ApollyonWhen Creation had just formed and the angelic choirs were still young, it was determined by the Celestial powers that there were places that needed to be guarded by the forces of Good, lest they spread to taint the growing Mortal Coil with their twisted ideals. The Abyss was first and foremost of these places; the qlippoth's evil knew no bounds. To that end, they chose their mightiest champion, a holy being and sacred knight who knew no peer, and set him as a stalwart guardian of the plane. For many ages he served alone, without relief. When the mortal born mazza'im (tanar'ri by Sigilian parlance) exploded forth from The Abyss' bowels, the Celestials were taken by surprise. They sent twelve devas to meet with the guardian, to see what had become of his charge and to offer any help that he might need. He received them gladly. A treaty would limit the influence of demons in the Coil, he said, and give the celestials a means to combat them without violating the myriad rules imposed by god and cosmic alike on extraplanar intervention. He led the devas to the meeting place on the twelfth layer of The Abyss, and then abandoned them to their fate (a tale for another time), flying up to the Heavens. Here, in the shining pure light, the leaders of the Celestial Hosts could see what their poor servants were unable to view in the darkness....their champion had fallen. Deep scars, ruined wings and a demonic visage had been hidden in the shadow. Apollyon, the Destroyer, tore through six battalions of angel and aasimon troops before being flung back to The Abyss by the combined might of Michael and Eblis. The First of the Fallen now resides in Abaddon, where he seeks nothing less than the utter destruction of the entire meaningless Cosmos.Huge Outsider (Chaotic, Cosmic, Evil, Fallen)
Hit Dice: 66d8 + 1,122 (1,650 hp)
Initiative: +15
Speed: 90 ft., fly 600 ft. (perfect)
Armor Class: 77 (+15 armor, +15 deflection, +3 Dex, +8 insight, +22 natural, +6 profane, -2 size), touch 30, flat-footed 66
Base Attack/Grapple: +66/+97
Attack: Stinger +87 melee (6d8 + 34 and poison /19-20/x2)
Full Attack: 3 stingers +87 (6d8 + 34 and poison /19-20/x2) and 6 wings +85 melee (2d8 + 11) and 2 slams +85 melee (4d8 + 23) and bite +85 melee (4d6 + 11)
Space/Reach: 15 ft./15 ft.
Special Attacks: Aura of ruin, dispelling gaze, poison, sapping spell resistance, smoking body, spell-like abilities, spells, summon abyssal swarms
Special Qualities: Blindsight 600 ft., damage reduction 40/epic, adamantine and good, darkvision, low-light vision, immunity to electricity, fire, negative energy and poison, regeneration 15, resistance to acid 30 and cold 30, spell resistance 64, vile strike
Saves: Fort +56, Ref +48, Will +49
Abilities: Str 57, Dex 25, Con 40, Int 39, Wis 27, Cha 41
Skills: Balance +84, Bluff +84, Concentration +84, Craft (armor) +40, Craft (weapons) +40, Diplomacy +55, Escape Artist +45, Handle Animal +50, Heal +40, Hide +68, Intimidate +92, Jump +55, Knowledge (arcana) +83, Knowledge (history) +83, Knowledge (nature) +45, Knowledge (the planes) +83, Knowledge (religion) +60, Listen +77, Move Silently +70, Perform (sing) +40, Ride +45, Search +83, Sense Motive +75, Spellcraft +91, Spot +77, Survival +50 (+54 above ground, +58 on other planes), Truespeech +83, Tumble +84, Use Magic Device +80
Feats: Cleave, Combat Reflexes, Corrupt Spell, Dark Speech, Empower Spell, Extend Spell, Fly-by Attack, Great Cleave, Improved Critical (stinger), Improved Initiative, Improved Sunder, Maximize Spell, Multiattack, Persistent Spell, Power Attack, Widen Spell
Epic Feats: Epic Spellcasting, Epic Toughness, Improved Metamagic (x3), Intensify Spell, Superior Initiative
Environment: The Abyss
Organization: Solitary (unique)
Challenge Rating: 50
Treasure: Quadruple standard
Alignment: Quadruple Evil
Before you stands a creature of awesome power, eighteen feet tall. It stands much as a man or titan would and three scorpion tails lash violently behind. Six insect wings emerge from its back, beating constantly. It wears a golden crown upon its head and its mouth reveals fangs like those of a lion. Long jet black hair flows from its head down to its waist, contrasting with the dusky gray skin of its body. A breastplate of cold iron adorns its powerfully muscled chest and its lower regions are covered in black smoke. Eyes colored the red-orange of a dying sun regard you balefully. An ancient prophecy sounds within your mind and you know despair.“The fifth angel sounded its trumpet, and I saw that a star had fallen to earth. The star was given the key to shaft of the Abyss. When the Abyss was opened, smoke rose from it, darkening the sun and sky, and out of the smoke locusts came down upon the earth. They had as king over them the angel of The Abyss, whose name in Hebrew is Abaddon and in Greek, Apollyon”Aura of Ruin (Su): Apollyon is surrounded by a destructive aura which he can extend out to a 600 foot radius, or withdraw to a range of personal. Within the aura, fast healing is reduced to 0, regeneration rates are cut in half, cure spells require a caster level check (DC 66) to function and every creature save Apollyon takes 10 points of damage per round. (Apollyon’s stats already reflect his regeneration within this aura)
Non-good creatures suffering damage from the aura of ruin gain an
unhallowed effect (Caster level 66th) around them with a radius of 10 feet.
Dispelling Gaze (Su): Apollyon may
dispel magic with his gaze, at a range of 90 feet. This functions as the targeted version of
dispel magic, but is a free action for him to use. Apollyon has a +66 bonus on his dispel check. Apollyon may target any number of creatures per round with this ability. For each spell dispelled by Apollyon’s gaze, a creature takes 1d10 points of damage per spell level. (No save)
Poison (Ex): Injury, Fort DC 58, 1d10 Con initial and secondary
Sapping Spell Resistance (Su): Any creature failing to penetrate Apollyon’s spell resistance with a spell triggers a siphoning effect. A number of spells equal to the amount of failure are immediately lost. The lowest level spell slots are affected first. Thus, if a spell caster managed a caster level check of 44 against Apollyon, the caster would lose twenty spells beginning with their lowest level spells.
Smoking Body (Ex): Apollyon’s body constantly gives off a foul, choking smoke. All creatures within 20 feet of Apollyon, including him, gain total concealment. All creatures within 60 feet of him gain partial concealment. Any living creature within 60 feet must hold its breath or begin choking on the fumes, suffocating within 3 rounds. Apollyon can suppress this ability partially (causing himself and creatures within 20 feet to have partial concealment) or totally as a free action. He can resume the ability as a swift action.
A
gust of wind or similar effect disperses the smoke for 1d4 rounds.
Spell-Like Abilities: Always active -
deathward, detect good, detect magic, detect snares and pits, discern lies, mind blank, read and comprehend language, see invisibility, tongues, true seeing; at will—
aid, animate objects, bestow curse (DC 29),
cause fear (DC 30),
contagion (DC 29),
continual flame, dimensional anchor, enervation, greater dispel magic, greater teleport, imprisonment (DC 34),
invisibility, polymorph, resist energy, scry, speak with dead, summon monster VII, symbol of pain (DC 32),
unholy blight (DC 29),
waves of fatigue; 3/day—
blade barrier (DC 31),
destruction (DC 32),
disintegration (DC 31),
earthquake (DC 33),
harm (DC 31),
mage’s disjunction (DC 34),
waves of exhaustion; 1/day—
gate, energy drain, power word blind, power word kill, power word stun, prismatic spray (DC 32),
ruin (DC 35),
wish (DC 34). Caster level 49th; DC 25+spell level
Spells: Apollyon casts spells as a 50th level cleric. He has access to the Chaos, Death, Destruction, Evil and War domains.
Spells per day: 6/7/7/7/7/6/6/6/6/5; Caster level 50th, DC 18 + spell level
Epic Spells per day: 6
Summon Abyssal Swarms (Sp): At will, Apollyon can summon 6d10 abyssal locust swarms. These swarms have a poison special attack (DC 11, 1d3 Con initial and secondary) in additional to their normal stats. 6/day, Apollyon can summon 4d8 locust demons or a ruin swarm.
Cosmic Entity: Apollyon has a +6 bonus on rank checks.
Regeneration (Ex): Apollyon takes normal damage from epic good-aligned weapons, and from spells or effects with the good descriptor.
Vile Strike (Ex): All damage dealt by Apollyon is considered vile.
Possessions: Apollyon wears a +10 breastplate of weapon shattering. Any weapon that strikes him must make a Fortitude save (DC 32) or break. Apollyon wears a golden crown that grants evil creatures who wear it a +6 profane bonus to Armor Class and saves. It is engraved with a permanent
symbol of death (Caster level 40th, DC 33) that affects any creatures with less than 200 hit points. The symbol triggers whenever anyone looks at it, although it is usually obscured by Apollyon’s smoking cloud.
Sources: Apollyon is taken from the Christian Bible's book of Revelation.