by Kain Darkwind » Sat Jun 18, 2011 1:58 pm
Red Wyrmling (CR 6)
XP 2,400
CE Small Dragon (Fire)
Init +6; Senses blindsense 60 ft., darkvision, improved low light; Perception +10
Languages Draconic
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AC 18, touch 13, flat-footed 17, combat 21
(+2 Dex, +6 natural, +1 size)
hp 59 (7d12 + 14)
Immune fire, paralysis, sleep
Weakness cold
Fort +7, Ref +7, Will +5
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Speed 40 ft.; fly 150 ft. (average)
Melee bite +11 (1d6 + 4) and
2 claws +11 (1d4 + 3)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Combat +9
Atk Options cleave, power attack (-2, +4), vital strike
Special Actions breath weapon (20 ft. cone, 2d10 fire, DC 15)
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Abilities Str 17, Dex 14, Con 15, Int 10, Wis 11, Cha 10
Skills Appraise +10, Bluff +10, Fly +14, Intimidate +10, Perception +10, Stealth +16
Feats Cleave, Improved Initiative, Power Attack, Vital Strike
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Very Young Red Dragon (CR 8)
XP 4,800
CE Medium Dragon (Fire)
Init +5; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +13
Languages Common, Draconic
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AC 20, touch 11, flat-footed 19, combat 25
(+1 Dex, +9 natural)
hp 85 (9d12 + 27)
Immune fire, paralysis, sleep
Weakness cold
Fort +9, Ref +7, Will +9
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Speed 40 ft.; fly 150 ft. (average)
Melee bite +14 (1d8 + 7) and
2 claws +14 (1d6 + 5) and
2 wings +9 (1d4 + 2)
Space 5 ft.; Reach 5 ft.
Base Atk +9; Combat +14
Atk Options cleave, power attack (-3, +6), vital strike
Special Actions breath weapon (30 ft. cone, 4d10 fire, DC 17)
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Abilities Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12
Skills Appraise +13, Bluff +13, Fly +13, Intimidate +13, Perception +13, Sense Motive +13, Stealth +13
Feats Cleave, Improved Initiative, Iron Will, Power Attack, Vital Strike
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Young Red Dragon (CR 10)
XP 9,600
CE Large Dragon (Fire)
Init +5; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +15
Languages Common, Draconic
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AC 20, touch 10, flat-footed 19, combat 30
(+1 Dex, +12 natural, -1 size)
hp 115 (11d12 + 44)
Immune fire, paralysis, sleep
Weakness cold
Fort +11, Ref +8, Will +10
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Speed 40 ft.; fly 200 ft. (poor)
Melee bite +17 (2d6 + 10) and
2 claws +17 (1d8 + 7) and
2 wings +12 (1d6 + 3) and
tail +12 (1d8 + 10)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Base Atk +11; Combat +19
Atk Options cleave, improved vital strike, power attack (-3, +6)
Special Actions breath weapon (40 ft. cone, 6d10 fire, DC 19)
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Spell-like Abilities (Caster level 11th, Concentration +12)
At will – detect magic
Spells Known (Caster level 1st, Concentration +2)
1st (3/day) – shield, true strike
0 (at will)– mage hand, message, prestidigitation, read magic
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Abilities Str 25, Dex 12, Con 19, Int 12, Wis 13, Cha 12
Skills Appraise +15, Bluff +15, Fly +9, Intimidate +15, Perception +15, Sense Motive +15, Stealth +11
Feats Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
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Juvenile Red Dragon (CR 11)
XP 12,800
CE Large Dragon (Fire)
Init +5; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +18
Languages Common, Draconic, Dwarven
Aura frightful presence (120 ft., DC 18)
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AC 25, touch 10, flat-footed 24, combat 33
(+1 Dex, +15 natural, -1 size)
hp 149 (13d12 + 65)
Immune fire, paralysis, sleep
Weakness cold
Fort +13, Ref +9, Will +12
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Speed 40 ft.; fly 200 ft. (poor)
Melee bite +20 (2d6 + 12) and
2 claws +20 (1d8 + 8) and
2 wings +18 (1d6 + 4) and
tail +18 (1d8 + 12)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Base Atk +13; Combat +22
Atk Options cleave, improved vital strike, power attack (-4, +8)
Special Actions breath weapon (40 ft. cone, 8d10 fire, DC 21)
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Spell-like Abilities (Caster level 13th)
At will – detect magic, pyrotechnics (DC 14)
Spells Known (Caster level 3rd)
2nd (4/day) - invisibility
1st (7/day) – alarm, shield, true strike
0 (at will)– arcane mark, mage hand, mending, message, prestidigitation, read magic
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Abilities Str 27, Dex 12, Con 21, Int 14, Wis 15, Cha 14
Skills Appraise +18, Bluff +18, Fly +11, Intimidate +18, Perception +18, Sense Motive +18, Spellcraft +18, Stealth +13
Feats Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
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Young Adult Red Dragon (CR 13)
XP 25,600
CE Huge Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +20
Languages Common, Draconic, Dwarven
Aura frightful presence (150 ft., DC 19)
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AC 26, touch 8, flat-footed 26, combat 36
(+18 natural, -2 size)
hp 172 (15d12 + 75); DR 5/magic
Immune fire, paralysis, sleep; SR 24
Weakness cold
Fort +14, Ref +9, Will +13; Improved Iron Will
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Speed 40 ft.; fly 200 ft. (poor)
Melee bite +22 (2d8 + 13) and
2 claws +22 (2d6 + 9) and
2 wings +20 (1d8 + 4) and
tail +20 (2d6 + 13)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Base Atk +15; Combat +26
Atk Options cleave, improved vital strike, power attack (-4, +8)
Special Actions breath weapon (50 ft. cone, 10d10 fire, DC 22), crush (2d8 + 13, DC 22)
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Spell-like Abilities (Caster level 15th, Concentration +17)
At will – detect magic, pyrotechnics (DC 14)
Spells Known (Caster level 5th), Concentration +7)
3rd (3/day) - haste
2nd (6/day) – invisibility, resist energy
1st (7/day) – alarm, mage armor, shield, true strike
0 (at will)– arcane mark, mage hand, mending, message, prestidigitation, read magic
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Abilities Str 29, Dex 10, Con 21, Int 14, Wis 15, Cha 14
Skills Appraise +20, Bluff +20, Fly +10, Intimidate +20, Perception +20, Sense Motive +20, Spellcraft +20, Stealth +10
Feats Cleave, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
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Adult Red Dragon (CR 14)
XP 38,400
CE Huge Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +23
Languages Common, Draconic, Dwarven, Elven
Aura fire aura (5 ft., 1d6 fire), frightful presence (180 ft., DC 21)
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AC 29, touch 8, flat-footed 29, combat 39
(+21 natural, -2 size)
hp 212 (17d12 + 102); DR 5/magic
Immune fire, paralysis, sleep; SR 25
Weakness cold
Fort +16, Ref +10, Will +15; Improved Iron Will
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Speed 40 ft.; fly 200 ft. (poor)
Melee bite +25 (2d8 + 15) and
2 claws +25 (2d6 + 10) and
2 wings +23 (1d8 + 5) and
tail +23 (2d6 + 15)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Base Atk +17; Combat +29
Atk Options cleave, greater vital strike, power attack (-5, +10)
Special Actions breath weapon (50 ft. cone, 12d10 fire, DC 24), crush (2d8 + 15, DC 24)
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Spell-like Abilities (Caster level 17th, Concentration +20)
At will – detect magic, pyrotechnics (DC 15), suggestion (DC 16)
Spells Known (Caster level 7th, Concentration +10)
4th (3/day) – fire shield
3rd (6/day) – dispel magic, haste
2nd (7/day) – invisibility, mirror image, resist energy
1st (7/day) – alarm, mage armor, shield, true strike, ventriloquism
0 (at will)– arcane mark, light, mage hand, mending, message, prestidigitation, read magic
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Abilities Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16
Skills Appraise +23, Bluff +23, Fly +12, Intimidate +23, Knowledge (arcana) +23, Perception +23, Sense Motive +23, Spellcraft +23, Stealth +12
Feats Cleave, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
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Mature Adult Red Dragon (CR 15)
XP 51,200
CE Huge Dragon (Fire)
Init +4; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +25
Languages Common, Draconic, Dwarven, Elven
Aura fire aura (5 ft., 1d6 fire), frightful presence (210 ft., DC 22)
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AC 32, touch 8, flat-footed 32, combat 42
(+24 natural, -2 size)
hp 237 (19d12 + 114); DR 10/ greater magic
Immune fire, paralysis, sleep; SR 26
Weakness cold
Fort +17, Ref +11, Will +16; Improved Iron Will
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Speed 40 ft.; fly 200 ft. (poor)
Melee bite +28 (2d8 + 16 /19-20) and
2 claws +28 (2d6 + 11) and
2 wings +26 (1d8 + 5) and
tail +26 (2d6 + 16)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Base Atk +19; Combat +32
Atk Options cleave, greater vital strike, power attack (-5, +10)
Special Actions breath weapon (50 ft. cone, 14d10 fire, DC 25), crush (2d8 + 16, DC 25)
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Spell-like Abilities (Caster level 19th, Concentration +22)
At will – detect magic, pyrotechnics (DC 15), suggestion (DC 16)
Spells Known (Caster level 9th, Concentration +12)
5th (3/day) – wall of force
4th (5/day) – fire shield, greater invisibility
3rd (7/day) – dispel magic, displacement, haste
2nd (7/day) – detect thoughts (DC 15), invisibility, mirror image, resist energy
1st (7/day) – alarm, mage armor, shield, true strike, ventriloquism
0 (at will)– arcane mark, light, mage hand, mending, message, open/close, prestidigitation, read magic
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Abilities Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16
Skills Appraise +25, Bluff +25, Fly +14, Intimidate +25, Knowledge (arcana) +25, Perception +25, Sense Motive +25, Spellcraft +25, Stealth +14
Feats Cleave, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
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Old Red Dragon (CR 17)
XP 102,400
CE Gargantuan Dragon (Fire)
Init +3; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +28
Languages Common, Draconic, Dwarven, Elven
Aura fire aura (10 ft., 1d6 fire), frightful presence (240 ft., DC 24)
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AC 32, touch 5, flat-footed 32, combat 46
(-1 Dex, +27 natural, -4 size)
hp 283 (21d12 + 147); DR 10/greater magic
Immune fire, paralysis, sleep; SR 28
Weakness cold
Fort +19, Ref +11, Will +18; Improved Iron Will
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Speed 40 ft.; fly 250 ft. (clumsy)
Melee bite +29 (4d6 + 18 /19-20) and
2 claws +29 (2d8 + 12) and
2 wings +27 (2d6 + 6) and
tail +27 (2d8 + 18)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Base Atk +21; Combat +37
Atk Options cleave, greater vital strike, power attack (-6, +12)
Special Actions breath weapon (60 ft. cone, 16d10 fire, DC 27), crush (4d6 + 18, DC 27), manipulate flames, tail sweep (30 ft., 2d6 + 18, DC 27)
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Spell-like Abilities (Caster level 21st, Concentration +25)
At will – detect magic, pyrotechnics (DC 16), suggestion (DC 17), wall of fire
Spells Known (Caster level 11th, Concentration +15)
6th (3/day) – antimagic field
5th (5/day) – teleport, wall of force
4th (7/day) – fire shield, enervation, greater invisibility
3rd (7/day) – dispel magic, displacement, haste, tongues
2nd (7/day) – detect thoughts (DC 16), invisibility, mirror image, misdirection, resist energy
1st (at will) – alarm, mage armor, shield, true strike, ventriloquism
0 (at will)– arcane mark, light, mage hand, mending, message, open/close, prestidigitation, read magic
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Abilities Str 35, Dex 8, Con 25, Int 18, Wis 19, Cha 18
Skills Appraise +28, Bluff +28, Fly +9, Intimidate +28, Knowledge (arcana) +28, Knowledge (history) +28, Perception +28, Sense Motive +28, Spellcraft +28, Stealth +11
Feats Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
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Manipulate Flames (Su) The dragon can control any fire spell within 80 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Very Old Red Dragon (CR 18)
XP 153,600
CE Gargantuan Dragon (Fire)
Init +3; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +30
Languages Common, Draconic, Dwarven, Elven
Aura fire aura (10 ft., 1d6 fire), frightful presence (270 ft., DC 25)
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AC 35, touch 5, flat-footed 35, combat 49
(-1 Dex, +30 natural, -4 size)
hp 283 (23d12 + 147); DR 15/high magic
Immune fire, paralysis, sleep; SR 29
Weakness cold
Fort +20, Ref +12, Will +19; Improved Iron Will
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Speed 40 ft.; fly 250 ft. (clumsy)
Melee bite +32 (4d6 + 19 /19-20) and
2 claws +32 (2d8 + 13) and
2 wings +30 (2d6 + 6) and
tail +30 (2d8 + 19)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Base Atk +23; Combat +40
Atk Options cleave, greater vital strike, power attack (-6, +12)
Special Actions breath weapon (60 ft. cone, 18d10 fire, DC 28), crush (4d6 + 19, DC 28), manipulate flames, tail sweep (30 ft., 2d6 + 19, DC 28)
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Spell-like Abilities (Caster level 23rd, Concentration +27)
At will – detect magic, pyrotechnics (DC 16), suggestion (DC 17), wall of fire
Spells Known (Caster level 13th, Concentration +17)
7th (3/day) – limited wish
6th (5/day) – antimagic field, greater dispel magic
5th (6/day) – telekinesis (DC 19), teleport, wall of force
4th (7/day) – charm monster (DC 18), fire shield, enervation, greater invisibility
3rd (7/day) – dispel magic, displacement, haste, tongues
2nd (7/day) – detect thoughts (DC 16), invisibility, mirror image, misdirection, resist energy
1st (at will) – alarm, mage armor, shield, true strike, ventriloquism
0 (at will)– arcane mark, light, mage hand, mending, message, open/close, prestidigitation, read magic
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Abilities Str 37, Dex 8, Con 25, Int 18, Wis 19, Cha 18
Skills Appraise +30, Bluff +30, Fly +11, Intimidate +30, Knowledge (arcana) +30, Knowledge (history) +30, Perception +30, Sense Motive +30, Spellcraft +30, Stealth +13
Feats Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Stunning Critical, Vital Strike
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Manipulate Flames (Su) The dragon can control any fire spell within 90 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Ancient Red Dragon (CR 19)
XP 204,800
CE Gargantuan Dragon (Fire)
Init +3; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +33
Languages Common, Draconic, Dwarven, Elven, Orc
Aura fire aura (10 ft., 2d6 fire), frightful presence (300 ft., DC 27)
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AC 38, touch 5, flat-footed 38, combat 52
(-1 Dex, +33 natural, -4 size)
hp 362 (25d12 + 200); DR 15/high magic
Immune fire, paralysis, sleep; SR 30
Weakness cold
Fort +22, Ref +13, Will +21; Improved Iron Will
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Speed 40 ft.; fly 250 ft. (clumsy)
Melee bite +35 (4d6 + 21 /19-20) and
2 claws +35 (2d8 + 14) and
2 wings +33 (2d6 + 7) and
tail +33 (2d8 + 21)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Base Atk +25; Combat +43
Atk Options cleave, greater vital strike, power attack (-7, +14)
Special Actions breath weapon (60 ft. cone, 20d10 fire, DC 30), crush (4d6 + 21, DC 30), manipulate flames, melt stone, tail sweep (30 ft., 2d6 + 21, DC 30)
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Spell-like Abilities (Caster level 25th, Concentration +30)
At will – detect magic, discern location, pyrotechnics (DC 17), suggestion (DC 18), wall of fire
Spells Known (Caster level 15th, Concentration +20)
8th (3/day) – polar ray
7th (5/day) – limited wish, spell turning
6th (6/day) – antimagic field, contingency, greater dispel magic
5th (7/day) – feeblemind (DC 20), telekinesis (DC 20), teleport, wall of force
4th (7/day) – charm monster (DC 19), fire shield, enervation, greater invisibility
3rd (7/day) – dispel magic, displacement, haste, tongues
2nd (7/day) – detect thoughts (DC 17), invisibility, mirror image, misdirection, resist energy
1st (at will) – alarm, mage armor, shield, true strike, ventriloquism
0 (at will)– arcane mark, light, mage hand, mending, message, open/close, prestidigitation, read magic
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Abilities Str 39, Dex 8, Con 27, Int 20, Wis 21, Cha 20
Skills Appraise +33, Bluff +33, Diplomacy +33, Fly +13, Intimidate +33, Knowledge (arcana) +33, Knowledge (history) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +15
Feats Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike
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Manipulate Flames (Su) The dragon can control any fire spell within 100 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) The dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 50-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Red Wyrm (CR 20)
XP 307,200
CE Gargantuan Dragon (Fire)
Init +2; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +35
Languages Common, Draconic, Dwarven, Elven, Orc
Aura fire aura (10 ft., 2d6 fire), frightful presence (330 ft., DC 28)
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AC 40, touch 4, flat-footed 40, combat 54
(-2 Dex, +36 natural, -4 size)
hp 391 (27d12 + 216); DR 20/epic
Immune fire, paralysis, sleep; SR 31
Weakness cold
Fort +23, Ref +13, Will +22; Improved Iron Will
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Speed 40 ft.; fly 250 ft. (clumsy)
Melee bite +38 (4d6 + 22 /19-20) and
2 claws +38 (2d8 + 15) and
2 wings +36 (2d6 + 7) and
tail +36 (2d8 + 22)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Base Atk +27; Combat +46
Atk Options cleave, greater vital strike, power attack (-7, +14)
Special Actions breath weapon (60 ft. cone, 22d10 fire, DC 31), crush (4d6 + 22, DC 31), manipulate flames, melt stone, tail sweep (30 ft., 2d6 + 22, DC 31)
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Spell-like Abilities (Caster level 27th, Concentration +32)
At will – detect magic, discern location, pyrotechnics (DC 17), suggestion (DC 18), wall of fire
Spells Known (Caster level 17th, Concentration +22)
9th (3/day) – time stop
8th (5/day) – demand (DC 23), polar ray
7th (6/day) – limited wish, mass hold person (DC 22), spell turning
6th (6/day) – antimagic field, contingency, greater dispel magic
5th (7/day) – feeblemind (DC 20), telekinesis (DC 20), teleport, wall of force
4th (7/day) – charm monster (DC 19), fire shield, enervation, greater invisibility
3rd (7/day) – dispel magic, displacement, haste, tongues
2nd (7/day) – detect thoughts (DC 17), invisibility, mirror image, misdirection, resist energy
1st (at will) – alarm, mage armor, shield, true strike, ventriloquism
0 (at will)– arcane mark, light, mage hand, mending, message, open/close, prestidigitation, read magic
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Abilities Str 41, Dex 6, Con 27, Int 20, Wis 21, Cha 20
Skills Appraise +35, Bluff +35, Diplomacy +35, Fly +14, Intimidate +35, Knowledge (arcana) +35, Knowledge (history) +35, Perception +35, Sense Motive +35, Spellcraft +35, Stealth +16
Feats Cleave, Critical Focus, Fly-by Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike
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Manipulate Flames (Su) The dragon can control any fire spell within 110 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) The dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 55-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Great Red Wyrm (CR 22)
XP 614,400
CE Colossal Dragon (Fire)
Init +2; Senses blindsense 60 ft., darkvision, improved low light, smoke vision; Perception +38
Languages Abyssal, Common, Draconic, Dwarven, Elven, Orc
Aura fire aura (10 ft., 2d6 fire), frightful presence (360 ft., DC 30)
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AC 39, touch 0, flat-footed 41, combat 61
(-2 Dex, +39 natural, -8 size)
hp 478 (29d12 + 290); DR 20/epic
Immune fire, paralysis, sleep; SR 33
Weakness cold
Fort +25, Ref +14, Will +24; Improved Iron Will
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Speed 40 ft.; fly 250 ft. (clumsy)
Melee bite +37 (4d8 + 24 /19-20) and
2 claws +37 (4d6 + 16) and
2 wings +35 (2d8 + 8) and
tail +35 (4d6 + 24)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Base Atk +29; Combat +53
Atk Options cleave, greater vital strike, power attack (-8, +16)
Special Actions breath weapon (70 ft. cone, 24d10 fire, DC 33), crush (4d8 + 24, DC 33), manipulate flames, melt stone, tail sweep (40 ft., 2d8 + 24, DC 33)
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Spell-like Abilities (Caster level 29th, Concentration +35)
At will – detect magic, discern location, find the path, pyrotechnics (DC 18), suggestion (DC 19), wall of fire
Spells Known (Caster level 19th, Concentration +25)
9th (6/day) – energy drain, time stop, wish
8th (6/day) – demand (DC 24), mind blank, polar ray
7th (6/day) – limited wish, mass hold person (DC 23), spell turning
6th (7/day) – antimagic field, contingency, greater dispel magic
5th (7/day) – feeblemind (DC 21), telekinesis (DC 21), teleport, wall of force
4th (7/day) – charm monster (DC 20), fire shield, enervation, greater invisibility
3rd (7/day) – dispel magic, displacement, haste, tongues
2nd (8/day) – detect thoughts (DC 18), invisibility, mirror image, misdirection, resist energy
1st (at will) – alarm, mage armor, shield, true strike, ventriloquism
0 (at will)– arcane mark, light, mage hand, mending, message, open/close, prestidigitation, read magic
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Abilities Str 43, Dex 6, Con 29, Int 22, Wis 23, Cha 22
SQ incinerate
Skills Appraise +38, Bluff +38, Diplomacy +38, Fly +14, Intimidate +38, Knowledge (arcana) +38, Knowledge (history) +38, Knowledge (planes) +24, Knowledge (religion) +23, Perception +38, Sense Motive +38, Spellcraft +38, Stealth +14
Feats Cleave, Critical Focus, Fly-by Attack, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Toughness, Vital Strike
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Manipulate Flames (Su) The dragon can control any fire spell within 120 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
Melt Stone (Su) The dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 60-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
Incinerate (Su) A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (DC 33). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.
Does there have to be "official support?" Common sense says that Kain's right.
-James Jacobs-