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SDL_windowsvideo.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 #if SDL_VIDEO_DRIVER_WINDOWS
24 
25 #include "SDL_main.h"
26 #include "SDL_video.h"
27 #include "SDL_mouse.h"
28 #include "SDL_system.h"
29 #include "../SDL_sysvideo.h"
30 #include "../SDL_pixels_c.h"
31 
32 #include "SDL_windowsvideo.h"
33 #include "SDL_windowsframebuffer.h"
34 #include "SDL_windowsshape.h"
35 
36 /* Initialization/Query functions */
37 static int WIN_VideoInit(_THIS);
38 static void WIN_VideoQuit(_THIS);
39 
40 
41 /* Windows driver bootstrap functions */
42 
43 static int
44 WIN_Available(void)
45 {
46  return (1);
47 }
48 
49 static void
50 WIN_DeleteDevice(SDL_VideoDevice * device)
51 {
53 
54  SDL_UnregisterApp();
55  if (data->userDLL) {
57  }
58 
59  SDL_free(device->driverdata);
60  SDL_free(device);
61 }
62 
63 static SDL_VideoDevice *
64 WIN_CreateDevice(int devindex)
65 {
66  SDL_VideoDevice *device;
68 
69  SDL_RegisterApp(NULL, 0, NULL);
70 
71  /* Initialize all variables that we clean on shutdown */
72  device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
73  if (device) {
74  data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
75  } else {
76  data = NULL;
77  }
78  if (!data) {
79  SDL_free(device);
81  return NULL;
82  }
83  device->driverdata = data;
84 
85  data->userDLL = SDL_LoadObject("USER32.DLL");
86  if (data->userDLL) {
87  data->CloseTouchInputHandle = (BOOL (WINAPI *)( HTOUCHINPUT )) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
88  data->GetTouchInputInfo = (BOOL (WINAPI *)( HTOUCHINPUT, UINT, PTOUCHINPUT, int )) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
89  data->RegisterTouchWindow = (BOOL (WINAPI *)( HWND, ULONG )) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
90  }
91 
92  /* Set the function pointers */
93  device->VideoInit = WIN_VideoInit;
94  device->VideoQuit = WIN_VideoQuit;
98  device->PumpEvents = WIN_PumpEvents;
99 
100 #undef CreateWindow
101  device->CreateWindow = WIN_CreateWindow;
107  device->ShowWindow = WIN_ShowWindow;
108  device->HideWindow = WIN_HideWindow;
109  device->RaiseWindow = WIN_RaiseWindow;
124 
128 
129 #if SDL_VIDEO_OPENGL_WGL
130  device->GL_LoadLibrary = WIN_GL_LoadLibrary;
131  device->GL_GetProcAddress = WIN_GL_GetProcAddress;
132  device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
133  device->GL_CreateContext = WIN_GL_CreateContext;
134  device->GL_MakeCurrent = WIN_GL_MakeCurrent;
135  device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
136  device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
137  device->GL_SwapWindow = WIN_GL_SwapWindow;
138  device->GL_DeleteContext = WIN_GL_DeleteContext;
139 #endif
143 
147 
148  device->free = WIN_DeleteDevice;
149 
150  return device;
151 }
152 
153 VideoBootStrap WINDOWS_bootstrap = {
154  "windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice
155 };
156 
157 int
158 WIN_VideoInit(_THIS)
159 {
160  if (WIN_InitModes(_this) < 0) {
161  return -1;
162  }
163 
166 
167  return 0;
168 }
169 
170 void
171 WIN_VideoQuit(_THIS)
172 {
176 }
177 
178 
179 #define D3D_DEBUG_INFO
180 #include <d3d9.h>
181 
182 SDL_bool
183 D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
184 {
185  *pD3DDLL = SDL_LoadObject("D3D9.DLL");
186  if (*pD3DDLL) {
187  IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
188 
189  D3DCreate =
190  (IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(*pD3DDLL,
191  "Direct3DCreate9");
192  if (D3DCreate) {
193  *pDirect3D9Interface = D3DCreate(D3D_SDK_VERSION);
194  }
195  if (!*pDirect3D9Interface) {
196  SDL_UnloadObject(*pD3DDLL);
197  *pD3DDLL = NULL;
198  return SDL_FALSE;
199  }
200 
201  return SDL_TRUE;
202  } else {
203  *pDirect3D9Interface = NULL;
204  return SDL_FALSE;
205  }
206 }
207 
208 
209 int
210 SDL_Direct3D9GetAdapterIndex( int displayIndex )
211 {
212  void *pD3DDLL;
213  IDirect3D9 *pD3D;
214  if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
215  SDL_SetError("Unable to create Direct3D interface");
216  return D3DADAPTER_DEFAULT;
217  } else {
218  SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
219  int adapterIndex = D3DADAPTER_DEFAULT;
220 
221  if (!pData) {
222  SDL_SetError("Invalid display index");
223  adapterIndex = -1; /* make sure we return something invalid */
224  } else {
225  char *displayName = WIN_StringToUTF8(pData->DeviceName);
226  unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
227  unsigned int i;
228  for (i=0; i<count; i++) {
230  IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
231 
232  if (SDL_strcmp(id.DeviceName, displayName) == 0) {
233  adapterIndex = i;
234  break;
235  }
236  }
237  SDL_free(displayName);
238  }
239 
240  /* free up the D3D stuff we inited */
241  IDirect3D9_Release(pD3D);
242  SDL_UnloadObject(pD3DDLL);
243 
244  return adapterIndex;
245  }
246 }
247 
248 #endif /* SDL_VIDEO_DRIVER_WINDOWS */
249 
250 /* vim: set ts=4 sw=4 expandtab: */
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
Definition: SDL_sysvideo.h:169
struct IDirect3D9 IDirect3D9
void(* MinimizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:195
int(* UpdateWindowFramebuffer)(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
Definition: SDL_sysvideo.h:204
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
Definition: SDL_sysvideo.h:215
void(* RaiseWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:193
void WIN_SetWindowSize(_THIS, SDL_Window *window)
int(* SetClipboardText)(_THIS, const char *text)
Definition: SDL_sysvideo.h:254
int Win32_ResizeWindowShape(SDL_Window *window)
DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size)
void WIN_QuitModes(_THIS)
#define NULL
Definition: ftobjs.h:61
void(* HideWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:192
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: SDL_sysvideo.h:226
int(* GetWindowGammaRamp)(_THIS, SDL_Window *window, Uint16 *ramp)
Definition: SDL_sysvideo.h:200
void WIN_RaiseWindow(_THIS, SDL_Window *window)
SDL_bool
Definition: SDL_stdinc.h:116
#define D3D_SDK_VERSION
Definition: d3d9.h:32
int WIN_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
void(* StopTextInput)(_THIS)
Definition: SDL_sysvideo.h:244
int(* GetDisplayBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:164
void WIN_DestroyWindow(_THIS, SDL_Window *window)
char * WIN_GetClipboardText(_THIS)
SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
void WIN_MaximizeWindow(_THIS, SDL_Window *window)
DECLSPEC void SDLCALL SDL_free(void *mem)
void(* SetWindowGrab)(_THIS, SDL_Window *window, SDL_bool grabbed)
Definition: SDL_sysvideo.h:201
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
Definition: SDL_sysvideo.h:186
SDL_WindowShaper * Win32_CreateShaper(SDL_Window *window)
#define IDirect3D9_GetAdapterCount(p)
Definition: d3d9.h:368
int(* CreateWindowFrom)(_THIS, SDL_Window *window, const void *data)
Definition: SDL_sysvideo.h:184
typedef UINT(WINAPI *PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc)
GLuint id
Definition: gl2ext.h:1142
#define IDirect3D9_Release(p)
Definition: d3d9.h:366
int WIN_InitModes(_THIS)
void(* free)(_THIS)
Definition: SDL_sysvideo.h:327
void WIN_OnWindowEnter(_THIS, SDL_Window *window)
void WIN_SetWindowPosition(_THIS, SDL_Window *window)
void * SDL_GetDisplayDriverData(int displayIndex)
Definition: SDL_video.c:622
#define D3DADAPTER_DEFAULT
Definition: d3d9.h:1873
int WIN_CreateWindow(_THIS, SDL_Window *window)
int(* GL_SetSwapInterval)(_THIS, int interval)
Definition: SDL_sysvideo.h:228
static SDL_VideoDevice * _this
Definition: SDL_video.c:92
void WIN_InitMouse(_THIS)
int WIN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
void(* DestroyWindowFramebuffer)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:205
int(* CreateWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:183
void(* GL_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:224
void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
TCHAR DeviceName[32]
void WIN_StartTextInput(_THIS)
int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
int
Definition: SDL_systhread.c:37
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl2ext.h:848
int(* SetWindowShape)(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
Definition: SDL_sysvideo.h:59
int(* VideoInit)(_THIS)
Definition: SDL_sysvideo.h:148
void WIN_MinimizeWindow(_THIS, SDL_Window *window)
#define _THIS
GLint GLsizei count
Definition: gl2ext.h:1011
DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile)
void WIN_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
Definition: SDL_sysvideo.h:199
int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
void WIN_ShowWindow(_THIS, SDL_Window *window)
void WIN_StopTextInput(_THIS)
DECLSPEC void SDLCALL SDL_UnloadObject(void *handle)
#define WIN_StringToUTF8(S)
Definition: SDL_windows.h:41
DECLSPEC int SDLCALL SDL_SetError(const char *fmt,...)
Definition: SDL_error.c:53
DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2)
Definition: SDL_string.c:910
void(* SetWindowPosition)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:187
void WIN_InitKeyboard(_THIS)
SDL_bool WIN_HasClipboardText(_THIS)
#define IDirect3D9_GetAdapterIdentifier(p, a, b, c)
Definition: d3d9.h:369
void WIN_QuitKeyboard(_THIS)
void(* PumpEvents)(_THIS)
Definition: SDL_sysvideo.h:237
void WIN_RestoreWindow(_THIS, SDL_Window *window)
void WIN_QuitMouse(_THIS)
SDL_bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
SDL_WindowShaper *(* CreateShaper)(SDL_Window *window)
Definition: SDL_sysvideo.h:58
int WIN_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
int(* GL_GetSwapInterval)(_THIS)
Definition: SDL_sysvideo.h:229
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
Definition: SDL_sysvideo.h:231
void(* MaximizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:194
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:202
void WIN_SetWindowTitle(_THIS, SDL_Window *window)
void WIN_SetTextInputRect(_THIS, SDL_Rect *rect)
void WIN_PumpEvents(_THIS)
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
Definition: SDL_sysvideo.h:245
void(* SetWindowSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:188
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Definition: SDL_sysvideo.h:177
void WIN_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
int Win32_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
char *(* GetClipboardText)(_THIS)
Definition: SDL_sysvideo.h:255
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:225
int(* GL_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:222
void WIN_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
void(* GL_SwapWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:230
void(* VideoQuit)(_THIS)
Definition: SDL_sysvideo.h:154
void(* ShowWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:191
SDL_ShapeDriver shape_driver
Definition: SDL_sysvideo.h:212
int(* CreateWindowFramebuffer)(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
Definition: SDL_sysvideo.h:203
SDL_bool(* HasClipboardText)(_THIS)
Definition: SDL_sysvideo.h:256
void WIN_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
void(* SetWindowTitle)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:185
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
Definition: SDL_sysvideo.h:197
int WIN_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void(* StartTextInput)(_THIS)
Definition: SDL_sysvideo.h:243
int i
Definition: pngrutil.c:1377
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
Definition: SDL_sysvideo.h:198
void(* OnWindowEnter)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:206
void WIN_HideWindow(_THIS, SDL_Window *window)
DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, const char *name)
int WIN_SetClipboardText(_THIS, const char *text)
void *(* GL_GetProcAddress)(_THIS, const char *proc)
Definition: SDL_sysvideo.h:223
int(* ResizeWindowShape)(SDL_Window *window)
Definition: SDL_sysvideo.h:60
void(* RestoreWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:196
int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
typedef BOOL(WINAPI *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC