zenilib
0.5.3.0
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#include <zeni_graphics.h>
#include <GLSLANG/ShaderLang.h>
#include <SDL/SDL_syswm.h>
#include <cassert>
#include <iostream>
#include <d3d9.h>
Go to the source code of this file.
Namespaces | |
Zeni | |
Variables | |
static bool | Zeni::g_video_dx9_reset = false |
void * | Zeni::this_pointer_is_dead_beef = (void *)0xDEADBEEF |