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zeni_graphics.h
Go to the documentation of this file.
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/* This file is part of the Zenipex Library (zenilib).
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* Copyright (C) 2011 Mitchell Keith Bloch (bazald).
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*
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* zenilib is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* zenilib is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with zenilib. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZENILIB_GRAPHICS_H
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#define ZENILIB_GRAPHICS_H
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#ifndef ZENI_GRAPHICS_DLL
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#define ZENI_GRAPHICS_DLL __declspec(dllimport)
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#endif
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#ifndef ZENI_GRAPHICS_EXT
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#define ZENI_GRAPHICS_EXT extern
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#endif
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#include <
zeni_core.h
>
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#include <
Zeni/EZ2D.h
>
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#include <
Zeni/Fog.h
>
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#include <
Zeni/Font.h
>
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#include <
Zeni/Fonts.h
>
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#include <
Zeni/Image.h
>
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#include <
Zeni/Light.h
>
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#include <
Zeni/Line_Segment.h
>
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#include <
Zeni/Material.h
>
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#include <
Zeni/Model.h
>
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#include <
Zeni/Projector.h
>
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#include <
Zeni/Quadrilateral.h
>
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#include <
Zeni/Renderable.h
>
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#include <
Zeni/Shader.h
>
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#include <
Zeni/Texture.h
>
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#include <
Zeni/Textures.h
>
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#include <
Zeni/Triangle.h
>
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#include <
Zeni/Vertex2f.h
>
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#include <
Zeni/Vertex3f.h
>
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#include <
Zeni/Vertex_Buffer.h
>
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#include <
Zeni/Video.h
>
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#include <
Zeni/Video_DX9.h
>
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#include <
Zeni/Video_GL_Fixed.h
>
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#include <
Zeni/Video_GL_Shader.h
>
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#include <
Zeni/Window.h
>
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#include <
Zeni/Font.hxx
>
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#include <
Zeni/Image.hxx
>
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#include <
Zeni/Light.hxx
>
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#include <
Zeni/Material.hxx
>
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#include <
Zeni/Model.hxx
>
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#include <
Zeni/Projector.hxx
>
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#include <
Zeni/Renderable.hxx
>
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#include <
Zeni/Shader.hxx
>
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#include <
Zeni/Texture.hxx
>
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#include <
Zeni/Textures.hxx
>
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#include <
Zeni/Vertex2f.hxx
>
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#include <
Zeni/Vertex3f.hxx
>
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#include <
Zeni/Vertex_Buffer.hxx
>
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#include <
Zeni/Video.hxx
>
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#include <
Zeni/Video_DX9.hxx
>
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#include <
Zeni/Video_GL_Fixed.hxx
>
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#include <
Zeni/Window.hxx
>
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#endif
Texture.h
Vertex3f.h
Video_GL_Fixed.hxx
Model.h
Vertex2f.hxx
Fog.h
Shader.h
Textures.h
Video.h
Textures.hxx
Image.hxx
Window.hxx
Renderable.hxx
Video_DX9.h
Projector.hxx
Vertex3f.hxx
Video.hxx
Renderable.h
Vertex_Buffer.hxx
Light.h
EZ2D.h
Vertex2f.h
Vertex_Buffer.h
Projector.h
Quadrilateral.h
Triangle.h
Video_DX9.hxx
Image.h
Font.h
Window.h
Material.hxx
Video_GL_Shader.h
zeni_core.h
Video_GL_Fixed.h
Font.hxx
Shader.hxx
Texture.hxx
Fonts.h
Material.h
Light.hxx
Line_Segment.h
Model.hxx
zenilib
jni
external
zenilib
zeni_graphics
zeni_graphics.h
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