#include <zeni_graphics.h>
#include <algorithm>
#include <d3dx9.h>
#include <Zeni/Define.h>
#include <Zeni/Undefine.h>
Go to the source code of this file.
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template<typename VERTEX > |
void | Zeni::align_similar_normals (const VERTEX v0, Triangle< VERTEX > &t1, const int &which) |
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template<typename VERTEX > |
static void | Zeni::align_similar_normals (std::vector< Triangle< VERTEX > * > &triangles, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors) |
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template<typename VERTEX > |
static void | Zeni::clear_triangles (std::vector< Triangle< VERTEX > * > &triangles, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors) |
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static void | Zeni::render (const Vertex_Buffer_Macrorenderer ¯orenderer, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors) |
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static void | Zeni::render (const Vertex_Buffer_Macrorenderer ¯orenderer, std::vector< Vertex_Buffer::Vertex_Buffer_Range * > &descriptors, Vertex_Buffer_Renderer_DX9::VBO_DX9 &vbo_dx9, const unsigned int &stride, Video_DX9 &vdx) |
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