 //
865 // Parameters:
866 // pDestFile
867 // File name of the destination file
868 // DestFormat
869 // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
870 // pSrcVolume
871 // Source volume, containing the image to be saved
872 // pSrcPalette
873 // Source palette of 256 colors, or NULL
874 // pSrcBox
875 // Source box, or NULL for the entire volume
876 //
877 //----------------------------------------------------------------------------
878 
879 HRESULT WINAPI
881  LPD3DXBUFFER* ppDestBuf,
882  D3DXIMAGE_FILEFORMAT DestFormat,
883  LPDIRECT3DVOLUME9 pSrcVolume,
884  CONST PALETTEENTRY* pSrcPalette,
885  CONST D3DBOX* pSrcBox);
886 
888 // Create/Save Texture APIs //////////////////////////////////////////////////
890 
891 //----------------------------------------------------------------------------
892 // D3DXCheckTextureRequirements:
893 // -----------------------------
894 // Checks texture creation parameters. If parameters are invalid, this
895 // function returns corrected parameters.
896 //
897 // Parameters:
898 //
899 // pDevice
900 // The D3D device to be used
901 // pWidth, pHeight, pDepth, pSize
902 // Desired size in pixels, or NULL. Returns corrected size.
903 // pNumMipLevels
904 // Number of desired mipmap levels, or NULL. Returns corrected number.
905 // Usage
906 // Texture usage flags
907 // pFormat
908 // Desired pixel format, or NULL. Returns corrected format.
909 // Pool
910 // Memory pool to be used to create texture
911 //
912 //----------------------------------------------------------------------------
913 
914 HRESULT WINAPI
916  LPDIRECT3DDEVICE9 pDevice,
917  UINT* pWidth,
918  UINT* pHeight,
919  UINT* pNumMipLevels,
920  DWORD Usage,
921  D3DFORMAT* pFormat,
922  D3DPOOL Pool);
923 
924 HRESULT WINAPI
926  LPDIRECT3DDEVICE9 pDevice,
927  UINT* pSize,
928  UINT* pNumMipLevels,
929  DWORD Usage,
930  D3DFORMAT* pFormat,
931  D3DPOOL Pool);
932 
933 HRESULT WINAPI
935  LPDIRECT3DDEVICE9 pDevice,
936  UINT* pWidth,
937  UINT* pHeight,
938  UINT* pDepth,
939  UINT* pNumMipLevels,
940  DWORD Usage,
941  D3DFORMAT* pFormat,
942  D3DPOOL Pool);
943 
944 
945 //----------------------------------------------------------------------------
946 // D3DXCreateTexture:
947 // ------------------
948 // Create an empty texture
949 //
950 // Parameters:
951 //
952 // pDevice
953 // The D3D device with which the texture is going to be used.
954 // Width, Height, Depth, Size
955 // size in pixels. these must be non-zero
956 // MipLevels
957 // number of mip levels desired. if zero or D3DX_DEFAULT, a complete
958 // mipmap chain will be created.
959 // Usage
960 // Texture usage flags
961 // Format
962 // Pixel format.
963 // Pool
964 // Memory pool to be used to create texture
965 // ppTexture, ppCubeTexture, ppVolumeTexture
966 // The texture object that will be created
967 //
968 //----------------------------------------------------------------------------
969 
970 HRESULT WINAPI
972  LPDIRECT3DDEVICE9 pDevice,
973  UINT Width,
974  UINT Height,
975  UINT MipLevels,
976  DWORD Usage,
977  D3DFORMAT Format,
978  D3DPOOL Pool,
979  LPDIRECT3DTEXTURE9* ppTexture);
980 
981 HRESULT WINAPI
983  LPDIRECT3DDEVICE9 pDevice,
984  UINT Size,
985  UINT MipLevels,
986  DWORD Usage,
987  D3DFORMAT Format,
988  D3DPOOL Pool,
989  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
990 
991 HRESULT WINAPI
993  LPDIRECT3DDEVICE9 pDevice,
994  UINT Width,
995  UINT Height,
996  UINT Depth,
997  UINT MipLevels,
998  DWORD Usage,
999  D3DFORMAT Format,
1000  D3DPOOL Pool,
1001  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1002 
1003 
1004 
1005 //----------------------------------------------------------------------------
1006 // D3DXCreateTextureFromFile/Resource:
1007 // -----------------------------------
1008 // Create a texture object from a file or resource.
1009 //
1010 // Parameters:
1011 //
1012 // pDevice
1013 // The D3D device with which the texture is going to be used.
1014 // pSrcFile
1015 // File name.
1016 // hSrcModule
1017 // Module handle. if NULL, current module will be used.
1018 // pSrcResource
1019 // Resource name in module
1020 // pvSrcData
1021 // Pointer to file in memory.
1022 // SrcDataSize
1023 // Size in bytes of file in memory.
1024 // Width, Height, Depth, Size
1025 // Size in pixels. If zero or D3DX_DEFAULT, the size will be taken from
1026 // the file and rounded up to a power of two. If D3DX_DEFAULT_NONPOW2,
1027 // and the device supports NONPOW2 textures, the size will not be rounded.
1028 // If D3DX_FROM_FILE, the size will be taken exactly as it is in the file,
1029 // and the call will fail if this violates device capabilities.
1030 // MipLevels
1031 // Number of mip levels. If zero or D3DX_DEFAULT, a complete mipmap
1032 // chain will be created. If D3DX_FROM_FILE, the size will be taken
1033 // exactly as it is in the file, and the call will fail if this violates
1034 // device capabilities.
1035 // Usage
1036 // Texture usage flags
1037 // Format
1038 // Desired pixel format. If D3DFMT_UNKNOWN, the format will be
1039 // taken from the file. If D3DFMT_FROM_FILE, the format will be taken
1040 // exactly as it is in the file, and the call will fail if the device does
1041 // not support the given format.
1042 // Pool
1043 // Memory pool to be used to create texture
1044 // Filter
1045 // D3DX_FILTER flags controlling how the image is filtered.
1046 // Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
1047 // MipFilter
1048 // D3DX_FILTER flags controlling how each miplevel is filtered.
1049 // Or D3DX_DEFAULT for D3DX_FILTER_BOX.
1050 // Use the D3DX_SKIP_DDS_MIP_LEVELS macro to specify both a filter and the
1051 // number of mip levels to skip when loading DDS files.
1052 // ColorKey
1053 // Color to replace with transparent black, or 0 to disable colorkey.
1054 // This is always a 32-bit ARGB color, independent of the source image
1055 // format. Alpha is significant, and should usually be set to FF for
1056 // opaque colorkeys. (ex. Opaque black == 0xff000000)
1057 // pSrcInfo
1058 // Pointer to a D3DXIMAGE_INFO structure to be filled in with the
1059 // description of the data in the source image file, or NULL.
1060 // pPalette
1061 // 256 color palette to be filled in, or NULL
1062 // ppTexture, ppCubeTexture, ppVolumeTexture
1063 // The texture object that will be created
1064 //
1065 //----------------------------------------------------------------------------
1066 
1067 // FromFile
1068 
1069 HRESULT WINAPI
1071  LPDIRECT3DDEVICE9 pDevice,
1072  LPCSTR pSrcFile,
1073  LPDIRECT3DTEXTURE9* ppTexture);
1074 
1075 HRESULT WINAPI
1077  LPDIRECT3DDEVICE9 pDevice,
1078  LPCWSTR pSrcFile,
1079  LPDIRECT3DTEXTURE9* ppTexture);
1080 
1081 #ifdef UNICODE
1082 #define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
1083 #else
1084 #define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
1085 #endif
1086 
1087 
1088 HRESULT WINAPI
1090  LPDIRECT3DDEVICE9 pDevice,
1091  LPCSTR pSrcFile,
1092  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1093 
1094 HRESULT WINAPI
1096  LPDIRECT3DDEVICE9 pDevice,
1097  LPCWSTR pSrcFile,
1098  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1099 
1100 #ifdef UNICODE
1101 #define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
1102 #else
1103 #define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
1104 #endif
1105 
1106 
1107 HRESULT WINAPI
1109  LPDIRECT3DDEVICE9 pDevice,
1110  LPCSTR pSrcFile,
1111  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1112 
1113 HRESULT WINAPI
1115  LPDIRECT3DDEVICE9 pDevice,
1116  LPCWSTR pSrcFile,
1117  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1118 
1119 #ifdef UNICODE
1120 #define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileW
1121 #else
1122 #define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileA
1123 #endif
1124 
1125 
1126 // FromResource
1127 
1128 HRESULT WINAPI
1130  LPDIRECT3DDEVICE9 pDevice,
1131  HMODULE hSrcModule,
1132  LPCSTR pSrcResource,
1133  LPDIRECT3DTEXTURE9* ppTexture);
1134 
1135 HRESULT WINAPI
1137  LPDIRECT3DDEVICE9 pDevice,
1138  HMODULE hSrcModule,
1139  LPCWSTR pSrcResource,
1140  LPDIRECT3DTEXTURE9* ppTexture);
1141 
1142 #ifdef UNICODE
1143 #define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
1144 #else
1145 #define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
1146 #endif
1147 
1148 
1149 HRESULT WINAPI
1151  LPDIRECT3DDEVICE9 pDevice,
1152  HMODULE hSrcModule,
1153  LPCSTR pSrcResource,
1154  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1155 
1156 HRESULT WINAPI
1158  LPDIRECT3DDEVICE9 pDevice,
1159  HMODULE hSrcModule,
1160  LPCWSTR pSrcResource,
1161  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1162 
1163 #ifdef UNICODE
1164 #define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceW
1165 #else
1166 #define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceA
1167 #endif
1168 
1169 
1170 HRESULT WINAPI
1172  LPDIRECT3DDEVICE9 pDevice,
1173  HMODULE hSrcModule,
1174  LPCSTR pSrcResource,
1175  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1176 
1177 HRESULT WINAPI
1179  LPDIRECT3DDEVICE9 pDevice,
1180  HMODULE hSrcModule,
1181  LPCWSTR pSrcResource,
1182  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1183 
1184 #ifdef UNICODE
1185 #define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceW
1186 #else
1187 #define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceA
1188 #endif
1189 
1190 
1191 // FromFileEx
1192 
1193 HRESULT WINAPI
1195  LPDIRECT3DDEVICE9 pDevice,
1196  LPCSTR pSrcFile,
1197  UINT Width,
1198  UINT Height,
1199  UINT MipLevels,
1200  DWORD Usage,
1201  D3DFORMAT Format,
1202  D3DPOOL Pool,
1203  DWORD Filter,
1204  DWORD MipFilter,
1205  D3DCOLOR ColorKey,
1206  D3DXIMAGE_INFO* pSrcInfo,
1207  PALETTEENTRY* pPalette,
1208  LPDIRECT3DTEXTURE9* ppTexture);
1209 
1210 HRESULT WINAPI
1212  LPDIRECT3DDEVICE9 pDevice,
1213  LPCWSTR pSrcFile,
1214  UINT Width,
1215  UINT Height,
1216  UINT MipLevels,
1217  DWORD Usage,
1218  D3DFORMAT Format,
1219  D3DPOOL Pool,
1220  DWORD Filter,
1221  DWORD MipFilter,
1222  D3DCOLOR ColorKey,
1223  D3DXIMAGE_INFO* pSrcInfo,
1224  PALETTEENTRY* pPalette,
1225  LPDIRECT3DTEXTURE9* ppTexture);
1226 
1227 #ifdef UNICODE
1228 #define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
1229 #else
1230 #define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
1231 #endif
1232 
1233 
1234 HRESULT WINAPI
1236  LPDIRECT3DDEVICE9 pDevice,
1237  LPCSTR pSrcFile,
1238  UINT Size,
1239  UINT MipLevels,
1240  DWORD Usage,
1241  D3DFORMAT Format,
1242  D3DPOOL Pool,
1243  DWORD Filter,
1244  DWORD MipFilter,
1245  D3DCOLOR ColorKey,
1246  D3DXIMAGE_INFO* pSrcInfo,
1247  PALETTEENTRY* pPalette,
1248  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1249 
1250 HRESULT WINAPI
1252  LPDIRECT3DDEVICE9 pDevice,
1253  LPCWSTR pSrcFile,
1254  UINT Size,
1255  UINT MipLevels,
1256  DWORD Usage,
1257  D3DFORMAT Format,
1258  D3DPOOL Pool,
1259  DWORD Filter,
1260  DWORD MipFilter,
1261  D3DCOLOR ColorKey,
1262  D3DXIMAGE_INFO* pSrcInfo,
1263  PALETTEENTRY* pPalette,
1264  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1265 
1266 #ifdef UNICODE
1267 #define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
1268 #else
1269 #define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
1270 #endif
1271 
1272 
1273 HRESULT WINAPI
1275  LPDIRECT3DDEVICE9 pDevice,
1276  LPCSTR pSrcFile,
1277  UINT Width,
1278  UINT Height,
1279  UINT Depth,
1280  UINT MipLevels,
1281  DWORD Usage,
1282  D3DFORMAT Format,
1283  D3DPOOL Pool,
1284  DWORD Filter,
1285  DWORD MipFilter,
1286  D3DCOLOR ColorKey,
1287  D3DXIMAGE_INFO* pSrcInfo,
1288  PALETTEENTRY* pPalette,
1289  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1290 
1291 HRESULT WINAPI
1293  LPDIRECT3DDEVICE9 pDevice,
1294  LPCWSTR pSrcFile,
1295  UINT Width,
1296  UINT Height,
1297  UINT Depth,
1298  UINT MipLevels,
1299  DWORD Usage,
1300  D3DFORMAT Format,
1301  D3DPOOL Pool,
1302  DWORD Filter,
1303  DWORD MipFilter,
1304  D3DCOLOR ColorKey,
1305  D3DXIMAGE_INFO* pSrcInfo,
1306  PALETTEENTRY* pPalette,
1307  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1308 
1309 #ifdef UNICODE
1310 #define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExW
1311 #else
1312 #define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExA
1313 #endif
1314 
1315 
1316 // FromResourceEx
1317 
1318 HRESULT WINAPI
1320  LPDIRECT3DDEVICE9 pDevice,
1321  HMODULE hSrcModule,
1322  LPCSTR pSrcResource,
1323  UINT Width,
1324  UINT Height,
1325  UINT MipLevels,
1326  DWORD Usage,
1327  D3DFORMAT Format,
1328  D3DPOOL Pool,
1329  DWORD Filter,
1330  DWORD MipFilter,
1331  D3DCOLOR ColorKey,
1332  D3DXIMAGE_INFO* pSrcInfo,
1333  PALETTEENTRY* pPalette,
1334  LPDIRECT3DTEXTURE9* ppTexture);
1335 
1336 HRESULT WINAPI
1338  LPDIRECT3DDEVICE9 pDevice,
1339  HMODULE hSrcModule,
1340  LPCWSTR pSrcResource,
1341  UINT Width,
1342  UINT Height,
1343  UINT MipLevels,
1344  DWORD Usage,
1345  D3DFORMAT Format,
1346  D3DPOOL Pool,
1347  DWORD Filter,
1348  DWORD MipFilter,
1349  D3DCOLOR ColorKey,
1350  D3DXIMAGE_INFO* pSrcInfo,
1351  PALETTEENTRY* pPalette,
1352  LPDIRECT3DTEXTURE9* ppTexture);
1353 
1354 #ifdef UNICODE
1355 #define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW
1356 #else
1357 #define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA
1358 #endif
1359 
1360 
1361 HRESULT WINAPI
1363  LPDIRECT3DDEVICE9 pDevice,
1364  HMODULE hSrcModule,
1365  LPCSTR pSrcResource,
1366  UINT Size,
1367  UINT MipLevels,
1368  DWORD Usage,
1369  D3DFORMAT Format,
1370  D3DPOOL Pool,
1371  DWORD Filter,
1372  DWORD MipFilter,
1373  D3DCOLOR ColorKey,
1374  D3DXIMAGE_INFO* pSrcInfo,
1375  PALETTEENTRY* pPalette,
1376  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1377 
1378 HRESULT WINAPI
1380  LPDIRECT3DDEVICE9 pDevice,
1381  HMODULE hSrcModule,
1382  LPCWSTR pSrcResource,
1383  UINT Size,
1384  UINT MipLevels,
1385  DWORD Usage,
1386  D3DFORMAT Format,
1387  D3DPOOL Pool,
1388  DWORD Filter,
1389  DWORD MipFilter,
1390  D3DCOLOR ColorKey,
1391  D3DXIMAGE_INFO* pSrcInfo,
1392  PALETTEENTRY* pPalette,
1393  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1394 
1395 #ifdef UNICODE
1396 #define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExW
1397 #else
1398 #define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExA
1399 #endif
1400 
1401 
1402 HRESULT WINAPI
1404  LPDIRECT3DDEVICE9 pDevice,
1405  HMODULE hSrcModule,
1406  LPCSTR pSrcResource,
1407  UINT Width,
1408  UINT Height,
1409  UINT Depth,
1410  UINT MipLevels,
1411  DWORD Usage,
1412  D3DFORMAT Format,
1413  D3DPOOL Pool,
1414  DWORD Filter,
1415  DWORD MipFilter,
1416  D3DCOLOR ColorKey,
1417  D3DXIMAGE_INFO* pSrcInfo,
1418  PALETTEENTRY* pPalette,
1419  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1420 
1421 HRESULT WINAPI
1423  LPDIRECT3DDEVICE9 pDevice,
1424  HMODULE hSrcModule,
1425  LPCWSTR pSrcResource,
1426  UINT Width,
1427  UINT Height,
1428  UINT Depth,
1429  UINT MipLevels,
1430  DWORD Usage,
1431  D3DFORMAT Format,
1432  D3DPOOL Pool,
1433  DWORD Filter,
1434  DWORD MipFilter,
1435  D3DCOLOR ColorKey,
1436  D3DXIMAGE_INFO* pSrcInfo,
1437  PALETTEENTRY* pPalette,
1438  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1439 
1440 #ifdef UNICODE
1441 #define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExW
1442 #else
1443 #define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExA
1444 #endif
1445 
1446 
1447 // FromFileInMemory
1448 
1449 HRESULT WINAPI
1451  LPDIRECT3DDEVICE9 pDevice,
1452  LPCVOID pSrcData,
1453  UINT SrcDataSize,
1454  LPDIRECT3DTEXTURE9* ppTexture);
1455 
1456 HRESULT WINAPI
1458  LPDIRECT3DDEVICE9 pDevice,
1459  LPCVOID pSrcData,
1460  UINT SrcDataSize,
1461  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1462 
1463 HRESULT WINAPI
1465  LPDIRECT3DDEVICE9 pDevice,
1466  LPCVOID pSrcData,
1467  UINT SrcDataSize,
1468  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1469 
1470 
1471 // FromFileInMemoryEx
1472 
1473 HRESULT WINAPI
1475  LPDIRECT3DDEVICE9 pDevice,
1476  LPCVOID pSrcData,
1477  UINT SrcDataSize,
1478  UINT Width,
1479  UINT Height,
1480  UINT MipLevels,
1481  DWORD Usage,
1482  D3DFORMAT Format,
1483  D3DPOOL Pool,
1484  DWORD Filter,
1485  DWORD MipFilter,
1486  D3DCOLOR ColorKey,
1487  D3DXIMAGE_INFO* pSrcInfo,
1488  PALETTEENTRY* pPalette,
1489  LPDIRECT3DTEXTURE9* ppTexture);
1490 
1491 HRESULT WINAPI
1493  LPDIRECT3DDEVICE9 pDevice,
1494  LPCVOID pSrcData,
1495  UINT SrcDataSize,
1496  UINT Size,
1497  UINT MipLevels,
1498  DWORD Usage,
1499  D3DFORMAT Format,
1500  D3DPOOL Pool,
1501  DWORD Filter,
1502  DWORD MipFilter,
1503  D3DCOLOR ColorKey,
1504  D3DXIMAGE_INFO* pSrcInfo,
1505  PALETTEENTRY* pPalette,
1506  LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
1507 
1508 HRESULT WINAPI
1510  LPDIRECT3DDEVICE9 pDevice,
1511  LPCVOID pSrcData,
1512  UINT SrcDataSize,
1513  UINT Width,
1514  UINT Height,
1515  UINT Depth,
1516  UINT MipLevels,
1517  DWORD Usage,
1518  D3DFORMAT Format,
1519  D3DPOOL Pool,
1520  DWORD Filter,
1521  DWORD MipFilter,
1522  D3DCOLOR ColorKey,
1523  D3DXIMAGE_INFO* pSrcInfo,
1524  PALETTEENTRY* pPalette,
1525  LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
1526 
1527 
1528 
1529 //----------------------------------------------------------------------------
1530 // D3DXSaveTextureToFile:
1531 // ----------------------
1532 // Save a texture to a file.
1533 //
1534 // Parameters:
1535 // pDestFile
1536 // File name of the destination file
1537 // DestFormat
1538 // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
1539 // pSrcTexture
1540 // Source texture, containing the image to be saved
1541 // pSrcPalette
1542 // Source palette of 256 colors, or NULL
1543 //
1544 //----------------------------------------------------------------------------
1545 
1546 
1547 HRESULT WINAPI
1549  LPCSTR pDestFile,
1550  D3DXIMAGE_FILEFORMAT DestFormat,
1551  LPDIRECT3DBASETEXTURE9 pSrcTexture,
1552  CONST PALETTEENTRY* pSrcPalette);
1553 
1554 HRESULT WINAPI
1556  LPCWSTR pDestFile,
1557  D3DXIMAGE_FILEFORMAT DestFormat,
1558  LPDIRECT3DBASETEXTURE9 pSrcTexture,
1559  CONST PALETTEENTRY* pSrcPalette);
1560 
1561 #ifdef UNICODE
1562 #define D3DXSaveTextureToFile D3DXSaveTextureToFileW
1563 #else
1564 #define D3DXSaveTextureToFile D3DXSaveTextureToFileA
1565 #endif
1566 
1567 
1568 //----------------------------------------------------------------------------
1569 // D3DXSaveTextureToFileInMemory:
1570 // ----------------------
1571 // Save a texture to a file.
1572 //
1573 // Parameters:
1574 // ppDestBuf
1575 // address of a d3dxbuffer pointer to return the image data
1576 // DestFormat
1577 // D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
1578 // pSrcTexture
1579 // Source texture, containing the image to be saved
1580 // pSrcPalette
1581 // Source palette of 256 colors, or NULL
1582 //
1583 //----------------------------------------------------------------------------
1584 
1585 HRESULT WINAPI
1587  LPD3DXBUFFER* ppDestBuf,
1588  D3DXIMAGE_FILEFORMAT DestFormat,
1589  LPDIRECT3DBASETEXTURE9 pSrcTexture,
1590  CONST PALETTEENTRY* pSrcPalette);
1591 
1592 
1593 
1594 
1596 // Misc Texture APIs /////////////////////////////////////////////////////////
1598 
1599 //----------------------------------------------------------------------------
1600 // D3DXFilterTexture:
1601 // ------------------
1602 // Filters mipmaps levels of a texture.
1603 //
1604 // Parameters:
1605 // pBaseTexture
1606 // The texture object to be filtered
1607 // pPalette
1608 // 256 color palette to be used, or NULL for non-palettized formats
1609 // SrcLevel
1610 // The level whose image is used to generate the subsequent levels.
1611 // Filter
1612 // D3DX_FILTER flags controlling how each miplevel is filtered.
1613 // Or D3DX_DEFAULT for D3DX_FILTER_BOX,
1614 //
1615 //----------------------------------------------------------------------------
1616 
1617 HRESULT WINAPI
1619  LPDIRECT3DBASETEXTURE9 pBaseTexture,
1620  CONST PALETTEENTRY* pPalette,
1621  UINT SrcLevel,
1622  DWORD Filter);
1623 
1624 #define D3DXFilterCubeTexture D3DXFilterTexture
1625 #define D3DXFilterVolumeTexture D3DXFilterTexture
1626 
1627 
1628 
1629 //----------------------------------------------------------------------------
1630 // D3DXFillTexture:
1631 // ----------------
1632 // Uses a user provided function to fill each texel of each mip level of a
1633 // given texture.
1634 //
1635 // Paramters:
1636 // pTexture, pCubeTexture, pVolumeTexture
1637 // Pointer to the texture to be filled.
1638 // pFunction
1639 // Pointer to user provided evalutor function which will be used to
1640 // compute the value of each texel.
1641 // pData
1642 // Pointer to an arbitrary block of user defined data. This pointer
1643 // will be passed to the function provided in pFunction
1644 //-----------------------------------------------------------------------------
1645 
1646 HRESULT WINAPI
1648  LPDIRECT3DTEXTURE9 pTexture,
1649  LPD3DXFILL2D pFunction,
1650  LPVOID pData);
1651 
1652 HRESULT WINAPI
1654  LPDIRECT3DCUBETEXTURE9 pCubeTexture,
1655  LPD3DXFILL3D pFunction,
1656  LPVOID pData);
1657 
1658 HRESULT WINAPI
1660  LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
1661  LPD3DXFILL3D pFunction,
1662  LPVOID pData);
1663 
1664 //---------------------------------------------------------------------------
1665 // D3DXFillTextureTX:
1666 // ------------------
1667 // Uses a TX Shader target to function to fill each texel of each mip level
1668 // of a given texture. The TX Shader target should be a compiled function
1669 // taking 2 paramters and returning a float4 color.
1670 //
1671 // Paramters:
1672 // pTexture, pCubeTexture, pVolumeTexture
1673 // Pointer to the texture to be filled.
1674 // pTextureShader
1675 // Pointer to the texture shader to be used to fill in the texture
1676 //----------------------------------------------------------------------------
1677 
1678 HRESULT WINAPI
1680  LPDIRECT3DTEXTURE9 pTexture,
1681  LPD3DXTEXTURESHADER pTextureShader);
1682 
1683 
1684 HRESULT WINAPI
1686  LPDIRECT3DCUBETEXTURE9 pCubeTexture,
1687  LPD3DXTEXTURESHADER pTextureShader);
1688 
1689 
1690 HRESULT WINAPI
1692  LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
1693  LPD3DXTEXTURESHADER pTextureShader);
1694 
1695 
1696 
1697 //----------------------------------------------------------------------------
1698 // D3DXComputeNormalMap:
1699 // ---------------------
1700 // Converts a height map into a normal map. The (x,y,z) components of each
1701 // normal are mapped to the (r,g,b) channels of the output texture.
1702 //
1703 // Parameters
1704 // pTexture
1705 // Pointer to the destination texture
1706 // pSrcTexture
1707 // Pointer to the source heightmap texture
1708 // pSrcPalette
1709 // Source palette of 256 colors, or NULL
1710 // Flags
1711 // D3DX_NORMALMAP flags
1712 // Channel
1713 // D3DX_CHANNEL specifying source of height information
1714 // Amplitude
1715 // The constant value which the height information is multiplied by.
1716 //---------------------------------------------------------------------------
1717 
1718 HRESULT WINAPI
1720  LPDIRECT3DTEXTURE9 pTexture,
1721  LPDIRECT3DTEXTURE9 pSrcTexture,
1722  CONST PALETTEENTRY* pSrcPalette,
1723  DWORD Flags,
1724  DWORD Channel,
1725  FLOAT Amplitude);
1726 
1727 
1728 
1729 
1730 #ifdef __cplusplus
1731 }
1732 #endif //__cplusplus
1733 
1734 #endif //__D3DX9TEX_H__
1735 
HRESULT WINAPI D3DXCreateCubeTextureFromFileW(LPDIRECT3DDEVICE9 pDevice, LPCWSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
HRESULT WINAPI D3DXLoadVolumeFromVolume(LPDIRECT3DVOLUME9 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPDIRECT3DVOLUME9 pSrcVolume, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey)
HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID pSrcData, UINT SrcDataSize, D3DXIMAGE_INFO *pSrcInfo)
struct IDirect3DCubeTexture9 * LPDIRECT3DCUBETEXTURE9
Definition: d3d9.h:1419
struct IDirect3DDevice9 * LPDIRECT3DDEVICE9
Definition: d3d9.h:587
HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture, LPD3DXFILL3D pFunction, LPVOID pData)
HRESULT WINAPI D3DXLoadVolumeFromFileA(LPDIRECT3DVOLUME9 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPCSTR pSrcFile, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCVOID pSrcData, UINT SrcDataSize, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(LPDIRECT3DDEVICE9 pDevice, LPCWSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
typedef HRESULT(WINAPI *LPD3DXIMTSIGNALCALLBACK)(CONST D3DXVECTOR2 *uv
HRESULT WINAPI D3DXLoadSurfaceFromFileA(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCSTR pSrcFile, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
struct tagPALETTEENTRY PALETTEENTRY
Definition: Video_DX9.h:51
HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 pDevice, UINT *pSize, UINT *pNumMipLevels, DWORD Usage, D3DFORMAT *pFormat, D3DPOOL Pool)
D3DXIMAGE_FILEFORMAT ImageFileFormat
Definition: d3dx9tex.h:241
HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 pTexture, LPD3DXFILL2D pFunction, LPVOID pData)
HRESULT WINAPI D3DXSaveTextureToFileA(LPCSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DBASETEXTURE9 pSrcTexture, CONST PALETTEENTRY *pSrcPalette)
HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
D3DRESOURCETYPE ResourceType
Definition: d3dx9tex.h:240
HRESULT WINAPI D3DXFillCubeTextureTX(LPDIRECT3DCUBETEXTURE9 pCubeTexture, LPD3DXTEXTURESHADER pTextureShader)
enum _D3DXIMAGE_FILEFORMAT D3DXIMAGE_FILEFORMAT
HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 pCubeTexture, LPD3DXFILL3D pFunction, LPVOID pData)
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE9 *ppTexture)
struct IDirect3DTexture9 * LPDIRECT3DTEXTURE9
Definition: d3d9.h:1216
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(LPDIRECT3DDEVICE9 pDevice, LPCWSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
HRESULT WINAPI D3DXSaveSurfaceToFileA(LPCSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DSURFACE9 pSrcSurface, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect)
typedef UINT(WINAPI *PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc)
HRESULT WINAPI D3DXSaveSurfaceToFileW(LPCWSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DSURFACE9 pSrcSurface, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXFillTextureTX(LPDIRECT3DTEXTURE9 pTexture, LPD3DXTEXTURESHADER pTextureShader)
HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, HMODULE hSrcModule, LPCWSTR pSrcResource, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXSaveVolumeToFileInMemory(LPD3DXBUFFER *ppDestBuf, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DVOLUME9 pSrcVolume, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
enum _D3DRESOURCETYPE D3DRESOURCETYPE
enum _D3DFORMAT D3DFORMAT
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
HRESULT WINAPI D3DXLoadSurfaceFromSurface(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPDIRECT3DSURFACE9 pSrcSurface, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey)
HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR pSrcFile, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCVOID pSrcMemory, D3DFORMAT SrcFormat, UINT SrcPitch, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey)
HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 pDevice, LPCWSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXSaveTextureToFileInMemory(LPD3DXBUFFER *ppDestBuf, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DBASETEXTURE9 pSrcTexture, CONST PALETTEENTRY *pSrcPalette)
struct _D3DXIMAGE_INFO D3DXIMAGE_INFO
HANDLE LPVOID DWORD * pSize
Definition: wglew.h:826
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 pDevice, UINT *pWidth, UINT *pHeight, UINT *pDepth, UINT *pNumMipLevels, DWORD Usage, D3DFORMAT *pFormat, D3DPOOL Pool)
HRESULT WINAPI D3DXComputeNormalMap(LPDIRECT3DTEXTURE9 pTexture, LPDIRECT3DTEXTURE9 pSrcTexture, CONST PALETTEENTRY *pSrcPalette, DWORD Flags, DWORD Channel, FLOAT Amplitude)
struct IDirect3DVolumeTexture9 * LPDIRECT3DVOLUMETEXTURE9
Definition: d3d9.h:1318
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
VOID(WINAPI * LPD3DXFILL3D)(D3DXVECTOR4 *pOut, CONST D3DXVECTOR3 *pTexCoord, CONST D3DXVECTOR3 *pTexelSize, LPVOID pData)
Definition: d3dx9tex.h:204
DWORD D3DCOLOR
Definition: d3d9types.h:32
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXSaveVolumeToFileA(LPCSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DVOLUME9 pSrcVolume, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox)
HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXSaveTextureToFileW(LPCWSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DBASETEXTURE9 pSrcTexture, CONST PALETTEENTRY *pSrcPalette)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(LPD3DXBUFFER *ppDestBuf, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DSURFACE9 pSrcSurface, CONST PALETTEENTRY *pSrcPalette, CONST RECT *pSrcRect)
enum _D3DPOOL D3DPOOL
typedef LPVOID(WINAPI *PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC
VOID(WINAPI * LPD3DXFILL2D)(D3DXVECTOR4 *pOut, CONST D3DXVECTOR2 *pTexCoord, CONST D3DXVECTOR2 *pTexelSize, LPVOID pData)
Definition: d3dx9tex.h:201
HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
HRESULT WINAPI D3DXLoadSurfaceFromResourceA(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, HMODULE hSrcModule, LPCSTR pSrcResource, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
struct IDirect3DBaseTexture9 * LPDIRECT3DBASETEXTURE9
Definition: d3d9.h:1125
HRESULT WINAPI D3DXSaveVolumeToFileW(LPCWSTR pDestFile, D3DXIMAGE_FILEFORMAT DestFormat, LPDIRECT3DVOLUME9 pSrcVolume, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(LPDIRECT3DDEVICE9 pDevice, LPCWSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 pDevice, LPCWSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex
HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 pDevice, UINT *pWidth, UINT *pHeight, UINT *pNumMipLevels, DWORD Usage, D3DFORMAT *pFormat, D3DPOOL Pool)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
interface ID3DXBuffer * LPD3DXBUFFER
Definition: d3dx9core.h:97
HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture)
HRESULT WINAPI D3DXLoadVolumeFromResourceW(LPDIRECT3DVOLUME9 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, HMODULE hSrcModule, LPCWSTR pSrcResource, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadSurfaceFromFileW(LPDIRECT3DSURFACE9 pDestSurface, CONST PALETTEENTRY *pDestPalette, CONST RECT *pDestRect, LPCWSTR pSrcFile, CONST RECT *pSrcRect, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(LPDIRECT3DVOLUME9 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPCVOID pSrcData, UINT SrcDataSize, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
D3DFORMAT Format
Definition: d3dx9tex.h:239
HRESULT WINAPI D3DXCreateCubeTextureFromFileA(LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE9 pDevice, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 pDevice, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 pBaseTexture, CONST PALETTEENTRY *pPalette, UINT SrcLevel, DWORD Filter)
HRESULT WINAPI D3DXFillVolumeTextureTX(LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture, LPD3DXTEXTURESHADER pTextureShader)
struct IDirect3DVolume9 * LPDIRECT3DVOLUME9
Definition: d3d9.h:1735
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
struct IDirect3DSurface9 * LPDIRECT3DSURFACE9
Definition: d3d9.h:1658
HRESULT WINAPI D3DXLoadVolumeFromResourceA(LPDIRECT3DVOLUME9 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, HMODULE hSrcModule, LPCSTR pSrcResource, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXLoadVolumeFromMemory(LPDIRECT3DVOLUME9 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPCVOID pSrcMemory, D3DFORMAT SrcFormat, UINT SrcRowPitch, UINT SrcSlicePitch, CONST PALETTEENTRY *pSrcPalette, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey)
typedef VOID(WINAPI *PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx
HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture)
Channel
Definition: alMain.h:480
HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR pSrcFile, D3DXIMAGE_INFO *pSrcInfo)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture)
HRESULT WINAPI D3DXLoadVolumeFromFileW(LPDIRECT3DVOLUME9 pDestVolume, CONST PALETTEENTRY *pDestPalette, CONST D3DBOX *pDestBox, LPCWSTR pSrcFile, CONST D3DBOX *pSrcBox, DWORD Filter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo)
_D3DXIMAGE_FILEFORMAT
Definition: d3dx9tex.h:165
interface ID3DXTextureShader * LPD3DXTEXTURESHADER
Definition: d3dx9shader.h:325