18 #ifndef ZENI_GAMESTATE_II_HXX
19 #define ZENI_GAMESTATE_II_HXX
34 return m_joystick_min;
38 return m_joystick_max;
50 return m_firing_missed_events;
69 m_joystick_min = 0.0f;
76 m_joystick_max = 0.0f;
96 m_firing_missed_events = firing;
void set_mouse_min(const int &min)
Should be (0, inf) and less than max.
const int & get_mouse_min() const
const float & get_joystick_max() const
const float & get_joystick_min() const
void set_mouse_max(const int &max)
Should be (1, inf) and greater than min.
const int & get_joyball_max() const
void set_joyball_min(const int &min)
Should be (0, inf) and less than max.
const int & get_mouse_max() const
void set_joystick_min(const float &min)
Should be [0.0, 1.0) and less than max.
void set_joyball_max(const int &max)
Should be (1, inf) and greater than min.
const bool & is_firing_missed_events() const
void set_joystick_max(const float &max)
Should be (0.0, 1.0] and greater than min.
const int & get_joyball_min() const
void set_firing_missed_events(const bool &firing)
true if missed events should be handled normally; false if they should be discarded ...