18 #ifndef ZENI_LINE_SEGMENT_H
19 #define ZENI_LINE_SEGMENT_H
35 template <
typename VERTEX>
40 const VERTEX &vertex1);
46 virtual bool is_3d()
const;
48 #ifndef DISABLE_GL_FIXED
52 #ifndef DISABLE_GL_SHADER
70 void * m_alignment_rubbish;
The Direct3D9 Rendering System.
An Abstraction of a Line.
const VERTEX & operator[](const int &index) const
Get 'index'.
virtual void render_to(Video_GL_Fixed &screen) const
Overridden for OpenGL rendering.
The OpenGL Rendering System.
The OpenGL Rendering System.
virtual bool is_3d() const
Tell the rendering system if we're using 3D coordinates.
Line_Segment< VERTEX > * get_duplicate() const
Get a duplicate of the Line.
Line_Segment< VERTEX > & operator=(const Line_Segment< VERTEX > &rhs)