Creature discussion thread

The houserules and entities of Kain Darkwind

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Re: Creature discussion thread

Postby Kain Darkwind » Mon Nov 24, 2008 3:39 pm

KingCrazyGenius wrote:And it's also dealing that damage to any of the wizard's friends who are within 60 feet. Considering 9th level PCs aren't supposed to be threatened with death from a single monster of CR 9, I think 28 damage (14 on a successful save) is good enough. A vicious blow to be sure, but not necessarily a lethal one.


I think I agree. I was more just working out the actualities of the hp vs damage in my head. Trying to figure out how many rounds this guy is likely to last in combat with 4 9th level characters. I suspect it wouldn't be more than 2 or 3 barring crappy rolls from the PF group. And if that's the case, he's got maybe a horrid wilting, breath weapon and bite attack before he's dead.
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Re: Creature discussion thread

Postby KingCrazyGenius » Mon Nov 24, 2008 4:06 pm

Unless he's got them in the water, and they weren't counting on a fight while in the water.
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Re: Creature discussion thread

Postby WarDragon » Mon Nov 24, 2008 4:47 pm

I find the Alpha rules to be cool and appropriate. Rock on.
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Re: Creature discussion thread

Postby MythMage » Mon Nov 24, 2008 4:56 pm

Kain Darkwind wrote:Never saw WotC's version, could you be a bit more specific? What was their breath weapon?

It was a nauseating stench aura. Linky: http://www.wizards.com/default.asp?x=dnd/mm/20030829a

Hmm. Didn't think about that. What would you suggest? Toning down the CL to 8, raising the CR some or removing the SLA entirely?

I think you guys handled this well enough. Horrid wilting is a great fit for an Unseelie-style sea fey, so I'm glad you worked out keeping the ability.
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Re: Creature discussion thread

Postby Kain Darkwind » Mon Nov 24, 2008 5:11 pm

KingCrazyGenius wrote:Unless he's got them in the water, and they weren't counting on a fight while in the water.


I've found that usually constitutes a +1 to +3 bump in EL regardless.

Like if a group of skrags pins you between some evil adventurers. In the water. That might be a tough fight.
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Re: Creature discussion thread

Postby KingCrazyGenius » Wed Dec 03, 2008 7:12 am

That Heroic Fighter is simply magnificent. I can't put my finger on it, but there is something so much...better about him than most everything else in Alternate World. I only hope he has traveling companions.
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Re: Creature discussion thread

Postby Jaerc » Wed Dec 03, 2008 7:38 am

If he does, I can only hope we'll see his friend the Heroic Warlord first.
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Re: Creature discussion thread

Postby Kain Darkwind » Wed Dec 03, 2008 9:45 am

You'll note this creature is solitary, having gotten lost between the dimensions.


In all honesty, selecting its exploits was a royal pain. If I did another one, which is not to say that I will, I would probably just pick a daily and an encounter one.
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Re: Creature discussion thread

Postby Kain Darkwind » Sun Dec 07, 2008 3:36 pm

Weird thing, the pirate stats got updated to Pathfinder. I'm sure there's no reason for it.
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Re: Creature discussion thread

Postby KingCrazyGenius » Sun Dec 07, 2008 7:23 pm

Kain Darkwind wrote:Weird thing, the pirate stats got updated to Pathfinder. I'm sure there's no reason for it.

Funny thing about that Alternate World. Nothing posted here ever sees use. Ever. Not even once.
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Re: Creature discussion thread

Postby Kain Darkwind » Sun Dec 14, 2008 12:28 pm

No doubt. Perhaps if someone were to ask more experienced sailors regarding pirate tales, their character would be capable of distinguishing scurvy dogs from bilge rats, and have a general IC idea of their statblock.
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Re: Creature discussion thread

Postby Phaedros » Sat Jan 17, 2009 5:53 pm

Comparing your new pit fiend to an SRD one, I see the following changes:

- Average hit points dropped from 225 to 210. Why is this? 4.5 x 18 + 144 = 225.
- Gained a +4 deflection bonus to Armor Class.
- Grapple modifier replaced by combat modifier (Pathfinder update).
- All saves increased by +4. Is this an inherent resistance bonus?
- Skills altered (Pathfinder update).
- Has 9 total feats instead of 7. Are two of them pit fiend racial feats, or do all creatures get more feats in Pathfinder?
- Aura effect spelled out rather than referencing another spell (convenient).
- Regained the spell-like abilities it lost in 3.5, and gained additional uses of meteor swarm.
- Can summon more lemures (so it might actually have a reason to do so now).
- Initial poison damage is 3 Con instead of 1d6 Con. Any particular reason for that?
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Re: Creature discussion thread

Postby Aluroon » Sat Jan 17, 2009 6:02 pm

Phaedros wrote:Comparing your new pit fiend to an SRD one, I see the following changes:

- Average hit points dropped from 225 to 210. Why is this? 4.5 x 18 + 144 = 225.
- Gained a +4 deflection bonus to Armor Class.
- Grapple modifier replaced by combat modifier (Pathfinder update).
- All saves increased by +4. Is this an inherent resistance bonus?
- Skills altered (Pathfinder update).
- Has 9 total feats instead of 7. Are two of them pit fiend racial feats, or do all creatures get more feats in Pathfinder?
- Aura effect spelled out rather than referencing another spell (convenient).
- Regained the spell-like abilities it lost in 3.5, and gained additional uses of meteor swarm.
- Can summon more lemures (so it might actually have a reason to do so now).
- Initial poison damage is 3 Con instead of 1d6 Con. Any particular reason for that?


Feat increase is pathfinder standard - you get a feat every odd level. I think poison all does set damage too.
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Re: Creature discussion thread

Postby Kain Darkwind » Sat Jan 17, 2009 6:11 pm

Phaedros wrote:Comparing your new pit fiend to an SRD one, I see the following changes:

- Average hit points dropped from 225 to 210. Why is this? 4.5 x 18 + 144 = 225.


Cause I can't do good math when I'm sick? Should be 225.

- Gained a +4 deflection bonus to Armor Class.
- All saves increased by +4. Is this an inherent resistance bonus?


Both are from the always active unholy aura.

- Grapple modifier replaced by combat modifier (Pathfinder update).
- Skills altered (Pathfinder update).
- Has 9 total feats instead of 7. Are two of them pit fiend racial feats, or do all creatures get more feats in Pathfinder?


Creatures/Characters in Pathfinder get a feat every odd level/HD.

- Aura effect spelled out rather than referencing another spell (convenient).
- Regained the spell-like abilities it lost in 3.5, and gained additional uses of meteor swarm.


Eh...it did? Oops. Didn't intend for it to get more meteor swarms. Forgot to drop it back when copy/pasting from Dagos. Not sure if this is good or bad. I'll leave it for awhile.

- Can summon more lemures (so it might actually have a reason to do so now).


I'm thinking about increasing this further, to perhaps 20 or so.

- Initial poison damage is 3 Con instead of 1d6 Con. Any particular reason for that?


It has been transformed into a Pathfinder style poison, while retaining its previous qualities.

In 3.5, if you failed one save, you took 3.5 average Con damage and if you failed two saves, you took 3.5 average Con damage and died.

In Pathfinder, that means it should deal 3-4 Con damage, over a period of rounds. That could be 1 Con for 3-4 rounds, 2 Con for 2 rounds, or 3 Con for 1 round. I had it deal 3 Con over 2 rounds, but if you fail your second save against the poison (letting it run its 2 round course), you die, so really only the first round of Con damage matters. Thus, in PF, the pit fiend still allows two saves to avoid death, and allows one save to avoid 3 Con damage.
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Re: Creature discussion thread

Postby Phaedros » Sat Jan 17, 2009 6:49 pm

Kain Darkwind wrote:Creatures/Characters in Pathfinder get a feat every odd level/HD.


Where is this rule? I was only able to find this, which seems to contradict that:

Pathfinder RPG Beta, page 296 wrote:Each creature with an Intelligence score receives a number of feats equal to 1 + 1 per 3 Hit Dice. A creature must qualify to take a feat as normal.
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Re: Creature discussion thread

Postby Kain Darkwind » Sat Jan 17, 2009 6:56 pm

Table 4-1, character advancement and level dependant bonuses. Page 13.


If they decided to change the rules between classes and HD, I'm not sure whether or not I will do likewise.
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Re: Creature discussion thread

Postby MythMage » Sun Jan 18, 2009 1:42 am

Kain Darkwind wrote:If they decided to change the rules between classes and HD, I'm not sure whether or not I will do likewise.

Phaedros is right. Chapter 12, Running, clearly indicates in the Complete Conversion section that monster HD grant the old rate of feats despite the change to class levels. I didn't even see that in my read-through of the rules earlier, and it's not a discrepancy I'm happy to see.
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Re: Creature discussion thread

Postby Phaedros » Sun Jan 18, 2009 1:49 am

I'm hoping that's a temporary measure (so people can run 3.5 monsters as-is) and they'll switch everything to the new progression in the Pathfinder Bestiary.
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Re: Creature discussion thread

Postby KingCrazyGenius » Sun Jan 18, 2009 7:11 pm

Frankly, I think Alternate World is better served with you working it as is.
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Re: Creature discussion thread

Postby KingCrazyGenius » Sat May 16, 2009 7:04 am

Why do your latest dinosaurs have language, yet stay at Int 2?
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Re: Creature discussion thread

Postby Kain Darkwind » Tue May 19, 2009 11:30 am

With the new statblock, I'm going to be restructuring the way things work in that department, but basically, animals are getting language. And Int 2 isn't the cut off point for it, although it remains such for the more complex humanoid languages.
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Re: Creature discussion thread

Postby KingCrazyGenius » Tue May 19, 2009 6:55 pm

Squid and such should also have language.
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Re: Creature discussion thread

Postby bluegodjanus » Fri May 22, 2009 5:09 pm

KingCrazyGenius wrote:Squid and such should also have language.


They should use whatever horrific Far Realm language other aberrations "speak".
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Re: Creature discussion thread

Postby KingCrazyGenius » Sat May 23, 2009 7:46 am

bluegodjanus wrote:
KingCrazyGenius wrote:Squid and such should also have language.


They should use whatever horrific Far Realm language other aberrations "speak".

Undercommon?
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Re: Creature discussion thread

Postby veekie » Sat May 23, 2009 9:43 am

KingCrazyGenius wrote:
bluegodjanus wrote:
KingCrazyGenius wrote:Squid and such should also have language.


They should use whatever horrific Far Realm language other aberrations "speak".

Undercommon?

Japanese?
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