by Kain Darkwind » Sat Oct 25, 2008 1:33 am
Great Star Wyrm
Colossal Dragon (Radiation)
Hit Dice: 41d12 + 400 (717 hp)
Initiative: +4
Speed: 60 ft., fly 250 ft. (good)
Armor Class: 42 (+40 natural, -8 size), touch 2, flat-footed 42, combat 82
Base Attack/Combat: +41/+67
Attack: Bite +51 melee (4d8 + 18)
Full Attack: Bite +51 melee (4d8 + 18) and 2 claws +49 melee (4d6 + 9) and 2 wings +49 melee (2d8 + 9) and tail +49 melee (4d6 + 27)
Space/Reach: 30 ft. /30 ft. (20 ft. with claws)
Special Attacks: Breath weapon, crush, frightful presence, radiance, spell-like abilities, spells, tail sweep
Special Qualities: Blindsense 120 ft., damage reduction 20/epic, darkvision, immune to radiation, vacuum, sleep and paralysis, see invisibility 240 ft., spell resistance 33
Saves: Fort +33, Ref +22, Will +33
Abilities: Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32
Skills: Appraise +55, Acrobatics +52, Bluff +55, Diplomacy +55, Fly +48, Intimidate +55, Knowledge (arcana) +55, Knowledge (geography) +55, Knowledge (history) +55, Knowledge (nature) +55, Knowledge (the planes) +55, Knowledge (religion) +55, Perception +55, Sense Motive +55, Spellcraft +55, Stealth +28, Survival +55
Feats: Cleave, Clinging Breath, Draconic Knowledge, Empower Spell, Enlarge Breath, Extend Spell, Flyby Attack, Great Cleave, Heighten Breath, Hover, Improved Flyby Attack, Improved Initiative, Lingering Breath, Maximize Breath, Multiattack, Power Attack, Quicken Breath, Recover Breath, Wingover
Epic Feats: Superior Initiative
Climate/Terrain: Outer space
Organization: Solitary
Challenge Rating: 26
Treasure: Triple Standard
Alignment: Always chaotic neutral
Breath Weapon (Ex): Radiation - 140 ft. line, 24d8 fire and 5 doses of radiation, Fortitude DC 41 half*
*The save DC associated with the star dragon's radiation sickness is 41, rather than standard for radiation poisoning.
Crush (Ex): 30 ft. x 30 ft., Large or smaller opponents take 4d8 + 27 bludgeoning damage. Reflex DC 41 or be pinned.
Frightful Presence (Ex): 360 ft. radius, 40 HD or less (10 HD or less panicked), 12d6 rounds, Will DC 41 negates
Radiance: A great star wyrm gives off radiance as a blinding light. Any creature within 360 ft. must make a Fortitude save (DC 41) or be permanently blinded. A creature who successfully saves is immune to the wyrm's radiance for 24 hours.
Spell-like Abilities: 3/day – sunburst, tractor beam, total protection Caster level 23rd
Spells: Great star wyrms cast spells as sorcerers.
Spells per day: 9/9/8/8/8/8/7/5 (Caster level 23rd, DC 21 + spell level)
Spells known: 9/5/5/4/4/4/3/3/2 May select cleric spells and domain spells from Chaos, Fire, and Sun.
Tail Sweep (Ex): 2d8 + 27; 30 ft. semicircle, Reflex DC 41 half damage
Does there have to be "official support?" Common sense says that Kain's right.
-James Jacobs-