zenilib
0.5.3.0
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#include "SDL_config.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "default_cursor.h"
#include "../video/SDL_sysvideo.h"
Go to the source code of this file.
Variables | |
static SDL_Mouse | SDL_mouse |
SDL_Cursor* SDL_CreateColorCursor | ( | SDL_Surface * | surface, |
int | hot_x, | ||
int | hot_y | ||
) |
Create a color cursor.
Definition at line 535 of file SDL_mouse.c.
References SDL_Mouse::CreateCursor, SDL_Mouse::cursors, SDL_Surface::format, SDL_PixelFormat::format, SDL_Surface::h, SDL_Cursor::next, NULL, SDL_ConvertSurfaceFormat(), SDL_FreeSurface(), SDL_GetMouse(), SDL_PIXELFORMAT_ARGB8888, SDL_SetError(), and SDL_Surface::w.
Referenced by SDL_CreateCursor().
SDL_Cursor* SDL_CreateCursor | ( | const Uint8 * | data, |
const Uint8 * | mask, | ||
int | w, | ||
int | h, | ||
int | hot_x, | ||
int | hot_y | ||
) |
Create a cursor, using the specified bitmap data and mask (in MSB format).
The cursor width must be a multiple of 8 bits.
The cursor is created in black and white according to the following:
data | mask | resulting pixel on screen |
0 | 1 | White |
1 | 1 | Black |
0 | 0 | Transparent |
1 | 0 | Inverted color if possible, black if not. |
Definition at line 486 of file SDL_mouse.c.
References NULL, SDL_Surface::pitch, SDL_Surface::pixels, SDL_CreateColorCursor(), SDL_CreateRGBSurface(), and SDL_FreeSurface().
SDL_Cursor* SDL_CreateSystemCursor | ( | SDL_SystemCursor | id | ) |
Create a system cursor.
Definition at line 578 of file SDL_mouse.c.
References SDL_Mouse::CreateSystemCursor, SDL_Mouse::cursors, SDL_Cursor::next, NULL, SDL_GetMouse(), and SDL_SetError().
void SDL_FreeCursor | ( | SDL_Cursor * | cursor | ) |
Frees a cursor created with SDL_CreateCursor().
Definition at line 664 of file SDL_mouse.c.
References SDL_Mouse::cur_cursor, SDL_Mouse::cursors, SDL_Mouse::def_cursor, SDL_Mouse::FreeCursor, SDL_Cursor::next, NULL, SDL_GetMouse(), and SDL_SetCursor().
Referenced by SDL_MouseQuit().
SDL_Cursor* SDL_GetCursor | ( | void | ) |
Return the active cursor.
Definition at line 642 of file SDL_mouse.c.
References SDL_Mouse::cur_cursor, NULL, and SDL_GetMouse().
SDL_Cursor* SDL_GetDefaultCursor | ( | void | ) |
Return the default cursor.
Definition at line 653 of file SDL_mouse.c.
References SDL_Mouse::def_cursor, NULL, and SDL_GetMouse().
Definition at line 62 of file SDL_mouse.c.
References SDL_mouse.
Referenced by SDL_CreateColorCursor(), SDL_CreateSystemCursor(), SDL_FreeCursor(), SDL_GetCursor(), SDL_GetDefaultCursor(), SDL_GetMouseFocus(), SDL_GetMouseState(), SDL_GetRelativeMouseMode(), SDL_GetRelativeMouseState(), SDL_MouseInit(), SDL_MouseQuit(), SDL_OnWindowFocusGained(), SDL_PrivateSendMouseMotion(), SDL_ResetMouse(), SDL_SendMouseButton(), SDL_SendMouseMotion(), SDL_SendMouseWheel(), SDL_SetCursor(), SDL_SetDefaultCursor(), SDL_SetMouseFocus(), SDL_SetRelativeMouseMode(), SDL_ShowCursor(), SDL_UpdateMouseFocus(), and SDL_WarpMouseInWindow().
SDL_Window* SDL_GetMouseFocus | ( | void | ) |
Get the window which currently has mouse focus.
Definition at line 68 of file SDL_mouse.c.
References SDL_Mouse::focus, and SDL_GetMouse().
Referenced by SDL_DestroyWindow(), and SDL_RestoreMousePosition().
Retrieve the current state of the mouse.
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse cursor position relative to the focus window for the currently selected mouse. You can pass NULL for either x or y.
Definition at line 382 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_GetMouse(), SDL_Mouse::x, and SDL_Mouse::y.
Referenced by Zeni::Game::run(), and SDL_RestoreMousePosition().
Query whether relative mouse mode is enabled.
Definition at line 478 of file SDL_mouse.c.
References SDL_Mouse::relative_mode, and SDL_GetMouse().
Referenced by Zeni::Window::get_mouse_state(), SDL_ShowMessageBox(), and SDLTest_CommonEvent().
Retrieve the relative state of the mouse.
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState().
Definition at line 396 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_GetMouse(), SDL_Mouse::xdelta, and SDL_Mouse::ydelta.
Definition at line 41 of file SDL_mouse.c.
References SDL_Mouse::cursor_shown, SDL_GetMouse(), and SDL_TRUE.
Referenced by SDL_VideoInit().
Definition at line 360 of file SDL_mouse.c.
References SDL_Mouse::cursors, SDL_Mouse::def_cursor, SDL_Mouse::FreeCursor, SDL_Cursor::next, SDL_FreeCursor(), SDL_GetMouse(), SDL_ShowCursor(), and SDL_zerop.
Referenced by SDL_VideoQuit().
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Definition at line 191 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_Mouse::cur_cursor, SDL_Mouse::cursor_shown, SDL_Mouse::focus, SDL_Window::id, SDL_Mouse::last_x, SDL_Mouse::last_y, SDL_Mouse::MoveCursor, SDL_Mouse::relative_mode, SDL_ENABLE, SDL_FALSE, SDL_GetEventState, SDL_GetMouse(), SDL_GetWindowSize(), SDL_MOUSEMOTION, SDL_PushEvent(), SDL_Mouse::x, SDL_Mouse::xdelta, SDL_Mouse::y, and SDL_Mouse::ydelta.
Referenced by SDL_SendMouseMotion(), and SDL_UpdateMouseFocus().
Definition at line 76 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_Mouse::focus, i, SDL_Mouse::mouseID, SDL_assert, SDL_BUTTON, SDL_GetMouse(), SDL_RELEASED, and SDL_SendMouseButton().
Referenced by SDL_SetMouseFocus().
int SDL_SendMouseButton | ( | SDL_Window * | window, |
SDL_MouseID | mouseID, | ||
Uint8 | state, | ||
Uint8 | button | ||
) |
Definition at line 276 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_Mouse::focus, SDL_Window::id, SDL_BUTTON, SDL_ENABLE, SDL_GetEventState, SDL_GetMouse(), SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_PRESSED, SDL_PushEvent(), SDL_RELEASED, SDL_UpdateMouseFocus(), SDL_Mouse::x, and SDL_Mouse::y.
Referenced by SDL_ResetMouse().
int SDL_SendMouseMotion | ( | SDL_Window * | window, |
SDL_MouseID | mouseID, | ||
int | relative, | ||
int | x, | ||
int | y | ||
) |
Definition at line 178 of file SDL_mouse.c.
References SDL_Mouse::buttonstate, SDL_GetMouse(), SDL_PrivateSendMouseMotion(), and SDL_UpdateMouseFocus().
Referenced by SDL_WarpMouseInWindow().
int SDL_SendMouseWheel | ( | SDL_Window * | window, |
SDL_MouseID | mouseID, | ||
int | x, | ||
int | y | ||
) |
Definition at line 332 of file SDL_mouse.c.
References SDL_Mouse::focus, SDL_Window::id, SDL_ENABLE, SDL_GetEventState, SDL_GetMouse(), SDL_MOUSEWHEEL, SDL_PushEvent(), and SDL_SetMouseFocus().
void SDL_SetCursor | ( | SDL_Cursor * | cursor | ) |
Set the active cursor.
Definition at line 602 of file SDL_mouse.c.
References SDL_Mouse::cur_cursor, SDL_Mouse::cursor_shown, SDL_Mouse::cursors, SDL_Mouse::def_cursor, SDL_Mouse::focus, SDL_Cursor::next, NULL, SDL_Mouse::relative_mode, SDL_GetMouse(), SDL_SetError(), and SDL_Mouse::ShowCursor.
Referenced by SDL_FreeCursor(), SDL_SetDefaultCursor(), SDL_SetMouseFocus(), SDL_SetRelativeMouseMode(), and SDL_ShowCursor().
void SDL_SetDefaultCursor | ( | SDL_Cursor * | cursor | ) |
Definition at line 51 of file SDL_mouse.c.
References SDL_Mouse::cur_cursor, SDL_Mouse::def_cursor, SDL_GetMouse(), and SDL_SetCursor().
void SDL_SetMouseFocus | ( | SDL_Window * | window | ) |
Definition at line 93 of file SDL_mouse.c.
References SDL_Mouse::focus, NULL, SDL_GetMouse(), SDL_ResetMouse(), SDL_SendWindowEvent(), SDL_SetCursor(), SDL_WINDOWEVENT_ENTER, and SDL_WINDOWEVENT_LEAVE.
Referenced by SDL_DestroyWindow(), SDL_OnWindowFocusGained(), SDL_SendMouseWheel(), SDL_SetRelativeMouseMode(), and SDL_UpdateMouseFocus().
Set relative mouse mode.
enabled | Whether or not to enable relative mode |
While the mouse is in relative mode, the cursor is hidden, and the driver will try to report continuous motion in the current window. Only relative motion events will be delivered, the mouse position will not change.
Definition at line 430 of file SDL_mouse.c.
References SDL_Mouse::focus, SDL_Window::h, NULL, SDL_Mouse::original_x, SDL_Mouse::original_y, SDL_Mouse::relative_mode, SDL_FlushEvent(), SDL_GetKeyboardFocus(), SDL_GetMouse(), SDL_MOUSEMOTION, SDL_SetCursor(), SDL_SetMouseFocus(), SDL_Unsupported, SDL_WarpMouseInWindow(), SDL_Mouse::SetRelativeMouseMode, SDL_Window::w, SDL_Mouse::x, and SDL_Mouse::y.
Referenced by SDL_ShowMessageBox(), SDLTest_CommonEvent(), and Zeni::Window::set_mouse_state().
Toggle whether or not the cursor is shown.
toggle | 1 to show the cursor, 0 to hide it, -1 to query the current state. |
Definition at line 698 of file SDL_mouse.c.
References SDL_Mouse::cursor_shown, NULL, SDL_FALSE, SDL_GetMouse(), SDL_SetCursor(), and SDL_TRUE.
Referenced by Zeni::Window::get_mouse_state(), SDL_MouseQuit(), SDL_ShowMessageBox(), and Zeni::Window::set_mouse_state().
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Definition at line 130 of file SDL_mouse.c.
References SDL_Mouse::focus, SDL_Mouse::mouseID, NULL, SDL_FALSE, SDL_GetMouse(), SDL_GetWindowSize(), SDL_PrivateSendMouseMotion(), SDL_SetMouseFocus(), and SDL_TRUE.
Referenced by SDL_SendMouseButton(), and SDL_SendMouseMotion().
void SDL_WarpMouseInWindow | ( | SDL_Window * | window, |
int | x, | ||
int | y | ||
) |
Moves the mouse to the given position within the window.
window | The window to move the mouse into, or NULL for the current mouse focus |
x | The x coordinate within the window |
y | The y coordinate within the window |
Definition at line 412 of file SDL_mouse.c.
References SDL_Mouse::focus, SDL_Mouse::mouseID, NULL, SDL_GetMouse(), SDL_SendMouseMotion(), and SDL_Mouse::WarpMouse.
Referenced by Zeni::Game::run(), SDL_OnWindowFocusGained(), SDL_RestoreMousePosition(), and SDL_SetRelativeMouseMode().
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Definition at line 34 of file SDL_mouse.c.
Referenced by SDL_GetMouse().