Besmara's BoysMedium Outsider (Chaotic)
Hit Dice: 15d8 + 105 (172 hp)
Initiative: +15
Speed: 50 ft.
Armor Class: 38 (+8 armor, +5 deflection, +11 Dex, +4 divine) touch 30, flat-footed 38, combat 37
Base Attack/Combat: +15/+22
Attack: Cutlass +34 melee (1d6 + 18 plus 2 Con /17-20/x2) or pistol +34 ranged (1d10 + 4 /x3) or ballista +35 ranged (7d8 + 5 /19-20/x2) or bombard +35 ranged (10d10 + 5 /x3)
Full Attack: Cutlass +34/+29 melee (2d6 + 18 plus 2 Con /17-20/x2)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Insightful strike, sneak attack +7d6
Special Qualities: Damage reduction 10/lawful, divine protection, resistance to cold 10, electricity 10 and sonic 10, spell resistance 27
Saves: Fort +25, Ref +29, Will +21
Abilities: Str 24, Dex 32, Con 24, Int 16, Wis 17, Cha 20
Skills: Acrobatics +33, Bluff +27, Climb +29, Craft (carpentry) +17, Diplomacy +19, Intimidate +27, Knowledge (geography) +21, Knowledge (local) +18, Knowledge (the planes) +18, Perception +26, Profession (sailor) +32, Profession (siege engineer) +26, Survival +18, Swim +29
Feats: Combat Reflexes, Exotic Weapon Proficiency (shipboard weapons), Improved Critical (cutlass), Improved Initiative, Power Attack, Skill Focus (Profession – Sailor), Vital Strike, Weapon Finesse
Climate/Terrain: Sea WraithOrganization: Solitary, pair or crew (3-20)
Challenge Rating: 15
Treasure: Possessions
Alignment: Chaotic Neutral
Sneak Attack: Victims of Besmara's Boys' sneak attacks bleed for 7 points of damage per round and cannot make attacks of opportunity for 1 round.
Divine Protection: Besmara's boys receive a +4 divine bonus to attacks, damage, armor class, saves and checks while Besmara captains the ship they are on. This has been included in their statistics.
Possessions: +4 reaver's cutlass,
+4 sharkskin armor of light fortification,
+4 pistol of distance (1 shot), ammo (10 shots),
ear ring of protection +5, vest of resistance +5, 10d10 silver, 5d10 gold, 5d6 platinum
The
reaver's cutlass utilized by Besmara's Boys is unique in that the blade snaps off in the victim and a new blade regrows on the hilt in 1 round.