7 #ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
8 #define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
33 #endif // COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
GLsizei GLenum GLboolean sink
virtual void traverse(TIntermTraverser *)=0
void enforceRestrictions(TIntermNode *root)
RestrictVertexShaderTiming(TInfoSinkBase &sink)
virtual void visitSymbol(TIntermSymbol *)