Creature discussion thread

The houserules and entities of Kain Darkwind

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Creature discussion thread

Postby Kain Darkwind » Sun Apr 06, 2008 2:10 pm

Going to hopefully get this smaller set up and out before continuing with the reposting of the entities. On which for some horrible reason, my file has been corrupted, so I'll have to figure out how to get it back.
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Re: Creature discussion thread

Postby Kain Darkwind » Mon Apr 07, 2008 4:25 am

Alright. I've got all of the non-uniques up. Once I manage to uncorrupt my unique entity file, I'll be resuming posting them. And once I get a lot of free time, I'll try to get that index up.

Do note that some of the "alternate" creatures might be identical to the official versions of them. The reason why is because it gives me a formatted template of the creature to advance and build unique entities with. And thanks to the quote button, it gives you one too.
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Re: Creature discussion thread

Postby Lord-Masker » Mon Apr 07, 2008 12:18 pm

Kain, the Godson (page 6 of the alternate creatures thread) has the ability to summon fiends listed as a special attack.
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Re: Creature discussion thread

Postby Kain Darkwind » Mon Apr 07, 2008 7:02 pm

Lord-Masker wrote:Kain, the Godson (page 6 of the alternate creatures thread) has the ability to summon fiends listed as a special attack.



Can it summon fiends?
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Re: Creature discussion thread

Postby Lord-Masker » Mon Apr 07, 2008 8:50 pm

Can it summon fiends?


Dunno, it doesn't seem so. Probably a leftover from some other statblock, I guess.
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Re: Creature discussion thread

Postby KingCrazyGenius » Mon Apr 07, 2008 8:54 pm

Lord-Masker wrote:
Can it summon fiends?


Dunno, it doesn't seem so. Probably a leftover from some other statblock, I guess.


Likely the Infernal. I distinctly remember Kain creating the Godson directly after posting his revised Infernal.
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Re: Creature discussion thread

Postby KingCrazyGenius » Tue Apr 08, 2008 3:33 pm

Kain, I find your take on a number of the Greek monsters absolutely ridiculous. There is absolutely no reason for any of them to be above 30 HD, and even that is a bit excessive. It's not like Hercules already had divine ranks when he was killing them, after all.
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Re: Creature discussion thread

Postby Kain Darkwind » Tue Apr 08, 2008 4:39 pm

KingCrazyGenius wrote:Kain, I find your take on a number of the Greek monsters absolutely ridiculous. There is absolutely no reason for any of them to be above 30 HD, and even that is a bit excessive. It's not like Hercules already had divine ranks when he was killing them, after all.


Who said you could stop being a mindless AW fanboy, huh? :)

The builds you are no doubt referring to (N. lion, hydra, chimera) were done long ago, back when Hercules was a 40-50 HD DvR 5 non AW build and I wanted something that would be impressive for him to do. Back before AW even existed. Before GoH existed. And as a matter of fact, I thought to myself when I posted the 75HD chimera, "damn, that's sort of overboard" Considering Cerberus has around 50 HD.

So they'll be lowered. Eventually.

However, some max HD legendary animals have high HD, and I expect the Nemean lion will be kept at the max for such a lion. Which will doubtlessly put him over 30, but significantly under the 84 or whatever psychotic nonsense he currently has. I'd like most of these entities (who are unique, primal representations of their lesser kind) to be around on par with an ancient dragon. But they probably shouldn't have more HD than their mother is likely to get.
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Re: Creature discussion thread

Postby KingCrazyGenius » Tue Apr 08, 2008 4:45 pm

Ancient Dragons aren't terribly impressive on a cosmic scale, so that would probably be far more appropriate.

And this mindless fanboy really wants you to look at and comment on his latest creation in his own AW thread.
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Re: Creature discussion thread

Postby KingCrazyGenius » Thu May 15, 2008 12:51 pm

Bodak Harbinger looks good. Are you thinking of using that as the creature that Orcus' death throes would create by any chance?
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Re: Creature discussion thread

Postby Kain Darkwind » Thu May 15, 2008 12:54 pm

KingCrazyGenius wrote:Bodak Harbinger looks good. Are you thinking of using that as the creature that Orcus' death throes would create by any chance?


Yes. It is a max HD bodak with base 18 in all stats except Int and Con. Also note that it took the 'Unholy' SQs as three of its feats.
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Re: Creature discussion thread

Postby KingCrazyGenius » Thu May 15, 2008 1:24 pm

Indeed. Individually they won't stand a chance against the victors over Orcus, but six miles of them all swarming against the battered and beaten heroes will prove a pretty good post-climactic battle.
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Re: Creature discussion thread

Postby Soul Harvester » Tue Jun 10, 2008 5:07 pm

Nitpick: The Gigas entry has two special qualities entries, instead of a special qualities and a special attacks entry.
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Re: Creature discussion thread

Postby Kain Darkwind » Tue Jun 10, 2008 5:32 pm

Soul Harvester wrote:Nitpick: The Gigas entry has two special qualities entries, instead of a special qualities and a special attacks entry.


Thank you.
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Re: Creature discussion thread

Postby Fafnir300 » Sun Jun 15, 2008 8:05 pm

What's the difference between aasimon and angels?
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Re: Creature discussion thread

Postby KingCrazyGenius » Sun Jun 15, 2008 8:59 pm

Aasimon are guardians of specific areas of the Mortal Coil. Aasimon are the sort of celestials you would find guarding things like the tomb of a mighty necromancer. They don't interact with mortals, or anything else, very often, as they have more important tasks to see to. Dealings with other creatures is the purview of other celestials.

Kain never made any specifications as to the breadth of authority the devas have, or how many any given planetar has working under them.

Angels are exemplars of Good (not to be confused with Neutral or any other specific kind of Good). They can be found all over the upper planes, as they are at home within all of them. They are probably the ones who ensure peace and cooperation between the archons, guardinels, eladrin, and aasimon. While aasimon serve as guardians of the Coil, it would be angels who do most of the interaction with mortals, usually through the medium of dreams and visions.
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Re: Creature discussion thread

Postby Fafnir300 » Sun Jun 15, 2008 11:26 pm

KingCrazyGenius wrote:Aasimon are guardians of specific areas of the Mortal Coil. Aasimon are the sort of celestials you would find guarding things like the tomb of a mighty necromancer. They don't interact with mortals, or anything else, very often, as they have more important tasks to see to. Dealings with other creatures is the purview of other celestials.

Kain never made any specifications as to the breadth of authority the devas have, or how many any given planetar has working under them.

Angels are exemplars of Good (not to be confused with Neutral or any other specific kind of Good). They can be found all over the upper planes, as they are at home within all of them. They are probably the ones who ensure peace and cooperation between the archons, guardinels, eladrin, and aasimon. While aasimon serve as guardians of the Coil, it would be angels who do most of the interaction with mortals, usually through the medium of dreams and visions.


Hmmm...interesting, Thanks.
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Re: Creature discussion thread

Postby KingCrazyGenius » Mon Jul 14, 2008 10:45 am

I recognize Deinosuchus right away, but are those other two dire animal names also taken from their scientific designations?
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Re: Creature discussion thread

Postby Kain Darkwind » Mon Jul 14, 2008 11:09 am

KingCrazyGenius wrote:I recognize Deinosuchus right away, but are those other two dire animal names also taken from their scientific designations?



Edgar Rice Burroughs and his Ape language, actually.

Mangani is ape, bolgani is gorilla, tarmangani is white man, gomangani is black man, numa is lion, sabor is lioness, tantor is elephant. There's quite a bit more.


Ko- is a prefix that was attached to sabor, meaning 'mighty lioness'. I figured it worked well for dire ape as well.

The ape stats aren't too far off from a gorilla. -2 Str, +2 Dex and I raised the Int and Wis scores by a negligible point. Wouldn't even expect both stats to see use in any game not featuring Tarzan. But I wanted a dire ape, not a dire gorilla, so I tossed in the base model as well.
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Re: Creature discussion thread

Postby Soul Harvester » Thu Jul 24, 2008 12:28 pm

I noticed something about your Demodands:

Farastu's have true seeing always active.

Kelubars have see invisibility always active.

Shators have true seeing always active.

Unless you are simply holding on to a second edition source that also had them in a similiar way, this seems odd. I'd think that Farastu's, who are lower ranking and weaker than Kelubars, wouldn't have true seeing while Kelubars merely have see invisibility.
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Re: Creature discussion thread

Postby Kain Darkwind » Thu Jul 24, 2008 12:37 pm

Soul Harvester wrote:I noticed something about your Demodands:

Farastu's have true seeing always active.

Kelubars have see invisibility always active.

Shators have true seeing always active.

Unless you are simply holding on to a second edition source that also had them in a similiar way, this seems odd. I'd think that Farastu's, who are lower ranking and weaker than Kelubars, wouldn't have true seeing while Kelubars merely have see invisibility.



See invisibility is not 100% inferior to true seeing (no max range vs 120 ft. range), but I will recheck the sources that I used to make that choice.
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Re: Creature discussion thread

Postby KingCrazyGenius » Sat Aug 09, 2008 1:37 pm

What level would a druid have to be to have those animals you just posted as an animal companion, and what level of Summon Nature's Ally spell can be used to summon them?

Also, do you think the Puma is close enough to the leopard to not need different stats?
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Re: Creature discussion thread

Postby Kain Darkwind » Sat Aug 09, 2008 2:04 pm

KingCrazyGenius wrote:What level would a druid have to be to have those animals you just posted as an animal companion, and what level of Summon Nature's Ally spell can be used to summon them?

Also, do you think the Puma is close enough to the leopard to not need different stats?



Looking at the druid companion list, it seems that first level druids can have a max of CR 1 for their companion. The striped hyena or the lynx are appropriate.

The 4th level druid can select CR 2 animals, making the spotted hyena or leopard appropriate. Leopards already appear on the druid list at that level.

The 7th level druid can select up to CR 4, so at that level I would allow the jaguar. However, it is a rather weak CR 3, so I would suggest that although it be allowed to be chosen at that level, the player treat it as if it were on the 4th level druid list, taking a level -3 penalty rather than -6 to the druid bonuses.


I would run through the same CR comparison with Summon Nature's Ally spells.


As for the puma, the SRD states "The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions."

I would go about a mountain lion in the same manner as I did the jaguar, which is just a slightly stronger leopard advanced 1HD. Mountain lions are the same size as leopards, so I would think that no adjustment is necessary.
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Re: Creature discussion thread

Postby KingCrazyGenius » Mon Aug 11, 2008 11:27 am

Do you have any plans for Dire and Legendary hyenas?
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Re: Creature discussion thread

Postby Wintermute » Mon Aug 11, 2008 11:29 am

Which is it Kain, Brachiosaurus or Brontosaurus? If it's the latter, it should be Apatosaurus.
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