by Kain Darkwind » Sun Apr 06, 2008 3:22 pm
Great Gold Wyrm
Colossal Dragon (Fire)
Hit Dice: 41d12 + 400 (717 hp)
Initiative: +4
Speed: 40 ft., fly 200 ft. (clumsy)
Armor Class: 42 (+40 natural, -8 size), touch 2, flat-footed 42
Base Attack/Grapple: +41/+75
Attack: Bite +51 melee (4d8 + 18)
Full Attack: Bite +51 melee (4d8 + 18) and 2 claws +49 melee (4d6 + 9) and 2 wings +49 melee (2d8 + 9) and tail +49 melee (4d6 + 27)
Space/Reach: 30 ft. /30 ft. (20 ft. with claws, 60 ft. with tail)
Special Attacks: Breath weapon, crush, frightful presence, spell-like abilities, spells, tail sweep
Special Qualities: Alternate form, blindsense 120 ft., damage reduction 20/epic, darkvision 360 ft., immune to fire, sleep and paralysis, see invisibility 240 ft., spell resistance 33, vulnerability to cold, water breathing
Saves: Fort +33, Ref +22, Will +33
Abilities: Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32
Skills: Appraise +55, Bluff +55, Concentration +35, Craft (jeweler) +30, Diplomacy +60, Disguise +55 (+59 acting), Hide -16, Intimidate +58, Jump +25, Knowledge (arcana) +45, Knowledge (geography) +45, Knowledge (history) +45, Knowledge (the planes) +45, Knowledge (religion) +45, Listen +55, Move Silently +30, Perform (sing) +30, Search +50, Sense Motive +55, Spellcraft +45, Spot +55, Survival +40 (+44 on other planes)
Feats: Cleave, Draconic Knowledge, Flyby Attack, Great Cleave, Hover, Improved Initiative, Maximize Breath, Multiattack, Power Attack, Snatch, Tail Sweep Knockdown, Whirlwind Tail Sweep, Wingover, Wingstorm
Climate/Terrain: Warm plains
Organization: Solitary
Challenge Rating: 27
Treasure: Triple Standard
Alignment: Always Lawful Good
Breath Weapon (Ex): Fire - 70 ft. cone, 24d10 fire, Reflex DC 41 half
Weakening gas – 70 ft. cone, 12 Str damage, Fortitude DC 41 negates
Crush (Ex): 30 ft. x 30 ft., Large or smaller opponents take 4d8 + 27 bludgeoning damage. Reflex DC 41 or be pinned.
Frightful Presence (Ex): 360 ft. radius, 40 HD or less (10 HD or less panicked), 12d6 rounds, Will DC 41 negates
Snatch: Against Large or smaller creatures, bite for 4d8 + 18/round or claw for 4d6 + 9/round.
Spell-like Abilities: 3/day – bless, detect gems; 1/day – foresight, geas/quest, luck, sunburst (DC 29) Caster level 25th
Spells: Great gold wyrms cast spells as sorcerers.
Spells per day: 6/9/9/8/8/8/8/7/7/5 (Caster level 25th, DC 21 + spell level)
Spells known: 9/5/5/4/4/4/3/3/3/2 May select cleric spells and domain spells from Fire, Good, Law and Luck.
Tail Sweep (Ex): 2d8 + 27 and knocked prone; 60 ft. full circle, Reflex DC 41 half damage, negates knockdown
Alternate Form: At will, a gold dragon can assume an animal or humanoid form of Large size or smaller. It remains in its form until it chooses another one or returns to its natural form.
Does there have to be "official support?" Common sense says that Kain's right.
-James Jacobs-