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Lord-Masker wrote:Kain, the Godson (page 6 of the alternate creatures thread) has the ability to summon fiends listed as a special attack.
Can it summon fiends?
Lord-Masker wrote:Can it summon fiends?
Dunno, it doesn't seem so. Probably a leftover from some other statblock, I guess.
KingCrazyGenius wrote:Kain, I find your take on a number of the Greek monsters absolutely ridiculous. There is absolutely no reason for any of them to be above 30 HD, and even that is a bit excessive. It's not like Hercules already had divine ranks when he was killing them, after all.
KingCrazyGenius wrote:Bodak Harbinger looks good. Are you thinking of using that as the creature that Orcus' death throes would create by any chance?
Soul Harvester wrote:Nitpick: The Gigas entry has two special qualities entries, instead of a special qualities and a special attacks entry.
KingCrazyGenius wrote:Aasimon are guardians of specific areas of the Mortal Coil. Aasimon are the sort of celestials you would find guarding things like the tomb of a mighty necromancer. They don't interact with mortals, or anything else, very often, as they have more important tasks to see to. Dealings with other creatures is the purview of other celestials.
Kain never made any specifications as to the breadth of authority the devas have, or how many any given planetar has working under them.
Angels are exemplars of Good (not to be confused with Neutral or any other specific kind of Good). They can be found all over the upper planes, as they are at home within all of them. They are probably the ones who ensure peace and cooperation between the archons, guardinels, eladrin, and aasimon. While aasimon serve as guardians of the Coil, it would be angels who do most of the interaction with mortals, usually through the medium of dreams and visions.
KingCrazyGenius wrote:I recognize Deinosuchus right away, but are those other two dire animal names also taken from their scientific designations?
Soul Harvester wrote:I noticed something about your Demodands:
Farastu's have true seeing always active.
Kelubars have see invisibility always active.
Shators have true seeing always active.
Unless you are simply holding on to a second edition source that also had them in a similiar way, this seems odd. I'd think that Farastu's, who are lower ranking and weaker than Kelubars, wouldn't have true seeing while Kelubars merely have see invisibility.
KingCrazyGenius wrote:What level would a druid have to be to have those animals you just posted as an animal companion, and what level of Summon Nature's Ally spell can be used to summon them?
Also, do you think the Puma is close enough to the leopard to not need different stats?
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