Moderators: Palindrome, Moderators
Ryu Hayabusa wrote:The Serge wrote:While we all need to hear things you don't necessary like, aside from the asakku story (which really is creepy as all hell), is there anything here folks DO like and want to see more of?
I like how they have a much more potent full attack routine now. With four swords, three whips, two wings and a gore they're really terrifying in melee and makes that a more viable choice than flinging it's good spell-likes and summons out from afar. I also really like how you provided a way to improve the balor's death burst. Those are both good improvements and make the monster better to use. I really approve of upgrading Core material like that.
Palindrome wrote:One question, though: With it's innate weaponry, what happens to it's weapons if it's disarmed or it's weapons otherwise survive it's demise? Is this meant to be a built in way to discourage PCs from looting a balor's signature weapons?
If it's disarmed, then as a free action, the balor could (and probably would) recall them afterwards assuming that some other being wasn't wielding them at the time. I would answer the second question as saying that this is more of an expression of the idea that a balor's weapons are incarnations of its destructive prowess.
Kingcrazygenius wrote:Life is a journey. Sometimes you're driving, sometimes your hiking, and sometimes you're being dragged by a horse through a cactus patch.
Kain Darkwind wrote:Warps and ravages might indeed grant a balor a freezing body, but there is no good reason to tie the immunity to the energy damage dealt by the body. What possible benefit does a correlation between those provide?
Wintermute wrote:Kain Darkwind wrote:Warps and ravages might indeed grant a balor a freezing body, but there is no good reason to tie the immunity to the energy damage dealt by the body. What possible benefit does a correlation between those provide?
Uhhhh, it makes a lot of sense for a demon that is on fire all the time to be immune to fire, just as it makes sense for a demon that is covered in acid all the time to be immune to acid.
Wintermute wrote:Kain Darkwind wrote:Warps and ravages might indeed grant a balor a freezing body, but there is no good reason to tie the immunity to the energy damage dealt by the body. What possible benefit does a correlation between those provide?
Uhhhh, it makes a lot of sense for a demon that is on fire all the time to be immune to fire, just as it makes sense for a demon that is covered in acid all the time to be immune to acid.
Kingcrazygenius wrote:Life is a journey. Sometimes you're driving, sometimes your hiking, and sometimes you're being dragged by a horse through a cactus patch.
Kain Darkwind wrote:I've never said it was sometimes not a fiery demon, I said it was not always a fire demon. Was the nuance lost?
Warps and ravages might indeed grant a balor a freezing body, but there is no good reason to tie the immunity to the energy damage dealt by the body. What possible benefit does a correlation between those provide?
Kain Darkwind wrote:Explain yourself and stop thinking that your lack of imagination in the matter means that it is self apparent to everyone.
If the balor's aura does not damage its body, what does it need to concern itself with immunity to fire from elsewhere? What law of the universe or of game design does this violate?
Wintermute wrote:Kain Darkwind wrote:If the balor's aura does not damage its body, what does it need to concern itself with immunity to fire from elsewhere? What law of the universe or of game design does this violate?
Oooooooooh, it would have helped immensely to know that the aura does not damage the balor. I'd assumed it was because it was fire and the balor was immune to fire.
Kingcrazygenius wrote:Life is a journey. Sometimes you're driving, sometimes your hiking, and sometimes you're being dragged by a horse through a cactus patch.
MythMage wrote:CHAOS =\= NONSENSE
Intuitive sense. It seems bizarre and illogical than you can fairly easily burn a monster that spends its entire life wreathed in rather intense flames, and that the same monster would be utterly unfazed by say lightning or cold. While a spellcaster can whip up a temporary spell that envelops themself in damaging effects that they aren't resistant to, it is simply a very basic intuition that a monster who lives in fire needs to be highly resistant or immune to said fire. Being consistent about this also allows players to make use of their own common sense in attempting to use energy attacks on the monster, which rewards at least a bit of thinking rather than blasting thoughtlessly. Being inconsistent on it is an annoying difference for the sake of difference.
Wintermute wrote:It is on fire. Fire burns. If it is not resistant to fire, it will burn to death. This is not rocket science.
Oooooooooh, it would have helped immensely to know that the aura does not damage the balor. I'd assumed it was because it was fire and the balor was immune to fire.
The Serge wrote:No, it's not rocket science. In fact, it's not science at all. The balor is a supernatural entity and does exist within the bounds of science. Just because it's on fire, one generated by its own supernatural being (which is a metaphor for its anger, not to an intimate tie to the element itself) doesn't necessarily mean that its immune to fire.
... You're kidding, right? Cause, I've never assumed that balors have been immune to fire just because they're covered in it. In fact, in three editions, I never made that assumption and, guess what, in three editions they weren't immune to fire... Heck, wasn't it mentioned that their own flames didn't harm them in at least one edition? (They became immune in 3.5 because folks with limited imaginations influenced WotC designers... The same folks that encouraged them to reduce the number of SLAs demons and devils had.)
Wintermute wrote:I dislike "it's magic" as an excuse for things that make no sense, especially when those things could be changed to make sense pretty easily, but it's not exactly the end of the world.
MythMage wrote:I may think it's counterintuitive, but I don't think it's the end of the world. In fact, I don't really think it's a serious issue. It's just mildly annoying, and I would personally prefer that the immunity match the aura.
MythMage wrote:I may think it's counterintuitive, but I don't think it's the end of the world. In fact, I don't really think it's a serious issue. It's just mildly annoying, and I would personally prefer that the immunity match the aura.
Cerindil wrote:This is taking it a bit away from the balor's flames- although I am of agreement with veekie that it being 50% unholy would be flavorful and cool- but, I had a question about the Asakku. I enjoyed the flavor, and it seems powerful and interesting for its CR which is a good thing.
The thing I thought funny was the bonus to exorcism. I haven't actually seen rules for exorcism, and I don't remember it being part of core. I tried rereading TGoH thinking it might be there but I don't believe it was. What rules is Dicefreaks using for possession and exorcism? It sounds like it could be an interesting aspect of the rules. I suppose if it were me, I would make it an aspect of the ability to channel positive energy.
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