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RestrictVertexShaderTiming.h
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1 //
2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
8 #define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
9 
10 #include "GLSLANG/ShaderLang.h"
11 
12 #include "compiler/intermediate.h"
13 #include "compiler/InfoSink.h"
14 
15 class TInfoSinkBase;
16 
18 public:
21  , mSink(sink)
22  , mNumErrors(0) {}
23 
24  void enforceRestrictions(TIntermNode* root) { root->traverse(this); }
25  int numErrors() { return mNumErrors; }
26 
27  virtual void visitSymbol(TIntermSymbol*);
28 private:
29  TInfoSinkBase& mSink;
30  int mNumErrors;
31 };
32 
33 #endif // COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
GLsizei GLenum GLboolean sink
Definition: glew.h:4448
#define true
Definition: ftrandom.c:49
virtual void traverse(TIntermTraverser *)=0
void enforceRestrictions(TIntermNode *root)
RestrictVertexShaderTiming(TInfoSinkBase &sink)
virtual void visitSymbol(TIntermSymbol *)
#define false
Definition: ftrandom.c:50