OdinDivine Rank: 19
Domains: Death, Knowledge, Magic, Rune, War
Large Outsider (Divine)Hit Dice: 50d10 + 1050 (1,550 hp)
Initiative: +8 (always first)
Speed: 60 ft.
Armor Class: 83 (+17 deflection, +8 Dex, +19 divine, +30 natural, -1 size), touch 53, flat-footed 83, combat 101
Base Attack/Combat: +50/+86
Attack: Gungnir +106 melee or +106 ranged touch (2d8 + 46 /x3) or divine blast +76 ranged touch (36d12)
Full Attack: Gungnir +106/+101/+96/+91 melee (2d8 + 46 /x3)
Space/Reach: 10 ft./10 ft. (15 ft. with Gungnir)
Special Attacks: Alter reality, blast, curse, divine aura, shield, spell-like abilities, spells
Special Qualities: Damage reduction 50/high epic, immunity to cold, fast healing 40, resistance to electricity 50 and fire 50, spell resistance 69
Saves: Fort +72, Ref +53, Will +70
Abilities: Str 43, Dex 26, Con 53, Int 51, Wis 49, Cha 45
Skills: Appraise +92, Bluff +89, Climb +63, Diplomacy +89, Disguise +89, Handle Animal +89, Intimidate +89, Knowledge (arcana) +117, Knowledge (engineering) +117, Knowledge (geography) +117, Knowledge (history) +117, Knowledge (local) +117, Knowledge (nature) +117, Knowledge (nobility) +117, Knowledge (the planes) +117, Knowledge (religion) +117, Knowledge (other) +64, Ride +80, Perception +91, Perform (poetry) +89, Sense Motive +91, Spellcraft +92, Stealth +55, Survival +66, Swim +63
Feats: Cleave, Combat Reflexes, Empower Spell, Endurance, Extend Spell, Great Cleave, Heighten Spell, Mounted Combat, Power Attack, Quicken Spell, Ride-by Attack, Spirited Charge, Widen Spell
Epic Feats: Automatic Quicken Spell (x3), Epic Endurance, Epic Spellcasting, Improved Metamagic (x5)
Salient Divine Abilities: Alter Reality, Alter Size, Automatic Spellcasting (x6), Divine Blast, Divine Blessing (Constitution), Divine Blessing (Intelligence), Divine Blessing (Wisdom), Divine Creation, Divine Fast Healing, Divine Inspiration, Divine Might, Divine Right, Divine Shield, Divine Spellcasting, Divine Wizard, Instant Counterspell, Know Death, Lay Curse, Lay Quest, Mass Divine Blast, Power of Truth, Supreme Initiative, True Knowledge, True Shapechange
Environment: Asgard
Organization: Solitary (unique)
Challenge Rating: 51
Treasure: Possessions
Alignment: Lawful Neutral
Alter Reality (Ex): As a one round action, Odin can duplicate the effects of a 28th level spell or lower. (Caster level 19th, DC 71) He can duplicate the effects of his domain spells as a standard action, and they have a caster level of 50th.
Blast: 20/day as a standard action, Odin can unleash a divine blast dealing 36d12 damage. It can strike up to 95 targets, no two of which can be more than nineteen miles apart, or an area. The area can be a cone, burst, spread, or cylinder. A cone can be up to 1900 feet long. A burst or spread can have a radius of up to 950 feet. A cylinder can have a radius of up to 950 feet and a height of up to 190 feet.
Curse: Will DC 71 negates. Odin can produce any of the following effects. Reduce two ability scores to 1 or inflict all ability scores with a -25 penalty. Inflict a -27 penalty on attack rolls, saving throws, ability checks and skill checks. Cause a subject to have a 90% chance to lose its action. Any effect of similar potency.
Divine Aura: Will DC 71 negates, 19 mi. radius.
Quest: Will DC 71 negates. Odin can place a magical command on up to nineteen creatures in a single day, to carry out some service or to refrain from some action or course of activity. The quest cannot compel a creature to kill itself or perform acts that would result in certain death, but can cause almost any other course of activity, including those likely to cause death. The creature must follow the given instructions until the quest is completed, no matter how long it takes.
If the subject is prevented from obeying the quest for 24 hours, it takes a -4 penalty to each of its ability scores and suffers 3d6 damage. In addition, it must make a Fortitude save (DC 71) or become sickened for the day.
Each day, another -4 penalty to ability scores accumulates, up to a total of -27. No ability score can be reduced to less than 1 by this effect. The ability score penalties are removed 24 hours after the subject resumes following the quest.
Odin's curses or quests can be removed only by a caster who succeeds on a caster level check (DC 79) or whose deity succeeds on an opposed rank check. If the caster is herself a deity, she need only succeed on an opposed rank check.
Shield: 24/day as an immediate action, Odin can create a personal shield that withstands up to 190 points of damage. This shield ignores damage that Odin would not be harmed by due to immunities or resistances.
Spell-like Abilities: At will –
greater plane shift, greater teleport. Caster level 69th.
Spells: Odin casts spells as a 50th level wizard. He gains a +9 bonus to penetrate spell resistance.
Spells per day (0-20th): 10/9/9/9/9/8/8/8/8/7/4/4/4/3*/3/3/3/2/2/2/2 (DC 49 + spell level)
*Although Odin must prepare spells, casting spells from 13th level or lower spell slots does not expend the spell.
Possessions: Gungnir, DraupnirGungnir (Major Artifact)Gungnir is a
+10 spear of distance and returning. When thrown, it strikes as a ranged touch attack. The spear can pierce through foes, striking all creatures in a line between it and its target. The attack roll is compared to each creature's touch armor class. Any miss by more than the creature's size and Dexterity modifiers stops the spear from striking more targets.
Gungnir's flight over a battlefield causes the field to be
hallowed as per the spell. Those who worship the Aesir gain the benefits of
greater heroism while on the hallowed ground.
Draupnir (Minor Artifact) Draupnir is a golden
+4 ring of defense. Every day it produces 4 golden
rings of protection +1 and 4 golden
rings of resistance +1Odin also possesses a suit of adamantine chain mail that he shall wear into battle at Ragnarok.