Besmara
Besmara (CR 30)
XP 9,830,400
CN Medium Outsider (Chaotic, Divine); Divine Rank 4; Domains Chaos, Trickery, Water, War, Weather
Init +28; Senses ; Perception +46
Aura divine aura (40 ft., DC 42)
Languages all; remote communication
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AC 60, touch 47, flat-footed 60; CMD 89; Miss Chance 54%
(+13 deflection, +16 Dex, +4 divine, +4 dodge, +13 natural)
hp 630 (30d10 + 330); DR 20/epic and lawful
Immune cold
Resist electricity 20, sonic 20; SR 44
Defensive Abilities improved uncanny dodge, uncanny dodge
Fort +32 , Ref +37, Will +30; evasion
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Speed 60 ft.; water walk
Melee Cutlass +57/+52/+47/+42 (1d6 + 25 plus 3d6 (cold) /17-20/x2 plus 2 Str and 2 Con)
Ranged pistol +55/+50 (2d8 + 5 plus fireball /19-20/x3)
Space 5 ft.; Reach 5 ft.
Base Atk +30; CMB +50
Attack Options bounding assault, improved vital strike, sneak attack +15d6
Special Actions Corsair's feint
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Spell-like Abilities (CL 34th):
3/day – control weather, control winds, elemental swarm (water only), flame strike (DC 32); fog cloud, power word blind, power word stun, storm of vengeance (DC 36), summon monster IX, time stop, word of chaos (DC 34)
At will – blade barrier (DC 33), chaos hammer (DC 31), cone of cold (DC 32), confusion (DC 31), greater teleport, planeshift _____________________________________________________________
SQ bleeding attack
Abilities Str 31, Dex 42, Con 32, Int 29, Wis 28, Cha 36
Salient Divine Abilities: Alter Reality, Divine Captain, Divine Dodge, Lay Curse, Power of Nature
Feats Bounding Assault, Combat Reflexes, Dodge, Epic Skill Focus (Profession - sailor), Improved Critical (cutlass), Improved Feint, Improved Initiative, Improved Vital Strike, Lingering Damage, Mobility, Power Attack, Rapid Reload, Spring Attack, Sneak Attack of Opportunity, Superior Initiative, Telling Blow, Vital Strike, Weapon Focus (cutlass)
Skills Acrobatics +63, Appraise +46, Bluff +50, Climb +47, Craft (carpentry) +46, Diplomacy +50, Escape Artist +43, Handle Animal +40, Intimidate +50, Knowledge (geography) +46, Knowledge (nature) +46, Knowledge (the planes) +46, Knowledge (religion) +41, Perception +46, Perform (sing) +45, Profession (sailor) +66, Sense Motive +31, Stealth +38, Survival +46, Swim +47
Possessions combat gear plus mithril +6 cutlass of icy blast , +5 keen dagger of wounding, Besmara's Pistol.
Besmara's bicorne provides her with a +10 competence bonus to Acrobatics and Profession (sailor) checks, as well as a permanent water walk effect.
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Corsair's Feint (Ex): Once every 1d4 rounds, Besmara can make a feint attempt as a free action.
Sneak Attack: Creatures struck by Besmara's sneak attack must make a Fortitude save (DC 38) or be put to sleep for 1d4 hours, paralyzed for 2d6 rounds or slain. (Besmara's choice) A creature can only be affected by this once per 24 hours.
Sneak attack victims bleed for 15 points of damage per round and take sneak attack damage the following round. They cannot make attacks of opportunity for one round.
Besmara's attacks of opportunity and critical hits also deal sneak attack damage.
Summon Sea Monsters (Su): Once per hour, Besmara can summon 1d4 colossal monstrous crabs, 3d8 giant octopi or squid, 1d8 dragon turtles, 1d6 meglodons or 1d6 leviathans
Besmara's Pistol is a +5 pistol of distance which detonates a fireball (DC 25, caster level 20th) upon striking. Creatures struck with the shot do not gain a Reflex save against the fireball. The pistol holds two shots.
Divine Rank: 4
Domains: Chaos, Trickery, Water, War, Weather
Medium Outsider (Chaotic, Divine)
Hit Dice: 30d8 + 360 (600 hp)
Initiative: +28
Speed: 60 ft.
Armor Class: 60 (+13 deflection, +16 Dex, +4 divine, +4 dodge, +13 natural) touch 47, flatfooted 60, combat 65
Base Attack/Combat: +30/+50
Attacks: Cutlass +57 melee (1d6 + 25 plus 3d6 (cold) /17-20/x2 plus 2 Str and 2 Con) or pistol +50 ranged (2d8 + 5 plus fireball /19-20/x3)
Full Attack: Cutlass +57/+52 melee (3d6 + 25 plus 3d6 (cold) /17-20/x2 plus 2 Str and 2 Con) or pistol +55/+50 ranged (2d8 + 5 plus fireball /19-20/x3)
Face/Reach: 5 ft./5 ft.
Special Attacks: Corsair's feint, sneak attack +15d6, spell-like abilities, summon sea monsters
Special Qualities: Damage reduction 20/epic and lawful, immunity to cold, improved evasion, improved uncanny dodge, resistance to electricity 10 and sonic 10, spell resistance 44
Saves: Fort +32, Ref +37, Will +30
Abilities: Str 31, Dex 42, Con 32, Int 29, Wis 28, Cha 36
Skills: Acrobatics +63, Appraise +46, Bluff +50, Climb +47, Craft (carpentry) +46, Diplomacy +50, Escape Artist +43, Handle Animal +40, Intimidate +50, Knowledge (geography) +46, Knowledge (nature) +46, Knowledge (the planes) +46, Knowledge (religion) +41, Perception +46, Perform (sing) +45, Profession (sailor) +66, Sense Motive +31, Stealth +38, Survival +46, Swim +47
Feats: Bounding Assault, Combat Reflexes, Dodge, Improved Critical (cutlass), Improved Feint, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Rapid Reload, Spring Attack, Telling Blow, Vital Strike, Weapon Focus (cutlass)
Epic Feats: Epic Skill Focus (Profession - sailor), Lingering Damage, Sneak Attack of Opportunity, Superior Initiative
Salient Divine Abilities: Alter Reality, Divine Captain, Divine Dodge, Lay Curse, Power of Nature
Environment: Maelstrom of the Outer Rifts
Organization: Solitary (unique)
Challenge Rating: 30
Treasure: Possessions
Alignment: Chaotic Neutral
Corsair's Feint (Ex): Once every 1d4 rounds, Besmara can make a feint attempt as a free action.
Spell-like Abilities: At will – blade barrier (DC 33), chaos hammer (DC 31), cone of cold (DC 32), confusion (DC 31), greater teleport, planeshift; 3/day – control weather, control winds, elemental swarm (water only), flame strike (DC 32); fog cloud, power word blind, power word stun, storm of vengeance (DC 36), summon monster IX, time stop, word of chaos (DC 34) Caster level 34th
Sneak Attack: Creatures struck by Besmara's sneak attack must make a Fortitude save (DC 38) or be put to sleep for 1d4 hours, paralyzed for 2d6 rounds or slain. (Besmara's choice) A creature can only be affected by this once per 24 hours.
Sneak attack victims bleed for 15 points of damage per round and take sneak attack damage the following round. They cannot make attacks of opportunity for one round.
Besmara's attacks of opportunity and critical hits also deal sneak attack damage.
Summon Sea Monsters (Su): Once per hour, Besmara can summon 1d4 colossal monstrous crabs, 3d8 giant octopi or squid, 1d8 dragon turtles, 1d6 meglodons or 1d6 leviathans
Possessions: Besmara wields a mithril +6 cutlass of icy blast and a +5 keen dagger of wounding, as well as a +5 pistol of distance which detonates a fireball (DC 25, caster level 20th) upon striking. Creatures struck with the shot do not gain a Reflex save against the fireball. The pistol holds two shots.
Besmara's bicorne provides her with a +10 competence bonus to Acrobatics and Profession (sailor) checks, as well as a permanent water walk effect.
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The Sea Wraith
Class: Greatship
Minimum Crew: 20
Seaworthiness: +10
Shiphandling: +10
Speed: 120 ft. x wind
AC: 5
Hull Sections: 240 (AC 11, hardness 20, 160 hp)
Rigging Sections: 5 (AC 7, hardness 10, 160 hp)
Raming: 6d6 per 10 ft of speed.
Hold Capacity: 1000 tons
Weapons: 4 ballistae
2 catapults
12 light bombards
6 heavy bombards
6 magic missile batteries
1 meteor swarm cannon
1 chain lightning generator
1 polar ray beam