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SDL_fatal.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 /* General fatal signal handling code for SDL */
24 
25 #ifdef HAVE_SIGNAL_H
26 
27 #include <signal.h>
28 
29 #include "SDL.h"
30 #include "SDL_fatal.h"
31 
32 /* This installs some signal handlers for the more common fatal signals,
33  so that if the programmer is lazy, the app doesn't die so horribly if
34  the program crashes.
35 */
36 
37 static void
38 SDL_Parachute(int sig)
39 {
40  signal(sig, SIG_DFL);
41  SDL_Quit();
42  raise(sig);
43 }
44 
45 static const int SDL_fatal_signals[] = {
46  SIGSEGV,
47 #ifdef SIGBUS
48  SIGBUS,
49 #endif
50 #ifdef SIGFPE
51  SIGFPE,
52 #endif
53 #ifdef SIGQUIT
54  SIGQUIT,
55 #endif
56  0
57 };
58 
59 void
61 {
62  /* Set a handler for any fatal signal not already handled */
63  int i;
64 #ifdef HAVE_SIGACTION
65  struct sigaction action;
66 
67  for (i = 0; SDL_fatal_signals[i]; ++i) {
68  sigaction(SDL_fatal_signals[i], NULL, &action);
69  if (action.sa_handler == SIG_DFL) {
70  action.sa_handler = SDL_Parachute;
71  sigaction(SDL_fatal_signals[i], &action, NULL);
72  }
73  }
74 #ifdef SIGALRM
75  /* Set SIGALRM to be ignored -- necessary on Solaris */
76  sigaction(SIGALRM, NULL, &action);
77  if (action.sa_handler == SIG_DFL) {
78  action.sa_handler = SIG_IGN;
79  sigaction(SIGALRM, &action, NULL);
80  }
81 #endif
82 #else
83  void (*ohandler) (int);
84 
85  for (i = 0; SDL_fatal_signals[i]; ++i) {
86  ohandler = signal(SDL_fatal_signals[i], SDL_Parachute);
87  if (ohandler != SIG_DFL) {
88  signal(SDL_fatal_signals[i], ohandler);
89  }
90  }
91 #endif /* HAVE_SIGACTION */
92  return;
93 }
94 
95 void
97 {
98  /* Remove a handler for any fatal signal handled */
99  int i;
100 #ifdef HAVE_SIGACTION
101  struct sigaction action;
102 
103  for (i = 0; SDL_fatal_signals[i]; ++i) {
104  sigaction(SDL_fatal_signals[i], NULL, &action);
105  if (action.sa_handler == SDL_Parachute) {
106  action.sa_handler = SIG_DFL;
107  sigaction(SDL_fatal_signals[i], &action, NULL);
108  }
109  }
110 #else
111  void (*ohandler) (int);
112 
113  for (i = 0; SDL_fatal_signals[i]; ++i) {
114  ohandler = signal(SDL_fatal_signals[i], SIG_DFL);
115  if (ohandler != SDL_Parachute) {
116  signal(SDL_fatal_signals[i], ohandler);
117  }
118  }
119 #endif /* HAVE_SIGACTION */
120 }
121 
122 #else
123 
124 /* No signals on this platform, nothing to do.. */
125 
126 void
128 {
129  return;
130 }
131 
132 void
134 {
135  return;
136 }
137 
138 #endif /* HAVE_SIGNAL_H */
139 /* vi: set ts=4 sw=4 expandtab: */
GLvoid **typedef void(GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint
Definition: glew.h:1824
#define NULL
Definition: ftobjs.h:61
DECLSPEC void SDLCALL SDL_Quit(void)
Definition: SDL.c:342
void SDL_UninstallParachute(void)
Definition: SDL_fatal.c:133
void SDL_InstallParachute(void)
Definition: SDL_fatal.c:127
int
Definition: SDL_systhread.c:37
int i
Definition: pngrutil.c:1377