Phaedros wrote:Comparing your new pit fiend to an SRD one, I see the following changes:
- Average hit points dropped from 225 to 210. Why is this? 4.5 x 18 + 144 = 225.
Cause I can't do good math when I'm sick? Should be 225.
- Gained a +4 deflection bonus to Armor Class.
- All saves increased by +4. Is this an inherent resistance bonus?
Both are from the always active
unholy aura.
- Grapple modifier replaced by combat modifier (Pathfinder update).
- Skills altered (Pathfinder update).
- Has 9 total feats instead of 7. Are two of them pit fiend racial feats, or do all creatures get more feats in Pathfinder?
Creatures/Characters in Pathfinder get a feat every odd level/HD.
- Aura effect spelled out rather than referencing another spell (convenient).
- Regained the spell-like abilities it lost in 3.5, and gained additional uses of meteor swarm.
Eh...it did? Oops. Didn't intend for it to get more meteor swarms. Forgot to drop it back when copy/pasting from Dagos. Not sure if this is good or bad. I'll leave it for awhile.
- Can summon more lemures (so it might actually have a reason to do so now).
I'm thinking about increasing this further, to perhaps 20 or so.
- Initial poison damage is 3 Con instead of 1d6 Con. Any particular reason for that?
It has been transformed into a Pathfinder style poison, while retaining its previous qualities.
In 3.5, if you failed one save, you took 3.5 average Con damage and if you failed two saves, you took 3.5 average Con damage and died.
In Pathfinder, that means it should deal 3-4 Con damage, over a period of rounds. That could be 1 Con for 3-4 rounds, 2 Con for 2 rounds, or 3 Con for 1 round. I had it deal 3 Con over 2 rounds, but if you fail your second save against the poison (letting it run its 2 round course), you die, so really only the first round of Con damage matters. Thus, in PF, the pit fiend still allows two saves to avoid death, and allows one save to avoid 3 Con damage.