zenilib
0.5.3.0
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#include <d3dx9math.h>
Public Attributes | |
FLOAT | w |
FLOAT | x |
FLOAT | y |
FLOAT | z |
Definition at line 236 of file d3dx9math.h.
FLOAT D3DXVECTOR4::w |
Definition at line 273 of file d3dx9math.h.
Referenced by D3DXVec4Add(), D3DXVec4Lerp(), D3DXVec4Maximize(), D3DXVec4Minimize(), D3DXVec4Scale(), and D3DXVec4Subtract().
FLOAT D3DXVECTOR4::x |
Definition at line 273 of file d3dx9math.h.
Referenced by D3DXVec4Add(), D3DXVec4Lerp(), D3DXVec4Maximize(), D3DXVec4Minimize(), D3DXVec4Scale(), and D3DXVec4Subtract().
FLOAT D3DXVECTOR4::y |
Definition at line 273 of file d3dx9math.h.
Referenced by D3DXVec4Add(), D3DXVec4Lerp(), D3DXVec4Maximize(), D3DXVec4Minimize(), D3DXVec4Scale(), and D3DXVec4Subtract().
FLOAT D3DXVECTOR4::z |
Definition at line 273 of file d3dx9math.h.
Referenced by D3DXVec4Add(), D3DXVec4Lerp(), D3DXVec4Maximize(), D3DXVec4Minimize(), D3DXVec4Scale(), and D3DXVec4Subtract().