62 float get_thickness(
const float &height);
66 void create_logo(
const Point2f &upper_left,
const float &height);
68 void create_z(
const Point2f &upper_left,
const float &height);
69 void create_e(
const Point2f &upper_left,
const float &height);
70 void create_n(
const Point2f &upper_left,
const float &height);
71 void create_i(
const Point2f &upper_left,
const float &height);
72 void create_p(
const Point2f &upper_left,
const float &height);
73 void create_x(
const Point2f &upper_left,
const float &height);
76 void create_circle(
const Point2f &
p,
const float &radius,
const Color &color,
const size_t &segments,
const size_t &begin = 0
u,
const size_t &
end =
size_t(-1));
77 void create_hollow_ellipse(
const Point2f &p,
const Point2f &inner_radius,
const Point2f &outer_radius,
const Color &color,
const size_t &segments,
const size_t &begin = 0
u,
const size_t &
end =
size_t(-1));
static void render(const Vertex_Buffer_Macrorenderer ¯orenderer, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors)
EGLSurface EGLint EGLint EGLint EGLint height
A Vertex_Buffer that accepts Triangle and Quadrilaterals.
A 2D Point represented with floats.